public uint Execute(PacketDistributed ipacket) { CG_ASK_MONEYTREE_YUANBAOAWARD_FACTOR packet = (CG_ASK_MONEYTREE_YUANBAOAWARD_FACTOR )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
// 请求元宝获取金币系数 void AskYuanbaoFactor() { // 发包请求数据 Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer != null) { CG_ASK_MONEYTREE_YUANBAOAWARD_FACTOR askPak = (CG_ASK_MONEYTREE_YUANBAOAWARD_FACTOR)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_MONEYTREE_YUANBAOAWARD_FACTOR); askPak.SetObjID(_mainPlayer.ServerID); askPak.SendPacket(); } }