void Update() { //if (Input.GetButton("Fire1") && Time.time > nextFire) //{ //} float moveHorizontal = MovementJoystick.GetAxis("Horizontal"); float moveVertical = MovementJoystick.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, moveVertical, 0.0f); rigidbody.velocity = Vector3.Lerp(movement * speed * Time.smoothDeltaTime, rigidbody.velocity, 0.3f); rigidbody.position = new Vector3( Mathf.Clamp(rigidbody.position.x, boundary.xMin, boundary.xMax), Mathf.Clamp(rigidbody.position.y, boundary.yMin, boundary.yMax), 0.0f ); rigidbody.rotation = Quaternion.Lerp( Quaternion.Euler(((rigidbody.velocity.y * 4.0f - rigidbody.velocity.x) * tilt) + 2.0f, 90.0f, -100.0f), rigidbody.rotation, 0.2f ); }
// Update is called once per frame void Update() { var movement = new Vector3( MovementJoystick.GetAxis("Horizontal"), 0f, MovementJoystick.GetAxis("Vertical")); CommonMovementMethod(movement); }
// Called every physics update void FixedUpdate() { // Get input from joysticks Vector2 move = new Vector2(moveStick.GetAxis("Horizontal"), moveStick.GetAxis("Vertical")); Vector2 shoot = new Vector2(shootStick.GetAxis("Horizontal"), shootStick.GetAxis("Vertical")); // Call the control script to move and shoot the tank control.Control(move, shoot); }
void Update() { float moveHorizontal = MovementJoystick.GetAxis("Horizontal"); float moveVertical = MovementJoystick.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, moveVertical, 0.0f); GetComponent <Rigidbody>().velocity = movement * speed; //if (rigidbody.velocity.magnitude > 0.3) //{ // Debug.Log("velocity: " + rigidbody.velocity.magnitude.ToString()); // Debug.Log("moveHorizontal: " + moveHorizontal.ToString()); // Debug.Log("moveHorizontal: " + moveVertical.ToString()); //} GetComponent <Rigidbody>().rotation = Quaternion.Lerp( Quaternion.Euler(((GetComponent <Rigidbody>().velocity.y * 4.0f - GetComponent <Rigidbody>().velocity.x) * tilt) + 2.0f, 90.0f, -100.0f), GetComponent <Rigidbody>().rotation, 0.2f ); }
void UpdateSmoothedMovementDirection() { Transform cameraTransform = Camera.main.transform; bool grounded = IsGrounded(); // Forward vector relative to the camera along the x-z plane Vector3 forward = cameraTransform.TransformDirection(Vector3.forward); forward.y = 0; forward = forward.normalized; // Right vector relative to the camera // Always orthogonal to the forward vector Vector3 right = new Vector3(forward.z, 0, -forward.x); float v = Input.GetAxisRaw("Vertical") + MovementJoystick.GetAxis("Vertical"); float h = Input.GetAxisRaw("Horizontal") + MovementJoystick.GetAxis("Horizontal"); isMoving = Mathf.Abs(h) > 0.1f || Mathf.Abs(v) > 0.1f; // Target direction relative to the camera Vector3 targetDirection = h * right + v * forward; // Grounded controls if (grounded) { if (targetDirection != Vector3.zero) { moveDirection = targetDirection.normalized; } float curSmooth = speedSmoothing * Time.deltaTime; float targetSpeed = Mathf.Min(targetDirection.magnitude, 1.0f) * runSpeed; moveSpeed = Mathf.Lerp(moveSpeed, targetSpeed, curSmooth); } }
// Update is called once per frame void Update() { if (RotateJoystick != null) { float rotationX = RotateJoystick.GetAxis("Horizontal") * RotationSpeed * Time.deltaTime; float rotationY = RotateJoystick.GetAxis("Vertical") * RotationSpeed * Time.deltaTime; _parentTransformCache.Rotate(0f, rotationX, 0f, Space.World); _parentTransformCache.Rotate(-rotationY, 0f, 0f); } /* * if (Target != null) * { * if (RotateJoystick != null) * { * float rotation = RotateJoystick.GetAxis("Horizontal"); * _transformCache.RotateAround(Target.position, Vector3.up, rotation * RotationSpeed * Time.deltaTime); * } * _transformDifference = _transformCache.position - Target.position; * * _transformCache.position = Target.position + _transformDifference.normalized * _transformDistance; * } */ }
// Fixed update is performed on each physic update (Delta time). void FixedUpdate() { if (canClimb) { float verticalAxis = 0.0f; if (isMobile) { verticalAxis = joyStickAxis.GetAxis("Vertical"); } else { verticalAxis = Input.GetAxis("Vertical"); } Debug.Log("VerticalAxis: " + verticalAxis); if (verticalAxis > 0.0f && !topOfLadder) { transform.position += Vector3.up / 10f; } else if (verticalAxis < 0.0f) { transform.position -= Vector3.up / 10f; } } Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0.0f)); RaycastHit hit; // Perform a ray cast down the Z axis relative to the camera transform, with a distance of 2.5 units. if (Physics.Raycast(ray, out hit, 2.5f)) { bool actionPressed = isMobile ? mobileControls.GetAction() : Input.GetAxisRaw("Action") == 1; // If the object the ray intersects with is a battery (Battery Tag) if (hit.collider.tag == "Battery") { hoveringOverInteractable = true; // Get the Halo effect component for the game object and enable it if the cursor is over it. halo = (Behaviour)hit.collider.gameObject.GetComponent("Halo"); halo.enabled = true; // If the action button is pressed (Defined in InputManager under Axes). E on PC X on controller. if (actionPressed) { // Remove the game object from the scene. Destroy(hit.collider.gameObject); hoveringOverInteractable = false; halo.enabled = false; // Add a random amount of battery life to the flashlight. LightHandler.AddBatteryLife(Random.Range(30, 45)); } } else if (hit.collider.tag == "Clock") { hoveringOverInteractable = true; // Get the Halo effect component for the game object and enable it if the cursor is over it. halo = (Behaviour)hit.collider.gameObject.GetComponent("Halo"); halo.enabled = true; // If the action button is pressed (Defined in InputManager under Axes). E on PC X on controller. if (actionPressed) { // Remove the game object from the scene. Destroy(hit.collider.gameObject); hoveringOverInteractable = false; halo.enabled = false; GameManager.AddTime(Random.Range(10, 20)); } } else if (hit.collider.tag == "Key") { hoveringOverInteractable = true; // Get the Halo effect component for the game object and enable it if the cursor is over it. halo = (Behaviour)hit.collider.gameObject.GetComponent("Halo"); halo.enabled = true; // If the action button is pressed (Defined in InputManager under Axes). E on PC X on controller. if (actionPressed) { // Remove the game object from the scene. Destroy(hit.collider.gameObject); hoveringOverInteractable = false; halo.enabled = false; hasKey = true; } } else if (hit.collider.tag == "Door") { hoveringOverInteractable = true; if (actionPressed) { if (hit.collider.transform.localEulerAngles.y < 91.0f) { hit.collider.gameObject.transform.localEulerAngles += new Vector3(0.0f, 2.5f, 0.0f); } } } else if (hit.collider.tag == "DoorExit") { hoveringOverInteractable = true; if (actionPressed) { hoveringOverInteractable = false; if (hasKey) { GameManager.gameOver = true; } } // There was no ray cast intersection within the rays trace distance. } else { hoveringOverInteractable = false; if (halo != null) { halo.enabled = false; } } } }
// Update is called once per frame void FixedUpdate() { if (Joystick.activeInHierarchy) { var movement = new Vector2( MovementJoystick.GetAxis("Horizontal"), MovementJoystick.GetAxis("Vertical")); CommonMovementMethod(movement); // Joystick at Center if (movement.x == 0) { //Idle Animation if (thisPC.facingLeft == false) { anim.SetInteger("MoveState", 10); } if (thisPC.facingLeft == true) { anim.SetInteger("MoveState", -10); } } //movement left if (movement.x <= -0.1f) { //Change Direction Data if (thisPC.facingLeft == false) { pv.RPC("FacedLeft", PhotonTargets.AllBuffered); } //Left Walk Animation anim.SetInteger("MoveState", -1); //Movement player.transform.position = new Vector3(player.transform.position.x - movementSpeed, player.transform.transform.position.y, -10); } //movement right if (movement.x >= 0.1f) { //Change Direction Data if (thisPC.facingLeft == true) { pv.RPC("FacedRight", PhotonTargets.AllBuffered); } //Left Walk Animation anim.SetInteger("MoveState", 1); //Movement player.transform.position = new Vector3(player.transform.position.x + movementSpeed, player.transform.transform.position.y, -10); } //movement front if (movement.y <= -0.6f) { } //movement back if (movement.y >= 0.6f) { } if (Input.GetAxisRaw("Horizontal") > 0) { transform.eulerAngles = new Vector2(0, 0); } if (Input.GetAxisRaw("Horizontal") < 0) { transform.eulerAngles = new Vector2(0, 180); } } }
void Update() { if (health > maxHealth) { health = maxHealth; } if (energy > maxEnergy) { energy = maxEnergy; } energySlider.value = energy; healthSlider.value = health; level = PlayerPrefs.GetFloat("level"); if (findedRoom == 1) { findedRoom = 2; rooms = GameObject.FindGameObjectsWithTag("room"); rooms = GameObject.FindGameObjectsWithTag("room"); for (int i = 0; i < rooms.Length; i++) { if (rooms[i].name == "StartRoom(Clone)") { transform.position = rooms[i].transform.position; room = rooms[i]; break; } } } if (findedRoom == 2) { rooms = GameObject.FindGameObjectsWithTag("room"); if (rooms.Length != 0) { for (int i = 0; i < rooms.Length; i++) { if (Mathf.Abs(rooms [i].transform.position.x - transform.position.x) < rooms [i].GetComponent <RoomScript> ().width&& Mathf.Abs(rooms [i].transform.position.y - transform.position.y) < rooms [i].GetComponent <RoomScript> ().height) { room = rooms [i]; break; } if (i == rooms.Length - 1 && GameObject.Find("Transaction Camera(Clone)") == null) { for (int b = 0; b < rooms.Length; b++) { if (rooms[b].name == "StartRoom(Clone)") { transform.position = rooms[b].transform.position; room = rooms[b]; break; } } } } } movement = new Vector3(MovementJoystick.GetAxis("Horizontal"), MovementJoystick.GetAxis("Vertical"), 0f); #if UNITY_EDITOR movement = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0f); #endif rigidbody2D.AddForce(movement * movementSpeed * Time.deltaTime * 60); if (movement.sqrMagnitude != 0) { transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, movement), Time.deltaTime * RotationSpeed); } if (rigidbody2D.velocity.sqrMagnitude > 0.01f) { int index = (int)(Time.timeSinceLevelLoad * framesPerSecond); index = index % sprites.Length; spriteRenderer.sprite = sprites [index]; } if (health <= 0 && !GodMode) { Application.LoadLevel("Menu"); PlayerPrefs.SetInt("DidLosed", 1); PlayerPrefs.SetFloat("level", 1); PlayerPrefs.SetInt("HasSeporator", 0); PlayerPrefs.SetInt("HasDamagator", 0); PlayerPrefs.SetInt("NumberOfDNA", 0); } } levelText.text = level.ToString(); /////////////////////////////////////////////////////////////BIGLASER//////////////////////////////////////////////////////////////////////////////////////////// if (isBigLaserFiring) { k += Time.deltaTime; if (k >= BigShotDuration) { isBigLaserFiring = false; k = 0; } if (k >= 1f) { GameObject gun = GameObject.FindGameObjectWithTag("MyGun"); Quaternion rotation = gun.transform.rotation; Vector3 position = gun.transform.position; RaycastHit2D[] hits = Physics2D.RaycastAll(position, rotation * Vector2.up, 100); for (int i = 1; i < hits.Length; i++) { if (!hits [i].collider.isTrigger && hits [i].collider.gameObject.tag != "barrier" && hits [i].collider.gameObject.tag != "dynamicBarrier" && hits[i].collider.gameObject.tag != "drop") { hit = hits [i]; if (hit.collider.gameObject.tag == "enemy") { hit.collider.gameObject.GetComponent <EnemyBehaviour> ().health -= 10; } break; } } if (hit.collider != null && !hit.collider.isTrigger) { if (FirstFrameShooting) { EndOfLaserClone = Instantiate(EndOfLaser, hit.point, Quaternion.LookRotation(hit.point - new Vector2(transform.position.x, transform.position.y))) as GameObject; EndOfLaserClone.GetComponent <SpriteRenderer>().color = Color.magenta; } EndOfLaserClone.transform.position = hit.point; EndOfLaserClone.transform.rotation = Quaternion.LookRotation(Vector3.forward, hit.point - new Vector2(transform.position.x, transform.position.y)); for (int c = 0; c < 5; c++) { GLDebug.DrawLine(position + (rotation * Vector3.right * 0.015f * c), hit.point + new Vector2((rotation * Vector2.right * 0.015f * c).x, (rotation * Vector2.right * 0.015f * c).y), Color.magenta); GLDebug.DrawLine(position - (rotation * Vector3.right * 0.015f * c), hit.point - new Vector2((rotation * Vector2.right * 0.015f * c).x, (rotation * Vector2.right * 0.015f * c).y), Color.magenta); } } FirstFrameShooting = false; } } else { FirstFrameShooting = true; Destroy(EndOfLaserClone); } // StartCoroutine (GameObject.FindGameObjectWithTag("MyGun").GetComponent<GunScript>().StartCoroutine (MachinGun())); }
// Update is called once per frame void Update() { if (PlayerPrefs.GetInt("HasSeporator") == 1 && tag == "MyGun") { hasSeporator = true; } if (PlayerPrefs.GetInt("HasPrism") == 1 && tag == "MyGun") { hasPrism = true; } if (PlayerPrefs.GetInt("HasDamagator") == 1 && tag == "MyGun") { hasDamagator = true; } if (this.gameObject.tag == "MyGun") { if (controlsType == 1) { rotation = new Vector3(rotationJoystick.GetAxis("Horizontal"), rotationJoystick.GetAxis("Vertical"), 0f); if (rotation.sqrMagnitude > 0) { transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, rotation), Time.deltaTime * RotationSpeed); } } else if (controlsType == 2) { if (Input.touchCount > 0) { for (int l = 0; l < Input.touchCount; l++) { if (Input.GetTouch(l).phase == TouchPhase.Began && ((Input.GetTouch(l).position.x) > Screen.width * 0.3 || (Input.GetTouch(l).position.y) > Screen.height * 0.3)) { currTouchID = Input.GetTouch(l).fingerId; // nullRotation = false; } else if ((Input.GetTouch(l).phase == TouchPhase.Moved || Input.GetTouch(l).phase == TouchPhase.Stationary) && Input.GetTouch(l).fingerId == currTouchID) { currTouch = Input.GetTouch(l); nullRotation = false; break; } else if (Input.GetTouch(l).phase == TouchPhase.Ended && Input.GetTouch(l).fingerId == currTouchID) { currTouchID = -1; nullRotation = true; } else { nullRotation = true; } } rotation = Vector3.zero; if (!nullRotation) { rotation = new Vector3(currTouch.position.x, currTouch.position.y) - Camera.main.WorldToScreenPoint(transform.position); } if (rotation.sqrMagnitude > 0.01f) { transform.rotation = Quaternion.Euler(new Vector3(0, 0, Mathf.Atan2(rotation.y, rotation.x) * Mathf.Rad2Deg - 90f)); } } else { rotation = Vector3.zero; } } #if UNITY_EDITOR rotation = new Vector3(Input.GetAxis("Left-Right"), Input.GetAxis("Up-Down"), 0f); if (rotation.sqrMagnitude > 0) { transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, rotation), Time.deltaTime * RotationSpeed); } #endif } else { if (smartFire) { rotation = force * k * (player.transform.position - transform.position).magnitude * new Vector3(player.rigidbody2D.velocity.x, player.rigidbody2D.velocity.y, 0) + player.transform.position - transform.position; } else { rotation = player.transform.position - transform.position; } transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, rotation), Time.deltaTime * RotationSpeed); } }