public void CycleDay() { Jour = !Jour; if (Jour) { /* SphereTest.SetActive(true); * Cubetest.GetComponent<Animation>().Stop();*/ foreach (CycleItem CI in _cycleItems) { CI.Cycle(); } if (!FaisceauOK) { faisceau.SetActive(true); } Lumiere.intensity = 7; } else { /* Cubetest.GetComponent<Animation>().Play(Cubetest.GetComponent<Animation>().clip.name); * SphereTest.SetActive(false);*/ foreach (CycleItem CI in _cycleItems) { CI.Cycle(); } faisceau.SetActive(false); Lumiere.intensity = 4; } Paupiere.color = new Color(Paupiere.color.r, Paupiere.color.g, Paupiere.color.b, 1); ChronoCycle = TimerJourNuit; }