public uint Execute(PacketDistributed ipacket)
        {
            CG_SYSTEMSHOP_SELL packet = (CG_SYSTEMSHOP_SELL )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
예제 #2
0
    // 卖物品
    public static void SellItem(int packet, List <ulong> packetGUIDList)
    {
        CG_SYSTEMSHOP_SELL sellPacket = (CG_SYSTEMSHOP_SELL)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SYSTEMSHOP_SELL);

        sellPacket.SetPackage(packet);
        for (int i = 0; i < packetGUIDList.Count; ++i)
        {
            sellPacket.AddItemGuid(packetGUIDList[i]);
        }
        sellPacket.SendPacket();
    }