public override void Cleanup() { mForwardBasePass.Cleanup(); mCopyPostprocessPass.Cleanup(); BaseSceneView.Cleanup(); BaseSceneView = null; SwapChain.Cleanup(); SwapChain = null; //shadow ssm mCSM.Cleanup(); //hitproxy mHitProxy.Cleanup(); //picked effect; mPickedEffect.Cleanup(); //post effect mBloomMobile.Cleanup(); mSunShaftMobile.Cleanup(); mMobileAO.Cleanup(); base.Cleanup(); }
public override void Cleanup() { mForwardBasePass.Cleanup(); mCopyPostprocessPass.Cleanup(); BaseSceneView.Cleanup(); BaseSceneView = null; //shadow ssm mSSM.Cleanup(); //post effect mBloomMobile.Cleanup(); mSunShaftMobile.Cleanup(); mMobileAO.Cleanup(); base.Cleanup(); }