public Form1() { InitializeComponent(); Ball = new CObject3D("Ball.ini"); Stairs[0] = new CObject3D("Floor.ini"); for (int i = 1; i < NUM_STAIRS; i++) { Stairs[i] = new CObject3D(Stairs[0]); } Spirals[0] = new CObject3D("Spiral.ini"); for (int i = 1; i < NUM_SPIRALS; i++) { Spirals[i] = new CObject3D(Spirals[0]); } Diamond = new CObject3D("Diamond.ini"); RenderContext = new CRenderContext(ClientSize.Width, ClientSize.Height); FormCanvas = CreateGraphics(); RenderContext.SetViewerPosition(0, -80, 500); Initialize(); timer1.Enabled = true; }
private void PrepareStairs() { FirstVisibleStair = 0; Stairs[0].SetPos(STAIRS_START_X, STAIRS_START_Y, STAIRS_START_Z); for (int i = 1; i < NUM_STAIRS; i++) { Stairs[i].SetPos(Stairs[i - 1].GetXPos(), Stairs[i - 1].GetYPos() - STAIR_HEIGHT, Stairs[i - 1].GetZPos() + STAIR_WIDTH); } for (int i = 0; i < NUM_STAIRS; i++) { Stairs[i].Visible = true; } Stairs[0].SetNewFacesColor(CObject3D.ConvertRGBToInt(250, 0, 0)); Stairs[NUM_STAIRS - 1].SetNewFacesColor(CObject3D.ConvertRGBToInt(250, 0, 0)); Diamond.SetPos(Stairs[NUM_STAIRS - 1].GetPos()); }