private static double GetDividedMinAngle(CEdge newCEdge,
                                                 CEdge firstCEdge, CEdge secondCEdge, CEdge thirdCEdge, CEdge fourthCEdge)
        {
            var dblAngle1 = CGeoFunc.CalAngle_Counterclockwise(firstCEdge.dblAxisAngle, newCEdge.dblAxisAngle);
            var dblAngle2 = CGeoFunc.CalAngle_Counterclockwise(newCEdge.dblAxisAngle, secondCEdge.dblAxisAngle);
            var dblAngle3 = Math.PI - CGeoFunc.CalAngle_Counterclockwise(newCEdge.dblAxisAngle, thirdCEdge.dblAxisAngle);
            var dblAngle4 = Math.PI - CGeoFunc.CalAngle_Counterclockwise(fourthCEdge.dblAxisAngle, newCEdge.dblAxisAngle);

            return(Math.Min(dblAngle1, Math.Min(dblAngle2, Math.Min(dblAngle3, dblAngle4))));
        }
예제 #2
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        private void DetermineOuterOrHole(List <CPolygon> rawfaceLt)
        {
            foreach (CPolygon cpg in rawfaceLt)
            {
                var AxisAngleCEdgeLt = cpg.LeftMostCpt.AxisAngleCEdgeLt;

                //find UpperCorrectAxisAngleCEdge and LowerCorrectAxisAngleCEdge
                //UpperCorrectAxisAngleCEdge has angle most close to 90 degrees
                //LowerCorrectAxisAngleCEdge has angle most close to 270 degrees
                var UpperCorrectAxisAngleCEdge = AxisAngleCEdgeLt[0];
                var dblUpperAngleToHalfPI      = MakeAngleCorrect(
                    CGeoFunc.CalAngle_Counterclockwise(AxisAngleCEdgeLt[0].dblAxisAngle, CConstants.dblHalfPI));



                var LowerCorrectAxisAngleCEdge = AxisAngleCEdgeLt[0];
                var dblLowerAngleToHalfPI      = dblUpperAngleToHalfPI;
                for (int i = 1; i < AxisAngleCEdgeLt.Count; i++)
                {
                    double dblAngleToHalfPI = MakeAngleCorrect(
                        CGeoFunc.CalAngle_Counterclockwise(AxisAngleCEdgeLt[i].dblAxisAngle, CConstants.dblHalfPI));


                    if (dblAngleToHalfPI <= dblUpperAngleToHalfPI)
                    {
                        dblUpperAngleToHalfPI      = dblAngleToHalfPI;
                        UpperCorrectAxisAngleCEdge = AxisAngleCEdgeLt[i];
                    }

                    if (dblAngleToHalfPI > dblLowerAngleToHalfPI)
                    {
                        dblLowerAngleToHalfPI      = dblAngleToHalfPI;
                        LowerCorrectAxisAngleCEdge = AxisAngleCEdgeLt[i];
                    }
                }


                cpg.IsHole = false;  //a hole means that the direction is clockwise
                var TestCEdgeStartAtExtreme = cpg.cedgeStartAtLeftMost;
                do
                {
                    if (TestCEdgeStartAtExtreme.cpgIncidentFace.GID == cpg.GID)  //TestCEdgeStartAtExtreme belongs to face cpg
                    {
                        //if the component is a hole, the following must hold
                        if (TestCEdgeStartAtExtreme.GID == UpperCorrectAxisAngleCEdge.GID &&
                            TestCEdgeStartAtExtreme.cedgePrev.GID == LowerCorrectAxisAngleCEdge.cedgeTwin.GID)
                        {
                            cpg.IsHole = true;  //inner boundary
                            break;
                        }
                    }
                    TestCEdgeStartAtExtreme = TestCEdgeStartAtExtreme.GetLargerAxisAngleCEdge();
                } while (TestCEdgeStartAtExtreme.GID != cpg.cedgeStartAtLeftMost.GID);
            }
        }
예제 #3
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        private static bool IsBaselineRightHandSide(CEdge CEdgeBaseline, CEdge CEdgeRef)
        {
            double dblAngle = CGeoFunc.CalAngle_Counterclockwise(CEdgeBaseline, CEdgeRef);

            if (dblAngle < Math.PI)  //it doesn't matter we are simplifying a exterior ring or a interior ring (hole)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public override void btnRun_Click(object sender, EventArgs e)
        {
            List <int> intSetoff = new List <int>();

            for (int i = 0; i < _CPolylineLt.Count; i++)
            {
                if (_CPolylineLt[i].CptLt[0].Z > _CPolylineLt[i].CptLt[_CPolylineLt[i].CptLt.Count - 1].Z)
                {
                    CDrawInActiveView.ViewPolyline(_DataRecords.ParameterInitialize.m_mapControl, _CPolylineLt[i]);
                }
                else
                {
                    intSetoff.Add(_CPolylineLt[i].ID);
                }
            }

            CDrawInActiveView.ViewPolyline(_DataRecords.ParameterInitialize.m_mapControl, _CPolylineLt[intCount]);
            intCount += 1;
            int kk = 5;

            //以最后两个点为基点
            //_CPolyline = _CPolylineLt[1];
            for (int i = 0; i < _CPolylineLt.Count; i++)
            {
                if (_CPolylineLt[i].ID == 10)
                {
                    _CPolyline = _CPolylineLt[i];
                    break;
                }
            }

            CPolyline cpl = _CPolyline;

            CDrawInActiveView.ViewPolyline(_DataRecords.ParameterInitialize.m_mapControl, cpl);
            int intPtCount = cpl.CptLt.Count;

            //计算长度初始值(全部计算)
            _adblLength0 = new double[intPtCount - 2];
            for (int i = 0; i < intPtCount - 2; i++)
            {
                _adblLength0[i] = CGeoFunc.CalDis(cpl.CptLt[i], cpl.CptLt[i + 1]);
            }


            //计算角度初始值
            _adblAngle0 = new double[intPtCount - 2];
            for (int i = 0; i < intPtCount - 2; i++)
            {
                _adblAngle0[i] = CGeoFunc.CalAngle_Counterclockwise(cpl.CptLt[i], cpl.CptLt[i + 1], cpl.CptLt[i + 2]);
            }
        }
예제 #5
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        protected static void SetCpbAngleDiffLt(CPolyBase cpb)
        {
            var cedgelt        = cpb.CEdgeLt;
            var dblAngleDiffLt = new List <double>(cedgelt.Count);

            dblAngleDiffLt.Add(CGeoFunc.CalAngle_Counterclockwise
                                   (cedgelt.Last().dblAxisAngle, cedgelt[0].dblAxisAngle));
            for (int i = 0; i < cedgelt.Count - 1; i++)
            {
                dblAngleDiffLt.Add(CGeoFunc.CalAngle_Counterclockwise
                                       (cedgelt[i].dblAxisAngle, cedgelt[i + 1].dblAxisAngle));
            }
            cpb.dblAngleDiffLt = dblAngleDiffLt;
        }
예제 #6
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        public void UnifyDirectionsPolylines()
        {
            var ParameterInitialize = _ParameterInitialize;
            //List<CPolyline> pCPlLt = this.ObjCGeoLtLt[0].AsExpectedClassEb<CPolyline, CGeoBase>().ToList();

            List <CPolyline> LSCPlLt = this.ObjCGeoLtLt[0].AsExpectedClassEb <CPolyline, CGeoBase>().ToList();
            List <CPolyline> SSCPlLt = this.ObjCGeoLtLt[1].AsExpectedClassEb <CPolyline, CGeoBase>().ToList();

            for (int i = 0; i < LSCPlLt.Count; i++)
            {
                double dblAngleDiff = CGeoFunc.CalAngle_Counterclockwise(LSCPlLt[i].FrCpt, LSCPlLt[i].ToCpt, SSCPlLt[i].FrCpt, SSCPlLt[i].ToCpt);

                if ((Math.Abs(dblAngleDiff) > (Math.PI / 2) && Math.Abs(dblAngleDiff) < (3 * Math.PI / 2)))
                {
                    LSCPlLt[i].ReverseCpl();
                }
            }

            CSaveFeature.SaveCGeoEb(LSCPlLt, esriGeometryType.esriGeometryPolyline, ParameterInitialize.pFLayerLt[0].Name + "UnifiedDirections");
        }
예제 #7
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        private void SubRecursivelyConfirmMoveInfo(CPolyline cpl, CVirtualPolyline pVtPl, double dblTDis)
        {
            if (pVtPl.CLeftPolyline == null)
            {
                return;
            }

            cpl.CptLt[pVtPl.intMaxDisID].isMoveable = true;
            CPoint frcpt = cpl.CptLt[pVtPl.intFrID];
            CPoint tocpt = cpl.CptLt[pVtPl.intToID];
            CPoint cpt   = cpl.CptLt[pVtPl.intMaxDisID];

            double dblPreDis   = frcpt.DistanceTo(cpt);
            double dblSucDis   = tocpt.DistanceTo(cpt);
            double dblTotalDis = dblPreDis + dblSucDis;
            double dblRatio    = 0;

            if (dblTotalDis != 0)
            {
                dblRatio = dblPreDis / dblTotalDis;
            }

            //double dblTargetX = (1 - dblRatio) * frcpt.X + dblRatio * tocpt.X;
            //double dblTargetY = (1 - dblRatio) * frcpt.Y + dblRatio * tocpt.Y;
            //CPoint targetcpt = new CPoint(-1, dblTargetX,dblTargetY);
            CPoint targetcpt = CGeoFunc.GetInbetweenCpt(frcpt, tocpt, dblRatio);

            pVtPl.dblRatioforMovePt     = dblRatio;
            pVtPl.dblLengthforMovePt    = CGeoFunc.CalDis(targetcpt, cpt);
            pVtPl.dblAngleDiffforMovePt = CGeoFunc.CalAngle_Counterclockwise(cpt, targetcpt, tocpt);
            //pVtPl.dblDifffromMovePtX = cpt.X - dblTargetX;
            //pVtPl.dblDifffromMovePtY = cpt.Y - dblTargetY;

            SubRecursivelyConfirmMoveInfo(cpl, pVtPl.CLeftPolyline, dblTDis);
            SubRecursivelyConfirmMoveInfo(cpl, pVtPl.CRightPolyline, dblTDis);
        }
예제 #8
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp)
        {
            List <CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //Read Datasets后,此处ResultPtLt中的对应点为一一对应
            double           dblTX       = _dblTX;

            int intPtNum = pCorrCptsLt.Count;

            //计算长度初始值(全部计算)
            double[] adblLength0 = new double[intPtNum - 1];
            double[] adblLength  = new double[intPtNum - 1];  //可以变化的值
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i].FrCpt);
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i].ToCpt);
                adblLength0[i] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
                adblLength[i]  = adblLength0[i];
            }

            //计算角度初始值(全部计算)
            double[] adblAngle0 = new double[intPtNum - 2];
            double[] adblAngle  = new double[intPtNum - 2]; //可以变化的值
            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //角度初始值
                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
                adblAngle[i]  = adblAngle0[i];
            }

            //生成点数组(初始值),同时计算各线段方位角混合值
            //注意:默认固定第一条边
            List <CPoint> cptlt = new List <CPoint>();

            double[] adblAzimuth = new double[intPtNum - 1];
            //计算第一个点和第二个点
            double dblnewX0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.X + dblProp * pCorrCptsLt[0].ToCpt.X;
            double dblnewY0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.Y + dblProp * pCorrCptsLt[0].ToCpt.Y;
            CPoint newcpt0  = new CPoint(0, dblnewX0, dblnewY0);

            newcpt0.isCtrl = true;
            cptlt.Add(newcpt0);
            double dblnewX1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.X + dblProp * pCorrCptsLt[1].ToCpt.X;
            double dblnewY1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.Y + dblProp * pCorrCptsLt[1].ToCpt.Y;
            CPoint newcpt1  = new CPoint(1, dblnewX1, dblnewY1);

            newcpt1.isCtrl = true;
            cptlt.Add(newcpt1);
            adblAzimuth[0] = CGeoFunc.CalAxisAngle(newcpt0, newcpt1);
            ////后面的其它点(不固定最后两个点)
            ////pCorrCptsLt[intPtNum - 2].FrCpt.isCtrl = false;
            ////pCorrCptsLt[intPtNum - 1].FrCpt.isCtrl = false;
            //for (int i = 2; i < pCorrCptsLt.Count; i++)
            //{
            //    CPoint newcpt = new CPoint();
            //    if (pCorrCptsLt[i].FrCpt.isCtrl == false)
            //    {
            //        adblAzimuth[i - 1] = adblAzimuth[i - 2] + adblAngle0[i - 2] - Math.PI;
            //        double dblnewX = cptlt[i - 1].X + adblLength0[i - 1] * Math.Cos(adblAzimuth[i - 1]);
            //        double dblnewY = cptlt[i - 1].Y + adblLength0[i - 1] * Math.Sin(adblAzimuth[i - 1]);
            //        newcpt = new CPoint(i, dblnewX, dblnewY);
            //    }
            //    else
            //    {
            //        double dblnewX = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
            //        double dblnewY = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
            //        newcpt = new CPoint(i, dblnewX, dblnewY);
            //        newcpt.isCtrl = true;

            //        //计算角度:不能采用“CGeoFunc.CalAxisAngle”,因为此处的方位角不一定在0到2Pi之间,采用重新连接法
            //        double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1], newcpt);  //计算实际夹角
            //        adblAzimuth[i - 1] = adblAzimuth[i - 2] + dblAngle - Math.PI;
            //    }
            //    cptlt.Add(newcpt);
            //}

            //后面的其它点(固定最后两个点)
            for (int i = 2; i < pCorrCptsLt.Count - 2; i++)
            {
                CPoint newcpt = new CPoint();
                if (pCorrCptsLt[i].FrCpt.isCtrl == false)
                {
                    adblAzimuth[i - 1] = adblAzimuth[i - 2] + adblAngle0[i - 2] - Math.PI;
                    double dblnewX = cptlt[i - 1].X + adblLength0[i - 1] * Math.Cos(adblAzimuth[i - 1]);
                    double dblnewY = cptlt[i - 1].Y + adblLength0[i - 1] * Math.Sin(adblAzimuth[i - 1]);
                    newcpt = new CPoint(i, dblnewX, dblnewY);
                }
                else
                {
                    double dblnewX = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                    double dblnewY = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                    newcpt        = new CPoint(i, dblnewX, dblnewY);
                    newcpt.isCtrl = true;

                    //计算角度:不能采用“CGeoFunc.CalAxisAngle”,因为此处的方位角不一定在0到2Pi之间,采用重新连接法
                    double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1], newcpt);  //计算实际夹角
                    adblAzimuth[i - 1] = adblAzimuth[i - 2] + dblAngle - Math.PI;
                }
                cptlt.Add(newcpt);
            }
            //计算最后两个点
            double dblnewXlast1 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 2].FrCpt.X + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 2].ToCpt.X;
            double dblnewYlast1 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 2].FrCpt.Y + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 2].ToCpt.Y;
            CPoint newcptlast1  = new CPoint(pCorrCptsLt.Count - 2, dblnewXlast1, dblnewYlast1);

            newcptlast1.isCtrl = true;
            cptlt.Add(newcptlast1);
            double dblAnglelast1 = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 3], cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1]);  //计算实际夹角

            adblAzimuth[pCorrCptsLt.Count - 3] = adblAzimuth[pCorrCptsLt.Count - 4] + dblAnglelast1 - Math.PI;

            double dblnewXlast0 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 1].FrCpt.X + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 1].ToCpt.X;
            double dblnewYlast0 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 1].FrCpt.Y + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 1].ToCpt.Y;
            CPoint newcptlast0  = new CPoint(pCorrCptsLt.Count - 1, dblnewXlast0, dblnewYlast0);

            newcptlast0.isCtrl = true;
            cptlt.Add(newcptlast0);
            double dblAnglelast0 = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 3], cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1]);  //计算实际夹角

            adblAzimuth[pCorrCptsLt.Count - 2] = adblAzimuth[pCorrCptsLt.Count - 3] + dblAnglelast0 - Math.PI;


            //统计插值点数
            int intKnownPt   = 0;                             //固定点的数目
            int intUnknownPt = 0;                             //非固定点的数目

            List <int> intKnownLocationLt = new List <int>(); //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < cptlt.Count; i++)
            {
                if (cptlt[i].isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownPt += 1;
                }
                else
                {
                    intUnknownPt += 1;
                }
            }
            int intUnknownXY = intUnknownPt * 2;   //每个点都有X、Y坐标

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)。另外,长度固定则该边的方位角也固定
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = cptlt.Count - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 2; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1 && (intKnownLocationLt[i + 2] - intKnownLocationLt[i + 1]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = cptlt.Count - 2 - intKnownAngleLt.Count;

            //总未知量
            int intUnknownLengthAngle = intUnknownLength + intUnknownAngle;

            //定义权重矩阵
            VBMatrix P = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);

            for (int i = 0; i < intUnknownLength; i++)
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                P[intUnknownLength + i, intUnknownLength + i] = 1;
            }

            //定义权重矩阵倒数
            VBMatrix QLL = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);

            for (int i = 0; i < intUnknownLength; i++)
            {
                QLL[i, i] = 1;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                QLL[intUnknownLength + i, intUnknownLength + i] = 1;
            }
            //for (int i = 0; i < intXYCst; i++)
            //{
            //    P[intUnknownLengthAngle + i, intUnknownLengthAngle + i] = 1;
            //}
            //for (int i = 0; i < intAngleCst; i++)
            //{
            //    P[intUnknownLengthAngle + intXYCst + i, intUnknownLengthAngle + intXYCst + i] =100000;
            //}

            //计算初始值矩阵X0
            VBMatrix X0 = new VBMatrix(2 * intPtNum, 1);

            for (int i = 0; i < intPtNum; i++)
            {
                X0[2 * i, 0]     = cptlt[i].X;
                X0[2 * i + 1, 0] = cptlt[i].Y;
            }
            //Xmix里存储了XA和X0的最新混合值(此矩阵在公式推导中并不存在,只是为了方便编写代码而建立)
            VBMatrix Xmix = new VBMatrix(2 * intPtNum, 1);

            for (int i = 0; i < (2 * intPtNum); i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //定义系数矩阵B(各方程对长度、角度的导数值)
            VBMatrix B = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);

            for (int i = 0; i < intUnknownLengthAngle; i++)
            {
                B[i, i] = -1;
            }

            //定义系数矩阵A(各方程对坐标的导数值),A的导数值将在循环中给出
            VBMatrix A                 = new VBMatrix(intUnknownLengthAngle, intUnknownXY);
            double   dblJudge1         = 0; //该值用于判断是否应该跳出循环
            double   dblJudge2         = 0; //该值用于判断是否应该跳出循环
            int      intJudgeIndex     = intUnknownLength / 4;
            int      intIterativeCount = 0;

            double[] dblSubDis = new double[intPtNum - 1];
            do
            {
                VBMatrix w = new VBMatrix(intUnknownLengthAngle, 1);

                //计算系数矩阵A第0行到"intUnknownLength"行的各元素,即线段长度对各未知数求偏导的值
                //先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
                dblSubDis = new double[intPtNum - 1];
                for (int i = 0; i < intPtNum - 1; i++)
                {
                    dblSubDis[i] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
                }
                //计算新的方位角
                adblAzimuth[0] = CGeoFunc.CalAxisAngle(Xmix[0, 0], Xmix[1, 0], Xmix[2, 0], Xmix[3, 0]);
                for (int i = 1; i < intPtNum - 1; i++)
                {
                    double dblAngle = CGeoFunc.CalAngle_Counterclockwise(Xmix[i * 2 - 2, 0], Xmix[i * 2 - 1, 0], Xmix[i * 2, 0], Xmix[i * 2 + 1, 0], Xmix[i * 2 + 2, 0], Xmix[i * 2 + 3, 0]);
                    adblAzimuth[i] = adblAzimuth[i - 1] + dblAngle - Math.PI;
                }

                //开始计算系数矩阵第"intUnknownXY"行到"intUnknownXY+intUnknownLength-1"行的各元素
                int intKnownCount2   = 0;
                int intUnKnownCount2 = 0;
                for (int j = 0; j < intUnknownLength; j++)
                {
                    int intSumCount = intKnownCount2 + intUnKnownCount2;
                    if (cptlt[intSumCount].isCtrl == false && cptlt[intSumCount + 1].isCtrl == false)
                    {
                        A[j, 2 * intUnKnownCount2 + 0] = -Math.Cos(adblAzimuth[intSumCount]);
                        A[j, 2 * intUnKnownCount2 + 1] = -Math.Sin(adblAzimuth[intSumCount]);
                        A[j, 2 * intUnKnownCount2 + 2] = -A[j, 2 * intUnKnownCount2 + 0];
                        A[j, 2 * intUnKnownCount2 + 3] = -A[j, 2 * intUnKnownCount2 + 1];

                        w[j, 0] = dblSubDis[intSumCount] - adblLength[intSumCount];   //图方便,顺便计算matl

                        intUnKnownCount2 += 1;
                    }
                    else if (cptlt[intSumCount].isCtrl == false && cptlt[intSumCount + 1].isCtrl == true)
                    {
                        A[j, 2 * intUnKnownCount2 + 0] = -Math.Cos(adblAzimuth[intSumCount]);
                        A[j, 2 * intUnKnownCount2 + 1] = -Math.Sin(adblAzimuth[intSumCount]);

                        w[j, 0] = dblSubDis[intSumCount] - adblLength[intSumCount];   //图方便,顺便计算matl

                        intUnKnownCount2 += 1;
                    }
                    else if (cptlt[intSumCount].isCtrl == true && cptlt[intSumCount + 1].isCtrl == false)
                    {
                        //注意这种情况,由于"pCorrCptsLt[intSumCount].FrCpt.isCtrl == true"不占位子(即不占列),因此列序号依然为" 2 * intUnKnownCount2 + 0"和" 2 * intUnKnownCount2 + 1",而不是+2,+3
                        A[j, 2 * intUnKnownCount2 + 0] = Math.Cos(adblAzimuth[intSumCount]);
                        A[j, 2 * intUnKnownCount2 + 1] = Math.Sin(adblAzimuth[intSumCount]);

                        w[j, 0] = dblSubDis[intSumCount] - adblLength[intSumCount];   //图方便,顺便计算matl

                        intKnownCount2 += 1;
                    }
                    else
                    {
                        intKnownCount2 += 1;
                        j -= 1;
                    }
                }

                //计算系数矩阵A第"intUnknownXY+intUnknownLength"行到"intUnknownXY+intUnknownLength+intUnknownAngle"行的各元素,即角度对各未知数求偏导的值
                int intKnownCount3   = 0;
                int intUnKnownCount3 = 0;
                for (int j = 0; j < intUnknownAngle; j++)
                {
                    //真是太幸运了,虽然求两向量逆时针夹角时需分多种情况讨论,但各情况的导数形式却是一致的,节省了不少编程精力啊,哈哈
                    int intSumCount = intKnownCount3 + intUnKnownCount3;

                    //常用数据准备
                    double dblA2 = dblSubDis[intSumCount] * dblSubDis[intSumCount];
                    double dblB2 = dblSubDis[intSumCount + 1] * dblSubDis[intSumCount + 1];

                    //开始计算系数值,由于将以下三个情况排列组合将有八种情况,因此按如下方式计算
                    if (cptlt[intUnKnownCount3 + intKnownCount3].isCtrl == true && cptlt[intUnKnownCount3 + intKnownCount3 + 1].isCtrl == true && cptlt[intUnKnownCount3 + intKnownCount3 + 2].isCtrl == true)
                    {
                        intKnownCount3 += 1;
                        j -= 1;
                    }
                    else
                    {
                        double dblNewAngle = CGeoFunc.CalAngle_Counterclockwise(Xmix[2 * intSumCount + 0, 0], Xmix[2 * intSumCount + 1, 0],
                                                                                Xmix[2 * intSumCount + 2, 0], Xmix[2 * intSumCount + 3, 0],
                                                                                Xmix[2 * intSumCount + 4, 0], Xmix[2 * intSumCount + 5, 0]);
                        w[intUnknownLength + j, 0] = dblNewAngle - adblAngle[intSumCount];   //图方便,顺便计算matl

                        int intPreTrueNum           = 0;
                        int intUnKnownCount3orginal = intUnKnownCount3;
                        int intKnownCount3orginal   = intKnownCount3;
                        if (cptlt[intUnKnownCount3orginal + intKnownCount3orginal + 0].isCtrl == false)
                        {
                            //X1,Y1的导数值(注意:该部分是减数,因此值为导数的负数)
                            A[intUnknownLength + j, 2 * intUnKnownCount3orginal + 0] = -(Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 1, 0]) / dblA2;
                            A[intUnknownLength + j, 2 * intUnKnownCount3orginal + 1] = (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 0, 0]) / dblA2;

                            intUnKnownCount3 += 1;
                        }
                        else
                        {
                            intPreTrueNum  += 1;
                            intKnownCount3 += 1;
                        }

                        if (cptlt[intUnKnownCount3orginal + intKnownCount3orginal + 1].isCtrl == false)
                        {
                            //X2,Y2的导数值
                            //A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 2] = -(Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0]) / dblB2 - (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 1, 0]) / dblA2;
                            //A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 3] = (Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0]) / dblB2 + (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 0, 0]) / dblA2;

                            A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 2] = (Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0]) / dblB2 + (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 1, 0]) / dblA2;
                            A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 3] = -(Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0]) / dblB2 - (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 0, 0]) / dblA2;
                        }
                        else
                        {
                            intPreTrueNum += 1;
                        }
                        if (cptlt[intUnKnownCount3orginal + intKnownCount3orginal + 2].isCtrl == false)
                        {
                            //X3,Y3的导数值
                            A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 4] = -(Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0]) / dblB2;
                            A[intUnknownLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 5] = (Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0]) / dblB2;
                        }
                    }
                }

                //一个中间值
                VBMatrix InvBQLLBt = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);
                for (int i = 0; i < intUnknownLengthAngle; i++)  //注意:此处之所以可以这样计算是因为B矩阵是元素为-1的对角矩阵,且QLL是对角矩阵
                {
                    InvBQLLBt[i, i] = 1 / (QLL[i, i] * QLL[i, i]);
                }

                //计算Q22
                VBMatrix TempQ22 = A.Trans() * InvBQLLBt * A;
                VBMatrix NegQ22  = TempQ22.Inv(TempQ22);
                VBMatrix Q22     = new VBMatrix(intUnknownXY, intUnknownXY);
                for (int i = 0; i < intUnknownXY; i++)
                {
                    for (int j = 0; j < intUnknownXY; j++)
                    {
                        Q22[i, j] = -NegQ22[i, j];
                    }
                }

                //计算Q12
                VBMatrix NegQ12 = InvBQLLBt * A * Q22;
                VBMatrix Q12    = new VBMatrix(intUnknownLengthAngle, intUnknownXY);
                for (int i = 0; i < intUnknownLengthAngle; i++)
                {
                    for (int j = 0; j < intUnknownXY; j++)
                    {
                        Q12[i, j] = -NegQ12[i, j];
                    }
                }

                //计算Q21
                VBMatrix Q21 = Q12.Trans();

                //计算Q11********************************************************************
                VBMatrix I = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);
                for (int i = 0; i < intUnknownLengthAngle; i++)
                {
                    I[i, i] = 1;
                }
                VBMatrix Q11 = InvBQLLBt * (I - A * Q21);

                //计算负v
                VBMatrix Negv = QLL * B.Trans() * Q11 * w;

                //计算负x
                VBMatrix Negx = Q21 * w;

                //对观测值进行改正
                int intSumCountL4 = 0;
                for (int i = 0; i < intUnknownLength; i++) //长度近似值部分
                {
                    if (cptlt[intSumCountL4].isCtrl == false || cptlt[intSumCountL4 + 1].isCtrl == false)
                    {
                        adblLength[intSumCountL4] = adblLength[intSumCountL4] - Negv[i, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountL4 += 1;
                }
                int intSumCountA4 = 0;
                for (int i = intUnknownLength; i < intUnknownLengthAngle; i++) //角度近似值部分
                {
                    if (cptlt[intSumCountA4].isCtrl == false || cptlt[intSumCountA4 + 1].isCtrl == false || cptlt[intSumCountA4 + 2].isCtrl == false)
                    {
                        adblAngle[intSumCountA4] = adblAngle[intSumCountA4] - Negv[i, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountA4 += 1;
                }

                //对坐标值进行改正
                int intSumCount5 = 0;
                for (int i = 0; i < intUnknownPt; i++)
                {
                    if (cptlt[intSumCount5].isCtrl == false)
                    {
                        Xmix[intSumCount5 * 2, 0]     = Xmix[intSumCount5 * 2, 0] - Negx[i * 2, 0];
                        Xmix[intSumCount5 * 2 + 1, 0] = Xmix[intSumCount5 * 2 + 1, 0] - Negx[i * 2 + 1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCount5 += 1;
                }

                if (intIterativeCount == 50)
                {
                    int kk = 5;
                }

                intIterativeCount += 1;


                if (intIterativeCount >= 1000)
                {
                    break;
                }


                //这里只是随便取两个中间值以观测是否收敛

                dblJudge1 = Math.Abs(Negx[intJudgeIndex, 0]);
                dblJudge2 = Math.Abs(Negx[3 * intJudgeIndex, 0]);
            } while ((dblJudge1 > dblTX) || (dblJudge2 > dblTX));


            //生成目标线段
            List <CPoint> CTargetPtLt = new List <CPoint>();

            for (int i = 0; i < intPtNum; i++)
            {
                CPoint cpt = new CPoint(i);
                cpt.X = Xmix[2 * i, 0];
                cpt.Y = Xmix[2 * i + 1, 0];
                CTargetPtLt.Add(cpt);
            }
            CPolyline cpl = new CPolyline(0, CTargetPtLt);

            return(cpl);
        }
예제 #9
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp, CPolyline lastcpl)
        {
            if (dblProp == 0)
            {
                int aa = 5;
            }

            List <CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //读取数据后,此处ResultPtLt中的对应点为一一对应
            double           dblTX       = _dblTX;

            int intPtNum = pCorrCptsLt.Count;
            int intXYNum = 2 * intPtNum;

            //计算长度初始值(全部计算)
            double[] adblLength0   = new double[intPtNum - 1];
            double[] adblFrLength0 = new double[intPtNum - 1];
            double[] adblToLength0 = new double[intPtNum - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i].FrCpt);
                adblFrLength0[i] = dblfrsublength;
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i].ToCpt);
                adblToLength0[i] = dbltosublength;
                adblLength0[i]   = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
            }

            //计算角度初始值(全部计算)
            double[] adblAngle0 = new double[intPtNum - 2];
            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //角度初始值
                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
            }

            //计算坐标初始值,以及各线段方位角初始值
            //注意:默认固定第一条边
            pCorrCptsLt[0].FrCpt.isCtrl = true;
            pCorrCptsLt[1].FrCpt.isCtrl = true;
            //固定最后两条边
            pCorrCptsLt[intPtNum - 1].FrCpt.isCtrl = true;
            pCorrCptsLt[intPtNum - 2].FrCpt.isCtrl = true;

            VBMatrix X0 = new VBMatrix(intXYNum, 1);

            //以上一次结果的值作为新的估算值
            List <CPoint> lastcptlt = lastcpl.CptLt;

            for (int i = 0; i < intPtNum; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == false)
                {
                    X0[2 * i + 0, 0] = lastcptlt[i].X;
                    X0[2 * i + 1, 0] = lastcptlt[i].Y;
                }
                else
                {
                    X0[2 * i + 0, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                    X0[2 * i + 1, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                }
            }

            //统计插值点数
            int intKnownPt   = 0;                             //固定点的数目
            int intUnknownPt = 0;                             //非固定点的数目

            List <int> intKnownLocationLt = new List <int>(); //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownPt += 1;
                }
                else
                {
                    intUnknownPt += 1;
                }
            }
            int intUnknownXY = intUnknownPt * 2;   //每个点都有X、Y坐标

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)。另外,长度固定则该边的方位角也固定
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = intPtNum - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 2; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1 && (intKnownLocationLt[i + 2] - intKnownLocationLt[i + 1]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = intPtNum - 2 - intKnownAngleLt.Count;

            //长度及角度未知量(方便使用)
            int intUnknownLengthAngle = intUnknownLength + intUnknownAngle;
            //总未知量
            int intUnknownLengthAnglePt = intUnknownLength + intUnknownAngle + intUnknownPt;

            //定义权重矩阵
            int      intKnownCount   = 0;
            int      intUnKnownCount = 0;
            VBMatrix P = new VBMatrix(intUnknownLengthAnglePt, intUnknownLengthAnglePt);

            for (int i = 0; i < intUnknownLength; i++)
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                int intSumCount = intKnownCount + intUnKnownCount;

                //开始计算系数值,由于将以下三个情况排列组合将有八种情况,因此按如下方式计算
                if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 2].FrCpt.isCtrl == true)
                {
                    i -= 1;
                }
                else
                {
                    double dblWeight = 0;
                    if (pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == false)
                    {
                        dblWeight = adblFrLength0[intSumCount] + adblFrLength0[intSumCount + 1] + adblToLength0[intSumCount] + adblToLength0[intSumCount + 1];
                    }
                    else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 2].FrCpt.isCtrl == false)
                    {
                        dblWeight = adblFrLength0[intSumCount] + adblFrLength0[intSumCount + 1] + adblToLength0[intSumCount] + adblToLength0[intSumCount + 1];
                    }
                    else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 2].FrCpt.isCtrl == false)
                    {
                        dblWeight = adblFrLength0[intSumCount + 1] + adblToLength0[intSumCount + 1];
                    }
                    else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 2].FrCpt.isCtrl == true)
                    {
                        dblWeight = adblFrLength0[intSumCount] + adblToLength0[intSumCount];
                    }

                    P[intUnknownLength + i, intUnknownLength + i] = dblWeight;
                }

                if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == true)
                {
                    intKnownCount += 1;
                }
                else
                {
                    intUnKnownCount += 1;
                }
            }
            for (int i = 0; i < intUnknownPt; i++)
            {
                P[intUnknownLengthAngle + i, intUnknownLengthAngle + i] = 0.000000000000001;
            }

            //定义坐标近似值矩阵XA
            VBMatrix XA           = new VBMatrix(intUnknownXY, 1);
            VBMatrix XA0          = new VBMatrix(intUnknownXY, 1);
            int      intSumCount0 = 0;

            for (int i = 0; i < intUnknownPt; i++)
            {
                if (pCorrCptsLt[intSumCount0].FrCpt.isCtrl == false)
                {
                    XA0[i * 2 + 0, 0] = X0[intSumCount0 * 2 + 0, 0];
                    XA0[i * 2 + 1, 0] = X0[intSumCount0 * 2 + 1, 0];

                    XA[i * 2 + 0, 0] = XA0[i * 2 + 0, 0] - 0.0000000001;
                    XA[i * 2 + 1, 0] = XA0[i * 2 + 1, 0] - 0.0000000001;
                }
                else
                {
                    i -= 1;
                }
                intSumCount0 += 1;
            }

            //Xmix里存储了XA和X0的最新混合值(此矩阵在公式推导中并不存在,只是为了方便编写代码而建立)
            VBMatrix Xmix = new VBMatrix(intXYNum, 1);

            for (int i = 0; i < intXYNum; i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //近似值与观测值之差matl,平差中的-l
            VBMatrix matl = new VBMatrix(intUnknownLengthAnglePt, 1);

            //定义系数矩阵A(各方程对坐标的导数值),A的导数值将在循环中给出
            VBMatrix A                 = new VBMatrix(intUnknownLengthAnglePt, intUnknownXY);
            double   dblJudge1         = 0; //该值用于判断是否应该跳出循环
            double   dblJudge2         = 0; //该值用于判断是否应该跳出循环
            int      intJudgeIndex     = intUnknownLength / 4;
            int      intIterativeCount = 0;

            double[] adblSubDis  = new double[intPtNum - 1];
            double[] adblAngle   = new double[intPtNum - 2];
            double[] adblAzimuth = new double[intPtNum - 1];
            do
            {
                //计算系数矩阵A第0行到"intUnknownLength"行的各元素,即线段长度对各未知数求偏导的值
                for (int i = 0; i < intPtNum - 1; i++)
                {
                    adblSubDis[i] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
                }
                //计算新的方位角
                adblAzimuth[0] = CGeoFunc.CalAxisAngle(Xmix[0, 0], Xmix[1, 0], Xmix[2, 0], Xmix[3, 0]);
                for (int i = 1; i < intPtNum - 1; i++)
                {
                    adblAngle[i - 1] = CGeoFunc.CalAngle_Counterclockwise(Xmix[i * 2 - 2, 0], Xmix[i * 2 - 1, 0], Xmix[i * 2, 0], Xmix[i * 2 + 1, 0], Xmix[i * 2 + 2, 0], Xmix[i * 2 + 3, 0]);
                    adblAzimuth[i]   = adblAzimuth[i - 1] + adblAngle[i - 1] - Math.PI;
                }

                //计算系数矩阵中关于长度值的导数部分
                _pCAL.CalADevLength(pCorrCptsLt, 0, intUnknownLength, ref A, ref matl, adblSubDis, adblAzimuth, adblLength0);

                //计算系数矩阵中关于夹角值的导数部分
                _pCAL.CalADevAngle(pCorrCptsLt, intUnknownLength, intUnknownAngle, Xmix, ref A, ref matl, adblSubDis, adblAngle, adblAngle0);

                //计算系数矩阵中关于与上一个LSA结果坐标距离的导数部分
                for (int i = 0; i < intUnknownPt; i++)
                {
                    //平差后的点与估计值点之间的距离
                    double dblDis = Math.Pow((XA[2 * i, 0] - XA0[2 * i, 0]) * (XA[2 * i, 0] - XA0[2 * i, 0]) + (XA[2 * i + 1, 0] - XA0[2 * i + 1, 0]) * (XA[2 * i + 1, 0] - XA0[2 * i + 1, 0]), 0.5);

                    A[intUnknownLengthAngle + i, i * 2 + 0] = (XA[2 * i + 0, 0] - XA0[2 * i + 0, 0]) / dblDis;
                    A[intUnknownLengthAngle + i, i * 2 + 1] = (XA[2 * i + 1, 0] - XA0[2 * i + 1, 0]) / dblDis;

                    //if (dblDis==0)
                    //{
                    //    //导数值
                    //    A[intUnknownLengthAngle + i, i * 2 + 0] = 0;
                    //    A[intUnknownLengthAngle + i, i * 2 + 1] = 0;
                    //}
                    //else
                    //{
                    //    //导数值
                    //    A[intUnknownLengthAngle + i, i * 2 + 0] = (XA[2 * i + 0, 0] - XA0[2 * i + 0, 0]) / dblDis;
                    //    A[intUnknownLengthAngle + i, i * 2 + 1] = (XA[2 * i + 1, 0] - XA0[2 * i + 1, 0]) / dblDis;
                    //}

                    matl[intUnknownLengthAngle + i, 0] = -dblDis;    //图方便,顺便计算matl
                }

                //CHelpFuncExcel.ExportDataToExcel2(A, "maxA", _DataRecords.ParameterInitialize.strSavePath);
                //CHelpFuncExcel.ExportDataToExcelP(P, "maxP", _DataRecords.ParameterInitialize.strSavePath);
                //CHelpFuncExcel.ExportDataToExcel2(matl, "maxmatl", _DataRecords.ParameterInitialize.strSavePath);


                //平差(阻尼最小二乘法)
                VBMatrix Temp = A.Trans() * P * A;
                //VBMatrix E = new VBMatrix(intUnknownXY, intUnknownXY);  //单位矩阵
                //for (int i = 0; i < intUnknownXY; i++)
                //{
                //    E[i, i] = 1;
                //}
                //Temp = Temp + E;
                VBMatrix InvTemp = Temp.Inv(Temp);
                VBMatrix x       = InvTemp * A.Trans() * P * matl;

                //CHelpFuncExcel.ExportDataToExcel2(x, "maxX", _DataRecords.ParameterInitialize.strSavePath);
                //CHelpFuncExcel.ExportDataToExcel2(XA, "maxXA", _DataRecords.ParameterInitialize.strSavePath);

                XA += x;

                //对坐标值进行改正
                int intSumCount5 = 0;
                for (int i = 0; i < intUnknownPt; i++)
                {
                    if (pCorrCptsLt[intSumCount5].FrCpt.isCtrl == false)
                    {
                        Xmix[intSumCount5 * 2 + 0, 0] = XA[i * 2 + 0, 0];
                        Xmix[intSumCount5 * 2 + 1, 0] = XA[i * 2 + 1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCount5 += 1;
                }

                if (intIterativeCount == 50)
                {
                    int kk = 5;
                }

                intIterativeCount += 1;


                if (intIterativeCount >= 20)
                {
                    break;
                }

                //这里只是随便取两个中间值以观测是否收敛
                dblJudge1 = Math.Abs(x[intJudgeIndex, 0]);
                dblJudge2 = Math.Abs(x[3 * intJudgeIndex, 0]);
            } while ((dblJudge1 > dblTX) || (dblJudge2 > dblTX));


            //生成目标线段
            List <CPoint> CTargetPtLt = new List <CPoint>();

            for (int i = 0; i < intPtNum; i++)
            {
                CPoint cpt = new CPoint(i);
                cpt.X = Xmix[2 * i, 0];
                cpt.Y = Xmix[2 * i + 1, 0];

                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    cpt.isCtrl = true;
                }
                else
                {
                    cpt.isCtrl = false;
                }

                CTargetPtLt.Add(cpt);
            }
            CPolyline cpl = new CPolyline(0, CTargetPtLt);

            cpl.CreateSubPllt();

            //记录各平差成果
            //坐标改正值
            VBMatrix Xc = XA - XA0;
            //观测值改正值矩阵V
            VBMatrix V = A * Xc + matl;

            //VtPV值
            cpl.dblVtPV = (V.Trans() * P * V).MatData[0, 0];


            int intUnKnownCountL6 = 0;

            for (int i = 0; i < intPtNum - 1; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == false || pCorrCptsLt[i + 1].FrCpt.isCtrl == false)
                {
                    cpl.SubCPlLt[i].dblLengthV = cpl.SubCPlLt[i].pPolyline.Length - adblLength0[i];
                    //double dblLength = cpl.SubCPlLt[i].Length;
                    //double dblLength0 = adblLength0[i];


                    intUnKnownCountL6 += 1;
                }
                else
                {
                    cpl.SubCPlLt[i].dblLengthV = 0;
                }
            }

            int intUnKnownCountA6 = 0;

            for (int i = 0; i < intPtNum - 2; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == false || pCorrCptsLt[i + 1].FrCpt.isCtrl == false || pCorrCptsLt[i + 2].FrCpt.isCtrl == false)
                {
                    double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cpl.CptLt[i], cpl.CptLt[i + 1], cpl.CptLt[i + 2]);
                    cpl.CptLt[i + 1].dblAngleV = dblAngle - adblAngle0[i];
                    //double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cpl.CptLt[i], cpl.CptLt[i + 1], cpl.CptLt[i + 2]);
                    //cpl.CptLt[i + 1].dblAngleV = V[intUnknownLength + intUnKnownCountA6, 0];
                    intUnKnownCountA6 += 1;
                }
                else
                {
                    cpl.CptLt[i + 1].dblAngleV = 0;
                }
            }

            return(cpl);
        }
예제 #10
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp)
        {
            List <CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //Read Datasets后,此处ResultPtLt中的对应点为一一对应
            double           dblTX       = _dblTX;

            int intPtNum = pCorrCptsLt.Count;

            //计算长度初始值(全部计算)
            double[] adblLength0 = new double[intPtNum - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i].FrCpt);
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i].ToCpt);
                adblLength0[i] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
            }

            //计算角度初始值(全部计算)
            double[] adblAngle0 = new double[intPtNum - 2];
            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //角度初始值
                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
            }

            //生成点数组(初始值),同时计算各线段方位角混合值
            //注意:默认固定第一条边
            List <CPoint> cptlt = new List <CPoint> ();

            double[] adblAzimuth = new double[intPtNum - 1];
            //计算第一个点和第二个点
            double dblnewX0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.X + dblProp * pCorrCptsLt[0].ToCpt.X;
            double dblnewY0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.Y + dblProp * pCorrCptsLt[0].ToCpt.Y;
            CPoint newcpt0  = new CPoint(0, dblnewX0, dblnewY0);

            newcpt0.isCtrl = true;
            cptlt.Add(newcpt0);
            double dblnewX1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.X + dblProp * pCorrCptsLt[1].ToCpt.X;
            double dblnewY1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.Y + dblProp * pCorrCptsLt[1].ToCpt.Y;
            CPoint newcpt1  = new CPoint(1, dblnewX1, dblnewY1);

            newcpt1.isCtrl = true;
            cptlt.Add(newcpt1);
            adblAzimuth[0] = CGeoFunc.CalAxisAngle(newcpt0, newcpt1);
            ////后面的其它点(不固定最后两个点)
            ////pCorrCptsLt[intPtNum - 2].FrCpt.isCtrl = false;
            ////pCorrCptsLt[intPtNum - 1].FrCpt.isCtrl = false;
            //for (int i = 2; i < pCorrCptsLt.Count; i++)
            //{
            //    CPoint newcpt = new CPoint();
            //    if (pCorrCptsLt[i].FrCpt.isCtrl == false)
            //    {
            //        adblAzimuth[i - 1] = adblAzimuth[i - 2] + adblAngle0[i - 2] - Math.PI;
            //        double dblnewX = cptlt[i - 1].X + adblLength0[i - 1] * Math.Cos(adblAzimuth[i - 1]);
            //        double dblnewY = cptlt[i - 1].Y + adblLength0[i - 1] * Math.Sin(adblAzimuth[i - 1]);
            //        newcpt = new CPoint(i, dblnewX, dblnewY);
            //    }
            //    else
            //    {
            //        double dblnewX = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
            //        double dblnewY = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
            //        newcpt = new CPoint(i, dblnewX, dblnewY);
            //        newcpt.isCtrl = true;

            //        //计算角度:不能采用“CGeoFunc.CalAxisAngle”,因为此处的方位角不一定在0到2Pi之间,采用重新连接法
            //        double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1], newcpt);  //计算实际夹角
            //        adblAzimuth[i - 1] = adblAzimuth[i - 2] + dblAngle - Math.PI;
            //    }
            //    cptlt.Add(newcpt);
            //}

            //后面的其它点(固定最后两个点)
            for (int i = 2; i < pCorrCptsLt.Count - 2; i++)
            {
                CPoint newcpt = new CPoint();
                if (pCorrCptsLt[i].FrCpt.isCtrl == false)
                {
                    adblAzimuth[i - 1] = adblAzimuth[i - 2] + adblAngle0[i - 2] - Math.PI;
                    double dblnewX = cptlt[i - 1].X + adblLength0[i - 1] * Math.Cos(adblAzimuth[i - 1]);
                    double dblnewY = cptlt[i - 1].Y + adblLength0[i - 1] * Math.Sin(adblAzimuth[i - 1]);
                    newcpt = new CPoint(i, dblnewX, dblnewY);
                }
                else
                {
                    double dblnewX = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                    double dblnewY = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                    newcpt        = new CPoint(i, dblnewX, dblnewY);
                    newcpt.isCtrl = true;

                    //计算角度:不能采用“CGeoFunc.CalAxisAngle”,因为此处的方位角不一定在0到2Pi之间,采用重新连接法
                    double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1], newcpt);  //计算实际夹角
                    adblAzimuth[i - 1] = adblAzimuth[i - 2] + dblAngle - Math.PI;
                }
                cptlt.Add(newcpt);
            }
            //计算最后两个点
            double dblnewXlast1 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 2].FrCpt.X + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 2].ToCpt.X;
            double dblnewYlast1 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 2].FrCpt.Y + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 2].ToCpt.Y;
            CPoint newcptlast1  = new CPoint(pCorrCptsLt.Count - 2, dblnewXlast1, dblnewYlast1);

            newcptlast1.isCtrl = true;
            cptlt.Add(newcptlast1);
            double dblAnglelast1 = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 3], cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1]);  //计算实际夹角

            adblAzimuth[pCorrCptsLt.Count - 3] = adblAzimuth[pCorrCptsLt.Count - 4] + dblAnglelast1 - Math.PI;

            double dblnewXlast0 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 1].FrCpt.X + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 1].ToCpt.X;
            double dblnewYlast0 = (1 - dblProp) * pCorrCptsLt[pCorrCptsLt.Count - 1].FrCpt.Y + dblProp * pCorrCptsLt[pCorrCptsLt.Count - 1].ToCpt.Y;
            CPoint newcptlast0  = new CPoint(pCorrCptsLt.Count - 1, dblnewXlast0, dblnewYlast0);

            newcptlast0.isCtrl = true;
            cptlt.Add(newcptlast0);
            double dblAnglelast0 = CGeoFunc.CalAngle_Counterclockwise(cptlt[cptlt.Count - 3], cptlt[cptlt.Count - 2], cptlt[cptlt.Count - 1]);  //计算实际夹角

            adblAzimuth[pCorrCptsLt.Count - 2] = adblAzimuth[pCorrCptsLt.Count - 3] + dblAnglelast0 - Math.PI;


            //统计插值点数
            int intKnownNum   = 0;                            //固定点的数目
            int intUnknownNum = 0;                            //非固定点的数目

            List <int> intKnownLocationLt = new List <int>(); //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < cptlt.Count; i++)
            {
                if (cptlt[i].isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownNum += 1;
                }
                else
                {
                    intUnknownNum += 1;
                }
            }

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)。另外,长度固定则该边的方位角也固定
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = pCorrCptsLt.Count - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 2; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1 && (intKnownLocationLt[i + 2] - intKnownLocationLt[i + 1]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = pCorrCptsLt.Count - 2 - intKnownAngleLt.Count;

            //总未知量
            int intUnknownLengthAngle = intUnknownLength + intUnknownAngle;

            //坐标约束个数
            int intXYCst = (intKnownLocationLt.Count - 1 - intKnownLengthLt.Count) * 2; //如果两个相邻点都是控制点,则这两个相邻点之间不存在坐标约束
            //夹角约束个数
            int intAngleCst = intKnownLengthLt.Count - 1 - intKnownAngleLt.Count;       //同坐标约束,如果有两相邻边都为已知边,则之间不存在夹角约束
            //总约束个数
            int intSumCst = intUnknownLengthAngle + intXYCst + intAngleCst;

            //定义权重矩阵
            VBMatrix P = new VBMatrix(intSumCst, intSumCst);

            for (int i = 0; i < intUnknownLength; i++)
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                P[intUnknownLength + i, intUnknownLength + i] = 1000;
            }
            for (int i = 0; i < intXYCst; i++)
            {
                P[intUnknownLengthAngle + i, intUnknownLengthAngle + i] = 1;
            }
            for (int i = 0; i < intAngleCst; i++)
            {
                P[intUnknownLengthAngle + intXYCst + i, intUnknownLengthAngle + intXYCst + i] = 1;
            }

            //计算初始值矩阵X0(注意:此处的X0中并未包含任何坐标,而是长度和夹角的初值)
            VBMatrix X0 = new VBMatrix(intPtNum * 2 - 3, 1);

            for (int i = 0; i < (intPtNum - 1); i++)
            {
                X0[i, 0] = adblLength0[i];
            }
            for (int i = 0; i < (intPtNum - 2); i++)
            {
                X0[intPtNum - 1 + i, 0] = adblAngle0[i];
            }

            //Xmix里存储了XA和X0的最新混合值(此矩阵在公式推导中并不存在,只是为了方便编写代码而建立)
            VBMatrix Xmix = new VBMatrix(intPtNum * 2 - 3, 1);

            for (int i = 0; i < X0.Row; i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //定义近似值矩阵XA(注意:同上,此处的XA中并未包含任何坐标,而是长度和夹角的近似值)
            VBMatrix XA           = new VBMatrix(intUnknownLengthAngle, 1);
            int      intSumCountL = 0;

            for (int i = 0; i < intUnknownLength; i++) //长度近似值部分
            {
                if (cptlt[intSumCountL].isCtrl == false || cptlt[intSumCountL + 1].isCtrl == false)
                {
                    XA[i, 0] = X0[intSumCountL, 0];
                }
                else
                {
                    i -= 1;
                }
                intSumCountL += 1;
            }
            int intSumCountA = 0;

            for (int i = intUnknownLength; i < intUnknownLengthAngle; i++) //角度近似值部分
            {
                if (cptlt[intSumCountA].isCtrl == false || cptlt[intSumCountA + 1].isCtrl == false || cptlt[intSumCountA + 2].isCtrl == false)
                {
                    XA[i, 0] = X0[intPtNum - 1 + intSumCountA, 0];
                }
                else
                {
                    i -= 1;
                }
                intSumCountA += 1;
            }

            //定义系数矩阵,系数矩阵来源于四类约束方程:1、长度本身;2、角度本身;3、X、Y的闭合差;4、方位角闭合差
            //此处仅给出“长度本身”和“角度本身”的系数,有关“ X、Y的闭合差”和“方位角闭合差”的系数将在循环中给出
            VBMatrix A = new VBMatrix(intSumCst, intUnknownLengthAngle);

            for (int i = 0; i < intUnknownLengthAngle; i++)
            {
                A[i, i] = 1;
            }

            double dblJudge1         = 0; //该值用于判断是否应该跳出循环
            double dblJudge2         = 0; //该值用于判断是否应该跳出循环
            int    intJudgeIndex     = intUnknownLength / 4;
            int    intIterativeCount = 0;

            do
            {
                VBMatrix matl = new VBMatrix(intSumCst, 1);

                //计算matl关于“长度本身”这部分的值
                int intSumCountL1 = 0;
                for (int i = 0; i < intUnknownLength; i++)
                {
                    if (cptlt[intSumCountL1].isCtrl == false || cptlt[intSumCountL1 + 1].isCtrl == false)
                    {
                        matl[i, 0] = XA[i, 0] - X0[intSumCountL1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountL1 += 1;
                }
                //计算matl关于“角度本身”这部分的值
                int intSumCountA1 = 0;
                for (int i = intUnknownLength; i < intUnknownLengthAngle; i++)
                {
                    if (cptlt[intSumCountA1].isCtrl == false || cptlt[intSumCountA1 + 1].isCtrl == false || cptlt[intSumCountA1 + 2].isCtrl == false)
                    {
                        matl[i, 0] = XA[i, 0] - X0[intPtNum - 1 + intSumCountA1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountA1 += 1;
                }

                //计算系数矩阵A第"intUnknownLengthAngle"行到"intUnknownLengthAngle + intXYCst - 1"行的各元素,即从由坐标约束产生的各偏导值
                if (intKnownLocationLt.Count >= 2)
                {
                    int intRow        = intUnknownLengthAngle;
                    int intLastIsCtrl = 0;
                    for (int i = 0; i < cptlt.Count; i++)
                    {
                        if (cptlt[i].isCtrl == true)
                        {
                            intLastIsCtrl = i;
                            break;
                        }
                    }
                    int intKnownLength = 0;
                    int intKnownAngle  = 0;
                    for (int i = intLastIsCtrl + 1; i < cptlt.Count; i++)
                    {
                        if (cptlt[i].isCtrl == true && cptlt[i - 1].isCtrl != true)
                        {
                            double dblSumDerX = new double();
                            double dblSumDerY = new double();

                            for (int j = intLastIsCtrl; j < i; j++)  //注意,此处的j不可以等于0,因为等于0的时候该处不存在夹角。当然,由于之前规定前两个固定,因此j>=1
                            {
                                dblSumDerX = 0;
                                dblSumDerY = 0;

                                //关于X的约束方程,由于分别可以从左侧和右侧推算,因此有两个约束方程
                                A[intRow, j - intKnownLength] = Math.Cos(adblAzimuth[j]);  //关于长度的偏导值
                                for (int k = j; k < i; k++)
                                {
                                    dblSumDerX -= (adblLength0[k] * Math.Sin(adblAzimuth[k]));  //关于夹角的偏导值
                                }
                                A[intRow, j - 1 - intKnownAngle + intUnknownLength] = dblSumDerX;

                                //关于Y的约束方程,行加1,列相同
                                A[intRow + 1, j - intKnownLength] = Math.Sin(adblAzimuth[j]);  //关于长度的偏导值
                                for (int k = j; k < i; k++)
                                {
                                    dblSumDerY += (adblLength0[k] * Math.Cos(adblAzimuth[k]));  //关于夹角的偏导值
                                }
                                A[intRow + 1, j - 1 - intKnownAngle + intUnknownLength] = dblSumDerY;


                                if (j == intLastIsCtrl)
                                {
                                    matl[intRow + 0, 0] = dblSumDerY - (cptlt[i].X - cptlt[intLastIsCtrl].X);   //图方便,顺便计算matl(此处之所以利用之前的成果dblSumDerY,是因为数值上正好相等)
                                    matl[intRow + 1, 0] = -dblSumDerX - (cptlt[i].Y - cptlt[intLastIsCtrl].Y);  //图方便,顺便计算matl(此处之所以利用之前的成果-dblSumDerX,是因为数值上正好相等)
                                }
                            }

                            intRow       += 2;
                            intLastIsCtrl = i;
                        }
                        else if (cptlt[i].isCtrl == true && cptlt[i - 1].isCtrl == true)  //相邻两个点的坐标都知道,不产生约束条件
                        {
                            intKnownLength += 1;
                            if (i >= 2)
                            {
                                if (cptlt[i - 2].isCtrl == true)
                                {
                                    intKnownAngle += 1;
                                }
                            }
                            intLastIsCtrl = i;
                        }
                    }
                }

                //计算系数矩阵A第"intUnknownLengthAngle + intXYCst"行到"intUnknownLengthAngle + intXYCst + intAngleCst - 1 (即intSumCst - 1)"行的各元素,即夹角闭合差产生的各偏导值
                if (intKnownLengthLt.Count >= 2)
                {
                    int intRow        = intUnknownLengthAngle + intXYCst;
                    int intLastIsCtrl = 0;
                    for (int i = 0; i < cptlt.Count - 1; i++)
                    {
                        if (cptlt[i].isCtrl == true && cptlt[i + 1].isCtrl == true)
                        {
                            intLastIsCtrl = i;
                            break;
                        }
                    }
                    int intKnownAngle = 0;
                    for (int i = intLastIsCtrl + 1; i < cptlt.Count - 1; i++)
                    {
                        if (cptlt[i].isCtrl == true && cptlt[i + 1].isCtrl == true && cptlt[i - 1].isCtrl != true)
                        {
                            double dblAngleSum = 0;
                            for (int j = intLastIsCtrl; j < i; j++)
                            {
                                //关于夹角的约束方程
                                A[intRow, j - intKnownAngle + intUnknownLength] = 1;
                                //夹角累计值,为计算matl做准备
                                dblAngleSum += adblAngle0[j];
                            }

                            matl[intRow, 0] = dblAngleSum - (i - intLastIsCtrl) * Math.PI - (adblAzimuth[i] - adblAzimuth[intLastIsCtrl]);   //图方便,顺便计算matl

                            double tt = (i - intLastIsCtrl) * Math.PI;
                            double ss = (adblAzimuth[i] - adblAzimuth[intLastIsCtrl]);

                            intRow       += 1;
                            intLastIsCtrl = i;
                        }
                        else if (cptlt[i].isCtrl == true && cptlt[i + 1].isCtrl == true && cptlt[i - 1].isCtrl == true)  //相邻三个点的坐标都知道,不产生约束条件
                        {
                            intKnownAngle += 1;
                            intLastIsCtrl  = i;
                        }
                    }
                }

                //计算新的近似值
                //SaveFileDialog SFD = new SaveFileDialog();
                //SFD.ShowDialog();
                //CHelpFuncExcel.ExportDataToExcelA(A, "maxA", _DataRecords.ParameterInitialize.strSavePath);
                //CHelpFuncExcel.ExportDataToExcelP(P, "maxP", _DataRecords.ParameterInitialize.strSavePath);
                //CHelpFuncExcel.ExportDataToExcel2(matl, "maxmatl", _DataRecords.ParameterInitialize.strSavePath);

                //平差
                VBMatrix x = _pCAL.InvAtPAAtPmatl(A, P, matl);
                XA -= x;

                //更新Xmix
                int intSumCountL4 = 0;
                for (int i = 0; i < intUnknownLength; i++) //长度近似值部分
                {
                    if (cptlt[intSumCountL4].isCtrl == false || cptlt[intSumCountL4 + 1].isCtrl == false)
                    {
                        Xmix[intSumCountL4, 0] = XA[i, 0];   //其实此处的“intSumCountL4”等于"intPtNum-1"
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountL4 += 1;
                }
                int intSumCountA4 = 0;
                for (int i = intUnknownLength; i < intUnknownLengthAngle; i++) //角度近似值部分
                {
                    if (cptlt[intSumCountA4].isCtrl == false || cptlt[intSumCountA4 + 1].isCtrl == false || cptlt[intSumCountA4 + 2].isCtrl == false)
                    {
                        Xmix[intPtNum - 1 + intSumCountA4, 0] = XA[i, 0];    //其实此处的“intSumCountL4”等于"intPtNum-1"
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCountA4 += 1;
                }

                //更新adblAzimuth和cptlt
                for (int i = 2; i < cptlt.Count; i++)
                {
                    if (cptlt[i].isCtrl == false)
                    {
                        adblAzimuth[i - 1] = adblAzimuth[i - 2] + Xmix[intPtNum - 1 + i - 2, 0] - Math.PI;
                        double dblnewX = cptlt[i - 1].X + Xmix[i - 1, 0] * Math.Cos(adblAzimuth[i - 1]);
                        double dblnewY = cptlt[i - 1].Y + Xmix[i - 1, 0] * Math.Sin(adblAzimuth[i - 1]);
                        CPoint newcpt  = new CPoint(i, dblnewX, dblnewY);
                        //double dbloldX = cptlt[i].X;
                        //double dbloldY = cptlt[i].Y;
                        cptlt.RemoveAt(i);
                        cptlt.Insert(i, newcpt);
                    }
                }

                intIterativeCount += 1;
                if (intIterativeCount >= 1000)
                {
                    break;
                }
                dblJudge1 = Math.Abs(x[intJudgeIndex, 0]);
                dblJudge2 = Math.Abs(x[3 * intJudgeIndex, 0]);
            } while ((dblJudge1 > dblTX) || (dblJudge2 > dblTX));


            //生成目标线段
            CPolyline cpl = new CPolyline(0, cptlt);

            return(cpl);
        }
예제 #11
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp, CPolyline lastcpl)
        {
            //this.intIterationNum = Convert.ToInt32(_DataRecords.ParameterInitialize .txtIterationNum  .Text );

            if (dblProp == 0)
            {
                int aa = 5;
            }
            //intIterationNum = Convert.ToInt32(_DataRecords.ParameterInitialize.txtIterationNum.Text);     //the maximum itrative times
            List <CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //读取数据后,此处ResultPtLt中的对应点为一一对应
            double           dblTX       = _dblTX;

            int intPtNum = pCorrCptsLt.Count;
            int intXYNum = 2 * intPtNum;

            ////generate the list of vertices based on linear interpolation
            //List<CPoint> newcptlt = new List<CPoint>();
            //for (int i = 0; i < pCorrCptsLt.Count ; i++)
            //{
            //    double dblnewx = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
            //    double dblnewy = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
            //    CPoint newcpt = new CPoint(i, dblnewx, dblnewy);
            //    newcptlt.Add(newcpt);
            //}


            //计算长度初始值(全部计算)
            double dblTune = 3;

            double[] adblLength0     = new double[intPtNum - 1];
            double   dblSumFrLength0 = 0;
            double   dblSumToLength0 = 0;

            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i].FrCpt);
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i].ToCpt);

                //double dble=Math .E;
                //double dbla = (dblfrsublength - dbltosublength) * dble / (dble - 1);
                //double dblb = (dble * dbltosublength - dblfrsublength) / (dble - 1);

                //adblLength0[i] = dbla * Math.Pow(dble, -dblProp) + dblb;



                adblLength0[i] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;

                //adblLength0[i] = (1 - Math.Pow(dblProp, 1 / dblTune)) * dblfrsublength + Math.Pow(dblProp, 1 / dblTune) * dbltosublength;
                //dblSumFrLength0 = dblSumFrLength0 + dblfrsublength;
                //dblSumToLength0 = dblSumToLength0 + dbltosublength;

                //pCorrCptsLt[i].FrCpt.isCtrl = false;  //仅以最开始两对和最终两队对应点为固定点,故此先设置为false
            }

            //double dblFrRealSumLength = dblSumFrLength0 - CGeoFunc.CalDis(pCorrCptsLt[0].FrCpt, pCorrCptsLt[1].FrCpt) - CGeoFunc.CalDis(pCorrCptsLt[intPtNum - 2].FrCpt, pCorrCptsLt[intPtNum - 1].FrCpt);
            //double dblToRealSumLength = dblSumToLength0 - CGeoFunc.CalDis(pCorrCptsLt[0].ToCpt, pCorrCptsLt[1].ToCpt) - CGeoFunc.CalDis(pCorrCptsLt[intPtNum - 2].ToCpt, pCorrCptsLt[intPtNum - 1].ToCpt);

            //计算角度初始值(全部计算)
            double[] adblAngle0     = new double[intPtNum - 2];
            double   dblSumFrAngle0 = 0;
            double   dblSumToAngle0 = 0;

            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt,
                                                                       pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt,
                                                                       pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //double dble = Math.E;
                //double dbla = (dbltoAngle - dblfrAngle) * dble / (dble - 1);
                //double dblb = (dble * dblfrAngle - dbltoAngle) / (dble - 1);

                ////角度初始值
                //adblAngle0[i] = dbla * Math.Pow(dble, dblProp-1) + dblb;

                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;

                //adblAngle0[i] = (1 - Math.Pow(dblProp, dblTune)) * dblfrAngle + Math.Pow(dblProp, dblTune) * dbltoAngle;

                //dblSumFrAngle0 = dblSumFrAngle0 + dblfrAngle;
                //dblSumToAngle0 = dblSumToAngle0 + dbltoAngle;
            }
            //double dblLengthAngleRatio = (dblSumFrToLength0 / (pCorrCptsLt.Count - 1)) / (dblSumFrToAngle0 / (pCorrCptsLt.Count - 2));

            //for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            //{
            //    adblAngle0[i] = CGeoFunc.CalAngle_Counterclockwise(newcptlt[i], newcptlt[i + 1], newcptlt[i + 2]);
            //}


            //计算坐标初始值,以及各线段方位角初始值


            //for (int i = 0; i < pCorrCptsLt.Count; i++)
            //{
            //    pCorrCptsLt[i].FrCpt.isCtrl = false;
            //}
            //注意:默认固定第一条边
            pCorrCptsLt[0].FrCpt.isCtrl = true;
            pCorrCptsLt[1].FrCpt.isCtrl = true;
            //固定最后两条边
            pCorrCptsLt[intPtNum - 2].FrCpt.isCtrl = true;
            pCorrCptsLt[intPtNum - 1].FrCpt.isCtrl = true;


            //统计插值点数
            int intKnownPt   = 0;                               //固定点的数目
            int intUnknownPt = 0;                               //非固定点的数目

            bool[]     isFixed            = new bool[intPtNum]; // is vertex i fixed?
            List <int> intKnownLocationLt = new List <int>();   //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownPt += 1;

                    isFixed[i] = true;
                }
                else
                {
                    intUnknownPt += 1;
                }
            }
            int intUnknownXY = intUnknownPt * 2;   //每个点都有X、Y坐标

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)。另外,长度固定则该边的方位角也固定
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = intPtNum - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 2; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1 &&
                    (intKnownLocationLt[i + 2] - intKnownLocationLt[i + 1]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = intPtNum - 2 - intKnownAngleLt.Count;

            //总未知量
            int           intUnknownLengthAngle = intUnknownLength + intUnknownAngle;
            List <CPoint> lastcptlt             = lastcpl.CptLt;


            #region new codes
            ////以上一次结果的值作为新的估算值
            double[] adblx = new double[intPtNum];
            double[] adbly = new double[intPtNum];

            for (int i = 0; i < intPtNum; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == false)
                {
                    adblx[i] = lastcptlt[i].X;
                    adbly[i] = lastcptlt[i].Y;
                }
                else
                {
                    adblx[i] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                    adbly[i] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                }
            }

            double[] weight = new double[intUnknownLengthAngle];
            for (int i = 0; i < intUnknownLength; i++)
            {
                weight[i] = 1;
                //weight[i] = 0.0036;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                weight[intUnknownLength + i] = 39.48;
            }


            double[] xout = new double[intPtNum];
            double[] yout = new double[intPtNum];
            //CPlusClass.Matrix.leastSquaresAdjust(intPtNum, adblx, adbly, isFixed,
            //adblLength0, adblAngle0, weight, dblTX, intIterationNum, xout, yout);

            //MessageBox.Show("" + xout[5]);


            //生成目标线段
            List <CPoint> CTargetPtLt = new List <CPoint>();
            for (int i = 0; i < intPtNum; i++)
            {
                CPoint cpt = new CPoint(i);
                cpt.X = xout[i];
                cpt.Y = yout[i];

                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    cpt.isCtrl = true;
                }
                else
                {
                    cpt.isCtrl = false;
                }

                CTargetPtLt.Add(cpt);
            }
            CPolyline cpl = new CPolyline(0, CTargetPtLt);
            cpl.CreateSubPllt();
            #endregion



            #region old codes

            ////定义权重矩阵***************************************************************************************定义权重矩阵************************************************************************************************定义权重矩阵//
            //VBMatrix P = new VBMatrix(intUnknownLengthAngle, intUnknownLengthAngle);
            //for (int i = 0; i < intUnknownLength; i++)
            //{
            //    P[i, i] = 0.0036;
            //}
            //for (int i = 0; i < intUnknownAngle; i++)
            //{
            //    P[intUnknownLength + i, intUnknownLength + i] = 40;
            //    //P[intUnknownLength + i, intUnknownLength + i] = 0.0002;
            //}

            ////以上一次结果的值作为新的估算值
            //VBMatrix X0 = new VBMatrix(intXYNum, 1);
            //for (int i = 0; i < intPtNum; i++)
            //{
            //    if (pCorrCptsLt[i].FrCpt.isCtrl == false)
            //    {
            //        X0[2 * i + 0, 0] = lastcptlt[i].X;
            //        X0[2 * i + 1, 0] = lastcptlt[i].Y;
            //    }
            //    else
            //    {
            //        X0[2 * i + 0, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
            //        X0[2 * i + 1, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
            //    }
            //}

            ////定义坐标近似值矩阵XA
            //VBMatrix XA = new VBMatrix(intUnknownXY, 1);
            //VBMatrix XA0 = new VBMatrix(intUnknownXY, 1);
            //int intSumCount0 = 0;
            //for (int i = 0; i < intUnknownPt; i++)
            //{
            //    if (pCorrCptsLt[intSumCount0].FrCpt.isCtrl == false)
            //    {
            //        XA[i * 2 + 0, 0] = X0[intSumCount0 * 2, 0];
            //        XA[i * 2 + 1, 0] = X0[intSumCount0 * 2 + 1, 0];

            //        XA0[i * 2 + 0, 0] = XA[i * 2 + 0, 0];
            //        XA0[i * 2 + 1, 0] = XA[i * 2 + 1, 0];
            //    }
            //    else
            //    {
            //        i -= 1;
            //    }
            //    intSumCount0 += 1;
            //}


            ////Xmix里存储了XA和X0的最新混合值(此矩阵在公式推导中并不存在,只是为了方便编写代码而建立)
            //VBMatrix Xmix = new VBMatrix(intXYNum, 1);
            //for (int i = 0; i < intXYNum; i++)
            //{
            //    Xmix[i, 0] = X0[i, 0];
            //}

            ////近似值与观测值之差matl,平差中的-l
            //VBMatrix matl = new VBMatrix(intUnknownLengthAngle, 1);

            ////定义系数矩阵A(各方程对坐标的导数值),A的导数值将在循环中给出
            //VBMatrix A = new VBMatrix(intUnknownLengthAngle, intUnknownXY);
            //VBMatrix V = new VBMatrix();
            //double dblJudge1 = 0;   //该值用于判断是否应该跳出循环
            //double dblJudge2 = 0;   //该值用于判断是否应该跳出循环
            //int intJudgeIndex = intUnknownLength / 4;
            //int intIterativeCount = 0;
            //double[] adblSubDis = new double[intPtNum - 1];
            //double[] adblAngle = new double[intPtNum - 2];
            //double[] adblAzimuth = new double[intPtNum - 1]; ;
            //VBMatrix LPlusV = new VBMatrix(intUnknownLengthAngle, 1);
            //do
            //{
            //    //计算系数矩阵A第0行到"intUnknownLength"行的各元素,即线段长度对各未知数求偏导的值
            //    //先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
            //    adblSubDis = new double[intPtNum - 1];
            //    for (int i = 0; i < intPtNum - 1; i++)
            //    {
            //        adblSubDis[i] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
            //    }
            //    //计算新的方位角
            //    adblAzimuth[0] = CGeoFunc.CalAxisAngle(Xmix[0, 0], Xmix[1, 0], Xmix[2, 0], Xmix[3, 0]);
            //    for (int i = 1; i < intPtNum - 1; i++)
            //    {
            //        adblAngle[i - 1] = CGeoFunc.CalAngle_Counterclockwise(Xmix[i * 2 - 2, 0], Xmix[i * 2 - 1, 0], Xmix[i * 2, 0], Xmix[i * 2 + 1, 0], Xmix[i * 2 + 2, 0], Xmix[i * 2 + 3, 0]);
            //        adblAzimuth[i] = adblAzimuth[i - 1] + adblAngle[i - 1] - Math.PI;
            //    }


            //    //计算系数矩阵中关于长度值的导数部分
            //    _pCAL.CalADevLength(pCorrCptsLt, 0, intUnknownLength, ref A, ref matl, adblSubDis, adblAzimuth, adblLength0);


            //    //计算系数矩阵中关于夹角值的导数部分
            //    _pCAL.CalADevAngle(pCorrCptsLt, intUnknownLength, intUnknownAngle, Xmix, ref A, ref matl, adblSubDis, adblAngle, adblAngle0);



            //    //CHelpFuncExcel.ExportDataToExcel2(A, "maxA", _DataRecords.ParameterInitialize.strSavePath);
            //    //CHelpFuncExcel.ExportDataToExcelP(P, "maxP", _DataRecords.ParameterInitialize.strSavePath);
            //    //CHelpFuncExcel.ExportDataToExcel2(matl, "maxmatl", _DataRecords.ParameterInitialize.strSavePath);


            //    //平差
            //    VBMatrix Temp = A.Trans() * P * A;
            //    VBMatrix InvTemp = Temp.Inv(Temp);
            //    VBMatrix x = InvTemp * A.Trans() * P * matl;

            //    //CHelpFuncExcel.ExportDataToExcel2(x, "maxX", _DataRecords.ParameterInitialize.strSavePath);

            //    XA += x;

            //    //CHelpFuncExcel.ExportDataToExcel2(x, "maxX", _DataRecords.ParameterInitialize.strSavePath);
            //    //CHelpFuncExcel.ExportDataToExcel2(XA, "maxXA", _DataRecords.ParameterInitialize.strSavePath);


            //    V = A * x - matl;
            //    //VtPV值
            //    double dblVtPV = (V.Trans() * P * V).MatData[0, 0];
            //    //XA -= x;
            //    _DataRecords.ParameterInitialize.txtVtPV.Text = "   VtPV = " + dblVtPV.ToString();


            //    //VBMatrix L = new VBMatrix(intUnknownLengthAngle, 1);
            //    //for (int j = 0; j < intUnknownLength; j++)
            //    //{
            //    //    L[j, 0] = adblSubDis[j];
            //    //}
            //    //for (int j = 0; j < intUnknownAngle; j++)
            //    //{
            //    //    L[intUnknownLength+ j, 0] = adblAngle[j];
            //    //}

            //    //LPlusV = L + V;



            //    //对坐标值进行改正
            //    int intSumCount5 = 0;
            //    for (int i = 0; i < intUnknownPt; i++)
            //    {
            //        if (pCorrCptsLt[intSumCount5].FrCpt.isCtrl == false)
            //        {
            //            Xmix[intSumCount5 * 2 + 0, 0] = XA[i * 2 + 0, 0];
            //            Xmix[intSumCount5 * 2 + 1, 0] = XA[i * 2 + 1, 0];
            //        }
            //        else
            //        {
            //            i -= 1;
            //        }
            //        intSumCount5 += 1;
            //    }


            //    ////计算系数矩阵A第0行到"intUnknownLength"行的各元素,即线段长度对各未知数求偏导的值
            //    ////先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
            //    //for (int i = 0; i < intPtNum - 1; i++)
            //    //{
            //    //    L[i,0] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
            //    //}
            //    ////计算新的方位角
            //    //adblAzimuth[0] = CGeoFunc.CalAxisAngle(Xmix[0, 0], Xmix[1, 0], Xmix[2, 0], Xmix[3, 0]);
            //    //for (int i = 1; i < intPtNum - 1; i++)
            //    //{
            //    //    L[intUnknownLength + i -1, 0] = CGeoFunc.CalAngle_Counterclockwise(Xmix[i * 2 - 2, 0], Xmix[i * 2 - 1, 0], Xmix[i * 2, 0], Xmix[i * 2 + 1, 0], Xmix[i * 2 + 2, 0], Xmix[i * 2 + 3, 0]);
            //    //}



            //    //CHelpFuncExcel.ExportDataToExcel2(LPlusV, "matLPlusV", _DataRecords.ParameterInitialize.strSavePath);
            //    //CHelpFuncExcel.ExportDataToExcel2(L, "matL", _DataRecords.ParameterInitialize.strSavePath);



            //    if (intIterativeCount == 50)
            //    {
            //        int kk = 5;
            //    }

            //    intIterativeCount += 1;


            //    if (intIterativeCount >= intIterationNum)
            //    {
            //        break;
            //    }

            //    //这里只是随便取两个中间值以观测是否收敛
            //    double dblLength0 = CGeoFunc.CalLengthofVector(x);
            //    if (dblLength0 <= dblTX)
            //    {
            //        break;
            //    }

            //} while (true);



            ////生成目标线段
            //List<CPoint> CTargetPtLt = new List<CPoint>();
            //for (int i = 0; i < intPtNum; i++)
            //{
            //    CPoint cpt = new CPoint(i);
            //    cpt.X = Xmix[2 * i, 0];
            //    cpt.Y = Xmix[2 * i + 1, 0];

            //    if (pCorrCptsLt[i].FrCpt.isCtrl == true)
            //    {
            //        cpt.isCtrl = true;
            //    }
            //    else
            //    {
            //        cpt.isCtrl = false;
            //    }

            //    CTargetPtLt.Add(cpt);
            //}
            //CPolyline cpl = new CPolyline(0, CTargetPtLt);
            //cpl.CreateSubPllt();
            #endregion



            ////记录各平差成果
            ////坐标改正值
            //VBMatrix Xc = XA-XA0;
            ////观测值改正值矩阵V
            //VBMatrix V = A * Xc + matl;
            ////VtPV值
            //cpl.dblVtPV = (V.Trans() * P * V).MatData[0, 0];


            //VBMatrix VLength = V.GetSubMatrix(0, intUnknownLength, 0, 1);
            //VBMatrix VAngle = V.GetSubMatrix(intUnknownLength, intUnknownAngle, 0, 1);

            //VBMatrix PLength = P.GetSubMatrix(0, intUnknownLength, 0, intUnknownLength);
            //VBMatrix PAngle = P.GetSubMatrix(intUnknownLength, intUnknownAngle, intUnknownLength, intUnknownAngle);

            //VBMatrix VtPVLength = VLength.Trans() * PLength * VLength;
            //VBMatrix VtPVAngle = VAngle.Trans() * PAngle * VAngle;

            //double dblVtPVLength = VtPVLength[0, 0];
            //double dblVtPVAngle = VtPVAngle[0, 0];
            //double pdblVtPV = (V.Trans() * P * V)[0, 0];



            //double ss = dblProp;
            ////
            //int intUnKnownCountL6 = 0;
            //for (int i = 0; i < intPtNum - 1; i++)
            //{
            //    if (pCorrCptsLt[i].FrCpt.isCtrl == false || pCorrCptsLt[i + 1].FrCpt.isCtrl == false)
            //    {
            //        cpl.SubCPlLt[i].dblLengthV = cpl.SubCPlLt[i].Length - adblLength0[i];
            //        //double dblLength = cpl.SubCPlLt[i].Length;
            //        //double dblLength0 = adblLength0[i];


            //        intUnKnownCountL6 += 1;
            //    }
            //    else
            //    {
            //        cpl.SubCPlLt[i].dblLengthV = 0;
            //    }
            //}

            //int intUnKnownCountA6 = 0;
            //for (int i = 0; i < intPtNum - 2; i++)
            //{
            //    if (pCorrCptsLt[i].FrCpt.isCtrl == false || pCorrCptsLt[i + 1].FrCpt.isCtrl == false || pCorrCptsLt[i + 2].FrCpt.isCtrl == false)
            //    {
            //        double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cpl.CptLt[i], cpl.CptLt[i + 1], cpl.CptLt[i + 2]);
            //        cpl.CptLt[i + 1].dblAngleV = dblAngle - adblAngle0[i];
            //        //double dblAngle = CGeoFunc.CalAngle_Counterclockwise(cpl.CptLt[i], cpl.CptLt[i + 1], cpl.CptLt[i + 2]);
            //        //cpl.CptLt[i + 1].dblAngleV = V[intUnknownLength + intUnKnownCountA6, 0];
            //        intUnKnownCountA6 += 1;
            //    }
            //    else
            //    {
            //        cpl.CptLt[i + 1].dblAngleV = 0;
            //    }
            //}
            //intIterationNum++;
            return(cpl);

            //return null;
        }
예제 #12
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp)
        {
            List <CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //读取数据后,此处ResultPtLt中的对应点为一一对应
            double           dblTX       = _dblTX;

            //统计插值点数
            int intKnownNum   = 0;                            //须固定不参与平差的点的数目
            int intUnknownNum = 0;                            //须参与平差的点的数目

            List <int> intKnownLocationLt = new List <int>(); //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownNum += 1;
                }
                else
                {
                    intUnknownNum += 1;
                }
            }

            int intUnknownXY = intUnknownNum * 2;   //每个点都有X、Y坐标
            int intPtNum     = pCorrCptsLt.Count;
            int intXYNum     = 2 * intPtNum;


            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = pCorrCptsLt.Count - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 1; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i] - intKnownLocationLt[i - 1]) == 1 && (intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = pCorrCptsLt.Count - 2 - intKnownAngleLt.Count;

            int intUnknownXYLengthAngle = intUnknownXY + intUnknownLength + intUnknownAngle;

            //定义权重矩阵
            VBMatrix P = new VBMatrix(intUnknownXYLengthAngle, intUnknownXYLengthAngle);

            for (int i = 0; i < intUnknownXY; i++)
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intUnknownLength; i++)
            {
                P[intUnknownXY + i, intUnknownXY + i] = 100;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                P[intUnknownXY + intUnknownLength + i, intUnknownXY + intUnknownLength + i] = 10000;
            }

            //计算初始值矩阵X0
            VBMatrix X0       = new VBMatrix(intXYNum, 1);
            int      intCount = 0;

            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                X0[intCount, 0]     = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                X0[intCount + 1, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                intCount           += 2;
            }

            //计算长度初始值(全部计算)
            double[] adblLength0 = new double[intPtNum - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i].FrCpt);
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i].ToCpt);
                adblLength0[i] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
            }

            //计算角度初始值(全部计算)
            double[] adblAngle0 = new double[intPtNum - 2];
            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //角度初始值
                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
            }

            //Xmix里存储了XA和X0的最新混合值
            VBMatrix Xmix = new VBMatrix(intXYNum, 1);

            for (int i = 0; i < X0.Row; i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //定义坐标近似值矩阵XA
            VBMatrix XA           = new VBMatrix(intUnknownXY, 1);
            int      intSumCount0 = 0;

            for (int i = 0; i < intUnknownNum; i++)
            {
                if (pCorrCptsLt[intSumCount0].FrCpt.isCtrl == false)
                {
                    XA[i * 2, 0]     = X0[intSumCount0 * 2, 0];
                    XA[i * 2 + 1, 0] = X0[intSumCount0 * 2 + 1, 0];
                }
                else
                {
                    i -= 1;
                }
                intSumCount0 += 1;
            }

            //定义系数矩阵(有关长度和角度的值将在循环中给定)
            VBMatrix A = new VBMatrix(intUnknownXYLengthAngle, intUnknownXY);

            for (int i = 0; i < intUnknownXY; i++)
            {
                A[i, i] = 1;
            }

            double dblJudge1         = 0; //该值用于判断是否应该跳出循环
            double dblJudge2         = 0; //该值用于判断是否应该跳出循环
            int    intJudgeIndex     = intUnknownXY / 4;
            int    intIterativeCount = 0;

            double[] adblSubDis  = new double[intPtNum - 1];
            double[] adblAngle   = new double[intPtNum - 2];
            double[] adblAzimuth = new double[intPtNum - 1];
            VBMatrix matl        = new VBMatrix(intUnknownXYLengthAngle, 1);

            do
            {
                int intSumCount1 = 0;
                for (int i = 0; i < intUnknownNum; i++)
                {
                    if (pCorrCptsLt[intSumCount1].FrCpt.isCtrl == false)
                    {
                        matl[2 * i, 0]     = XA[2 * i, 0] - X0[intSumCount1 * 2, 0];
                        matl[2 * i + 1, 0] = XA[2 * i + 1, 0] - X0[intSumCount1 * 2 + 1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCount1 += 1;
                }

                //计算系数矩阵A第"intUnknownXY"行到"intUnknownXY+intUnknownLength-1"行的各元素,即线段长度对各未知数求偏导的值
                //先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
                for (int i = 0; i < intPtNum - 1; i++)
                {
                    adblSubDis[i] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
                }
                //计算新的夹角及方位角
                adblAzimuth[0] = CGeoFunc.CalAxisAngle(Xmix[0, 0], Xmix[1, 0], Xmix[2, 0], Xmix[3, 0]);
                for (int i = 1; i < intPtNum - 1; i++)
                {
                    adblAngle [i - 1] = CGeoFunc.CalAngle_Counterclockwise(Xmix[i * 2 - 2, 0], Xmix[i * 2 - 1, 0], Xmix[i * 2, 0], Xmix[i * 2 + 1, 0], Xmix[i * 2 + 2, 0], Xmix[i * 2 + 3, 0]);
                    adblAzimuth[i]    = adblAzimuth[i - 1] + adblAngle[i - 1] - Math.PI;
                }

                //开始计算系数矩阵第"intUnknownXY"行到"intUnknownXY+intUnknownLength-1"行的各元素
                CalADevLength(pCorrCptsLt, intUnknownXY, intUnknownLength, ref A, ref matl, adblSubDis, adblAzimuth, adblLength0);

                //计算系数矩阵A第"intUnknownXY+intUnknownLength"行到"intUnknownXY+intUnknownLength+intUnknownAngle"行的各元素,即角度对各未知数求偏导的值
                CalADevAngle(pCorrCptsLt, intUnknownXY + intUnknownLength, intUnknownAngle, Xmix, ref A, ref matl, adblSubDis, adblAngle, adblAngle0);


                ////计算新的近似值
                //SaveFileDialog SFD = new SaveFileDialog();
                //SFD.ShowDialog();
                //     CHelpFuncExcel.ExportDataToExcelA(A, "maxA", SFD.FileName);
                //CHelpFuncExcel.ExportDataToExcelP(P, "maxP", SFD.FileName);
                //CHelpFuncExcel.ExportDataToExcel2(matl, "maxmatl", SFD.FileName);



                //VBMatrix Temp =A.Trans ()  * P * A;
                //Temp.InvertGaussJordan();
                //XA -= Temp * A.Transpose() * P * matl;

                //平差
                VBMatrix x = InvAtPAAtPmatl(A, P, matl);
                XA -= x;

                //更新Xmix
                int intSumCount4 = 0;
                for (int i = 0; i < intUnknownNum; i++)
                {
                    if (pCorrCptsLt[intSumCount4].FrCpt.isCtrl == false)
                    {
                        Xmix[intSumCount4 * 2, 0]     = XA[i * 2, 0];
                        Xmix[intSumCount4 * 2 + 1, 0] = XA[i * 2 + 1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCount4 += 1;
                }

                intIterativeCount += 1;
                if (intIterativeCount >= 1000)
                {
                    break;
                }
                dblJudge1 = Math.Abs(x[intJudgeIndex, 0]);
                dblJudge2 = Math.Abs(x[3 * intJudgeIndex, 0]);
            } while ((dblJudge1 > dblTX) || (dblJudge2 > dblTX));

            //生成目标线段
            List <CPoint> CTargetPtLt = new List <CPoint>();

            for (int i = 0; i < intPtNum; i++)
            {
                CPoint cpt = new CPoint(i);
                cpt.X = Xmix[2 * i, 0];
                cpt.Y = Xmix[2 * i + 1, 0];
                CTargetPtLt.Add(cpt);
            }
            CPolyline cpl = new CPolyline(0, CTargetPtLt);

            return(cpl);
        }
예제 #13
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="intInterNum">Inter: Interpolation</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public List<CPolyline> GetTargetcpllt()
        {
            int intIterationNum = Convert.ToInt32(_DataRecords.ParameterInitialize.txtIterationNum.Text);
            int intInterNum = Convert.ToInt32(_DataRecords.ParameterInitialize.txtInterpolationNum.Text);
            List<CCorrCpts> pCorrCptsLt = _DataRecords.ParameterResult.CCorrCptsLt;   //Read Datasets后,此处ResultPtLt中的对应点为一一对应
            double dblTX = _dblTX;
            double dblInterval = 1 / Convert.ToDouble(intInterNum + 1);


            int intPtNum = pCorrCptsLt.Count;
            int intXYNum = intPtNum * 2;
            int intMultiXYNum = intInterNum * intXYNum;


            //计算长度初始值(全部计算)
            double[,] adblLength0 = new double[intInterNum, intPtNum - 1];
            double[,] adblLength = new double[intInterNum, intPtNum - 1];   //顺便定义中间值数组
            for (int j = 0; j < pCorrCptsLt.Count - 1; j++)
            {
                double dblfrsublength = CGeoFunc.CalDis(pCorrCptsLt[j + 1].FrCpt, pCorrCptsLt[j].FrCpt);
                double dbltosublength = CGeoFunc.CalDis(pCorrCptsLt[j + 1].ToCpt, pCorrCptsLt[j].ToCpt);
                for (int i = 0; i < intInterNum; i++)
                {
                    double dblProp = (i+1) * dblInterval;
                    adblLength0[i, j] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
                }
                //pCorrCptsLt[j].FrCpt.isCtrl = false;  //仅以最开始两对和最终两队对应点为固定点,故此先设置为false
            }

            //计算角度初始值(全部计算)
            double[,] adblAngle0 = new double[intInterNum, intPtNum - 2];
            double[,] adblAngle = new double[intInterNum, intPtNum - 2];
            for (int j = 0; j < pCorrCptsLt.Count - 2; j++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[j].FrCpt, pCorrCptsLt[j + 1].FrCpt, pCorrCptsLt[j + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[j].ToCpt, pCorrCptsLt[j + 1].ToCpt, pCorrCptsLt[j + 2].ToCpt);

                //角度初始值
                for (int i = 0; i < intInterNum; i++)
                {
                    double dblProp = (i + 1) * dblInterval;
                    adblAngle0[i, j] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
                }
            }

            //多线段间对应顶点距离初始值(全部计算),全部设置为0
            //目标值也设置为0
            double[,] adblIntervalDis0 = new double[intInterNum + 1, intPtNum];
            double[,] adblIntervalDis = new double[intInterNum + 1, intPtNum];   //顺便定义中间值数组
            for (int j = 0; j < pCorrCptsLt.Count; j++)
            {
                //长度初始值
                for (int i = 0; i <= intInterNum; i++)
                {
                    adblIntervalDis0[i, j] = 0;
                    adblIntervalDis[i, j] = 0;
                }
            }


            //计算坐标初始值,以及各线段方位角初始值
            //注意:默认固定第一条边
            pCorrCptsLt[0].FrCpt.isCtrl = true;
            pCorrCptsLt[1].FrCpt.isCtrl = true;
            VBMatrix X0 = new VBMatrix(intMultiXYNum, 1);
            double[,] adblAzimuth = new double[intInterNum, intPtNum - 1];
            for (int i = 0; i < intInterNum; i++)
            {
                double dblProp = (i + 1) * dblInterval;
                double dblnewX0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.X + dblProp * pCorrCptsLt[0].ToCpt.X;
                double dblnewY0 = (1 - dblProp) * pCorrCptsLt[0].FrCpt.Y + dblProp * pCorrCptsLt[0].ToCpt.Y;
                double dblnewX1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.X + dblProp * pCorrCptsLt[1].ToCpt.X;
                double dblnewY1 = (1 - dblProp) * pCorrCptsLt[1].FrCpt.Y + dblProp * pCorrCptsLt[1].ToCpt.Y;
                adblAzimuth[i, 0] = CGeoFunc.CalAxisAngle(dblnewX0, dblnewY0, dblnewX1, dblnewY1);

                int intBasicIndex = i * intXYNum;
                X0[intBasicIndex + 0, 0] = dblnewX0;
                X0[intBasicIndex + 1, 0] = dblnewY0;
                X0[intBasicIndex + 2, 0] = dblnewX1;
                X0[intBasicIndex + 3, 0] = dblnewY1;
            }

            //其它点
            //是否固定最后两个点
            pCorrCptsLt[pCorrCptsLt.Count - 2].FrCpt.isCtrl = true;
            pCorrCptsLt[pCorrCptsLt.Count - 1].FrCpt.isCtrl = true;

            for (int j = 2; j < intPtNum; j++)
            {
                for (int i = 0; i < intInterNum; i++)
                {
                    int intBasicIndexIJ = i * intXYNum + 2 * j;
                    double dblProp = (i + 1) * dblInterval;
                    X0[intBasicIndexIJ + 0, 0] = (1 - dblProp) * pCorrCptsLt[j].FrCpt.X + dblProp * pCorrCptsLt[j].ToCpt.X;
                    X0[intBasicIndexIJ + 1, 0] = (1 - dblProp) * pCorrCptsLt[j].FrCpt.Y + dblProp * pCorrCptsLt[j].ToCpt.Y;
                    double dblAngle = CGeoFunc.CalAngle_Counterclockwise(X0[intBasicIndexIJ - 4, 0], X0[intBasicIndexIJ - 3, 0], X0[intBasicIndexIJ - 2, 0], X0[intBasicIndexIJ - 1, 0], X0[intBasicIndexIJ - 0, 0], X0[intBasicIndexIJ + 1, 0]);  //计算实际夹角 
                    adblAzimuth[i, j - 1] = adblAzimuth[i, j - 2] + dblAngle - Math.PI;
                }
            }


            //for (int j = 2; j < intPtNum; j++)
            //{

            //    if (pCorrCptsLt[j].FrCpt.isCtrl == false)
            //    {
            //        for (int i = 0; i < intInterNum; i++)
            //        {
            //            int intBasicIndexI = i * intXYNum;
            //            adblAzimuth[i, j - 1] = adblAzimuth[i, j - 2] + adblAngle0[i, j - 2] - Math.PI;
            //            X0[intBasicIndexI + 2 * j + 0, 0] = X0[intBasicIndexI + 2 * (j - 1) + 0, 0] + adblLength0[i, j - 1] * Math.Cos(adblAzimuth[i, j - 1]);
            //            X0[intBasicIndexI + 2 * j + 1, 0] = X0[intBasicIndexI + 2 * (j - 1) + 1, 0] + adblLength0[i, j - 1] * Math.Sin(adblAzimuth[i, j - 1]);
            //        }
            //    }
            //    else
            //    {
            //        for (int i = 0; i < intInterNum; i++)
            //        {
            //            int intBasicIndexIJ = i * intXYNum + 2 * j;
            //            double dblProp = (i + 1) * dblInterval;
            //            X0[intBasicIndexIJ + 0, 0] = (1 - dblProp) * pCorrCptsLt[j].FrCpt.X + dblProp * pCorrCptsLt[j].ToCpt.X;
            //            X0[intBasicIndexIJ + 1, 0] = (1 - dblProp) * pCorrCptsLt[j].FrCpt.Y + dblProp * pCorrCptsLt[j].ToCpt.Y;
            //            double dblAngle = CGeoFunc.CalAngle_Counterclockwise(X0[intBasicIndexIJ - 4, 0], X0[intBasicIndexIJ - 3, 0], X0[intBasicIndexIJ - 2, 0], X0[intBasicIndexIJ - 1, 0], X0[intBasicIndexIJ - 0, 0], X0[intBasicIndexIJ + 1, 0]);  //计算实际夹角 
            //            adblAzimuth[i, j - 1] = adblAzimuth[i, j - 2] + dblAngle - Math.PI;
            //        }
            //    }
            //}


            //统计插值点数
            int intKnownPt = 0;           //固定点的数目
            int intUnknownPt = 0;         //非固定点的数目

            List<int> intKnownLocationLt = new List<int>();  //记录已知点的序号
            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < intPtNum; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownPt += 1;
                }
                else
                {
                    intUnknownPt += 1;
                }
            }
            int intUnknownXY = intUnknownPt * 2;   //每个点都有X、Y坐标
            int intMultiUnknownXY = intInterNum * intUnknownXY;

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)。另外,长度固定则该边的方位角也固定
            List<int> intKnownLengthLt = new List<int>();
            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = intPtNum - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List<int> intKnownAngleLt = new List<int>();
            for (int i = 0; i < intKnownLocationLt.Count - 2; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1 && (intKnownLocationLt[i + 2] - intKnownLocationLt[i + 1]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = intPtNum - 2 - intKnownAngleLt.Count;

            //长度角度未知量
            int intUnknownLengthAngle = intUnknownLength + intUnknownAngle;

            //各未知量个数
            int intMultiUnknownLength = intInterNum * intUnknownLength;
            int intMultiUnknownAngle = intInterNum * intUnknownAngle;
            int intMultiUnknownLengthAngle = intMultiUnknownLength + intMultiUnknownAngle;
            int intMultiUnknownInterval = (intInterNum + 1) * intUnknownPt;
            int intSumConstraints = intMultiUnknownLength + intMultiUnknownAngle + intMultiUnknownInterval;

            //定义权重矩阵
            VBMatrix P = new VBMatrix(intSumConstraints, intSumConstraints);
            for (int i = 0; i < intMultiUnknownLength; i++)  //长度权重
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intMultiUnknownAngle; i++)   //角度权重
            {
                P[intMultiUnknownLength + i, intMultiUnknownLength + i] = 40;
            }
            for (int i = 0; i < intMultiUnknownInterval; i++)   //角度权重
            {
                P[intMultiUnknownLengthAngle + i, intMultiUnknownLengthAngle + i] = 10000000000000;
            }




            //for (int i = 0; i < intInterNum; i++)
            //{
            //    int intBasicIndex2 = i * intUnknownLengthAngle;
            //    for (int j = 0; j < intUnknownLength; j++)
            //    {
            //        P[intBasicIndex2 + j, intBasicIndex2 + j] = 1;
            //    }
            //    for (int j = 0; j < intUnknownAngle; j++)
            //    {
            //        P[intBasicIndex2 + intUnknownLength + j, intBasicIndex2 + intUnknownLength + j] = 1;
            //    }
            //}

            //Xmix里存储了XA和X0的最新混合值(此矩阵在公式推导中并不存在,只是为了方便编写代码而建立)
            VBMatrix Xmix = new VBMatrix(intMultiXYNum, 1);
            for (int i = 0; i < intMultiXYNum; i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //定义坐标近似值矩阵XA
            VBMatrix XA = new VBMatrix(intMultiUnknownXY, 1);
            VBMatrix XA0 = new VBMatrix(intMultiUnknownXY, 1);
            int intSumCount0 = 0;
            for (int j = 0; j < intUnknownPt; j++)
            {
                if (pCorrCptsLt[intSumCount0].FrCpt.isCtrl == false)
                {
                    for (int i = 0; i < intInterNum; i++)
                    {
                        XA[i * intUnknownXY + j * 2 + 0, 0] = X0[i * intXYNum + intSumCount0 * 2 + 0, 0];
                        XA[i * intUnknownXY + j * 2 + 1, 0] = X0[i * intXYNum + intSumCount0 * 2 + 1, 0];

                        XA0[i * intUnknownXY + j * 2 + 0, 0] = XA[i * intUnknownXY + j * 2 + 0, 0];
                        XA0[i * intUnknownXY + j * 2 + 1, 0] = XA[i * intUnknownXY + j * 2 + 1, 0];
                    }
                }
                else
                {
                    j -= 1;
                }
                intSumCount0 += 1;
            }

            //定义系数矩阵A(各方程对坐标的导数值),A的导数值将在循环中给出
            VBMatrix A = new VBMatrix(intSumConstraints, intMultiUnknownXY);
            double dblJudge1 = 0;   //该值用于判断是否应该跳出循环
            double dblJudge2 = 0;   //该值用于判断是否应该跳出循环
            double dblJudge3 = 0;   //该值用于判断是否应该跳出循环
            int intJudgeIndex = intMultiUnknownXY / 4;
            int intIterativeCount = 0;

            for (int k = 0; k < 2; k++)
            {
                //break;
                do
                {

                    
                    if (intIterativeCount >= intIterationNum)
                    {
                        break;
                    }
                    intIterativeCount += 1;


                    VBMatrix matl = new VBMatrix(intSumConstraints, 1);


                    //计算系数矩阵A第0行到"intUnknownLength"行的各元素,即线段长度对各未知数求偏导的值
                    //先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
                    for (int i = 0; i < intInterNum; i++)
                    {
                        int intBasicIndexS1 = i * intXYNum;
                        for (int j = 0; j < intPtNum - 1; j++)
                        {
                            int intBasicIndexIJS1 = intBasicIndexS1 + 2 * j;
                            adblLength[i, j] = Math.Sqrt((Xmix[intBasicIndexIJS1 + 0, 0] - Xmix[intBasicIndexIJS1 + 2, 0]) * (Xmix[intBasicIndexIJS1 + 0, 0] - Xmix[intBasicIndexIJS1 + 2, 0]) +
                                                         (Xmix[intBasicIndexIJS1 + 1, 0] - Xmix[intBasicIndexIJS1 + 3, 0]) * (Xmix[intBasicIndexIJS1 + 1, 0] - Xmix[intBasicIndexIJS1 + 3, 0]));
                        }
                    }

                    //计算新的方位角
                    for (int i = 0; i < intInterNum; i++)
                    {
                        int intBasicIndexA1 = i * intXYNum;
                        //第一条线段的方位角
                        adblAzimuth[i, 0] = CGeoFunc.CalAxisAngle(Xmix[intBasicIndexA1 + 0, 0], Xmix[intBasicIndexA1 + 1, 0], Xmix[intBasicIndexA1 + 2, 0], Xmix[intBasicIndexA1 + 3, 0]);
                        //后面线段的方位角
                        for (int j = 1; j < intPtNum - 1; j++)
                        {
                            int intBasicIndexIJA1 = intBasicIndexA1 + 2 * j;
                            double dblAngle = CGeoFunc.CalAngle_Counterclockwise(Xmix[intBasicIndexIJA1 - 2, 0], Xmix[intBasicIndexIJA1 - 1, 0],
                                                                        Xmix[intBasicIndexIJA1 + 0, 0], Xmix[intBasicIndexIJA1 + 1, 0],
                                                                        Xmix[intBasicIndexIJA1 + 2, 0], Xmix[intBasicIndexIJA1 + 3, 0]);
                            adblAzimuth[i, j] = adblAzimuth[i, j - 1] + dblAngle - Math.PI;
                        }
                    }

                    //计算新的多线段间对应顶点距离
                    for (int j = 0; j < intPtNum; j++)
                    {
                        int int2J = 2 * j;
                        //源线段与第一生成线段间对应点距离
                        adblIntervalDis[0, j] = Math.Sqrt((pCorrCptsLt[j].FrCpt.X - Xmix[int2J + 0, 0]) * (pCorrCptsLt[j].FrCpt.X - Xmix[int2J + 0, 0]) +
                                                          (pCorrCptsLt[j].FrCpt.Y - Xmix[int2J + 1, 0]) * (pCorrCptsLt[j].FrCpt.Y - Xmix[int2J + 1, 0]));
                        //目标线段与最后生成线段间对应点距离
                        adblIntervalDis[intInterNum, j] = Math.Sqrt((pCorrCptsLt[j].ToCpt.X - Xmix[(intInterNum - 1) * intXYNum + int2J + 0, 0]) * (pCorrCptsLt[j].ToCpt.X - Xmix[(intInterNum - 1) * intXYNum + int2J + 0, 0]) +
                                                                    (pCorrCptsLt[j].ToCpt.Y - Xmix[(intInterNum - 1) * intXYNum + int2J + 1, 0]) * (pCorrCptsLt[j].ToCpt.Y - Xmix[(intInterNum - 1) * intXYNum + int2J + 1, 0]));
                        //各生成线段间对应点距离
                        for (int i = 1; i < intInterNum; i++)
                        {
                            adblIntervalDis[i, j] = Math.Sqrt((Xmix[(i - 1) * intXYNum + int2J + 0, 0] - Xmix[i * intXYNum + int2J + 0, 0]) * (Xmix[(i - 1) * intXYNum + int2J + 0, 0] - Xmix[i * intXYNum + int2J + 0, 0]) +
                                                              (Xmix[(i - 1) * intXYNum + int2J + 1, 0] - Xmix[i * intXYNum + int2J + 1, 0]) * (Xmix[(i - 1) * intXYNum + int2J + 1, 0] - Xmix[i * intXYNum + int2J + 1, 0]));
                        }
                    }

                    //计算系数矩阵中关于长度值的导数部分(注意:隐含的距离计算公式为后一个点的坐标减前一个点的坐标)
                    int intKnownCount2 = 0;
                    int intUnKnownCount2 = 0;
                    for (int j = 0; j < intUnknownLength; j++)
                    {
                        int intSumCount = intKnownCount2 + intUnKnownCount2;
                        int intBasicIndexL2 = 2 * intUnKnownCount2;
                        if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == false)
                        {
                            for (int i = 0; i < intInterNum; i++)
                            {
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 0] = -Math.Cos(adblAzimuth[i, intSumCount]);
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 1] = -Math.Sin(adblAzimuth[i, intSumCount]);
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 2] = -A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 0];
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 3] = -A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 1];

                                matl[i * intUnknownLength + j, 0] =adblLength0[i, intSumCount]- adblLength[i, intSumCount];   //图方便,顺便计算matl                            
                            }
                            intUnKnownCount2 += 1;
                        }
                        else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true)
                        {
                            for (int i = 0; i < intInterNum; i++)
                            {
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 0] = -Math.Cos(adblAzimuth[i, intSumCount]);
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 1] = -Math.Sin(adblAzimuth[i, intSumCount]);

                                matl[i * intUnknownLength + j, 0] = adblLength0[i, intSumCount]- adblLength[i, intSumCount];   //图方便,顺便计算matl                            
                            }
                            intUnKnownCount2 += 1;
                        }
                        else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == false)
                        {
                            for (int i = 0; i < intInterNum; i++)
                            {
                                //注意这种情况,由于"pCorrCptsLt[intSumCount].FrCpt.isCtrl == true"不占位子(即不占列),因此列序号依然为" 2 * intUnKnownCount + 0"和" 2 * intUnKnownCount + 1",而不是+2,+3
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 0] = Math.Cos(adblAzimuth[i, intSumCount]);
                                A[i * intUnknownLength + j, i * intUnknownXY + intBasicIndexL2 + 1] = Math.Sin(adblAzimuth[i, intSumCount]);

                                matl[i * intUnknownLength + j, 0] =adblLength0[i, intSumCount]- adblLength[i, intSumCount];   //图方便,顺便计算matl                            
                            }
                            intKnownCount2 += 1;
                        }
                        else
                        {
                            intKnownCount2 += 1;
                            j -= 1;
                        }
                    }

                    //计算系数矩阵中关于夹角值的导数部分
                    int intKnownCount3 = 0;
                    int intUnKnownCount3 = 0;
                    for (int j = 0; j < intUnknownAngle; j++)
                    {
                        //真是太幸运了,虽然求两向量逆时针夹角时需分多种情况讨论,但各情况的导数形式却是一致的,节省了不少编程精力啊,哈哈
                        int intSumCount = intKnownCount3 + intUnKnownCount3;


                        //常用数据准备
                        double[] adblA2 = new double[intInterNum];
                        double[] adblB2 = new double[intInterNum];
                        for (int i = 0; i < intInterNum; i++)
                        {
                            adblA2[i] = adblLength[i, intSumCount + 0] * adblLength[i, intSumCount + 0];
                            adblB2[i] = adblLength[i, intSumCount + 1] * adblLength[i, intSumCount + 1];
                        }

                        //开始计算系数值,由于将以下三个情况排列组合将有八种情况,因此按如下方式计算
                        if (pCorrCptsLt[intUnKnownCount3 + intKnownCount3].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 1].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 2].FrCpt.isCtrl == true)
                        {
                            intKnownCount3 += 1;
                            j -= 1;
                        }
                        else
                        {
                            for (int i = 0; i < intInterNum; i++)
                            {
                                int intBasicIndexFi3 = i * intXYNum + 2 * intSumCount;
                                double dblNewAngle = CGeoFunc.CalAngle_Counterclockwise(Xmix[intBasicIndexFi3 + 0, 0], Xmix[intBasicIndexFi3 + 1, 0],
                                                                               Xmix[intBasicIndexFi3 + 2, 0], Xmix[intBasicIndexFi3 + 3, 0],
                                                                               Xmix[intBasicIndexFi3 + 4, 0], Xmix[intBasicIndexFi3 + 5, 0]);

                                adblAngle[i, j] = dblNewAngle;
                                matl[intMultiUnknownLength + i * intUnknownAngle + j, 0] =adblAngle0[i, intSumCount]- dblNewAngle;      //图方便,顺便计算matl
                            }

                            int intPreTrueNum = 0;
                            int intUnKnownCount3orginal = intUnKnownCount3;
                            int intKnownCount3orginal = intKnownCount3;
                            if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 0].FrCpt.isCtrl == false)
                            {
                                //X1,Y1的导数值(注意:该部分是减数,因此值为导数的负数)
                                for (int i = 0; i < intInterNum; i++)
                                {
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * intUnKnownCount3orginal + 0] = -(Xmix[i * intXYNum + 2 * intSumCount + 3, 0] - Xmix[i * intXYNum + 2 * intSumCount + 1, 0]) / adblA2[i];
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * intUnKnownCount3orginal + 1] = (Xmix[i * intXYNum + 2 * intSumCount + 2, 0] - Xmix[i * intXYNum + 2 * intSumCount + 0, 0]) / adblA2[i];
                                }

                                intUnKnownCount3 += 1;
                            }
                            else
                            {
                                intPreTrueNum += 1;
                                intKnownCount3 += 1;
                            }

                            if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 1].FrCpt.isCtrl == false)
                            {
                                //X2,Y2的导数值
                                for (int i = 0; i < intInterNum; i++)
                                {
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * (intUnKnownCount3orginal - intPreTrueNum) + 2] = (Xmix[i * intXYNum + 2 * intSumCount + 5, 0] - Xmix[i * intXYNum + 2 * intSumCount + 3, 0]) / adblB2[i]
                                                                                                                                                             + (Xmix[i * intXYNum + 2 * intSumCount + 3, 0] - Xmix[i * intXYNum + 2 * intSumCount + 1, 0]) / adblA2[i];
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * (intUnKnownCount3orginal - intPreTrueNum) + 3] = -(Xmix[i * intXYNum + 2 * intSumCount + 4, 0] - Xmix[i * intXYNum + 2 * intSumCount + 2, 0]) / adblB2[i]
                                                                                                                                                              - (Xmix[i * intXYNum + 2 * intSumCount + 2, 0] - Xmix[i * intXYNum + 2 * intSumCount + 0, 0]) / adblA2[i];
                                }
                            }
                            else
                            {
                                intPreTrueNum += 1;
                            }
                            if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 2].FrCpt.isCtrl == false)
                            {
                                //X3,Y3的导数值
                                for (int i = 0; i < intInterNum; i++)
                                {
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * (intUnKnownCount3orginal - intPreTrueNum) + 4] = -(Xmix[i * intXYNum + 2 * intSumCount + 5, 0] - Xmix[i * intXYNum + 2 * intSumCount + 3, 0]) / adblB2[i];
                                    A[intMultiUnknownLength + i * intUnknownAngle + j, i * intUnknownXY + 2 * (intUnKnownCount3orginal - intPreTrueNum) + 5] = (Xmix[i * intXYNum + 2 * intSumCount + 4, 0] - Xmix[i * intXYNum + 2 * intSumCount + 2, 0]) / adblB2[i];
                                }
                            }
                        }
                    }

                    //计算系数矩阵中关于多线段间对应顶点距离的导数部分(注意:隐含的距离计算公式为后一个点的坐标减前一个点的坐标)
                    int intKnownCount4 = 0;
                    int intUnKnownCount4 = 0;
                    for (int j = 0; j < intUnknownPt; j++)
                    {
                        int intSumCount4 = intKnownCount4 + intUnKnownCount4;
                        int intBasicIndexL4 = 2 * intUnKnownCount4;
                        if (pCorrCptsLt[intSumCount4].FrCpt.isCtrl == false)
                        {
                            int l = 0;
                            //源线段与第一生成线段间对应点距离导数
                            A[intMultiUnknownLengthAngle + l * intUnknownPt + j, (l - 0) * intUnknownXY + intBasicIndexL4 + 0] = (Xmix[l * intXYNum + 2 * intSumCount4 + 0, 0] - pCorrCptsLt[intSumCount4].FrCpt.X) / adblIntervalDis[l, intSumCount4];
                            A[intMultiUnknownLengthAngle + l * intUnknownPt + j, (l - 0) * intUnknownXY + intBasicIndexL4 + 1] = (Xmix[l * intXYNum + 2 * intSumCount4 + 1, 0] - pCorrCptsLt[intSumCount4].FrCpt.Y) / adblIntervalDis[l, intSumCount4];

                            matl[intMultiUnknownLengthAngle + l * intUnknownPt + j, 0] =adblIntervalDis0[l, intSumCount4]- adblIntervalDis[l, intSumCount4];      //图方便,顺便计算matl

                            //最后生成线段与目标线段间对应点距离导数
                            l = intInterNum;
                            A[intMultiUnknownLengthAngle + l  * intUnknownPt + j, (l  - 1) * intUnknownXY + intBasicIndexL4 + 0] = -(pCorrCptsLt[intSumCount4].ToCpt.X - Xmix[(l  - 1) * intXYNum + 2 * intSumCount4 + 0, 0]) / adblIntervalDis[l , intSumCount4];
                            A[intMultiUnknownLengthAngle + l  * intUnknownPt + j, (l  - 1) * intUnknownXY + intBasicIndexL4 + 1] = -(pCorrCptsLt[intSumCount4].ToCpt.Y - Xmix[(l  - 1) * intXYNum + 2 * intSumCount4 + 1, 0]) / adblIntervalDis[l , intSumCount4];

                            matl[intMultiUnknownLengthAngle + l  * intUnknownPt + j, 0] =adblIntervalDis0[l , intSumCount4]- adblIntervalDis[l , intSumCount4];      //图方便,顺便计算matl

                            //各生成线段间对应点距离导数
                            for (int i = 1; i < intInterNum; i++)
                            {
                                A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 1) * intUnknownXY + intBasicIndexL4 + 0] = -(Xmix[i * intXYNum + 2 * intSumCount4 + 0, 0] - Xmix[(i - 1) * intXYNum + 2 * intSumCount4 + 0, 0]) / adblIntervalDis[i, intSumCount4];
                                A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 1) * intUnknownXY + intBasicIndexL4 + 1] = -(Xmix[i * intXYNum + 2 * intSumCount4 + 1, 0] - Xmix[(i - 1) * intXYNum + 2 * intSumCount4 + 1, 0]) / adblIntervalDis[i, intSumCount4];
                                A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 0) * intUnknownXY + intBasicIndexL4 + 0] = -A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 1) * intUnknownXY + +intBasicIndexL4 + 0];
                                A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 0) * intUnknownXY + intBasicIndexL4 + 1] = -A[intMultiUnknownLengthAngle + i * intUnknownPt + j, (i - 1) * intUnknownXY + +intBasicIndexL4 + 1];

                                matl[intMultiUnknownLengthAngle + i * intUnknownPt + j, 0] =adblIntervalDis0[i, intSumCount4]- adblIntervalDis[i, intSumCount4];      //图方便,顺便计算matl
                                //double dblIntervalDis = adblIntervalDis[i, intSumCount4];
                                //double dblIntervalDis0 = adblIntervalDis0[i, intSumCount4];
                                //double dblmatl = dblIntervalDis - dblIntervalDis0;
                                //double ttt = 6;
                            }

                            intUnKnownCount4 += 1;
                        }
                        else
                        {
                            intKnownCount4 += 1;
                            j -= 1;
                        }
                    }



                    int tt = 5;

                    //CHelpFuncExcel.ExportDataToExcel2(A, "matA", _DataRecords.ParameterInitialize.strSavePath);
                    //CHelpFuncExcel.ExportDataToExcelP(P, "matP", _DataRecords.ParameterInitialize.strSavePath);
                    //CHelpFuncExcel.ExportDataToExcel2(matl, "matmatl", _DataRecords.ParameterInitialize.strSavePath);



                    //平差
                    VBMatrix Temp = A.Trans() * P * A;
                    VBMatrix InvTemp = Temp.Inv(Temp);
                    VBMatrix x = InvTemp * A.Trans() * P * matl;

                    XA += x;


                    //CHelpFuncExcel.ExportDataToExcel2(XA, "matXA", _DataRecords.ParameterInitialize.strSavePath);

                    //记录各平差成果
                    //坐标改正值
                    //VBMatrix Xc = XA - XA0;
                    //观测值改正值矩阵V
                    VBMatrix V = A * x - matl;
                    //VtPV值
                    double dblVtPV = (V.Trans() * P * V).MatData[0, 0];

                    _DataRecords.ParameterInitialize.txtVtPV.Text = "   VtPV = " + dblVtPV.ToString();


                    //VBMatrix L = new VBMatrix(intSumConstraints, 1);
                    //for (int i = 0; i < intInterNum; i++)
                    //{
                    //    for (int j = 0; j < intUnknownLength; j++)
                    //    {
                    //        L[i * intUnknownLength + j, 0] = adblLength[i, j];
                    //    }

                    //    for (int j = 0; j < intUnknownAngle; j++)
                    //    {
                    //        L[intInterNum * intUnknownLength + i * intUnknownAngle + j, 0] = adblAngle[i, j];
                    //    }
                    //}
                    //for (int i = 0; i <= intInterNum; i++)
                    //{
                    //    for (int j = 0; j < intUnknownPt; j++)
                    //    {
                    //        L[intInterNum * intUnknownLengthAngle + i * intUnknownPt + j, 0] = adblIntervalDis[i, j];
                    //    }
                    //}


                    //VBMatrix LPlusV = L + V;
                    //VBMatrix AX = A * XA;

                    //CHelpFuncExcel.ExportDataToExcel2(LPlusV, "matLPlusV", _DataRecords.ParameterInitialize.strSavePath);
                    //CHelpFuncExcel.ExportDataToExcel2(AX, "matAX", _DataRecords.ParameterInitialize.strSavePath);



                    //更新Xmix
                    int intSumCount5 = 0;
                    for (int j = 0; j < intUnknownPt; j++)
                    {
                        if (pCorrCptsLt[intSumCount5].FrCpt.isCtrl == false)
                        {
                            for (int i = 0; i < intInterNum; i++)
                            {
                                Xmix[i * intXYNum + intSumCount5 * 2 + 0, 0] = XA[i * intUnknownXY + j * 2 + 0, 0];
                                Xmix[i * intXYNum + intSumCount5 * 2 + 1, 0] = XA[i * intUnknownXY + j * 2 + 1, 0];
                            }
                        }
                        else
                        {
                            j -= 1;
                        }
                        intSumCount5 += 1;
                    }



                    //这里只是随便取两个中间值以观测是否收敛
                    dblJudge1 = Math.Abs(x[1 * intJudgeIndex, 0]);
                    dblJudge2 = Math.Abs(x[2 * intJudgeIndex, 0]);
                    dblJudge3 = Math.Abs(x[3 * intJudgeIndex, 0]);

                //} while ((dblJudge1 > dblTX) || (dblJudge2 > dblTX) || (dblJudge3 > dblTX));
                }while ((dblJudge1 >= 0) || (dblJudge2 >= 0) || (dblJudge3 >= 0)) ;
                break;








                for (int i = 0; i < intMultiUnknownLength; i++)  //长度权重
                {
                    P[i, i] = 1;
                }
                for (int i = 0; i < intMultiUnknownAngle; i++)   //角度权重
                {
                    P[intMultiUnknownLength + i, intMultiUnknownLength + i] = 39.48;
                }
                for (int i = 0; i < intMultiUnknownInterval; i++)   //角度权重
                {
                    P[intMultiUnknownLengthAngle + i, intMultiUnknownLengthAngle + i] = 1;
                }
            }
           

            //生成目标线段
            List<CPolyline> cpllt = new List<CPolyline>();
            for (int i = 0; i < intInterNum; i++)
            {
                List<CPoint> cptlt = new List<CPoint>();
                for (int j = 0; j < intPtNum; j++)
                {
                    CPoint cpt = new CPoint(j, Xmix[i * intXYNum + j * 2, 0], Xmix[i * intXYNum + j * 2 + 1, 0]);
                    cptlt.Add(cpt);
                }
                CPolyline cpl = new CPolyline(i, cptlt);
                cpllt.Add(cpl);
            }

            return cpllt;
        }
예제 #14
0
        private double CalSimilarity(List <CCorrCpts> pCorrCptsLt, CPolyline frcpl, CPolyline tocpl)
        {
            //数据准备
            //X、Y的差值
            double[] dblFrDiffX = new double[pCorrCptsLt.Count - 1];
            double[] dblFrDiffY = new double[pCorrCptsLt.Count - 1];
            double[] dblToDiffX = new double[pCorrCptsLt.Count - 1];
            double[] dblToDiffY = new double[pCorrCptsLt.Count - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                dblFrDiffX[i] = pCorrCptsLt[i + 1].FrCpt.X - pCorrCptsLt[i].FrCpt.X;
                dblFrDiffY[i] = pCorrCptsLt[i + 1].FrCpt.Y - pCorrCptsLt[i].FrCpt.Y;
                dblToDiffX[i] = pCorrCptsLt[i + 1].ToCpt.X - pCorrCptsLt[i].ToCpt.X;
                dblToDiffY[i] = pCorrCptsLt[i + 1].ToCpt.Y - pCorrCptsLt[i].ToCpt.Y;
            }
            //各线段长度
            double[] dblFrDis = new double[pCorrCptsLt.Count - 1];
            double[] dblToDis = new double[pCorrCptsLt.Count - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                dblFrDis[i] = Math.Sqrt(dblFrDiffX[i] * dblFrDiffX[i] + dblFrDiffY[i] * dblFrDiffY[i]);
                dblToDis[i] = Math.Sqrt(dblToDiffX[i] * dblToDiffX[i] + dblToDiffY[i] * dblToDiffY[i]);
            }

            //各线段累积方位角(IAzimuth: Integral Azimuth)
            double[] adblFrIAzimuth = new double[pCorrCptsLt.Count - 1];
            double[] adblToIAzimuth = new double[pCorrCptsLt.Count - 1];
            adblFrIAzimuth[0] = CGeoFunc.CalAxisAngle(dblFrDiffX[0], dblFrDiffY[0]);
            adblToIAzimuth[0] = CGeoFunc.CalAxisAngle(dblToDiffX[0], dblToDiffY[0]);
            for (int i = 1; i < pCorrCptsLt.Count - 1; i++)
            {
                adblFrIAzimuth[i] = adblFrIAzimuth[i - 1] + CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i - 1].FrCpt, pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt) - Math.PI;
                adblToIAzimuth[i] = adblToIAzimuth[i - 1] + CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i - 1].ToCpt, pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt) - Math.PI;
            }
            double dblAreaFr   = 0;
            double dblAreaTo   = 0;
            double dblAreaDiff = 0;

            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblRatioFr = dblFrDis[i] / frcpl.pPolyline.Length;
                double dblRatioTo = dblToDis[i] / tocpl.pPolyline.Length;
                double dblRatioAv = (dblFrDis[i] + dblToDis[i]) / (frcpl.pPolyline.Length + tocpl.pPolyline.Length);

                dblAreaFr   += (Math.Abs(adblFrIAzimuth[i]) * dblFrDis[i]);
                dblAreaTo   += (Math.Abs(adblToIAzimuth[i]) * dblToDis[i]);
                dblAreaDiff += (Math.Abs((adblFrIAzimuth[i] - adblToIAzimuth[i])) * (dblFrDis[i] + dblToDis[i]));
            }
            dblAreaFr   = dblAreaFr / frcpl.pPolyline.Length;
            dblAreaTo   = dblAreaTo / tocpl.pPolyline.Length;
            dblAreaDiff = dblAreaDiff / (frcpl.pPolyline.Length + tocpl.pPolyline.Length);

            double dblDis = 0;

            if (dblAreaFr >= dblAreaTo)
            {
                dblDis = dblAreaDiff / dblAreaFr;
            }
            else
            {
                dblDis = dblAreaDiff / dblAreaTo;
            }

            double dblSimilarity = 1 - dblDis;

            return(dblSimilarity);
        }
예제 #15
0
        /// <summary>
        /// 获取线状要素
        /// </summary>
        /// <param name="pDataRecords">数据记录</param>
        /// <param name="dblProp">插值参数</param>
        /// <returns>在处理面状要素时,本程序将原面状要素的边界切开,按线状要素处理,处理完后再重新生成面状要素</returns>
        public CPolyline GetTargetcpl(double dblProp)
        {
            CParameterResult pParameterResult = _DataRecords.ParameterResult;

            //获取周长
            double dblFrLength = pParameterResult.FromCpl.pPolyline.Length;
            double dblToLength = pParameterResult.ToCpl.pPolyline.Length;


            //确定循环阈值(初始多边形平均边长的千分之一)
            double dblTX = dblFrLength / pParameterResult.FromCpl.CptLt.Count / 1000;

            List <CCorrCpts> pCorrCptsLt = pParameterResult.CCorrCptsLt;   //读取数据后,此处ResultPtLt中的对应点为一一对应
            //pCorrCptsLt[2].FrCpt.isCtrl = false;
            //pCorrCptsLt[2].CorrespondingPtLt[0].FrCpt.isCtrl = false;

            //统计插值点数
            int intKnownNum   = 0;                            //须固定不参与平差的点的数目
            int intUnknownNum = 0;                            //须参与平差的点的数目

            List <int> intKnownLocationLt = new List <int>(); //记录已知点的序号

            //注意:对于该循环,有一个默认条件,即FromCpl的第一个顶点只有一个对应点
            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                if (pCorrCptsLt[i].FrCpt.isCtrl == true)
                {
                    intKnownLocationLt.Add(i);
                    intKnownNum += 1;
                }
                else
                {
                    intUnknownNum += 1;
                }
            }
            int intSumNum    = intKnownNum + intUnknownNum;
            int intUnknownXY = intUnknownNum * 2; //每个点都有X、Y坐标
            int intSumXY     = intSumNum * 2;     //每个点都有X、Y坐标

            //找出长度固定的位置(如果一个线段的前后两个点都固定,则该长度固定)
            List <int> intKnownLengthLt = new List <int>();

            for (int i = 0; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownLengthLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownLength = pCorrCptsLt.Count - 1 - intKnownLengthLt.Count;

            //找出角度固定的位置(如果一个固定顶点的前后两个点都固定,则该角度固定)
            List <int> intKnownAngleLt = new List <int>();

            for (int i = 1; i < intKnownLocationLt.Count - 1; i++)
            {
                if ((intKnownLocationLt[i] - intKnownLocationLt[i - 1]) == 1 && (intKnownLocationLt[i + 1] - intKnownLocationLt[i]) == 1)
                {
                    intKnownAngleLt.Add(intKnownLocationLt[i]);
                }
            }
            int intUnknownAngle = pCorrCptsLt.Count - 2 - intKnownAngleLt.Count;

            int intUnknownXYLengthAngle = intUnknownXY + intUnknownLength + intUnknownAngle;

            //定义权重矩阵
            VBMatrix P = new VBMatrix(intUnknownXYLengthAngle, intUnknownXYLengthAngle);

            for (int i = 0; i < intUnknownXY; i++)
            {
                P[i, i] = 1;
            }
            for (int i = 0; i < intUnknownLength; i++)
            {
                P[intUnknownXY + i, intUnknownXY + i] = 10;
            }
            for (int i = 0; i < intUnknownAngle; i++)
            {
                P[intUnknownXY + intUnknownLength + i, intUnknownXY + intUnknownLength + i] = 100;
            }

            //计算初始值矩阵X0
            VBMatrix X0       = new VBMatrix(intSumXY, 1);
            int      intCount = 0;

            for (int i = 0; i < pCorrCptsLt.Count; i++)
            {
                X0[intCount, 0]     = (1 - dblProp) * pCorrCptsLt[i].FrCpt.X + dblProp * pCorrCptsLt[i].ToCpt.X;
                X0[intCount + 1, 0] = (1 - dblProp) * pCorrCptsLt[i].FrCpt.Y + dblProp * pCorrCptsLt[i].ToCpt.Y;
                intCount           += 2;
            }

            //计算长度初始值(全部计算)
            double[] adblLength0 = new double[intSumNum - 1];
            for (int i = 0; i < pCorrCptsLt.Count - 1; i++)
            {
                double dblfrsublength = Math.Pow((pCorrCptsLt[i + 1].ToCpt.X - pCorrCptsLt[i].ToCpt.X) * (pCorrCptsLt[i + 1].ToCpt.X - pCorrCptsLt[i].ToCpt.X)
                                                 + (pCorrCptsLt[i + 1].ToCpt.Y - pCorrCptsLt[i].ToCpt.Y) * (pCorrCptsLt[i + 1].ToCpt.Y - pCorrCptsLt[i].ToCpt.Y), 0.5);

                double dbltosublength = Math.Pow((pCorrCptsLt[i + 1].ToCpt.X - pCorrCptsLt[i].ToCpt.X) * (pCorrCptsLt[i + 1].ToCpt.X - pCorrCptsLt[i].ToCpt.X)
                                                 + (pCorrCptsLt[i + 1].ToCpt.Y - pCorrCptsLt[i].ToCpt.Y) * (pCorrCptsLt[i + 1].ToCpt.Y - pCorrCptsLt[i].ToCpt.Y), 0.5);
                adblLength0[i] = (1 - dblProp) * dblfrsublength + dblProp * dbltosublength;
            }

            //计算角度初始值(全部计算)
            double[] adblAngle0 = new double[intSumNum - 2];
            for (int i = 0; i < pCorrCptsLt.Count - 2; i++)
            {
                //较大比例尺线状要素上的夹角
                double dblfrAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].FrCpt, pCorrCptsLt[i + 1].FrCpt, pCorrCptsLt[i + 2].FrCpt);
                //较小比例尺线状要素上的夹角
                double dbltoAngle = CGeoFunc.CalAngle_Counterclockwise(pCorrCptsLt[i].ToCpt, pCorrCptsLt[i + 1].ToCpt, pCorrCptsLt[i + 2].ToCpt);

                //角度初始值
                adblAngle0[i] = (1 - dblProp) * dblfrAngle + dblProp * dbltoAngle;
            }

            //Xmix里存储了XA和X0的最新混合值
            VBMatrix Xmix = new VBMatrix(intSumXY, 1);

            for (int i = 0; i < X0.Row; i++)
            {
                Xmix[i, 0] = X0[i, 0];
            }

            //定义坐标近似值矩阵XA
            VBMatrix XA            = new VBMatrix(intUnknownXY, 1);
            int      intKnownCount = 0;

            for (int i = 0; i < intUnknownNum; i++)
            {
                if ((i + intKnownCount) != intKnownLocationLt[intKnownCount])  //当前遍历位置“i + intKnownCount”是否在intKnownLocationLt的位置“intKnownCount”中记录
                {
                    XA[i * 2, 0]     = X0[(i + intKnownCount) * 2, 0];
                    XA[i * 2 + 1, 0] = X0[(i + intKnownCount) * 2 + 1, 0];
                }
                else
                {
                    intKnownCount += 1;
                    i             -= 1;
                }
            }

            //定义系数矩阵(有关长度和角度的值将在循环中给定)
            VBMatrix A = new VBMatrix(intUnknownXYLengthAngle, intUnknownXY);

            for (int i = 0; i < intUnknownXY; i++)
            {
                A[i, i] = 1;
            }

            double dblJudge          = 0; //该值用于判断是否应该跳出循环
            double dblOldJudege      = 0;
            int    intIterativeCount = 0;

            double[] dblSubDis = new double[intSumNum - 1];
            VBMatrix matl      = new VBMatrix(intUnknownXYLengthAngle, 1);

            do
            {
                matl = new VBMatrix(intUnknownXYLengthAngle, 1);
                int intSumCount1 = 0;
                for (int i = 0; i < intUnknownNum; i++)
                {
                    if (pCorrCptsLt[intSumCount1].FrCpt.isCtrl == false)
                    {
                        matl[2 * i, 0]     = XA[2 * i, 0] - X0[intSumCount1 * 2, 0];
                        matl[2 * i + 1, 0] = XA[2 * i + 1, 0] - X0[intSumCount1 * 2 + 1, 0];
                    }
                    else
                    {
                        i -= 1;
                    }
                    intSumCount1 += 1;
                }

                //计算系数矩阵A第"intUnknownXY"行到"intUnknownXY+intUnknownLength-1"行的各元素,即线段长度对各未知数求偏导的值
                //先计算各分母值(注意:分母实际上是求偏导后的一部分值,但却恰好等于两点之间距离,因此其计算公式与距离计算公式相同
                dblSubDis = new double[intSumNum - 1];
                for (int i = 0; i < intSumNum - 1; i++)
                {
                    dblSubDis[i] = Math.Pow((Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) * (Xmix[2 * i, 0] - Xmix[2 * i + 2, 0]) + (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]) * (Xmix[2 * i + 1, 0] - Xmix[2 * i + 3, 0]), 0.5);
                }
                //开始计算系数矩阵第"intUnknownXY"行到"intUnknownXY+intUnknownLength-1"行的各元素
                int intKnownCount2   = 0;
                int intUnKnownCount2 = 0;
                for (int j = 0; j < intUnknownLength; j++)
                {
                    try
                    {
                        int intSumCount = intKnownCount2 + intUnKnownCount2;
                        if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == false)
                        {
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 0] = (Xmix[2 * intSumCount, 0] - Xmix[2 * intSumCount + 2, 0]) / dblSubDis[intSumCount];
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 1] = (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0]) / dblSubDis[intSumCount];
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 2] = -A[intUnknownXY + j, 2 * intUnKnownCount2];
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 3] = -A[intUnknownXY + j, 2 * intUnKnownCount2 + 1];

                            matl[intUnknownXY + j, 0] = dblSubDis[intSumCount] - adblLength0[intSumCount];   //图方便,顺便计算matl

                            intUnKnownCount2 += 1;
                        }
                        else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == false && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == true)
                        {
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 0] = (Xmix[2 * intSumCount, 0] - Xmix[2 * intSumCount + 2, 0]) / dblSubDis[intSumCount];
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 1] = (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0]) / dblSubDis[intSumCount];

                            matl[intUnknownXY + j, 0] = dblSubDis[intSumCount] - adblLength0[intSumCount];   //图方便,顺便计算matl

                            intUnKnownCount2 += 1;
                        }
                        else if (pCorrCptsLt[intSumCount].FrCpt.isCtrl == true && pCorrCptsLt[intSumCount + 1].FrCpt.isCtrl == false)
                        {
                            //注意这种情况,由于"pCorrCptsLt[intSumCount].FrCpt.isCtrl == true"不占位子(即不占列),因此列序号依然为" 2 * intUnKnownCount2 + 0"和" 2 * intUnKnownCount2 + 1",而不是+2,+3
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 0] = -(Xmix[2 * intSumCount, 0] - Xmix[2 * intSumCount + 2, 0]) / dblSubDis[intSumCount];
                            A[intUnknownXY + j, 2 * intUnKnownCount2 + 1] = -(Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0]) / dblSubDis[intSumCount];

                            matl[intUnknownXY + j, 0] = dblSubDis[intSumCount] - adblLength0[intSumCount];   //图方便,顺便计算matl

                            intKnownCount2 += 1;
                        }
                        else
                        {
                            intKnownCount2 += 1;
                            j -= 1;
                        }
                    }
                    catch (Exception e)
                    {
                        throw;
                    }
                }

                //计算系数矩阵A第"intUnknownXY+intUnknownLength"行到"intUnknownXY+intUnknownLength+intUnknownAngle"行的各元素,即角度对各未知数求偏导的值
                int intKnownCount3     = 0;
                int intUnKnownCount3   = 0;
                int intUnKnownXYLength = intUnknownXY + intUnknownLength;
                for (int j = 0; j < intUnknownAngle; j++)
                {
                    //真是太幸运了,虽然求两向量逆时针夹角时需分多种情况讨论,但各情况的导数形式却是一致的,节省了不少编程精力啊,哈哈
                    int intSumCount = intKnownCount3 + intUnKnownCount3;

                    //常用数据准备
                    double dblA2 = dblSubDis[intSumCount] * dblSubDis[intSumCount];
                    double dblB2 = dblSubDis[intSumCount + 1] * dblSubDis[intSumCount + 1];

                    //开始计算系数值,由于将以下三个情况排列组合将有八种情况,因此按如下方式计算
                    if (pCorrCptsLt[intUnKnownCount3 + intKnownCount3].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 1].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 2].FrCpt.isCtrl == true)
                    {
                        intKnownCount3 += 1;
                        j -= 1;
                    }
                    else
                    {
                        double dblNewAngle = CGeoFunc.CalAngle_Counterclockwise(Xmix[2 * intSumCount + 0, 0], Xmix[2 * intSumCount + 1, 0],
                                                                                Xmix[2 * intSumCount + 2, 0], Xmix[2 * intSumCount + 3, 0],
                                                                                Xmix[2 * intSumCount + 4, 0], Xmix[2 * intSumCount + 5, 0]);
                        matl[intUnKnownXYLength + j, 0] = dblNewAngle - adblAngle0[intSumCount];   //图方便,顺便计算matl

                        int intPreTrueNum           = 0;
                        int intUnKnownCount3orginal = intUnKnownCount3;
                        int intKnownCount3orginal   = intKnownCount3;
                        if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3 + 0].FrCpt.isCtrl == false)
                        {
                            A[intUnKnownXYLength + j, 2 * intUnKnownCount3orginal + 0] = -(Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0]) / dblA2;
                            A[intUnKnownXYLength + j, 2 * intUnKnownCount3orginal + 1] = (Xmix[2 * intSumCount + 0, 0] - Xmix[2 * intSumCount + 2, 0]) / dblA2;

                            intUnKnownCount3 += 1;
                        }
                        else
                        {
                            intPreTrueNum  += 1;
                            intKnownCount3 += 1;
                        }

                        if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 1].FrCpt.isCtrl == false)  //注意:对中间点的X、Y求导时,其导数由两部分组成,且为第二部分和第一部分的差
                        {
                            A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 2] = (Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0]) / dblB2 - (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0]) / dblA2;
                            A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 3] = -(Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0]) / dblB2 + (Xmix[2 * intSumCount + 0, 0] - Xmix[2 * intSumCount + 2, 0]) / dblA2;
                        }
                        else
                        {
                            intPreTrueNum += 1;
                        }
                        if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 2].FrCpt.isCtrl == false)
                        {
                            A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 4] = -(Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0]) / dblB2;
                            A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 5] = (Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0]) / dblB2;
                        }
                    }
                    #region 用余弦值求夹角,无法判定角度方向,效果不好
                    //int intSumCount = intKnownCount3 + intUnKnownCount3;

                    ////常用数据准备
                    //double dblA2 = dblSubDis[intSumCount] * dblSubDis[intSumCount];
                    //double dblB2 = dblSubDis[intSumCount + 1] * dblSubDis[intSumCount + 1];
                    //double dblAB = dblSubDis[intSumCount] * dblSubDis[intSumCount + 1];
                    //double dblC2 = (Xmix[2 * intSumCount, 0] - Xmix[2 * intSumCount + 4, 0]) * (Xmix[2 * intSumCount, 0] - Xmix[2 * intSumCount + 4, 0])
                    //             + (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 5, 0]) * (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 5, 0]);
                    //double dblA2B2mC2 = dblA2 + dblB2 - dblC2;
                    //double dblpart = 1 / Math.Sqrt(4 * dblA2 * dblB2 - dblA2B2mC2 * dblA2B2mC2);

                    ////开始计算系数值,由于将以下三个情况排列组合将有八种情况,因此按如下方式计算
                    //if (pCorrCptsLt[intUnKnownCount3 + intKnownCount3].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 1].FrCpt.isCtrl == true && pCorrCptsLt[intUnKnownCount3 + intKnownCount3 + 2].FrCpt.isCtrl == true)
                    //{
                    //    intKnownCount3 += 1;
                    //    j -= 1;
                    //}
                    //else
                    //{
                    //    matl[intUnKnownXYLength + j, 0] = Math.Acos(dblA2B2mC2 / 2 / dblAB) - adblAngle0[intSumCount];   //图方便,顺便计算matl

                    //    int intPreTrueNum = 0;
                    //    int intUnKnownCount3orginal = intUnKnownCount3;
                    //    int intKnownCount3orginal = intKnownCount3;
                    //    if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3 + 0].FrCpt.isCtrl == false)
                    //    {
                    //        A[intUnKnownXYLength + j, 2 * intUnKnownCount3orginal + 0] = dblpart * (2 * dblA2 * (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 4, 0]) + dblA2B2mC2 * (Xmix[2 * intSumCount + 0, 0] - Xmix[2 * intSumCount + 2, 0])) / dblA2;
                    //        A[intUnKnownXYLength + j, 2 * intUnKnownCount3orginal + 1] = dblpart * (2 * dblA2 * (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 5, 0]) + dblA2B2mC2 * (Xmix[2 * intSumCount + 1, 0] - Xmix[2 * intSumCount + 3, 0])) / dblA2;
                    //        intUnKnownCount3 += 1;
                    //    }
                    //    else
                    //    {
                    //        intPreTrueNum += 1;
                    //        intKnownCount3 += 1;
                    //    }

                    //    if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 1].FrCpt.isCtrl == false)
                    //    {
                    //        A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 2] = dblpart * (2 * dblAB * (Xmix[2 * intSumCount + 4, 0] + Xmix[2 * intSumCount + 0, 0] - 2 * Xmix[2 * intSumCount + 2, 0]) + dblA2B2mC2 * (dblB2 * (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 0, 0]) + dblA2 * (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 4, 0]))) / dblAB;
                    //        A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 3] = dblpart * (2 * dblAB * (Xmix[2 * intSumCount + 5, 0] + Xmix[2 * intSumCount + 1, 0] - 2 * Xmix[2 * intSumCount + 3, 0]) + dblA2B2mC2 * (dblB2 * (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 1, 0]) + dblA2 * (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 5, 0]))) / dblAB;
                    //    }
                    //    else
                    //    {
                    //        intPreTrueNum += 1;
                    //    }
                    //    if (pCorrCptsLt[intUnKnownCount3orginal + intKnownCount3orginal + 2].FrCpt.isCtrl == false)
                    //    {
                    //        A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 4] = dblpart * (2 * dblB2 * (Xmix[2 * intSumCount + 2, 0] - Xmix[2 * intSumCount + 0, 0]) + dblA2B2mC2 * (Xmix[2 * intSumCount + 4, 0] - Xmix[2 * intSumCount + 2, 0])) / dblB2;
                    //        A[intUnKnownXYLength + j, 2 * (intUnKnownCount3orginal - intPreTrueNum) + 5] = dblpart * (2 * dblA2 * (Xmix[2 * intSumCount + 3, 0] - Xmix[2 * intSumCount + 1, 0]) + dblA2B2mC2 * (Xmix[2 * intSumCount + 5, 0] - Xmix[2 * intSumCount + 3, 0])) / dblB2;
                    //    }
                    //}
                    #endregion
                }



                //记录一个值以协助判断是否可以退出循环
                double dblLast = XA[0, 0];

                ////计算新的近似值
                //SaveFileDialog SFD = new SaveFileDialog();
                //SFD.ShowDialog();
                //     CHelpFuncExcel.ExportDataToExcelA(A, "maxA", SFD.FileName);
                //CHelpFuncExcel.ExportDataToExcelP(P, "maxP", SFD.FileName);
                //CHelpFuncExcel.ExportDataToExcel2(matl, "maxmatl", SFD.FileName);



                //VBMatrix Temp =A.Trans ()  * P * A;
                //Temp.InvertGaussJordan();
                //XA -= Temp * A.Transpose() * P * matl;

                XA -= InvAtPAAtPmatl(A, P, matl);

                //更新Xmix和matl
                int intKnownCount4 = 0;
                for (int i = 0; i < intUnknownNum; i++)
                {
                    if ((i + intKnownCount4) != intKnownLocationLt[intKnownCount4])
                    {
                        Xmix[(i + intKnownCount4) * 2, 0]     = XA[i * 2, 0];
                        Xmix[(i + intKnownCount4) * 2 + 1, 0] = XA[i * 2 + 1, 0];
                    }
                    else
                    {
                        intKnownCount4 += 1;
                        i -= 1;
                    }
                }

                dblJudge           = Math.Abs(dblLast - XA[0, 0]);
                intIterativeCount += 1;
                if (intIterativeCount >= 10000)
                {
                    break;
                }
                if (dblOldJudege == dblJudge)
                {
                    break;
                }

                dblOldJudege = dblJudge;
            } while (dblJudge > dblTX);

            //生成目标线段
            List <CPoint> CTargetPtLt = new List <CPoint>();
            for (int i = 0; i < intSumNum; i++)
            {
                CPoint cpt = new CPoint(i);
                cpt.X = Xmix[2 * i, 0];
                cpt.Y = Xmix[2 * i + 1, 0];
                CTargetPtLt.Add(cpt);
            }
            CPolyline cpl = new CPolyline(0, CTargetPtLt);
            return(cpl);
        }