public string GetPlayerHearUrl() { COMDT_BURNING_ENEMY_TEAM_INFO comdt_burning_enemy_team_info = this.Get_CurLevel_ENEMY_TEAM_INFO(); if (comdt_burning_enemy_team_info.bType == 1) { return(UT.Bytes2String(comdt_burning_enemy_team_info.stDetail.stRealMan.szHeadUrl)); } return(string.Empty); }
public string GetPlayerHearUrl() { COMDT_BURNING_ENEMY_TEAM_INFO curLevel_ENEMY_TEAM_INFO = this.Get_CurLevel_ENEMY_TEAM_INFO(); if (curLevel_ENEMY_TEAM_INFO.bType == 1) { return(UT.Bytes2String(curLevel_ENEMY_TEAM_INFO.stDetail.stRealMan.szHeadUrl)); } return(string.Empty); }
public COMDT_PLAYERINFO Get_Current_Enemy_PlayerInfo() { COMDT_BURNING_ENEMY_TEAM_INFO comdt_burning_enemy_team_info = this.Get_CurLevel_ENEMY_TEAM_INFO(); if (comdt_burning_enemy_team_info == null) { return(null); } if (comdt_burning_enemy_team_info.bType == 1) { return(comdt_burning_enemy_team_info.stDetail.stRealMan.stEnemyDetail); } return(comdt_burning_enemy_team_info.stDetail.stRobot.stEnemyDetail); }
public COMDT_PLAYERINFO Get_Current_Enemy_PlayerInfo() { COMDT_BURNING_ENEMY_TEAM_INFO curLevel_ENEMY_TEAM_INFO = this.Get_CurLevel_ENEMY_TEAM_INFO(); if (curLevel_ENEMY_TEAM_INFO == null) { return(null); } COMDT_PLAYERINFO stEnemyDetail; if (curLevel_ENEMY_TEAM_INFO.bType == 1) { stEnemyDetail = curLevel_ENEMY_TEAM_INFO.stDetail.stRealMan.stEnemyDetail; } else { stEnemyDetail = curLevel_ENEMY_TEAM_INFO.stDetail.stRobot.stEnemyDetail; } return(stEnemyDetail); }
private void Show_Enemy(COMDT_BURNING_ENEMY_TEAM_INFO info, int levelIndex) { string headurl = string.Empty; COMDT_PLAYERINFO stEnemyDetail; uint dwEnemyTeamForce; COMDT_GAME_VIP_CLIENT nobeVip; if (info.bType == 1) { stEnemyDetail = info.stDetail.get_stRealMan().stEnemyDetail; dwEnemyTeamForce = info.dwEnemyTeamForce; headurl = UT.Bytes2String(info.stDetail.get_stRealMan().szHeadUrl); nobeVip = info.stDetail.get_stRealMan().stVip; } else { stEnemyDetail = info.stDetail.get_stRobot().stEnemyDetail; dwEnemyTeamForce = info.dwEnemyTeamForce; nobeVip = null; } this._Show_PlayerInfo(stEnemyDetail, dwEnemyTeamForce, levelIndex, headurl, nobeVip); }
public void Set_ENEMY_TEAM_INFO(EDifficultyType type, int levelNo, COMDT_BURNING_ENEMY_TEAM_INFO info) { this._getLevelDetail(type).astLevelDetail[levelNo].stEnemyDetail = info; }