public void SendLoginGameServer(CMD_LoginServer item)//命令ID:2,登录到游戏服务器 { byte[] temp = ProtoBufSerialize <CMD_LoginServer> .Serialize(item); NET_KWX.Instance_.SendDATA(new BufferData() { Cmd = 2, Buf = temp }); }
public void LinkGameServerOK() { IsJianCeNet = true;//当链接游戏服务器成功时开启断线检测 //登陆游戏服务器 CMD_LoginServer LoginServer_ = new CMD_LoginServer() { Password = Password, RoomID = RoomID, SeatID = SeatID }; KWXFrom.GetIns.GameCmd.SendLoginGameServer(LoginServer_); }
public void LinkGameServerOK() { Debuger.Log("链接游戏服务器成功"); //登陆游戏服务器 CMD_LoginServer LoginServer_ = new CMD_LoginServer() { Password = m_result.Password, RoomID = m_result.RoomID, SeatID = m_result.SeatID }; KWXFrom.GetIns.GameCmd.SendLoginGameServer(LoginServer_); Console.ReadLine(); }