예제 #1
0
        private void Calc9SlotHeroStandingPosition(CSDT_BATTLE_PLAYER_BRIEF stBattlePlayer)
        {
            Calc9SlotHeroData[]    heroes            = new Calc9SlotHeroData[3];
            IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticLobbyDataProvider);

            ActorStaticData actorData = new ActorStaticData();
            ActorMeta       actorMeta = new ActorMeta();

            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo() != null)
            {
                for (int i = 0; (i < stBattlePlayer.astFighter[0].astChoiceHero.Length) && (i < 3); i++)
                {
                    uint dwHeroID = stBattlePlayer.astFighter[0].astChoiceHero[i].stBaseInfo.stCommonInfo.dwHeroID;
                    if (dwHeroID != 0)
                    {
                        actorMeta.ConfigId = (int)dwHeroID;
                        actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData);
                        heroes[i].Level        = 1;
                        heroes[i].Quality      = 1;
                        heroes[i].RecommendPos = actorData.TheHeroOnlyInfo.RecommendStandPos;
                        heroes[i].Ability      = (uint)CHeroDataFactory.CreateHeroData(dwHeroID).combatEft;
                        heroes[i].ConfigId     = dwHeroID;
                        heroes[i].selected     = false;
                        heroes[i].BornIndex    = -1;
                    }
                }
                this.ImpCalc9SlotHeroStandingPosition(ref heroes);
                for (int j = 0; (j < stBattlePlayer.astFighter[0].astChoiceHero.Length) && (j < 3); j++)
                {
                    stBattlePlayer.astFighter[0].astChoiceHero[j].stHeroExtral.iHeroPos = heroes[j].BornIndex;
                }
                for (int k = 0; (k < stBattlePlayer.astFighter[1].astChoiceHero.Length) && (k < 3); k++)
                {
                    uint id = stBattlePlayer.astFighter[1].astChoiceHero[k].stBaseInfo.stCommonInfo.dwHeroID;
                    if (id != 0)
                    {
                        actorMeta.ConfigId = (int)id;
                        actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData);
                        heroes[k].Level        = stBattlePlayer.astFighter[1].astChoiceHero[k].stBaseInfo.stCommonInfo.wLevel;
                        heroes[k].Quality      = stBattlePlayer.astFighter[1].astChoiceHero[k].stBaseInfo.stCommonInfo.stQuality.wQuality;
                        heroes[k].RecommendPos = actorData.TheHeroOnlyInfo.RecommendStandPos;
                        heroes[k].Ability      = (uint)CHeroDataFactory.CreateHeroData(id).combatEft;
                        heroes[k].ConfigId     = id;
                        heroes[k].selected     = false;
                        heroes[k].BornIndex    = -1;
                    }
                }
                this.ImpCalc9SlotHeroStandingPosition(ref heroes);
                for (int m = 0; (m < stBattlePlayer.astFighter[1].astChoiceHero.Length) && (m < 3); m++)
                {
                    stBattlePlayer.astFighter[1].astChoiceHero[m].stHeroExtral.iHeroPos = heroes[m].BornIndex;
                }
            }
        }
예제 #2
0
 public CMallItem(uint heroID, CMallItem.IconType iconType = CMallItem.IconType.Normal)
 {
     this.m_type     = CMallItem.ItemType.Hero;
     this.m_iconType = iconType;
     this.m_heroData = CHeroDataFactory.CreateHeroData(heroID);
     if (this.m_heroData != null)
     {
         this.m_firstName  = this.m_heroData.heroName;
         this.m_secondName = null;
         string s_Sprite_Dynamic_Icon_Dir = CUIUtility.s_Sprite_Dynamic_Icon_Dir;
         if (iconType == CMallItem.IconType.Small)
         {
             this.m_useable = CUseableManager.CreateUseable(4, heroID, 1);
             if (this.m_useable != null)
             {
                 this.m_iconPath = this.m_useable.GetIconPath();
             }
             else
             {
                 this.m_iconPath = null;
             }
         }
         else if (this.m_heroData.heroCfgInfo != null)
         {
             this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_heroData.heroCfgInfo.szImagePath;
         }
         else
         {
             this.m_iconPath = null;
         }
         ResHeroPromotion resPromotion = this.m_heroData.promotion();
         this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_heroData.heroCfgInfo, resPromotion);
     }
     else
     {
         this.m_useable    = null;
         this.m_firstName  = null;
         this.m_secondName = null;
         this.m_iconPath   = null;
         this.m_payInfoSet = default(stPayInfoSet);
     }
 }
예제 #3
0
        public int Get_HeroMaxHP(uint heroCfgID)
        {
            CHeroInfo info2;
            int       totalValue     = -1;
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo.GetHeroInfo(heroCfgID, out info2, true))
            {
                if (info2 != null)
                {
                    totalValue = info2.mActorValue[RES_FUNCEFT_TYPE.RES_FUNCEFT_MAXHP].totalValue;
                }
                return(totalValue);
            }
            if (masterRoleInfo.IsFreeHero(heroCfgID))
            {
                totalValue = ((CCustomHeroData)CHeroDataFactory.CreateCustomHeroData(heroCfgID)).heroMaxHP;
            }
            return(totalValue);
        }
예제 #4
0
        public int Get_HeroMaxHP(uint heroCfgID)
        {
            int       result         = -1;
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            CHeroInfo cHeroInfo;

            if (masterRoleInfo.GetHeroInfo(heroCfgID, out cHeroInfo, true))
            {
                if (cHeroInfo != null)
                {
                    result = cHeroInfo.mActorValue[RES_FUNCEFT_TYPE.RES_FUNCEFT_MAXHP].totalValue;
                }
            }
            else if (masterRoleInfo.IsFreeHero(heroCfgID))
            {
                result = ((CCustomHeroData)CHeroDataFactory.CreateCustomHeroData(heroCfgID)).heroMaxHP;
            }
            return(result);
        }
예제 #5
0
 public CMallItem(uint heroID, uint skinID, IconType iconType = 0)
 {
     this.m_type     = ItemType.Skin;
     this.m_iconType = iconType;
     this.m_heroData = CHeroDataFactory.CreateHeroData(heroID);
     this.m_skinData = CSkinInfo.GetHeroSkin(heroID, skinID);
     if ((this.m_heroData != null) && (this.m_skinData != null))
     {
         this.m_firstName  = this.m_heroData.heroName;
         this.m_secondName = this.m_skinData.szSkinName;
         if (iconType == IconType.Small)
         {
             this.m_useable = CUseableManager.CreateUseable(COM_ITEM_TYPE.COM_OBJTYPE_HEROSKIN, this.m_skinData.dwID, 1);
             if (this.m_useable != null)
             {
                 this.m_iconPath = this.m_useable.GetIconPath();
             }
             else
             {
                 this.m_iconPath = null;
             }
         }
         else
         {
             this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_skinData.szSkinPicID;
         }
         ResSkinPromotion skinPromotion = CSkinInfo.GetSkinPromotion(heroID, skinID);
         this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_skinData, skinPromotion);
     }
     else
     {
         this.m_useable    = null;
         this.m_firstName  = null;
         this.m_secondName = null;
         this.m_iconPath   = null;
         this.m_payInfoSet = new stPayInfoSet();
     }
 }
예제 #6
0
 public CMallItem(uint heroID, IconType iconType = 0)
 {
     this.m_type     = ItemType.Hero;
     this.m_iconType = iconType;
     this.m_heroData = CHeroDataFactory.CreateHeroData(heroID);
     if (this.m_heroData != null)
     {
         this.m_firstName  = this.m_heroData.heroName;
         this.m_secondName = null;
         string str = CUIUtility.s_Sprite_Dynamic_Icon_Dir;
         if (iconType == IconType.Small)
         {
             this.m_useable = CUseableManager.CreateUseable(COM_ITEM_TYPE.COM_OBJTYPE_HERO, heroID, 1);
             if (this.m_useable != null)
             {
                 this.m_iconPath = this.m_useable.GetIconPath();
             }
             else
             {
                 this.m_iconPath = null;
             }
         }
         else
         {
             this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_heroData.imagePath;
         }
         ResHeroPromotion resPromotion = this.m_heroData.promotion();
         this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_heroData.heroCfgInfo, resPromotion);
     }
     else
     {
         this.m_useable    = null;
         this.m_firstName  = null;
         this.m_secondName = null;
         this.m_iconPath   = null;
         this.m_payInfoSet = new stPayInfoSet();
     }
 }
예제 #7
0
 public CMallItem(uint heroID, uint skinID, CMallItem.IconType iconType = CMallItem.IconType.Normal)
 {
     this.m_type     = CMallItem.ItemType.Skin;
     this.m_iconType = iconType;
     this.m_heroData = CHeroDataFactory.CreateHeroData(heroID);
     this.m_skinData = CSkinInfo.GetHeroSkin(heroID, skinID);
     if (this.m_heroData != null && this.m_skinData != null)
     {
         this.m_firstName  = this.m_heroData.heroName;
         this.m_secondName = this.m_skinData.szSkinName;
         if (iconType == CMallItem.IconType.Small)
         {
             this.m_useable = CUseableManager.CreateUseable(7, this.m_skinData.dwID, 1);
             if (this.m_useable != null)
             {
                 this.m_iconPath = this.m_useable.GetIconPath();
             }
             else
             {
                 this.m_iconPath = null;
             }
         }
         else
         {
             this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_skinData.szSkinPicID;
         }
         ResSkinPromotion skinPromotion = CSkinInfo.GetSkinPromotion(heroID, skinID);
         this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_skinData, skinPromotion);
     }
     else
     {
         this.m_useable    = null;
         this.m_firstName  = null;
         this.m_secondName = null;
         this.m_iconPath   = null;
         this.m_payInfoSet = default(stPayInfoSet);
     }
 }
예제 #8
0
        private void Calc9SlotHeroStandingPosition(CSDT_BATTLE_PLAYER_BRIEF stBattlePlayer)
        {
            PlayerBuilder.Calc9SlotHeroData[] array             = new PlayerBuilder.Calc9SlotHeroData[3];
            IGameActorDataProvider            actorDataProvider = Singleton <ActorDataCenter> .get_instance().GetActorDataProvider(GameActorDataProviderType.StaticLobbyDataProvider);

            ActorStaticData actorStaticData = default(ActorStaticData);
            ActorMeta       actorMeta       = default(ActorMeta);

            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo() == null)
            {
                return;
            }
            int num = 0;

            while (num < stBattlePlayer.astFighter[0].astChoiceHero.Length && num < 3)
            {
                uint dwHeroID = stBattlePlayer.astFighter[0].astChoiceHero[num].stBaseInfo.stCommonInfo.dwHeroID;
                if (dwHeroID != 0u)
                {
                    actorMeta.ConfigId = (int)dwHeroID;
                    actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData);
                    array[num].Level        = 1u;
                    array[num].Quality      = 1;
                    array[num].RecommendPos = actorStaticData.TheHeroOnlyInfo.RecommendStandPos;
                    array[num].Ability      = (uint)CHeroDataFactory.CreateHeroData(dwHeroID).combatEft;
                    array[num].ConfigId     = dwHeroID;
                    array[num].selected     = false;
                    array[num].BornIndex    = -1;
                }
                num++;
            }
            this.ImpCalc9SlotHeroStandingPosition(ref array);
            int num2 = 0;

            while (num2 < stBattlePlayer.astFighter[0].astChoiceHero.Length && num2 < 3)
            {
                stBattlePlayer.astFighter[0].astChoiceHero[num2].stHeroExtral.iHeroPos = array[num2].BornIndex;
                num2++;
            }
            int num3 = 0;

            while (num3 < stBattlePlayer.astFighter[1].astChoiceHero.Length && num3 < 3)
            {
                uint dwHeroID2 = stBattlePlayer.astFighter[1].astChoiceHero[num3].stBaseInfo.stCommonInfo.dwHeroID;
                if (dwHeroID2 != 0u)
                {
                    actorMeta.ConfigId = (int)dwHeroID2;
                    actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData);
                    array[num3].Level        = (uint)stBattlePlayer.astFighter[1].astChoiceHero[num3].stBaseInfo.stCommonInfo.wLevel;
                    array[num3].Quality      = (int)stBattlePlayer.astFighter[1].astChoiceHero[num3].stBaseInfo.stCommonInfo.stQuality.wQuality;
                    array[num3].RecommendPos = actorStaticData.TheHeroOnlyInfo.RecommendStandPos;
                    array[num3].Ability      = (uint)CHeroDataFactory.CreateHeroData(dwHeroID2).combatEft;
                    array[num3].ConfigId     = dwHeroID2;
                    array[num3].selected     = false;
                    array[num3].BornIndex    = -1;
                }
                num3++;
            }
            this.ImpCalc9SlotHeroStandingPosition(ref array);
            int num4 = 0;

            while (num4 < stBattlePlayer.astFighter[1].astChoiceHero.Length && num4 < 3)
            {
                stBattlePlayer.astFighter[1].astChoiceHero[num4].stHeroExtral.iHeroPos = array[num4].BornIndex;
                num4++;
            }
        }
    private void Draw(CMail mail)
    {
        if (this.form != null)
        {
            Text componetInChild  = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/name");
            Text componetInChild2 = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/msg");
            Text componetInChild3 = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/from");
            if (componetInChild == null || componetInChild2 == null || componetInChild3 == null)
            {
                return;
            }
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo == null)
            {
                DebugHelper.Assert(false, "Master Role Info is null");
                return;
            }
            componetInChild.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("Mail_Ask_For_Myself"), masterRoleInfo.Name));
            componetInChild2.set_text(mail.mailContent);
            componetInChild3.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("Mail_Ask_For_From", new string[]
            {
                mail.from
            }), new object[0]));
            if (mail.accessUseable == null || mail.accessUseable.Count == 0)
            {
                return;
            }
            CUseable cUseable = mail.accessUseable[0];
            switch (cUseable.m_type)
            {
            case COM_ITEM_TYPE.COM_OBJTYPE_HERO:
            {
                ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(cUseable.m_baseID);
                DebugHelper.Assert(dataByKey != null);
                if (dataByKey != null)
                {
                    Text component = this.form.transform.Find("Panel/Title/titleText").GetComponent <Text>();
                    component.set_text(Singleton <CTextManager> .GetInstance().GetText("Ask_For_Hero_Friend_Title"));
                    Text component2 = this.form.transform.Find("Panel/skinBgImage/skinNameText").GetComponent <Text>();
                    component2.set_text(StringHelper.UTF8BytesToString(ref dataByKey.szName));
                    Image component3 = this.form.transform.Find("Panel/skinBgImage/skinIconImage").GetComponent <Image>();
                    component3.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szImagePath), this.form, false, true, true, true);
                    this.form.transform.Find("Panel/Panel_Prop").gameObject.CustomSetActive(false);
                    Transform transform = this.form.transform.Find("Panel/skinPricePanel");
                    Transform costIcon  = transform.Find("costImage");
                    CHeroSkinBuyManager.SetPayCostIcon(this.form, costIcon, enPayType.DianQuan);
                    Transform costTypeText = transform.Find("costTypeText");
                    CHeroSkinBuyManager.SetPayCostTypeText(costTypeText, enPayType.DianQuan);
                    uint             payValue         = 0u;
                    IHeroData        heroData         = CHeroDataFactory.CreateHeroData(cUseable.m_baseID);
                    ResHeroPromotion resPromotion     = heroData.promotion();
                    stPayInfoSet     payInfoSetOfGood = CMallSystem.GetPayInfoSetOfGood(dataByKey, resPromotion);
                    for (int i = 0; i < payInfoSetOfGood.m_payInfoCount; i++)
                    {
                        if (payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.Diamond || payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.DianQuan || payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.DiamondAndDianQuan)
                        {
                            payValue = payInfoSetOfGood.m_payInfos[i].m_payValue;
                            break;
                        }
                    }
                    Transform transform2 = transform.Find("costPanel");
                    if (transform2)
                    {
                        Transform currentPrice = transform2.Find("costText");
                        CHeroSkinBuyManager.SetPayCurrentPrice(currentPrice, payValue);
                    }
                }
                break;
            }

            case COM_ITEM_TYPE.COM_OBJTYPE_HEROSKIN:
            {
                uint heroId = 0u;
                uint skinId = 0u;
                CSkinInfo.ResolveHeroSkin(cUseable.m_baseID, out heroId, out skinId);
                ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(cUseable.m_baseID);
                DebugHelper.Assert(heroSkin != null, "heroSkin is null");
                if (heroSkin != null)
                {
                    Text component4 = this.form.transform.Find("Panel/Title/titleText").GetComponent <Text>();
                    component4.set_text(Singleton <CTextManager> .GetInstance().GetText("Ask_For_Skin_Friend_Title"));
                    Image  component5 = this.form.transform.Find("Panel/skinBgImage/skinIconImage").GetComponent <Image>();
                    string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_BustHero_Dir, StringHelper.UTF8BytesToString(ref heroSkin.szSkinPicID));
                    component5.SetSprite(prefabPath, this.form, false, true, true, true);
                    Text component6 = this.form.transform.Find("Panel/skinBgImage/skinNameText").GetComponent <Text>();
                    component6.set_text(StringHelper.UTF8BytesToString(ref heroSkin.szSkinName));
                    this.form.transform.Find("Panel/Panel_Prop").gameObject.CustomSetActive(true);
                    GameObject gameObject = this.form.transform.Find("Panel/Panel_Prop/List_Prop").gameObject;
                    CSkinInfo.GetHeroSkinProp(heroId, skinId, ref CHeroInfoSystem2.s_propArr, ref CHeroInfoSystem2.s_propPctArr, ref CHeroInfoSystem2.s_propImgArr);
                    CUICommonSystem.SetListProp(gameObject, ref CHeroInfoSystem2.s_propArr, ref CHeroInfoSystem2.s_propPctArr);
                    Transform transform3 = this.form.transform.Find("Panel/skinPricePanel");
                    Transform costIcon2  = transform3.Find("costImage");
                    CHeroSkinBuyManager.SetPayCostIcon(this.form, costIcon2, enPayType.DianQuan);
                    Transform costTypeText2 = transform3.Find("costTypeText");
                    CHeroSkinBuyManager.SetPayCostTypeText(costTypeText2, enPayType.DianQuan);
                    uint         payValue2      = 0u;
                    stPayInfoSet skinPayInfoSet = CSkinInfo.GetSkinPayInfoSet(heroId, skinId);
                    for (int j = 0; j < skinPayInfoSet.m_payInfoCount; j++)
                    {
                        if (skinPayInfoSet.m_payInfos[j].m_payType == enPayType.Diamond || skinPayInfoSet.m_payInfos[j].m_payType == enPayType.DianQuan || skinPayInfoSet.m_payInfos[j].m_payType == enPayType.DiamondAndDianQuan)
                        {
                            payValue2 = skinPayInfoSet.m_payInfos[j].m_payValue;
                            break;
                        }
                    }
                    Transform transform4 = transform3.Find("costPanel");
                    if (transform4 != null)
                    {
                        Transform currentPrice2 = transform4.Find("costText");
                        CHeroSkinBuyManager.SetPayCurrentPrice(currentPrice2, payValue2);
                    }
                }
                break;
            }
            }
        }
    }
예제 #10
0
    public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        bool flag6;
        uint dwCfgID;

        switch (condition.wType)
        {
        case 1:
            return(CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            AvailableTask = null;
            return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num3           = condition.Param[0];
            uint      num4           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo == null)
            {
                return(false);
            }
            uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
            switch (num4)
            {
            case 0:
                return(haveHeroCount == num3);

            case 1:
                return(haveHeroCount > num3);

            case 2:
                return(haveHeroCount < num3);
            }
            DebugHelper.Assert(false);
            return(false);
        }

        case 12:
        {
            flag6   = false;
            dwCfgID = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] != 0) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS;
            CRoleInfo            info5    = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info5 != null)
            {
                if (dwCfgID <= 0)
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        dwCfgID = enumerator.Current.dwCfgID;
                        flag6  |= info5.CheckHeroBuyable(dwCfgID, coinType);
                        if (flag6)
                        {
                            break;
                        }
                    }
                    break;
                }
                flag6 = info5.CheckHeroBuyable(dwCfgID, coinType);
            }
            break;
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(((Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0]) && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP)) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 0x10:
        {
            uint num7 = condition.Param[0];
            if (num7 <= 0)
            {
                return(false);
            }
            if (!Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num7))
            {
                return(false);
            }
            return(CAdventureSys.IsLevelFullStar((int)num7));
        }

        case 0x11:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE));

        case 0x12:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GetUseableContainer(enCONTAINER_TYPE.ITEM).GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID) >= condition.Param[0]);

        case 0x13:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG));

        case 0x15:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG));

        case 0x16:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL));

        case 0x17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION));

        case 0x18:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL));

        case 0x19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 0x1a:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP));

        case 0x1b:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK));

        case 0x1c:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1a));

        case 0x1f:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1b));

        case 0x20:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x15));

        case 0x21:
        {
            CRoleInfo info7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return((info7 != null) && (info7.GoldCoin >= condition.Param[0]));
        }

        case 0x22:
            return(false);

        case 0x24:
            return(false);

        case 0x25:
        {
            bool      flag   = false;
            uint      baseID = condition.Param[0];
            CRoleInfo info   = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info != null)
            {
                CUseableContainer useableContainer = info.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if ((useableContainer != null) && (useableContainer.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, baseID) != null))
                {
                    flag = true;
                }
            }
            AvailableItemId = !flag ? 0 : baseID;
            return(flag);
        }

        case 0x26:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 0x27:
        {
            uint      num2  = condition.Param[0];
            CRoleInfo info3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return((info3 != null) && (info3.GetHaveHeroCount(false) >= num2));
        }

        case 40:
        {
            CRoleInfo info2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info2 == null)
            {
                return(false);
            }
            return(info2.m_symbolInfo.CheckAnyWearSymbol(out AvailableSymbolPos, out AvailableSymbolId));
        }

        case 0x29:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA));

        case 0x2a:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x2c));

        case 0x2b:
        {
            uint          key       = condition.Param[0];
            ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(key);
            if (dataByKey == null)
            {
                goto Label_057D;
            }
            CRoleInfo info9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info9 == null)
            {
                goto Label_057D;
            }
            return(info9.SymbolCoin >= dataByKey.dwMakeCoin);
        }

        case 0x2c:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL));

        case 0x2d:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 0x2e:
            return(CheckOwnCompleteNewWeakGuideCondition(condition));

        case 0x2f:
            return(CheckOwnCompleteNewWeakGuideCondition(condition));

        case 0x30:
            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_symbolInfo.m_pageCount <= 1)
            {
                return(false);
            }
            return(true);

        case 0x31:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]);

            if (levelRewardData == null)
            {
                return(false);
            }
            return(!levelRewardData.m_bHasGetReward);
        }

        case 50:
            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_freeDrawInfo[4].dwLeftFreeDrawCnt <= 0)
            {
                return(false);
            }
            return(true);

        case 0x33:
            return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0]));

        case 0x34:
        {
            CRoleInfo info12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (((info12 == null) || !info12.IsOldPlayer()) || info12.IsOldPlayerGuided())
            {
                return(false);
            }
            return(true);
        }

        case 0x35:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            if (curLvelContext == null)
            {
                return(false);
            }
            return(curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 0x36:
        {
            bool      flag12 = false;
            CRoleInfo info13 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info13 != null)
            {
                flag12 = info13.IsGuidedStateSet(0x62);
            }
            return(flag12);
        }

        case 0x37:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 0x38:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord);

        default:
            return(false);
        }
        if (flag6)
        {
            AvailableHeroId = dwCfgID;
        }
        return(flag6);

Label_057D:
        return(false);
    }
    public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        switch (condition.wType)
        {
        case 1:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            NewbieGuideCheckTriggerConditionUtil.AvailableTask = null;
            return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out NewbieGuideCheckTriggerConditionUtil.AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num            = condition.Param[0];
            uint      num2           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo != null)
            {
                uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
                bool result        = false;
                switch (num2)
                {
                case 0u:
                    result = (haveHeroCount == num);
                    break;

                case 1u:
                    result = (haveHeroCount > num);
                    break;

                case 2u:
                    result = (haveHeroCount < num);
                    break;

                default:
                    DebugHelper.Assert(false);
                    break;
                }
                return(result);
            }
            return(false);
        }

        case 12:
        {
            bool flag = false;
            uint num3 = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType        = (condition.Param[1] == 0u) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN;
            CRoleInfo            masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo2 != null)
            {
                if (num3 > 0u)
                {
                    flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                }
                else
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        num3  = enumerator.Current.dwCfgID;
                        flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                        if (flag)
                        {
                            break;
                        }
                    }
                }
            }
            if (flag)
            {
                NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3;
            }
            return(flag);
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 16:
        {
            uint num4 = condition.Param[0];
            return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4));
        }

        case 17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE));

        case 18:
        {
            CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM);
            int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID);
            return((long)useableStackCount >= (long)((ulong)condition.Param[0]));
        }

        case 19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG));

        case 21:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG));

        case 22:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL));

        case 23:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION));

        case 24:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL));

        case 25:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 26:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP));

        case 27:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK));

        case 28:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26));

        case 31:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27));

        case 32:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21));

        case 33:
        {
            CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]);
        }

        case 34:
            return(false);

        case 36:
            return(false);

        case 37:
        {
            bool      flag2           = false;
            uint      num5            = condition.Param[0];
            CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo5 != null)
            {
                CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if (useableContainer2 != null)
                {
                    CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, num5);
                    if (useableByBaseID != null)
                    {
                        flag2 = true;
                    }
                }
            }
            NewbieGuideCheckTriggerConditionUtil.AvailableItemId = (flag2 ? num5 : 0u);
            return(flag2);
        }

        case 38:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 39:
        {
            uint      num6            = condition.Param[0];
            CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6));
        }

        case 40:
        {
            CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo7 != null)
            {
                masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2);
                return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0]));
            }
            return(false);
        }

        case 41:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA));

        case 42:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44));

        case 43:
        {
            uint      num7            = condition.Param[0];
            CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7);
        }

        case 44:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL));

        case 45:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 46:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 47:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 48:
        {
            CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1);
        }

        case 49:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]);

            return(levelRewardData != null && !levelRewardData.m_bHasGetReward);
        }

        case 50:
        {
            CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0);
        }

        case 51:
            return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0]));

        case 52:
        {
            CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided());
        }

        case 53:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 54:
        {
            bool      result2          = false;
            CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo12 != null)
            {
                result2 = masterRoleInfo12.IsGuidedStateSet(98);
            }
            return(result2);
        }

        case 55:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 56:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord&& Singleton <WatchController> .GetInstance().FightOverJust);

        case 57:
        {
            SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0]));
        }

        case 58:
        {
            CSkillButtonManager cSkillButtonManager = (Singleton <CBattleSystem> .GetInstance().FightForm == null) ? null : Singleton <CBattleSystem> .GetInstance().FightForm.m_skillButtonManager;

            SkillSlotType skillSlotType;
            return(cSkillButtonManager != null && cSkillButtonManager.HasMapSlectTargetSkill(out skillSlotType) && skillSlotType == SkillSlotType.SLOT_SKILL_5);
        }
        }
        return(false);
    }
    public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        switch (condition.wType)
        {
        case 1:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            NewbieGuideCheckTriggerConditionUtil.AvailableTask = null;
            return(Singleton <CTaskSys> .get_instance().model.AnyTaskOfState(1, 0, out NewbieGuideCheckTriggerConditionUtil.AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num            = condition.Param[0];
            uint      num2           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo != null)
            {
                uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
                bool result        = false;
                switch (num2)
                {
                case 0u:
                    result = (haveHeroCount == num);
                    break;

                case 1u:
                    result = (haveHeroCount > num);
                    break;

                case 2u:
                    result = (haveHeroCount < num);
                    break;

                default:
                    DebugHelper.Assert(false);
                    break;
                }
                return(result);
            }
            return(false);
        }

        case 12:
        {
            bool flag = false;
            uint num3 = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType        = (condition.Param[1] != 0u) ? 4 : 2;
            CRoleInfo            masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo2 != null)
            {
                if (num3 > 0u)
                {
                    flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                }
                else
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        num3  = enumerator.get_Current().dwCfgID;
                        flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                        if (flag)
                        {
                            break;
                        }
                    }
                }
            }
            if (flag)
            {
                NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3;
            }
            return(flag);
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(12) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 16:
        {
            uint num4 = condition.Param[0];
            return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4));
        }

        case 17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(10));

        case 18:
        {
            CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM);
            int useableStackCount = useableContainer.GetUseableStackCount(2, CAdventureSys.MOPUP_TICKET_ID);
            return((long)useableStackCount >= (long)((ulong)condition.Param[0]));
        }

        case 19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(3));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(5));

        case 21:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(4));

        case 22:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(6));

        case 23:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(13));

        case 24:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(8));

        case 25:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(11) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 26:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(15));

        case 27:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(16));

        case 28:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26));

        case 31:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27));

        case 32:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21));

        case 33:
        {
            CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]);
        }

        case 34:
            return(false);

        case 36:
            return(false);

        case 37:
        {
            bool      flag2           = false;
            uint      num5            = condition.Param[0];
            CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo5 != null)
            {
                CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if (useableContainer2 != null)
                {
                    CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(2, num5);
                    if (useableByBaseID != null)
                    {
                        flag2 = true;
                    }
                }
            }
            NewbieGuideCheckTriggerConditionUtil.AvailableItemId = ((!flag2) ? 0u : num5);
            return(flag2);
        }

        case 38:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 39:
        {
            uint      num6            = condition.Param[0];
            CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6));
        }

        case 40:
        {
            CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo7 != null)
            {
                masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2);
                return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0]));
            }
            return(false);
        }

        case 41:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(9));

        case 42:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44));

        case 43:
        {
            uint      num7            = condition.Param[0];
            CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7);
        }

        case 44:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(22));

        case 45:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 46:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 47:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 48:
        {
            CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1);
        }

        case 49:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .get_instance().model.GetLevelRewardData((int)condition.Param[0]);

            return(levelRewardData != null && !levelRewardData.m_bHasGetReward);
        }

        case 50:
        {
            CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0);
        }

        case 51:
            return(Singleton <CFunctionUnlockSys> .get_instance().FucIsUnlock(condition.Param[0]));

        case 52:
        {
            CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided());
        }

        case 53:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 54:
        {
            bool      result2          = false;
            CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo12 != null)
            {
                result2 = masterRoleInfo12.IsGuidedStateSet(98);
            }
            return(result2);
        }

        case 55:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 56:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord);

        case 57:
        {
            SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0]));
        }
        }
        return(false);
    }