public uint Execute(PacketDistributed ipacket) { CG_ASK_COLLECTBORNMONSTER packet = (CG_ASK_COLLECTBORNMONSTER )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
// 开始从场景中移除物品 public void RemoveItem(GameObject ItemObj) { if (ItemObj) { // 玩家任务检测 List <int> nMissionIDList = GameManager.gameManager.MissionManager.GetAllMissionID(); int nMissionCount = nMissionIDList.Count; if (nMissionCount <= 0) { return; } int nBornMonster = 0; // 遍历任务 foreach (int nMissionID in nMissionIDList) { Tab_MissionBase MissionTab = TableManager.GetMissionBaseByID(nMissionID, 0); if (MissionTab == null) { continue; } if (MissionTab.LogicType != (int)TableType.Table_CollectItem) { continue; } // 任务状态 已完成 if (2 == GameManager.gameManager.MissionManager.GetMissionState(nMissionID)) { continue; } Tab_MissionCollectItem CItem = TableManager.GetMissionCollectItemByID(MissionTab.LogicID, 0); if (CItem == null) { LogModule.ErrorLog("Can not find missionCollectItem {0}", MissionTab.LogicID); continue; } GameObject gItemObj = Singleton <ObjManager> .GetInstance().FindOtherGameObj(ItemObj.name); if (gItemObj) { Obj_OtherGameObj otherGameObj = gItemObj.GetComponent <Obj_OtherGameObj>(); if (otherGameObj && otherGameObj.GetIntParamByIndex(0) == CItem.CharModelID) { m_MissionID = nMissionID; nBornMonster = otherGameObj.GetIntParamByIndex(3); } break; } } // 无任务 if (m_MissionID < 0) { return; } if (nBornMonster > 0) { CG_ASK_COLLECTBORNMONSTER packet = (CG_ASK_COLLECTBORNMONSTER)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_COLLECTBORNMONSTER); if (packet != null) { packet.Id = nBornMonster; packet.SendPacket(); } } m_ItemObjToRemove = ItemObj; GameManager.gameManager.SoundManager.PlaySoundEffect(9); //collect // 通知采集条 UIManager.ShowUI(UIInfo.CollectItemSlider); } }