private void Start() { TCBasicA05 presetA1 = ScriptableObject.CreateInstance <TCBasicA05>(); presetA1.singleTime = 0.1f; presetA1.interval = 0.1f; presetA1.loopInterval = 1f; AddAnimatextComponent(textA1, new Effect(presetA1, generalParamGroup)); TWBasicA05 presetA2 = ScriptableObject.CreateInstance <TWBasicA05>(); presetA2.singleTime = 0.2f; presetA2.interval = 1f; presetA2.loopInterval = 1f; AddAnimatextComponent(textA2, new Effect(presetA2, generalParamGroup)); TLBasicA05 presetA3 = ScriptableObject.CreateInstance <TLBasicA05>(); presetA3.singleTime = 0.2f; presetA3.interval = 1.2f; presetA3.loopInterval = 2f; AddAnimatextComponent(textA3, new Effect(presetA3, generalParamGroup)); TGBasicA05 presetA4 = ScriptableObject.CreateInstance <TGBasicA05>(); presetA4.singleTime = 0.2f; presetA4.interval = 0.5f; presetA4.loopInterval = 1f; AddAnimatextComponent(textA4, new Effect(presetA4, generalParamGroup)); TLBasicA01 presetB1 = ScriptableObject.CreateInstance <TLBasicA01>(); presetB1.singleTime = 1.2f; presetB1.interval = 1.2f; presetB1.loopInterval = 1f; presetB1.position = new Vector2(0, 30); AddAnimatextComponent(textB1, new Effect(presetB1, generalParamGroup)); CLBasicA01 presetB2 = ScriptableObject.CreateInstance <CLBasicA01>(); presetB2.singleTime = 1.2f; presetB2.interval = 1.2f; presetB2.loopInterval = 1f; presetB2.position = new Vector2(0, 30); presetB2.continuousEasing = true; AddAnimatextComponent(textB2, new Effect(presetB2, generalParamGroup)); TLBasicA01 presetC1 = ScriptableObject.CreateInstance <TLBasicA01>(); presetC1.singleTime = 1.2f; presetC1.interval = 1.2f; presetC1.loopInterval = 1f; presetC1.position = new Vector2(0, 30); AddAnimatextComponent(textC1, new Effect(presetC1, generalParamGroup)); TLBounceA03 presetC2 = ScriptableObject.CreateInstance <TLBounceA03>(); presetC2.singleTime = 1.2f; presetC2.interval = 1.2f; presetC2.loopInterval = 1f; AddAnimatextComponent(textC2, new Effect(presetC2, generalParamGroup)); TLElasticA02 presetC3 = ScriptableObject.CreateInstance <TLElasticA02>(); presetC3.singleTime = 1.2f; presetC3.interval = 1.2f; presetC3.loopInterval = 1f; presetC3.rotation = 15; presetC3.stiffness = 3; AddAnimatextComponent(textC3, new Effect(presetC3, generalParamGroup)); }
private void Start() { CCBasicA01 A1 = ScriptableObject.CreateInstance <CCBasicA01>(); A1.singleTime = characterSingleTimeA; A1.easingType = easingTypeA; A1.continuousEasing = false; A1.position = new Vector2(0, 24); presetA1 = A1; CCBasicA01 A2 = ScriptableObject.CreateInstance <CCBasicA01>(); A2.singleTime = characterSingleTimeB; A2.easingType = easingTypeB; A2.continuousEasing = false; A2.position = new Vector2(0, 24); presetA2 = A2; CCBasicA01 A3 = ScriptableObject.CreateInstance <CCBasicA01>(); A3.singleTime = characterSingleTimeC; A3.easingType = easingTypeC; A3.continuousEasing = true; A3.position = new Vector2(0, -24); presetA3 = A3; CCBasicA01 A4 = ScriptableObject.CreateInstance <CCBasicA01>(); A4.singleTime = characterSingleTimeD; A4.easingType = easingTypeD; A4.continuousEasing = true; A4.position = new Vector2(0, -24); presetA4 = A4; CWBasicA01 B1 = ScriptableObject.CreateInstance <CWBasicA01>(); B1.singleTime = wordSingleTimeA; B1.easingType = easingTypeA; B1.continuousEasing = true; B1.position = new Vector2(15, 24); presetB1 = B1; CWBasicA01 B2 = ScriptableObject.CreateInstance <CWBasicA01>(); B2.singleTime = wordSingleTimeB; B2.easingType = easingTypeB; B2.continuousEasing = true; B2.position = new Vector2(15, 24); presetB2 = B2; CWBasicA01 B3 = ScriptableObject.CreateInstance <CWBasicA01>(); B3.singleTime = wordSingleTimeC; B3.easingType = easingTypeC; B3.continuousEasing = false; B3.position = new Vector2(-15, 24); presetB3 = B3; CWBasicA01 B4 = ScriptableObject.CreateInstance <CWBasicA01>(); B4.singleTime = wordSingleTimeD; B4.easingType = easingTypeD; B4.continuousEasing = false; B4.position = new Vector2(-15, 24); presetB4 = B4; CLBasicA01 C1 = ScriptableObject.CreateInstance <CLBasicA01>(); C1.singleTime = lineSingleTimeA; C1.easingType = easingTypeA; C1.continuousEasing = false; C1.position = new Vector2(-15, 24); presetC1 = C1; CLBasicA01 C2 = ScriptableObject.CreateInstance <CLBasicA01>(); C2.singleTime = lineSingleTimeB; C2.easingType = easingTypeB; C2.continuousEasing = false; C2.position = new Vector2(-15, 24); presetC2 = C2; CLBasicA01 C3 = ScriptableObject.CreateInstance <CLBasicA01>(); C3.singleTime = lineSingleTimeC; C3.easingType = easingTypeC; C3.continuousEasing = true; C3.position = new Vector2(-15, -24); presetC3 = C3; CLBasicA01 C4 = ScriptableObject.CreateInstance <CLBasicA01>(); C4.singleTime = lineSingleTimeD; C4.easingType = easingTypeD; C4.continuousEasing = true; C4.position = new Vector2(15, 24); presetC4 = C4; CGBasicA01 D1 = ScriptableObject.CreateInstance <CGBasicA01>(); D1.singleTime = groupSingleTimeA; D1.easingType = easingTypeA; D1.continuousEasing = true; D1.position = new Vector2(0, -24); presetD1 = D1; CGBasicA01 D2 = ScriptableObject.CreateInstance <CGBasicA01>(); D2.singleTime = groupSingleTimeB; D2.easingType = easingTypeB; D2.continuousEasing = true; D2.position = new Vector2(0, -24); presetD2 = D2; CGBasicA01 D3 = ScriptableObject.CreateInstance <CGBasicA01>(); D3.singleTime = groupSingleTimeC; D3.easingType = easingTypeC; D3.continuousEasing = false; D3.position = new Vector2(0, 24); presetD3 = D3; CGBasicA01 D4 = ScriptableObject.CreateInstance <CGBasicA01>(); D4.singleTime = groupSingleTimeD; D4.easingType = easingTypeD; D4.continuousEasing = false; D4.position = new Vector2(0, 24); presetD4 = D4; AddAnimatextComponents(); }