public void clean() { if (lineList4Grid != null) { for (int i = 0; i < lineList4Grid.Count; i++) { DestroyImmediate(((LineRenderer)(lineList4Grid[i])).gameObject, true); } } lineList4Grid = null; for (int i = 0; i < lineList4Rect.Count; i++) { CLThingsPool.returnObj(((LineRenderer)(lineList4Rect[i])).gameObject); NGUITools.SetActive(((LineRenderer)(lineList4Rect[i])).gameObject, false); } lineList4Rect.Clear(); Transform tr = null; while (transform.childCount > 0) { tr = transform.GetChild(0); CLThingsPool.returnObj(lineName, tr.gameObject); NGUITools.SetActive(tr.gameObject, false); } tr = null; if (linePrefab != null) { CLThingsPool.returnObj(lineName, linePrefab.gameObject); NGUITools.SetActive(linePrefab.gameObject, false); linePrefab = null; } isShowingGrid = false; }
public void showRect() { if (lineList4Rect.Count > 0) { for (int i = 0; i < lineList4Rect.Count; i++) { CLThingsPool.returnObj(((LineRenderer)(lineList4Rect[i])).gameObject); NGUITools.SetActive(((LineRenderer)(lineList4Rect[i])).gameObject, false); } //return; lineList4Rect.Clear(); } float width = (numGroundCols * cellSize); float height = (numGroundRows * cellSize); Vector3 origin = originPos - new Vector3((numGroundRows - numRows), 0, (numGroundCols - numCols)); Vector3 startPos = origin + 0 * cellSize * Utl.kZAxis; startPos.y = gridLineHight; Vector3 endPos = startPos + width * Utl.kXAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; drawLine(startPos, endPos, color4Rect); startPos = origin + numGroundRows * cellSize * Utl.kZAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; endPos = startPos + width * Utl.kXAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; drawLine(startPos, endPos, color4Rect); startPos = origin + 0 * cellSize * Utl.kXAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; endPos = startPos + height * Utl.kZAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; drawLine(startPos, endPos, color4Rect); startPos = origin + numGroundCols * cellSize * Utl.kXAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; endPos = startPos + height * Utl.kZAxis + Vector3.up * gridLineHight; endPos.y = gridLineHight; drawLine(startPos, endPos, color4Rect); }