protected override void Awake() { CMD_ClearingHouseTop.instance = this; GUIManager.CloseAllCommonDialog(null); base.Awake(); this.menu = base.gameObject.GetComponent <GUIExchangeMenu>(); this.tips = base.gameObject.GetComponent <GUITips>(); }
protected override void OnDestroy() { base.OnDestroy(); CMD_ClearingHouseTop.instance = null; }