public CGfxRP_OffScreen() { var RHICtx = EngineNS.CEngine.Instance.RenderContext; mSSM = new CGfxSSM(); //post effect; mBloomMobile = new CGfxMobileBloom(RHICtx); mSunShaftMobile = new CGfxSunShaftMobile(RHICtx); mMobileAO = new CGfxMobileAO(RHICtx); }