public void FindPath(PathRequest request, Action <PathResult> callback) { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); Vector3[] waypoints = new Vector3[0]; bool pathSuccess = false; CNode startNode = grid.GetNodeFromWorldPoint(request.pathStart); CNode endNode = grid.GetNodeFromWorldPoint(request.pathEnd); if (startNode.walkable && endNode.walkable) { CHeap <CNode> openSet = new CHeap <CNode>(grid.MaxSize); HashSet <CNode> closedSet = new HashSet <CNode>(); openSet.Add(startNode); while (openSet.Count > 0) { CNode currentNode = openSet.RemoveFirst(); closedSet.Add(currentNode); if (currentNode == endNode) { stopwatch.Stop(); print("Path found: " + stopwatch.ElapsedMilliseconds + " ms"); pathSuccess = true; break; } foreach (CNode neighbour in grid.GetNeighbours(currentNode)) { if (!neighbour.walkable || closedSet.Contains(neighbour)) { continue; } int newMovementCostToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour) + neighbour.movementPenalty; if (newMovementCostToNeighbour < neighbour.gCost || !openSet.Contains(neighbour)) { neighbour.gCost = newMovementCostToNeighbour; neighbour.hCost = GetDistance(neighbour, endNode); neighbour.parent = currentNode; if (!openSet.Contains(neighbour)) { openSet.Add(neighbour); } else { openSet.UpdateItem(neighbour); } } } } } if (pathSuccess) { waypoints = RetracePath(startNode, endNode); pathSuccess = waypoints.Length > 0; } callback(new PathResult(waypoints, pathSuccess, request.callback)); }