void Movement() { //Kan ikke velge og flytte ting om man holder inne control, da den brukes for å utføre handlinger med units if (Input.GetKey(KeyCode.LeftControl)) { return; } //FLYTTE UNIT if (Input.GetMouseButtonUp(1)) { //Om et object er vagt if (selectedUnits.Count > 0) { //Finner posisjon i verden utifra musepeker ray = camera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 10000, 1, QueryTriggerInteraction.Ignore)) { //For hvert av de valgte unitsene foreach (Unit unit in selectedUnits) { //Får tak i move-komponenten cMoveable = unit.GetComponent <CMoveable>(); //Om uniten kan flytte på seg if (cMoveable != null) { //Sier at den skal ture cMoveable.SendMessage("SetTarget", hit.point); } } } } } }
void Start() { cSelectable = GetComponent <CSelectable>(); cSelectable.unit = this; cMoveable = GetComponent <CMoveable>(); visibility = GetComponent <Visibility>(); StartCoroutine(UpdateEnemies()); SetWeapon(weapon); }
public PeaEntity(float posX, float posY, double ShootSpeed, int shootDamage) { AI = new AIPea(this); Layer = 3; drawable = AddComponent(new CDrawable()) as CDrawable; moveable = AddComponent(new CMoveable()) as CMoveable; health = AddComponent(new CHealth()) as CHealth; moveable.Speed = new System.Drawing.Point((int)ShootSpeed, 0); health.InitialHP = 1; this.posX = posX; this.posY = posY; drawable.HitBox = new System.Drawing.Size(20, 20); }
public MeowerEntity(int posX, int posY) { Layer = 4; AI = new AIMeower(this); Tags.Add("Meower"); this.posX = posX; this.posY = posY; drawable = AddComponent(new CDrawable()) as CDrawable; moveable = AddComponent(new CMoveable()) as CMoveable; drawable.HitBox = new Size(55, 54); drawable.Sprites = new List <string> { "tondeuse" }; }
public SunEntity(int posX, int posY, int endingY) { Layer = 3; AI = new AISun(this); Tags.Add("Sun"); this.posX = posX; this.posY = posY; this.EndingY = endingY; drawable = AddComponent(new CDrawable()) as CDrawable; moveable = AddComponent(new CMoveable()) as CMoveable; AddComponent(new CClickable()); AddComponent(new CDisappear(500)); moveable.InitialSpeed = new Point(0, -50); drawable.HitBox = new Size(55, 54); drawable.Sprites = new List <string> { "soleil" }; }
public override void DoIt() { GameObject foundZombie = Global.Entities.FindAll(x => x.Tags.Contains("Zombie")).Find(zombie => AssociatedGameObject.posX <= zombie.posX + zombie.GetComponent <CDrawable>().HitBox.Width&& AssociatedGameObject.posX + AssociatedGameObject.GetComponent <CDrawable>().HitBox.Width >= zombie.posX && AssociatedGameObject.CorrectedY <= zombie.CorrectedY + zombie.GetComponent <CDrawable>().HitBox.Height&& AssociatedGameObject.CorrectedY + AssociatedGameObject.GetComponent <CDrawable>().HitBox.Height >= zombie.CorrectedY); if (foundZombie != null) { AssociatedGameObject.GetComponent <CHealth>().GetDamage(1); CMoveable zombieMove = foundZombie.GetComponent <CMoveable>(); if (AssociatedGameObject.Tags.Contains("SnowPea") && zombieMove.Speed == zombieMove.InitialSpeed) { foundZombie.GetComponent <CDrawable>().Effect = "gel"; zombieMove.Speed = new Point(-5, 0); } foundZombie.GetComponent <CHealth>().GetDamage(15); } }