예제 #1
0
        protected override void OnClosedDialog()
        {
            UI_EvolutionCharacterModelViewer component = base.gameObject.GetComponent <UI_EvolutionCharacterModelViewer>();

            if (null != component)
            {
                component.DeleteModelViewer();
            }
            if (this.openEvolutionDiagram)
            {
                CMD_EvolutionDiagram.CreateDialog(this.parentDialogGameObject);
            }
        }
예제 #2
0
 private void OnPushedEvolutionDiagramButton()
 {
     CMD_EvolutionDiagram.CreateDialog(null);
 }