public static PacketDistributed CreatePacket(MessageID packetID) { PacketDistributed packet = null; switch (packetID) { case MessageID.PACKET_CG_CHAT: { packet = new CG_CHAT(); } break; case MessageID.PACKET_CG_CONNECTED_HEARTBEAT: { packet = new CG_CONNECTED_HEARTBEAT(); } break; case MessageID.PACKET_CG_FIGHT: { packet = new CG_FIGHT(); } break; case MessageID.PACKET_CG_LEAVE_COPYSCENE: { packet = new CG_LEAVE_COPYSCENE(); } break; case MessageID.PACKET_CG_LOGIN: { packet = new CG_LOGIN(); } break; case MessageID.PACKET_CG_MOVE: { packet = new CG_MOVE(); } break; case MessageID.PACKET_CG_REQ_NEAR_LIST: { packet = new CG_REQ_NEAR_LIST(); } break; case MessageID.PACKET_GC_ATTACKFLY: { packet = new GC_ATTACKFLY(); } break; case MessageID.PACKET_GC_CHAT: { packet = new GC_CHAT(); } break; case MessageID.PACKET_GC_CONNECTED_HEARTBEAT: { packet = new GC_CONNECTED_HEARTBEAT(); } break; case MessageID.PACKET_GC_DELETE_OBJ: { packet = new GC_DELETE_OBJ(); } break; case MessageID.PACKET_GC_FORCE_SETPOS: { packet = new GC_FORCE_SETPOS(); } break; case MessageID.PACKET_GC_LOGIN_RET: { packet = new GC_LOGIN_RET(); } break; case MessageID.PACKET_GC_MOVE: { packet = new GC_MOVE(); } break; case MessageID.PACKET_GC_NEAR_MARCHLIST: { packet = new GC_NEAR_MARCHLIST(); } break; case MessageID.PACKET_GC_NOTICE: { packet = new GC_NOTICE(); } break; case MessageID.PACKET_GC_PLAY_EFFECT: { packet = new GC_PLAY_EFFECT(); } break; case MessageID.PACKET_GC_REMOVEEFFECT: { packet = new GC_REMOVEEFFECT(); } break; case MessageID.PACKET_GC_RET_USE_SKILL: { packet = new GC_RET_USE_SKILL(); } break; case MessageID.PACKET_GC_STOP: { packet = new GC_STOP(); } break; case MessageID.PACKET_GC_TELEMOVE: { packet = new GC_TELEMOVE(); } break; case MessageID.PACKET_GC_UPDATE_ANIMATION_STATE: { packet = new GC_UPDATE_ANIMATION_STATE(); } break; case MessageID.PACKET_GC_UPDATE_NEEDIMPACTINFO: { packet = new GC_UPDATE_NEEDIMPACTINFO(); } break; case MessageID.PACKET_GC_UPDATE_SCENE_INSTACTIVATION: { packet = new GC_UPDATE_SCENE_INSTACTIVATION(); } break; } if (null != packet) { packet.packetID = packetID; } return(packet); }
public void AddReplyHistory(CG_CHAT pak) { if (pak != null) { // 记录历史回复 // 如果重复发言 把之前的记录提前 不新增 foreach (ChatHistoryItem item in m_ReplyHistoryList) { if (item.ChatInfo == pak.Chatinfo) { m_ReplyHistoryList.Remove(item); break; } } ChatHistoryItem history = new ChatHistoryItem(); history.CleanUp(); history.ChatInfo = pak.Chatinfo; history.ELinkType.Add((GC_CHAT.LINKTYPE)pak.Linktype); for (int i = 0; i < pak.intdataList.Count; ++i) { history.IntData.Add(pak.intdataList[i]); } for (int i = 0; i < pak.strdataList.Count; ++i) { history.StrData.Add(pak.strdataList[i]); } if (m_ReplyHistoryList.Count >= ReplyHistoryNum) { m_ReplyHistoryList.RemoveAt(0); } m_ReplyHistoryList.Add(history); } }
public void OnHanRenClick() { if (Time.realtimeSinceStartup - OnHanRentimeSend < 30) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{2163}"); return; } OnHanRentimeSend = Time.realtimeSinceStartup; if (GameDefine_Globe.CopyScene_PlayType.MULTIPLE != CopyScenePlayerMode) { return; } Tab_SceneClass pSceneClass = TableManager.GetSceneClassByID(CopySceneId, 0); if (pSceneClass == null) { return; } //判断队伍是否已满 if (GameManager.gameManager.PlayerDataPool.IsHaveTeam()) { if (GameManager.gameManager.PlayerDataPool.TeamInfo.IsFull()) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{1145}"); return; } } else { if (Singleton <ObjManager> .GetInstance().MainPlayer) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{3170}"); } CG_REQ_TEAM_INVITE msg = (CG_REQ_TEAM_INVITE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TEAM_INVITE); if (msg != null) { msg.Guid = GlobeVar.INVALID_GUID; msg.SendPacket(); } } string text = StrDictionary.GetClientDictionaryString("#{11184}"); if (null != Singleton <ObjManager> .GetInstance().MainPlayer) { CG_CHAT packet = (CG_CHAT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CHAT); packet.Chattype = (int)CG_CHAT.CHATTYPE.CHAT_TYPE_WORLD; packet.Chatinfo = text; packet.Linktype = (int)GC_CHAT.LINKTYPE.LINK_TYPE_COPYTEAM; packet.AddIntdata(CopySceneId); packet.AddIntdata(1); packet.SendPacket(); } }
public uint Execute(PacketDistributed ipacket) { CG_CHAT packet = (CG_CHAT )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
/// <summary> /// 确定寻找 /// </summary> /// <param name="go"></param> void LookingForMatching(GameObject go) { CG_CHAT packet = (CG_CHAT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CHAT); packet.Chattype = (int)CG_CHAT.CHATTYPE.CHAT_TYPE_WORLD; packet.Chatinfo = StrDictionary.GetClientDictionaryString("#{10274}", m_BabyFellow.Name); packet.Linktype = (int)GC_CHAT.LINKTYPE.LINK_TYPE_SUB_PROPAGATE; packet.Fellowguid = m_BabyFellow.Guid; packet.SendPacket(); CG_CHAT packetPro = (CG_CHAT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CHAT); packetPro.Chattype = (int)CG_CHAT.CHATTYPE.CHAT_TYPE_PROPAGATE; packetPro.Chatinfo = StrDictionary.GetClientDictionaryString("#{10274}", m_BabyFellow.Name); packetPro.Linktype = (int)GC_CHAT.LINKTYPE.LINK_TYPE_SUB_PROPAGATE; packetPro.Fellowguid = m_BabyFellow.Guid; packetPro.SendPacket(); m_PublishConfirmDialog.gameObject.SetActive(false); }
public static PacketDistributed CreatePacket(MessageID packetID) { PacketDistributed packet = null; switch (packetID) { case MessageID.PACKET_CG_ASSIGN_HERO: { packet = new CG_ASSIGN_HERO(); } break; case MessageID.PACKET_CG_BATTLEINFOR: { packet = new CG_BATTLEINFOR(); } break; case MessageID.PACKET_CG_BATTLEPREPARE: { packet = new CG_BATTLEPREPARE(); } break; case MessageID.PACKET_CG_BUILDING_LEVELUP: { packet = new CG_Building_LevelUp(); } break; case MessageID.PACKET_CG_CHAT: { packet = new CG_CHAT(); } break; case MessageID.PACKET_CG_CONNECTED_HEARTBEAT: { packet = new CG_CONNECTED_HEARTBEAT(); } break; case MessageID.PACKET_CG_CREATEROLE: { packet = new CG_CREATEROLE(); } break; case MessageID.PACKET_CG_FIGHT: { packet = new CG_FIGHT(); } break; case MessageID.PACKET_CG_LEAVE_COPYSCENE: { packet = new CG_LEAVE_COPYSCENE(); } break; case MessageID.PACKET_CG_LOGIN: { packet = new CG_LOGIN(); } break; case MessageID.PACKET_CG_MARCH_MOVE: { packet = new CG_MARCH_MOVE(); } break; case MessageID.PACKET_CG_MOVE: { packet = new CG_MOVE(); } break; case MessageID.PACKET_CG_OBJPOSLIST: { packet = new CG_OBJPOSLIST(); } break; case MessageID.PACKET_CG_REQ_NEAR_LIST: { packet = new CG_REQ_NEAR_LIST(); } break; case MessageID.PACKET_CG_ROBOT_OPEN: { packet = new CG_ROBOT_OPEN(); } break; case MessageID.PACKET_CG_SEND_MARCH: { packet = new CG_SEND_MARCH(); } break; case MessageID.PACKET_CG_SKILL_USE: { packet = new CG_SKILL_USE(); } break; case MessageID.PACKET_CG_TROOP_TRAIN: { packet = new CG_Troop_Train(); } break; case MessageID.PACKET_GC_ASSIGN_HERO: { packet = new GC_ASSIGN_HERO(); } break; case MessageID.PACKET_GC_ATTACKFLY: { packet = new GC_ATTACKFLY(); } break; case MessageID.PACKET_GC_BATTLEEND: { packet = new GC_BATTLEEND(); } break; case MessageID.PACKET_GC_BATTLEINFOR: { packet = new GC_BATTLEINFOR(); } break; case MessageID.PACKET_GC_BATTLEPREPARE: { packet = new GC_BATTLEPREPARE(); } break; case MessageID.PACKET_GC_BATTLESTART: { packet = new GC_BattleStart(); } break; case MessageID.PACKET_GC_BUILDING_LEVELUP: { packet = new GC_Building_LevelUp(); } break; case MessageID.PACKET_GC_CHAT: { packet = new GC_CHAT(); } break; case MessageID.PACKET_GC_CONNECTED_HEARTBEAT: { packet = new GC_CONNECTED_HEARTBEAT(); } break; case MessageID.PACKET_GC_CREATEROLE_RET: { packet = new GC_CREATEROLE_RET(); } break; case MessageID.PACKET_GC_DELETE_OBJ: { packet = new GC_DELETE_OBJ(); } break; case MessageID.PACKET_GC_FIGHT: { packet = new GC_FIGHT(); } break; case MessageID.PACKET_GC_FORCE_SETPOS: { packet = new GC_FORCE_SETPOS(); } break; case MessageID.PACKET_GC_LOGIN_QUEUE_STATUS: { packet = new GC_LOGIN_QUEUE_STATUS(); } break; case MessageID.PACKET_GC_LOGIN_RET: { packet = new GC_LOGIN_RET(); } break; case MessageID.PACKET_GC_MARCH_MOVE: { packet = new GC_MARCH_MOVE(); } break; case MessageID.PACKET_GC_MOVE: { packet = new GC_MOVE(); } break; case MessageID.PACKET_GC_NEAR_MARCHLIST: { packet = new GC_NEAR_MARCHLIST(); } break; case MessageID.PACKET_GC_NOTICE: { packet = new GC_NOTICE(); } break; case MessageID.PACKET_GC_OBJCOMMANDPURSUE: { packet = new GC_OBJCOMMANDPURSUE(); } break; case MessageID.PACKET_GC_OBJGETHURT: { packet = new GC_OBJGETHURT(); } break; case MessageID.PACKET_GC_OBJPOSLIST: { packet = new GC_OBJPOSLIST(); } break; case MessageID.PACKET_GC_OBJPREPAREFORATTACK: { packet = new GC_OBJPREPAREFORATTACK(); } break; case MessageID.PACKET_GC_PLAY_EFFECT: { packet = new GC_PLAY_EFFECT(); } break; case MessageID.PACKET_GC_REMOVEEFFECT: { packet = new GC_REMOVEEFFECT(); } break; case MessageID.PACKET_GC_RET_USE_SKILL: { packet = new GC_RET_USE_SKILL(); } break; case MessageID.PACKET_GC_ROBOT_OPEN: { packet = new GC_ROBOT_OPEN(); } break; case MessageID.PACKET_GC_SEND_MARCH: { packet = new GC_SEND_MARCH(); } break; case MessageID.PACKET_GC_STOP: { packet = new GC_STOP(); } break; case MessageID.PACKET_GC_TELEMOVE: { packet = new GC_TELEMOVE(); } break; case MessageID.PACKET_GC_TROOPTRAIN_OVER: { packet = new GC_TroopTrain_Over(); } break; case MessageID.PACKET_GC_TROOP_TRAIN: { packet = new GC_Troop_Train(); } break; case MessageID.PACKET_GC_UPDATE_ANIMATION_STATE: { packet = new GC_UPDATE_ANIMATION_STATE(); } break; case MessageID.PACKET_GC_UPDATE_MARCH: { packet = new GC_Update_March(); } break; case MessageID.PACKET_GC_UPDATE_NEEDIMPACTINFO: { packet = new GC_UPDATE_NEEDIMPACTINFO(); } break; case MessageID.PACKET_GC_UPDATE_SCENE_INSTACTIVATION: { packet = new GC_UPDATE_SCENE_INSTACTIVATION(); } break; } if (null != packet) { packet.packetID = packetID; } return(packet); }