예제 #1
0
        //// Drawing Methods
        public static void DrawTimer(CGRect frame, float percentage)
        {
            var context = UIGraphics.GetCurrentContext();

            var expression = 360.0f - percentage;

            var coverViewPath = UIBezierPath.FromOval(new CGRect(frame.GetMinX() + 5.0f, frame.GetMinY() + 4.0f, 230.0f, 230.0f));
            DemoStyleKit.Purple.SetFill();
            coverViewPath.Fill();

            context.SaveState();
            context.TranslateCTM(frame.GetMinX() + 120.0f, frame.GetMinY() + 119.0f);
            context.RotateCTM(-90.0f * NMath.PI / 180.0f);

            var completedViewRect = new CGRect(-115.0f, -115.0f, 230.0f, 230.0f);
            var completedViewPath = new UIBezierPath();
            completedViewPath.AddArc(new CGPoint(completedViewRect.GetMidX(), completedViewRect.GetMidY()), completedViewRect.Width / 2.0f, (nfloat)(-360.0f * NMath.PI/180), (nfloat)(-expression * NMath.PI/180.0f), true);
            completedViewPath.AddLineTo(new CGPoint(completedViewRect.GetMidX(), completedViewRect.GetMidY()));
            completedViewPath.ClosePath();

            DemoStyleKit.Green.SetFill();
            completedViewPath.Fill();

            context.RestoreState();

            var backgroundViewPath = UIBezierPath.FromOval(new CGRect(frame.GetMinX() + 10.0f, frame.GetMinY() + 9.0f, 220.0f, 220.0f));
            DemoStyleKit.Purple.SetFill();
            backgroundViewPath.Fill();
        }
예제 #2
0
        public override void Draw(CGRect frame)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX() + 14.0f, frame.GetMinY() + 2.0f, NMath.Floor((frame.Width - 14.0f) * 0.20776f + 0.5f), 21.0f), UIRectCorner.TopLeft | UIRectCorner.TopRight, new SizeF(4.0f, 4.0f));
            rectanglePath.ClosePath();
            Helpers.Colours.Green.SetFill();
            rectanglePath.Fill();


            //// Rectangle 2 Drawing
            var rectangle2Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX(), frame.GetMinY() + 23.0f, 375.0f, 1.0f));
            Helpers.Colours.Green.SetFill();
            rectangle2Path.Fill();


            //// Text Drawing
            CGRect textRect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.03733f + 0.5f), frame.GetMinY() + 3.0f, NMath.Floor(frame.Width * 0.23733f + 0.5f) - NMath.Floor(frame.Width * 0.03733f + 0.5f), 21.0f);
            UIColor.White.SetFill();
            var textStyle = new NSMutableParagraphStyle();
            textStyle.Alignment = UITextAlignment.Center;

            var textFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Medium", UIFont.SmallSystemFontSize), ForegroundColor = UIColor.White, ParagraphStyle = textStyle };
            var textTextHeight = new NSString(header).GetBoundingRect(new CGSize(textRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, textFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(textRect);
            new NSString(header).DrawString(new CGRect(textRect.GetMinX(), textRect.GetMinY() + (textRect.Height - textTextHeight) / 2.0f, textRect.Width, textTextHeight), UIFont.FromName("Avenir-Medium", UIFont.SmallSystemFontSize), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();

        }
예제 #3
0
        public override void Draw(CGRect rect)
        {
            base.Draw(rect);

            if (BorderWidthAll > 0)
            {
                BorderWidth = new UIEdgeInsets(BorderWidthAll, BorderWidthAll, BorderWidthAll, BorderWidthAll);
            }

            if (BorderColorAll != null)
            {
                BorderColorTop = BorderColorBottom = BorderColorLeft = BorderColorRight = BorderColorAll;
            }

            var xMin = rect.GetMinX();
            var xMax = rect.GetMaxX();

            var yMin = rect.GetMinY();
            var yMax = rect.GetMaxY();

            var fWidth = this.Frame.Size.Width;
            var fHeight = this.Frame.Size.Height;

            var context = UIGraphics.GetCurrentContext();

            if (context != null)
                DrawBorders(context, xMin, xMax, yMin, yMax, fWidth, fHeight);
        }
        //Generated with PaintCode 2.2
        public override void Draw(CGRect rect)
        {
            base.Draw(rect);

            // General Declarations
            var colorSpace = CGColorSpace.CreateDeviceRGB();
            var context = UIGraphics.GetCurrentContext();

            // Color Declarations
            var darkBlue = UIColor.FromRGBA(0.053f, 0.123f, 0.198f, 1.000f);
            var lightBlue = UIColor.FromRGBA(0.191f, 0.619f, 0.845f, 1.000f);

            // Gradient Declarations
            var backgroundGradientColors = new CGColor [] {lightBlue.CGColor, darkBlue.CGColor};
            var backgroundGradientLocations = new nfloat [] {0.0f, 1.0f};
            var backgroundGradient = new CGGradient(colorSpace, backgroundGradientColors, backgroundGradientLocations);

            // Rectangle Drawing
            var rectangleRect = new CGRect(rect.GetMinX() + (float)Math.Floor(rect.Width * -0.12917f + 0.5f), rect.GetMinY() + (float)Math.Floor(rect.Height * 0.00000f + 0.5f), (float)Math.Floor(rect.Width * 1.00000f + 0.5f) - (float)Math.Floor(rect.Width * -0.12917f + 0.5f), (float)Math.Floor(rect.Height * 1.00000f + 0.5f) - (float)Math.Floor(rect.Height * 0.00000f + 0.5f));
            var rectanglePath = UIBezierPath.FromRect(rectangleRect);
            context.SaveState();
            rectanglePath.AddClip();
            context.DrawLinearGradient(backgroundGradient,
                new PointF((float)rectangleRect.GetMidX(), (float)rectangleRect.GetMinY()),
                new PointF((float)rectangleRect.GetMidX(), (float)rectangleRect.GetMaxY()),
                0);
            context.RestoreState();
        }
예제 #5
0
 public override void Draw(CGRect frame)
 {
     //base.Draw(frame);
     Initialize();
     var rectanglePath = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + (float)Math.Floor(frame.Width * 0.00000f + 0.5f), frame.GetMinY() + (float)Math.Floor(frame.Height * 0.00000f + 0.5f), (float)Math.Floor(frame.Width * 1.00000f + 0.5f) - (float)Math.Floor(frame.Width * 0.00000f + 0.5f), (float)Math.Floor(frame.Height * 1.00000f + 0.5f) - (float)Math.Floor(frame.Height * 0.00000f + 0.5f)));
     _tmpCol.SetFill();
     rectanglePath.Fill();
 }
예제 #6
0
        public override void Draw(CGRect frame)
        {
            // General Declarations
            var context = UIGraphics.GetCurrentContext();

            // Color Declarations
            var color4 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var color5 = UIColor.FromRGBA(0.793f, 0.793f, 0.793f, 1.000f);

            // Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = UIColor.Black.ColorWithAlpha(0.28f);
            shadow.ShadowOffset = new CGSize(3.1f, 3.1f);
            shadow.ShadowBlurRadius = 5.0f;

            // Rectangle Drawing
            var rectanglePath =
                UIBezierPath.FromRoundedRect(
                    new CGRect(frame.GetMinX() + 10.5f, frame.GetMinY() + 7.5f, frame.Width - 20.0f, 76.0f), 4.0f);
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            color4.SetFill();
            rectanglePath.Fill();
            context.RestoreState();

            color5.SetStroke();
            rectanglePath.LineWidth = 1.0f;
            rectanglePath.Stroke();


            // Bezier 2 Drawing
            var bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new CGPoint(frame.GetMinX() + 0.02386f*frame.Width,
                frame.GetMinY() + 0.50543f*frame.Height));
            bezier2Path.AddLineTo(new CGPoint(frame.GetMinX() + 0.97841f*frame.Width,
                frame.GetMinY() + 0.50543f*frame.Height));
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            color4.SetFill();
            bezier2Path.Fill();
            context.RestoreState();

            color5.SetStroke();
            bezier2Path.LineWidth = 1.0f;
            bezier2Path.Stroke();
        }
예제 #7
0
        public override void Draw(CGRect frame)
        {
            var context = UIGraphics.GetCurrentContext();
            var expression = 377.0f - percentage;

            // coverView Drawing
            var coverViewPath =
                UIBezierPath.FromOval(new CGRect(frame.GetMinX() + 5.0f, frame.GetMinY() + 4.0f, frame.Width - 10.0f,
                    frame.Height - 10.0f));
            UIColor.FromRGB(21, 169, 254).SetFill();
            coverViewPath.Fill();

            // completedView Drawing
            context.SaveState();
            context.SaveState();
            context.TranslateCTM(frame.GetMaxX() - 65.0f, frame.GetMinY() + 64.0f);
            context.RotateCTM(-90.0f*NMath.PI/180.0f);

            var completedViewRect = new CGRect(-60.0f, -60.0f, 120.0f, 120.0f);
            var completedViewPath = new UIBezierPath();
            completedViewPath.AddArc(new CGPoint(completedViewRect.GetMidX(), completedViewRect.GetMidY()),
                completedViewRect.Width/2.0f, -360.0f*NMath.PI/180,
                -(expression - 17.0f)*NMath.PI/180.0f, true);
            completedViewPath.AddLineTo(new CGPoint(completedViewRect.GetMidX(), completedViewRect.GetMidY()));
            completedViewPath.ClosePath();

            UIColor.FromRGB(247, 247, 247).SetFill();
            completedViewPath.Fill();
            context.RestoreState();

            // backgroundView Drawing
            var backgroundViewPath =
                UIBezierPath.FromOval(new CGRect(frame.GetMinX() + 12.0f, frame.GetMinY() + 11.0f, frame.Width - 24.0f,
                    frame.Height - 24.0f));
            UIColor.FromRGB(21, 169, 254).SetFill();
            backgroundViewPath.Fill();
        }
        public override void Draw(CGRect rect)
        {
            using (var context = UIGraphics.GetCurrentContext ()) {

                // get the scale from the context by getting the current transform matrix, then asking for
                // its "a" component, which is one of the two scale components. We could also ask for "d".
                // This assumes (safely) that the view is being scaled equally in both dimensions.
                var scale = context.GetCTM ().xx;
                CATiledLayer tiledLayer = (CATiledLayer)this.Layer;
                var tileSize = tiledLayer.TileSize;

                // Even at scales lower than 100%, we are drawing into a rect in the coordinate system of the full
                // image. One tile at 50% covers the width (in original image coordinates) of two tiles at 100%.
                // So at 50% we need to stretch our tiles to double the width and height; at 25% we need to stretch
                // them to quadruple the width and height; and so on.
                // (Note that this means that we are drawing very blurry images as the scale gets low. At 12.5%,
                // our lowest scale, we are stretching about 6 small tiles to fill the entire original image area.
                // But this is okay, because the big blurry image we're drawing here will be scaled way down before
                // it is displayed.)
                tileSize.Width /= scale;
                tileSize.Height /= scale;

                // calculate the rows and columns of tiles that intersect the rect we have been asked to draw
                int firstCol = (int)Math.Floor (rect.GetMinX () / tileSize.Width);
                int lastCol = (int)Math.Floor ((rect.GetMaxX () - 1) / tileSize.Width);
                int firstRow = (int)Math.Floor (rect.GetMinY () / tileSize.Height);
                int lastRow = (int)Math.Floor ((rect.GetMaxY () - 1) / tileSize.Height);

                for (int row = firstRow; row <= lastRow; row++) {
                    for (int col = firstCol; col <= lastCol; col++) {

                        UIImage tile = TileForScale ((float)scale, row, col);
                        var tileRect = new CGRect (tileSize.Width * col, tileSize.Height * row, tileSize.Width, tileSize.Height);
                        // if the tile would stick outside of our bounds, we need to truncate it so as to avoid
                        // stretching out the partial tiles at the right and bottom edges
                        tileRect.Intersect (this.Bounds);
                        tile.Draw (tileRect);
                    }
                }
            }
        }
        void DrawCanvas(CGRect frame2)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var strokeColor2 = UIColor.FromRGBA(0.851f, 0.851f, 0.851f, 1.000f);

            //// Frames
            CGRect frame = new CGRect(1.0f, 0.0f, 771.0f, 356.0f);

            //// Subframes
            CGRect group3 = new CGRect(frame.GetMinX(), frame.GetMinY(), frame.Width, frame.Height);
            CGRect group5 = new CGRect(frame.GetMinX() + 3.0f, frame.GetMinY() + 3.0f, frame.Width - 7.0f, frame.Height - 7.0f);


            //// Group 2
            {
                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    UIBezierPath clip2Path = new UIBezierPath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 1.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 1.00130f * group3.Width, group3.GetMinY() + 1.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 1.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height), new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06356f * group3.Height), new CGPoint(group3.GetMinX() + 0.03056f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height), new CGPoint(group3.GetMinX() + 0.97203f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height), new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.06356f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height), new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.93644f * group3.Height), new CGPoint(group3.GetMinX() + 0.97204f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height), new CGPoint(group3.GetMinX() + 0.03056f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height), new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.93644f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height), new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.93800f * group3.Height), new CGPoint(group3.GetMinX() + 0.02984f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height), new CGPoint(group3.GetMinX() + 0.97275f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height), new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.93799f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height), new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.06200f * group3.Height), new CGPoint(group3.GetMinX() + 0.97275f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height), new CGPoint(group3.GetMinX() + 0.02984f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height), new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06201f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.UsesEvenOddFillRule = true;

                    clip2Path.AddClip();


                    //// Group 4
                    {
                        context.SaveState();
                        context.BeginTransparencyLayer();

                        //// Clip Clip
                        UIBezierPath clipPath = new UIBezierPath();
                        clipPath.MoveTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + -0.00198f * group3.Height), new CGPoint(group3.GetMinX() + 0.00296f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height), new CGPoint(group3.GetMinX() + 0.94515f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + -0.00199f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.87276f * group3.Height), new CGPoint(group3.GetMinX() + 0.94516f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height), new CGPoint(group3.GetMinX() + 0.00297f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.87278f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        clipPath.ClosePath();
                        clipPath.UsesEvenOddFillRule = true;

                        clipPath.AddClip();


                        //// Bezier Drawing
                        UIBezierPath bezierPath = new UIBezierPath();
                        bezierPath.MoveTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + -0.00198f * group3.Height), new CGPoint(group3.GetMinX() + 0.00296f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height), new CGPoint(group3.GetMinX() + 0.94515f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + -0.00199f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.87276f * group3.Height), new CGPoint(group3.GetMinX() + 0.94516f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height), new CGPoint(group3.GetMinX() + 0.00297f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.87278f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        bezierPath.ClosePath();
                        fillColor.SetFill();
                        bezierPath.Fill();


                        context.EndTransparencyLayer();
                        context.RestoreState();
                    }


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Group 5
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 3
                    UIBezierPath clip3Path = new UIBezierPath();
                    clip3Path.MoveTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.00570f * group5.Height), new CGPoint(group5.GetMinX() + 0.00375f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height), new CGPoint(group5.GetMinX() + 0.99886f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.00569f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.99430f * group5.Height), new CGPoint(group5.GetMinX() + 0.99887f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height), new CGPoint(group5.GetMinX() + 0.00376f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.99431f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    clip3Path.ClosePath();
                    clip3Path.UsesEvenOddFillRule = true;

                    clip3Path.AddClip();


                    //// Bezier 4 Drawing
                    UIBezierPath bezier4Path = new UIBezierPath();
                    bezier4Path.MoveTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.00570f * group5.Height), new CGPoint(group5.GetMinX() + 0.00375f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height), new CGPoint(group5.GetMinX() + 0.99886f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.00569f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.99430f * group5.Height), new CGPoint(group5.GetMinX() + 0.99887f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height), new CGPoint(group5.GetMinX() + 0.00376f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.99431f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    bezier4Path.ClosePath();
                    strokeColor2.SetStroke();
                    bezier4Path.LineWidth = 2.0f;
                    bezier4Path.Stroke();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Bezier 6 Drawing
                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(frame.GetMinX() + 0.04789f * frame.Width, frame.GetMinY() + 0.43141f * frame.Height));
                bezier6Path.AddLineTo(new CGPoint(frame.GetMinX() + 0.90281f * frame.Width, frame.GetMinY() + 0.43141f * frame.Height));
                bezier6Path.LineCapStyle = CGLineCap.Square;

                strokeColor.SetStroke();
                bezier6Path.LineWidth = 1.0f;
                bezier6Path.Stroke();
            }

        }
예제 #10
0
 public static CGPoint CornerBottomLeft(this CGRect rect)
 {
     return(new CGPoint(rect.GetMinX(), rect.GetMaxY()));
 }
예제 #11
0
		public void DisplayPixelBuffer (CVPixelBuffer pixelBuffer)
		{
			DrawTextInCorner (pixelBuffer);
			CVReturn error;

			if (pixelBuffer != null) {
				int frameWidth = (int)pixelBuffer.Width;
				int frameHeight = (int)pixelBuffer.Height;

				if (videoTextureCache == null) {
					Console.WriteLine ("No video texture cache");
					return;
				}

				CleanUpTextures ();
				CVAttachmentMode attachmentMode;
				var colorAttachments = pixelBuffer.GetAttachment <NSString> (CVImageBuffer.YCbCrMatrixKey, out attachmentMode);

				if (colorAttachments == CVImageBuffer.YCbCrMatrix_ITU_R_601_4)
					preferredConversion = colorConversion601;
				else
					preferredConversion = colorConversion709;

				GL.ActiveTexture (TextureUnit.Texture0);
				lumaTexture = videoTextureCache.TextureFromImage (pixelBuffer, true, All.RedExt, frameWidth, frameHeight,
					All.RedExt, DataType.UnsignedByte, 0, out error);

				if (lumaTexture == null)
					Console.WriteLine ("Error at CVOpenGLESTextureCach.TextureFromImage");

				GL.BindTexture (lumaTexture.Target, lumaTexture.Name);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);

				GL.ActiveTexture (TextureUnit.Texture1);
				chromaTexture = videoTextureCache.TextureFromImage (pixelBuffer, true, All.RgExt, frameWidth / 2, frameHeight / 2,
					All.RgExt, DataType.UnsignedByte, 1, out error);

				if (chromaTexture == null)
					Console.WriteLine ("Error at CVOpenGLESTextureCach.TextureFromImage");

				GL.BindTexture (chromaTexture.Target, chromaTexture.Name);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
				GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);

				GL.BindFramebuffer (FramebufferTarget.Framebuffer, frameBufferHandle);
				GL.Viewport (0, 0, backingWidth, backingHeight);
			}

			GL.ClearColor (0f, 0f, 0f, 1f);
			GL.Clear (ClearBufferMask.ColorBufferBit);

			GL.UseProgram (Program);
			GL.Uniform1 (uniforms [(int)UniformIndex.RotationAngle], 0f);
			GL.UniformMatrix3 (uniforms [(int)UniformIndex.ColorConversionMatrix], 1, false, preferredConversion);

			CGRect vertexSamplingRect = AVUtilities.WithAspectRatio (Bounds, PresentationRect);

			var normalizedSamplingSize = new CGSize (0f, 0f);
			var cropScaleAmount = new CGSize (vertexSamplingRect.Width / Bounds.Width, vertexSamplingRect.Height / Bounds.Height);

			if (cropScaleAmount.Width > cropScaleAmount.Height) {
				normalizedSamplingSize.Width = 1f;
				normalizedSamplingSize.Height = cropScaleAmount.Height / cropScaleAmount.Width;
			} else {
				normalizedSamplingSize.Width = 1f;
				normalizedSamplingSize.Height = cropScaleAmount.Width / cropScaleAmount.Height;
			}

			float[] quadVertexData = {
				-1f * (float)normalizedSamplingSize.Width, -1f * (float)normalizedSamplingSize.Height,
				(float)normalizedSamplingSize.Width, -1f * (float)normalizedSamplingSize.Height,
				-1f * (float)normalizedSamplingSize.Width, (float)normalizedSamplingSize.Height,
				(float)normalizedSamplingSize.Width, (float)normalizedSamplingSize.Height,
			};

			GL.VertexAttribPointer ((int)AttributeIndex.Vertex, 2, VertexAttribPointerType.Float, false, 0, quadVertexData);
			GL.EnableVertexAttribArray ((int)AttributeIndex.Vertex);

			var textureSamplingRect = new CGRect (0, 0, 1, 1);
			float[] quadTextureData = {
				(float)textureSamplingRect.GetMinX (), (float)textureSamplingRect.GetMaxY (),
				(float)textureSamplingRect.GetMaxX (), (float)textureSamplingRect.GetMaxY (),
				(float)textureSamplingRect.GetMinX (), (float)textureSamplingRect.GetMinY (),
				(float)textureSamplingRect.GetMaxX (), (float)textureSamplingRect.GetMinY ()
			};

			GL.VertexAttribPointer ((int)AttributeIndex.TextureCoordinates, 2, VertexAttribPointerType.Float, false, 0, quadTextureData);
			GL.EnableVertexAttribArray ((int)AttributeIndex.TextureCoordinates);

			GL.DrawArrays (BeginMode.TriangleStrip, 0, 4);
			GL.BindRenderbuffer (RenderbufferTarget.Renderbuffer, colorBufferHandle);
			context.PresentRenderBuffer ((int)RenderbufferTarget.Renderbuffer);
		}
예제 #12
0
 private void drawArc(CGContext context, CGRect rect)
 {
     var radius = rect.GetMaxY() * badgeCornerRoundness;
     var puffer = new nfloat(Padding(rect));
     var maxX = rect.GetMaxX() - puffer;
     var maxY = rect.GetMaxY() - puffer;
     var minX = rect.GetMinX() + puffer;
     var minY = rect.GetMinY() + puffer;
     double pi = Math.PI;
     context.AddArc(new nfloat(maxX - radius), new nfloat(minY + radius), new nfloat(radius), new nfloat(pi + (pi / 2)), 0, false);
     context.AddArc(new nfloat(maxX - radius), new nfloat(minY - radius), new nfloat(radius), 0, new nfloat(pi / 2), false);
 }
예제 #13
0
        void DrawBeerLoader(CGRect frame, float percentage)
        {
            var fillColor4 = UIColor.FromRGBA(0.963f, 0.836f, 0.300f, 1.000f);
            var fillColor9 = UIColor.FromRGBA(0.833f, 0.723f, 0.260f, 1.000f);

            var expression = 450.0f - 360.0f / 100.0f * percentage;
            var expression2 = 180.0f - 360.0f / 100.0f * percentage;


            CGRect background = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.00017f + 0.41f) + 0.09f, frame.GetMinY() + NMath.Floor(frame.Height * 0.00016f + 0.23f) + 0.27f, NMath.Floor(frame.Width * 0.99950f - 0.24f) - NMath.Floor(frame.Width * 0.00017f + 0.41f) + 0.65f, NMath.Floor(frame.Height * 0.98998f - 0.42f) - NMath.Floor(frame.Height * 0.00016f + 0.23f) + 0.65f);
            CGRect beer = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.33565f - 0.05f) + 0.55f, frame.GetMinY() + NMath.Floor(frame.Height * 0.22329f + 0.0f) + 0.5f, NMath.Floor(frame.Width * 0.71844f - 0.4f) - NMath.Floor(frame.Width * 0.33565f - 0.05f) + 0.35f, NMath.Floor(frame.Height * 0.72339f - 0.05f) - NMath.Floor(frame.Height * 0.22329f + 0.0f) + 0.05f);

            {
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.58913f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.96205f * background.Width, background.GetMinY() + 0.69140f * background.Height), new CGPoint(background.GetMinX() + 0.94178f * background.Width, background.GetMinY() + 0.62023f * background.Height), new CGPoint(background.GetMinX() + 0.97392f * background.Width, background.GetMinY() + 0.66278f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.87973f * background.Width, background.GetMinY() + 0.75370f * background.Height), new CGPoint(background.GetMinX() + 0.94998f * background.Width, background.GetMinY() + 0.72052f * background.Height), new CGPoint(background.GetMinX() + 0.89706f * background.Width, background.GetMinY() + 0.72781f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.85355f * background.Width, background.GetMinY() + 0.85355f * background.Height), new CGPoint(background.GetMinX() + 0.86227f * background.Width, background.GetMinY() + 0.77977f * background.Height), new CGPoint(background.GetMinX() + 0.87567f * background.Width, background.GetMinY() + 0.83144f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.75369f * background.Width, background.GetMinY() + 0.87973f * background.Height), new CGPoint(background.GetMinX() + 0.83144f * background.Width, background.GetMinY() + 0.87567f * background.Height), new CGPoint(background.GetMinX() + 0.77977f * background.Width, background.GetMinY() + 0.86227f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.69139f * background.Width, background.GetMinY() + 0.96205f * background.Height), new CGPoint(background.GetMinX() + 0.72781f * background.Width, background.GetMinY() + 0.89706f * background.Height), new CGPoint(background.GetMinX() + 0.72051f * background.Width, background.GetMinY() + 0.94998f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.63742f * background.Width, background.GetMinY() + 0.95593f * background.Height), new CGPoint(background.GetMinX() + 0.67609f * background.Width, background.GetMinY() + 0.96840f * background.Height), new CGPoint(background.GetMinX() + 0.65681f * background.Width, background.GetMinY() + 0.96216f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.58913f * background.Width, background.GetMinY() + 0.94793f * background.Height), new CGPoint(background.GetMinX() + 0.62055f * background.Width, background.GetMinY() + 0.95050f * background.Height), new CGPoint(background.GetMinX() + 0.60360f * background.Width, background.GetMinY() + 0.94507f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.50000f * background.Width, background.GetMinY() + 1.00000f * background.Height), new CGPoint(background.GetMinX() + 0.55894f * background.Width, background.GetMinY() + 0.95391f * background.Height), new CGPoint(background.GetMinX() + 0.53194f * background.Width, background.GetMinY() + 1.00000f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.41087f * background.Width, background.GetMinY() + 0.94793f * background.Height), new CGPoint(background.GetMinX() + 0.46806f * background.Width, background.GetMinY() + 1.00000f * background.Height), new CGPoint(background.GetMinX() + 0.44106f * background.Width, background.GetMinY() + 0.95391f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.36258f * background.Width, background.GetMinY() + 0.95593f * background.Height), new CGPoint(background.GetMinX() + 0.39640f * background.Width, background.GetMinY() + 0.94507f * background.Height), new CGPoint(background.GetMinX() + 0.37945f * background.Width, background.GetMinY() + 0.95050f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.30861f * background.Width, background.GetMinY() + 0.96205f * background.Height), new CGPoint(background.GetMinX() + 0.34319f * background.Width, background.GetMinY() + 0.96216f * background.Height), new CGPoint(background.GetMinX() + 0.32391f * background.Width, background.GetMinY() + 0.96840f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.24631f * background.Width, background.GetMinY() + 0.87973f * background.Height), new CGPoint(background.GetMinX() + 0.27949f * background.Width, background.GetMinY() + 0.94998f * background.Height), new CGPoint(background.GetMinX() + 0.27219f * background.Width, background.GetMinY() + 0.89705f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.14645f * background.Width, background.GetMinY() + 0.85355f * background.Height), new CGPoint(background.GetMinX() + 0.22023f * background.Width, background.GetMinY() + 0.86227f * background.Height), new CGPoint(background.GetMinX() + 0.16856f * background.Width, background.GetMinY() + 0.87567f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.12027f * background.Width, background.GetMinY() + 0.75369f * background.Height), new CGPoint(background.GetMinX() + 0.12433f * background.Width, background.GetMinY() + 0.83144f * background.Height), new CGPoint(background.GetMinX() + 0.13773f * background.Width, background.GetMinY() + 0.77977f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.03795f * background.Width, background.GetMinY() + 0.69139f * background.Height), new CGPoint(background.GetMinX() + 0.10294f * background.Width, background.GetMinY() + 0.72781f * background.Height), new CGPoint(background.GetMinX() + 0.05002f * background.Width, background.GetMinY() + 0.72051f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.05207f * background.Width, background.GetMinY() + 0.58913f * background.Height), new CGPoint(background.GetMinX() + 0.02608f * background.Width, background.GetMinY() + 0.66277f * background.Height), new CGPoint(background.GetMinX() + 0.05822f * background.Width, background.GetMinY() + 0.62023f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.50000f * background.Height), new CGPoint(background.GetMinX() + 0.04609f * background.Width, background.GetMinY() + 0.55894f * background.Height), new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.53194f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.05207f * background.Width, background.GetMinY() + 0.41087f * background.Height), new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.46806f * background.Height), new CGPoint(background.GetMinX() + 0.04609f * background.Width, background.GetMinY() + 0.44106f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.03795f * background.Width, background.GetMinY() + 0.30861f * background.Height), new CGPoint(background.GetMinX() + 0.05822f * background.Width, background.GetMinY() + 0.37976f * background.Height), new CGPoint(background.GetMinX() + 0.02608f * background.Width, background.GetMinY() + 0.33723f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.12027f * background.Width, background.GetMinY() + 0.24631f * background.Height), new CGPoint(background.GetMinX() + 0.05002f * background.Width, background.GetMinY() + 0.27949f * background.Height), new CGPoint(background.GetMinX() + 0.10294f * background.Width, background.GetMinY() + 0.27219f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.14645f * background.Width, background.GetMinY() + 0.14644f * background.Height), new CGPoint(background.GetMinX() + 0.13773f * background.Width, background.GetMinY() + 0.22023f * background.Height), new CGPoint(background.GetMinX() + 0.12433f * background.Width, background.GetMinY() + 0.16856f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.24631f * background.Width, background.GetMinY() + 0.12027f * background.Height), new CGPoint(background.GetMinX() + 0.16856f * background.Width, background.GetMinY() + 0.12433f * background.Height), new CGPoint(background.GetMinX() + 0.22023f * background.Width, background.GetMinY() + 0.13773f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.30861f * background.Width, background.GetMinY() + 0.03795f * background.Height), new CGPoint(background.GetMinX() + 0.27219f * background.Width, background.GetMinY() + 0.10294f * background.Height), new CGPoint(background.GetMinX() + 0.27949f * background.Width, background.GetMinY() + 0.05002f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.36258f * background.Width, background.GetMinY() + 0.04407f * background.Height), new CGPoint(background.GetMinX() + 0.32391f * background.Width, background.GetMinY() + 0.03160f * background.Height), new CGPoint(background.GetMinX() + 0.34319f * background.Width, background.GetMinY() + 0.03784f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.41087f * background.Width, background.GetMinY() + 0.05206f * background.Height), new CGPoint(background.GetMinX() + 0.37945f * background.Width, background.GetMinY() + 0.04950f * background.Height), new CGPoint(background.GetMinX() + 0.39640f * background.Width, background.GetMinY() + 0.05493f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.50000f * background.Width, background.GetMinY() + 0.00000f * background.Height), new CGPoint(background.GetMinX() + 0.44106f * background.Width, background.GetMinY() + 0.04609f * background.Height), new CGPoint(background.GetMinX() + 0.46806f * background.Width, background.GetMinY() + 0.00000f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.58913f * background.Width, background.GetMinY() + 0.05206f * background.Height), new CGPoint(background.GetMinX() + 0.53194f * background.Width, background.GetMinY() + 0.00000f * background.Height), new CGPoint(background.GetMinX() + 0.55894f * background.Width, background.GetMinY() + 0.04609f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.63742f * background.Width, background.GetMinY() + 0.04407f * background.Height), new CGPoint(background.GetMinX() + 0.60360f * background.Width, background.GetMinY() + 0.05493f * background.Height), new CGPoint(background.GetMinX() + 0.62055f * background.Width, background.GetMinY() + 0.04950f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.69140f * background.Width, background.GetMinY() + 0.03795f * background.Height), new CGPoint(background.GetMinX() + 0.65681f * background.Width, background.GetMinY() + 0.03784f * background.Height), new CGPoint(background.GetMinX() + 0.67609f * background.Width, background.GetMinY() + 0.03160f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.75369f * background.Width, background.GetMinY() + 0.12027f * background.Height), new CGPoint(background.GetMinX() + 0.72051f * background.Width, background.GetMinY() + 0.05002f * background.Height), new CGPoint(background.GetMinX() + 0.72781f * background.Width, background.GetMinY() + 0.10294f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.85356f * background.Width, background.GetMinY() + 0.14645f * background.Height), new CGPoint(background.GetMinX() + 0.77977f * background.Width, background.GetMinY() + 0.13773f * background.Height), new CGPoint(background.GetMinX() + 0.83144f * background.Width, background.GetMinY() + 0.12433f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.87973f * background.Width, background.GetMinY() + 0.24631f * background.Height), new CGPoint(background.GetMinX() + 0.87567f * background.Width, background.GetMinY() + 0.16856f * background.Height), new CGPoint(background.GetMinX() + 0.86227f * background.Width, background.GetMinY() + 0.22023f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.96206f * background.Width, background.GetMinY() + 0.30861f * background.Height), new CGPoint(background.GetMinX() + 0.89706f * background.Width, background.GetMinY() + 0.27219f * background.Height), new CGPoint(background.GetMinX() + 0.94998f * background.Width, background.GetMinY() + 0.27949f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.41087f * background.Height), new CGPoint(background.GetMinX() + 0.97392f * background.Width, background.GetMinY() + 0.33723f * background.Height), new CGPoint(background.GetMinX() + 0.94178f * background.Width, background.GetMinY() + 0.37976f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.50000f * background.Height), new CGPoint(background.GetMinX() + 0.95391f * background.Width, background.GetMinY() + 0.44106f * background.Height), new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.46806f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.58913f * background.Height), new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.53194f * background.Height), new CGPoint(background.GetMinX() + 0.95391f * background.Width, background.GetMinY() + 0.55894f * background.Height));
                bezierPath.ClosePath();
                bezierPath.UsesEvenOddFillRule = true;

                this.Green.SetFill();
                bezierPath.Fill();


                var whitePath = UIBezierPath.FromOval(new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.09115f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09203f + 0.47f) + 0.03f, NMath.Floor(background.Width * 0.91052f - 0.11f) - NMath.Floor(background.Width * 0.09115f - 0.41f) - 0.3f, NMath.Floor(background.Height * 0.90967f - 0.23f) - NMath.Floor(background.Height * 0.09203f + 0.47f) + 0.7f));
                this.SimpleWhite.SetFill();
                whitePath.Fill();

                var white2Rect = new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.08925f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09011f + 0.47f) + 0.03f, NMath.Floor(background.Width * 0.91052f - 0.11f) - NMath.Floor(background.Width * 0.08925f - 0.41f) - 0.3f, NMath.Floor(background.Height * 0.90967f - 0.23f) - NMath.Floor(background.Height * 0.09011f + 0.47f) + 0.7f);
                var white2Path = new UIBezierPath();
                white2Path.AddArc(new CGPoint(0.0f, 0.0f), white2Rect.Width / 2.0f, (nfloat)(-expression * NMath.PI/180), (nfloat)(-expression2 * NMath.PI/180.0f), true);
                white2Path.AddLineTo(new CGPoint(0.0f, 0.0f));
                white2Path.ClosePath();

                var white2Transform = CGAffineTransform.MakeScale(1.0f, white2Rect.Height / white2Rect.Width);
                white2Transform.Translate(white2Rect.GetMidX(), white2Rect.GetMidY());
                white2Path.ApplyTransform(white2Transform);

                this.Green.SetFill();
                white2Path.Fill();

                var greenFillerPath = UIBezierPath.FromOval(new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.09686f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09780f - 0.23f) + 0.73f, NMath.Floor(background.Width * 0.90348f - 0.41f) - NMath.Floor(background.Width * 0.09686f - 0.41f), NMath.Floor(background.Height * 0.90257f - 0.23f) - NMath.Floor(background.Height * 0.09780f - 0.23f)));
                this.Green.SetFill();
                greenFillerPath.Fill();
            }


            {
                var ovalPath = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.07499f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.06273f + 0.45f) + 0.05f, NMath.Floor(beer.Width * 0.26124f - 0.1f) - NMath.Floor(beer.Width * 0.07499f + 0.4f) + 0.5f, NMath.Floor(beer.Height * 0.20908f - 0.05f) - NMath.Floor(beer.Height * 0.06273f + 0.45f) + 0.5f));
                OffWhite.SetFill();
                ovalPath.Fill();

                var oval2Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.15263f + 0.1f) + 0.4f, NMath.Floor(beer.Width * 0.18624f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.29899f - 0.4f) - NMath.Floor(beer.Height * 0.15263f + 0.1f) + 0.5f));
                OffWhite.SetFill();
                oval2Path.Fill();

                var oval3Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.24881f + 0.5f) + 0.0f, NMath.Floor(beer.Width * 0.13211f - 0.1f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.6f, NMath.Floor(beer.Height * 0.35373f - 0.1f) - NMath.Floor(beer.Height * 0.24881f + 0.5f) + 0.6f));
                OffWhite.SetFill();
                oval3Path.Fill();

                var oval4Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.32541f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.13211f - 0.1f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.6f, NMath.Floor(beer.Height * 0.43033f + 0.05f) - NMath.Floor(beer.Height * 0.32541f - 0.35f) - 0.4f));
                OffWhite.SetFill();
                oval4Path.Fill();

                var oval5Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.03526f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.40068f + 0.45f) + 0.05f, NMath.Floor(beer.Width * 0.16737f - 0.2f) - NMath.Floor(beer.Width * 0.03526f + 0.4f) + 0.6f, NMath.Floor(beer.Height * 0.50560f - 0.15f) - NMath.Floor(beer.Height * 0.40068f + 0.45f) + 0.6f));
                OffWhite.SetFill();
                oval5Path.Fill();

                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.31182f * beer.Height), new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height), new CGPoint(beer.GetMinX() + 0.72564f * beer.Width, beer.GetMinY() + 0.30342f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.91991f * beer.Width, beer.GetMinY() + 0.33162f * beer.Height), new CGPoint(beer.GetMinX() + 0.78618f * beer.Width, beer.GetMinY() + 0.32004f * beer.Height), new CGPoint(beer.GetMinX() + 0.85931f * beer.Width, beer.GetMinY() + 0.30847f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.99028f * beer.Width, beer.GetMinY() + 0.67241f * beer.Height), new CGPoint(beer.GetMinX() + 0.97956f * beer.Width, beer.GetMinY() + 0.35442f * beer.Height), new CGPoint(beer.GetMinX() + 1.01934f * beer.Width, beer.GetMinY() + 0.58000f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.74374f * beer.Width, beer.GetMinY() + 0.90110f * beer.Height), new CGPoint(beer.GetMinX() + 0.96121f * beer.Width, beer.GetMinY() + 0.76480f * beer.Height), new CGPoint(beer.GetMinX() + 0.71157f * beer.Width, beer.GetMinY() + 0.83870f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70703f * beer.Width, beer.GetMinY() + 0.67071f * beer.Height), new CGPoint(beer.GetMinX() + 0.71927f * beer.Width, beer.GetMinY() + 0.95149f * beer.Height), new CGPoint(beer.GetMinX() + 0.68742f * beer.Width, beer.GetMinY() + 0.70678f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.86866f * beer.Width, beer.GetMinY() + 0.70181f * beer.Height), new CGPoint(beer.GetMinX() + 0.72080f * beer.Width, beer.GetMinY() + 0.74270f * beer.Height), new CGPoint(beer.GetMinX() + 0.83654f * beer.Width, beer.GetMinY() + 0.72700f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.91685f * beer.Width, beer.GetMinY() + 0.55481f * beer.Height), new CGPoint(beer.GetMinX() + 0.90079f * beer.Width, beer.GetMinY() + 0.67660f * beer.Height), new CGPoint(beer.GetMinX() + 0.93284f * beer.Width, beer.GetMinY() + 0.65992f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.87095f * beer.Width, beer.GetMinY() + 0.38322f * beer.Height), new CGPoint(beer.GetMinX() + 0.90085f * beer.Width, beer.GetMinY() + 0.44970f * beer.Height), new CGPoint(beer.GetMinX() + 0.90002f * beer.Width, beer.GetMinY() + 0.39521f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.76540f * beer.Width, beer.GetMinY() + 0.38082f * beer.Height), new CGPoint(beer.GetMinX() + 0.84188f * beer.Width, beer.GetMinY() + 0.37122f * beer.Height), new CGPoint(beer.GetMinX() + 0.78988f * beer.Width, beer.GetMinY() + 0.37602f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70116f * beer.Width, beer.GetMinY() + 0.43331f * beer.Height), new CGPoint(beer.GetMinX() + 0.74093f * beer.Width, beer.GetMinY() + 0.38562f * beer.Height), new CGPoint(beer.GetMinX() + 0.70116f * beer.Width, beer.GetMinY() + 0.43331f * beer.Height));
                bezier2Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier2Path.Fill();

                UIBezierPath bezier3Path = new UIBezierPath();
                bezier3Path.MoveTo(new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.05563f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height), new CGPoint(beer.GetMinX() + 0.05563f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height), new CGPoint(beer.GetMinX() + 0.10382f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height), new CGPoint(beer.GetMinX() + 0.71569f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height), new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height));
                bezier3Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.41893f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height), new CGPoint(beer.GetMinX() + 0.68510f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height), new CGPoint(beer.GetMinX() + 0.15277f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height), new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.ClosePath();
                bezier3Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier3Path.Fill();

                UIBezierPath bezier4Path = new UIBezierPath();
                bezier4Path.MoveTo(new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.11024f * beer.Width, beer.GetMinY() + 0.26059f * beer.Height), new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height), new CGPoint(beer.GetMinX() + 0.11789f * beer.Width, beer.GetMinY() + 0.37817f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height), new CGPoint(beer.GetMinX() + 0.56915f * beer.Width, beer.GetMinY() + 0.27150f * beer.Height), new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.56362f * beer.Height), new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height), new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.43635f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height), new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.69090f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40593f * beer.Width, beer.GetMinY() + 0.88119f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height), new CGPoint(beer.GetMinX() + 0.63538f * beer.Width, beer.GetMinY() + 0.88726f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height), new CGPoint(beer.GetMinX() + 0.17648f * beer.Width, beer.GetMinY() + 0.87513f * beer.Height), new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height));
                bezier4Path.ClosePath();
                bezier4Path.UsesEvenOddFillRule = true;

                fillColor4.SetFill();
                bezier4Path.Fill();

                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.29331f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.19362f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.11621f * beer.Width, beer.GetMinY() + 0.19110f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.11073f * beer.Width, beer.GetMinY() + 0.28260f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.29331f * beer.Height));
                bezier5Path.ClosePath();
                bezier5Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier5Path.Fill();

                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(beer.GetMinX() + 0.07471f * beer.Width, beer.GetMinY() + 0.94603f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height), new CGPoint(beer.GetMinX() + 0.09876f * beer.Width, beer.GetMinY() + 0.95447f * beer.Height), new CGPoint(beer.GetMinX() + 0.18051f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73863f * beer.Width, beer.GetMinY() + 0.94607f * beer.Height), new CGPoint(beer.GetMinX() + 0.64454f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height), new CGPoint(beer.GetMinX() + 0.71869f * beer.Width, beer.GetMinY() + 0.95411f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.72181f * beer.Width, beer.GetMinY() + 0.83863f * beer.Height), new CGPoint(beer.GetMinX() + 0.73399f * beer.Width, beer.GetMinY() + 0.92454f * beer.Height), new CGPoint(beer.GetMinX() + 0.72199f * beer.Width, beer.GetMinY() + 0.86626f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.56681f * beer.Height), new CGPoint(beer.GetMinX() + 0.72051f * beer.Width, beer.GetMinY() + 0.82816f * beer.Height), new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.68784f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70999f * beer.Width, beer.GetMinY() + 0.21141f * beer.Height), new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.45862f * beer.Height), new CGPoint(beer.GetMinX() + 0.70858f * beer.Width, beer.GetMinY() + 0.26290f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13157f * beer.Width, beer.GetMinY() + 0.20390f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.84329f * beer.Height), new CGPoint(beer.GetMinX() + 0.12671f * beer.Width, beer.GetMinY() + 0.29022f * beer.Height), new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.80316f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.07471f * beer.Width, beer.GetMinY() + 0.94603f * beer.Height), new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.87907f * beer.Height), new CGPoint(beer.GetMinX() + 0.08216f * beer.Width, beer.GetMinY() + 0.92590f * beer.Height));
                bezier6Path.ClosePath();
                bezier6Path.MoveTo(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.04465f * beer.Width, beer.GetMinY() + 0.96119f * beer.Height), new CGPoint(beer.GetMinX() + 0.10624f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height), new CGPoint(beer.GetMinX() + 0.05006f * beer.Width, beer.GetMinY() + 0.96517f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.04033f * beer.Width, beer.GetMinY() + 0.94815f * beer.Height), new CGPoint(beer.GetMinX() + 0.04013f * beer.Width, beer.GetMinY() + 0.95786f * beer.Height), new CGPoint(beer.GetMinX() + 0.03844f * beer.Width, beer.GetMinY() + 0.95279f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.84329f * beer.Height), new CGPoint(beer.GetMinX() + 0.04059f * beer.Width, beer.GetMinY() + 0.94752f * beer.Height), new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.88517f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.10017f * beer.Width, beer.GetMinY() + 0.19054f * beer.Height), new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.79913f * beer.Height), new CGPoint(beer.GetMinX() + 0.09876f * beer.Width, beer.GetMinY() + 0.21537f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.11648f * beer.Width, beer.GetMinY() + 0.17850f * beer.Height), new CGPoint(beer.GetMinX() + 0.10055f * beer.Width, beer.GetMinY() + 0.18373f * beer.Height), new CGPoint(beer.GetMinX() + 0.10770f * beer.Width, beer.GetMinY() + 0.17845f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72667f * beer.Width, beer.GetMinY() + 0.18643f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73798f * beer.Width, beer.GetMinY() + 0.19029f * beer.Height), new CGPoint(beer.GetMinX() + 0.73094f * beer.Width, beer.GetMinY() + 0.18648f * beer.Height), new CGPoint(beer.GetMinX() + 0.73501f * beer.Width, beer.GetMinY() + 0.18787f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.74246f * beer.Width, beer.GetMinY() + 0.19931f * beer.Height), new CGPoint(beer.GetMinX() + 0.74094f * beer.Width, beer.GetMinY() + 0.19271f * beer.Height), new CGPoint(beer.GetMinX() + 0.74255f * beer.Width, beer.GetMinY() + 0.19595f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.56681f * beer.Height), new CGPoint(beer.GetMinX() + 0.74239f * beer.Width, beer.GetMinY() + 0.20172f * beer.Height), new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.44240f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75155f * beer.Width, beer.GetMinY() + 0.81696f * beer.Height), new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.66362f * beer.Height), new CGPoint(beer.GetMinX() + 0.74661f * beer.Width, beer.GetMinY() + 0.77302f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.82358f * beer.Height), new CGPoint(beer.GetMinX() + 0.75305f * beer.Width, beer.GetMinY() + 0.81888f * beer.Height), new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.82115f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.77205f * beer.Width, beer.GetMinY() + 0.94980f * beer.Height), new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.86897f * beer.Height), new CGPoint(beer.GetMinX() + 0.77186f * beer.Width, beer.GetMinY() + 0.94900f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.76818f * beer.Width, beer.GetMinY() + 0.96041f * beer.Height), new CGPoint(beer.GetMinX() + 0.77291f * beer.Width, beer.GetMinY() + 0.95363f * beer.Height), new CGPoint(beer.GetMinX() + 0.77148f * beer.Width, beer.GetMinY() + 0.95754f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height), new CGPoint(beer.GetMinX() + 0.76061f * beer.Width, beer.GetMinY() + 0.96702f * beer.Height), new CGPoint(beer.GetMinX() + 0.70776f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height));
                bezier6Path.ClosePath();
                bezier6Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier6Path.Fill();

                UIBezierPath bezier7Path = new UIBezierPath();
                bezier7Path.MoveTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13068f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13068f * beer.Width, beer.GetMinY() + 0.16404f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.17446f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.ClosePath();
                bezier7Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier7Path.Fill();

                var oval6Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.42910f + 0.1f) + 0.4f, beer.GetMinY() + NMath.Floor(beer.Height * 0.65196f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.48175f + 0.5f) - NMath.Floor(beer.Width * 0.42910f + 0.1f) - 0.4f, NMath.Floor(beer.Height * 0.69226f - 0.05f) - NMath.Floor(beer.Height * 0.65196f - 0.45f) - 0.4f));
                fillColor9.SetFill();
                oval6Path.Fill();

                var oval7Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.34542f - 0.05f) + 0.55f, beer.GetMinY() + NMath.Floor(beer.Height * 0.55521f - 0.3f) + 0.8f, NMath.Floor(beer.Width * 0.42091f - 0.25f) - NMath.Floor(beer.Width * 0.34542f - 0.05f) + 0.2f, NMath.Floor(beer.Height * 0.61300f + 0.5f) - NMath.Floor(beer.Height * 0.55521f - 0.3f) - 0.8f));
                fillColor9.SetFill();
                oval7Path.Fill();

                var oval8Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.14651f) + 0.5f, beer.GetMinY() + NMath.Floor(beer.Height * 0.76810f - 0.4f) + 0.9f, NMath.Floor(beer.Width * 0.23144f - 0.1f) - NMath.Floor(beer.Width * 0.14651f) + 0.1f, NMath.Floor(beer.Height * 0.83311f + 0.5f) - NMath.Floor(beer.Height * 0.76810f - 0.4f) - 0.9f));
                fillColor9.SetFill();
                oval8Path.Fill();

                var oval9Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.15f, beer.GetMinY() + NMath.Floor(beer.Height * 0.74700f + 0.05f) + 0.45f, NMath.Floor(beer.Width * 0.66725f + 0.15f) - NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.2f, NMath.Floor(beer.Height * 0.78920f - 0.05f) - NMath.Floor(beer.Height * 0.74700f + 0.05f) + 0.1f));
                fillColor9.SetFill();
                oval9Path.Fill();

                var oval10Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.56891f - 0.05f) + 0.55f, beer.GetMinY() + NMath.Floor(beer.Height * 0.62250f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.63348f - 0.05f) - NMath.Floor(beer.Width * 0.56891f - 0.05f), NMath.Floor(beer.Height * 0.67192f + 0.2f) - NMath.Floor(beer.Height * 0.62250f + 0.2f)));
                fillColor9.SetFill();
                oval10Path.Fill();

                var oval11Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.34393f + 0.25f) + 0.25f, beer.GetMinY() + NMath.Floor(beer.Height * 0.75631f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.42240f + 0.45f) - NMath.Floor(beer.Width * 0.34393f + 0.25f) - 0.2f, NMath.Floor(beer.Height * 0.81638f + 0.4f) - NMath.Floor(beer.Height * 0.75631f + 0.2f) - 0.2f));
                fillColor9.SetFill();
                oval11Path.Fill();

                var oval12Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.15f, beer.GetMinY() + NMath.Floor(beer.Height * 0.43661f + 0.5f) + 0.0f, NMath.Floor(beer.Width * 0.64242f + 0.15f) - NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.2f, NMath.Floor(beer.Height * 0.46018f + 0.3f) - NMath.Floor(beer.Height * 0.43661f + 0.5f) + 0.2f));
                fillColor9.SetFill();
                oval12Path.Fill();

                var oval13Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.22821f - 0.45f) + 0.95f, beer.GetMinY() + NMath.Floor(beer.Height * 0.42482f + 0.4f) + 0.1f, NMath.Floor(beer.Width * 0.25900f + 0.35f) - NMath.Floor(beer.Width * 0.22821f - 0.45f) - 0.8f, NMath.Floor(beer.Height * 0.44839f + 0.2f) - NMath.Floor(beer.Height * 0.42482f + 0.4f) + 0.2f));
                fillColor9.SetFill();
                oval13Path.Fill();

                var oval14Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.43705f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.44820f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.46784f + 0.3f) - NMath.Floor(beer.Width * 0.43705f + 0.5f) + 0.2f, NMath.Floor(beer.Height * 0.47177f + 0.35f) - NMath.Floor(beer.Height * 0.44820f - 0.45f) - 0.8f));
                fillColor9.SetFill();
                oval14Path.Fill();

                var oval15Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.15818f - 0.35f) + 0.85f, beer.GetMinY() + NMath.Floor(beer.Height * 0.50940f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.18897f + 0.45f) - NMath.Floor(beer.Width * 0.15818f - 0.35f) - 0.8f, NMath.Floor(beer.Height * 0.53297f + 0.45f) - NMath.Floor(beer.Height * 0.50940f - 0.35f) - 0.8f));
                fillColor9.SetFill();
                oval15Path.Fill();

                var oval16Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.52794f + 0.2f) + 0.3f, beer.GetMinY() + NMath.Floor(beer.Height * 0.52803f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.55873f) - NMath.Floor(beer.Width * 0.52794f + 0.2f) + 0.2f, NMath.Floor(beer.Height * 0.55160f + 0.35f) - NMath.Floor(beer.Height * 0.52803f - 0.45f) - 0.8f));
                fillColor9.SetFill();
                oval16Path.Fill();

                var oval17Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.25875f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.69207f - 0.3f) + 0.8f, NMath.Floor(beer.Width * 0.28955f + 0.2f) - NMath.Floor(beer.Width * 0.25875f + 0.4f) + 0.2f, NMath.Floor(beer.Height * 0.71564f + 0.5f) - NMath.Floor(beer.Height * 0.69207f - 0.3f) - 0.8f));
                fillColor9.SetFill();
                oval17Path.Fill();

                var oval18Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.50013f - 0.2f) + 0.7f, beer.GetMinY() + NMath.Floor(beer.Height * 0.81638f - 0.1f) + 0.6f, NMath.Floor(beer.Width * 0.54333f + 0.1f) - NMath.Floor(beer.Width * 0.50013f - 0.2f) - 0.3f, NMath.Floor(beer.Height * 0.84945f + 0.2f) - NMath.Floor(beer.Height * 0.81638f - 0.1f) - 0.3f));
                fillColor9.SetFill();
                oval18Path.Fill();

                var oval19Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.20512f + 0.2f) + 0.3f, beer.GetMinY() + NMath.Floor(beer.Height * 0.55863f - 0.0f) + 0.5f, NMath.Floor(beer.Width * 0.25776f - 0.4f) - NMath.Floor(beer.Width * 0.20512f + 0.2f) + 0.6f, NMath.Floor(beer.Height * 0.59893f + 0.4f) - NMath.Floor(beer.Height * 0.55863f - 0.0f) - 0.4f));
                fillColor9.SetFill();
                oval19Path.Fill();

                var oval20Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.55004f - 0.25f) + 0.75f, beer.GetMinY() + NMath.Floor(beer.Height * 0.07318f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.73628f + 0.25f) - NMath.Floor(beer.Width * 0.55004f - 0.25f) - 0.5f, NMath.Floor(beer.Height * 0.21954f - 0.3f) - NMath.Floor(beer.Height * 0.07318f + 0.2f) + 0.5f));
                OffWhite.SetFill();
                oval20Path.Fill();

                var oval21Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.52148f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.11272f - 0.4f) + 0.9f, NMath.Floor(beer.Width * 0.70772f) - NMath.Floor(beer.Width * 0.52148f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.25907f + 0.1f) - NMath.Floor(beer.Height * 0.11272f - 0.4f) - 0.5f));
                OffWhite.SetFill();
                oval21Path.Fill();

                var oval22Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.45568f - 0.25f) + 0.75f, beer.GetMinY() + NMath.Floor(beer.Height * 0.01673f + 0.35f) + 0.15f, NMath.Floor(beer.Width * 0.64192f + 0.25f) - NMath.Floor(beer.Width * 0.45568f - 0.25f) - 0.5f, NMath.Floor(beer.Height * 0.16309f - 0.15f) - NMath.Floor(beer.Height * 0.01673f + 0.35f) + 0.5f));
                OffWhite.SetFill();
                oval22Path.Fill();

                var oval23Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.30097f - 0.1f) + 0.6f, beer.GetMinY() + NMath.Floor(beer.Height * 0.00000f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.48721f + 0.4f) - NMath.Floor(beer.Width * 0.30097f - 0.1f) - 0.5f, NMath.Floor(beer.Height * 0.14636f + 0.45f) - NMath.Floor(beer.Height * 0.00000f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval23Path.Fill();

                var oval24Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.15843f - 0.4f) + 0.9f, beer.GetMinY() + NMath.Floor(beer.Height * 0.01178f + 0.05f) + 0.45f, NMath.Floor(beer.Width * 0.34467f + 0.1f) - NMath.Floor(beer.Width * 0.15843f - 0.4f) - 0.5f, NMath.Floor(beer.Height * 0.15814f - 0.45f) - NMath.Floor(beer.Height * 0.01178f + 0.05f) + 0.5f));
                OffWhite.SetFill();
                oval24Path.Fill();

                var oval25Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.23169f - 0.15f) + 0.65f, beer.GetMinY() + NMath.Floor(beer.Height * 0.14199f + 0.3f) + 0.2f, NMath.Floor(beer.Width * 0.41793f + 0.35f) - NMath.Floor(beer.Width * 0.23169f - 0.15f) - 0.5f, NMath.Floor(beer.Height * 0.28835f - 0.2f) - NMath.Floor(beer.Height * 0.14199f + 0.3f) + 0.5f));
                OffWhite.SetFill();
                oval25Path.Fill();

                var oval26Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.25329f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.09504f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.43953f) - NMath.Floor(beer.Width * 0.25329f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.24140f + 0.45f) - NMath.Floor(beer.Height * 0.09504f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval26Path.Fill();

                var oval27Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.12218f - 0.1f) + 0.6f, beer.GetMinY() + NMath.Floor(beer.Height * 0.09504f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.30842f + 0.4f) - NMath.Floor(beer.Width * 0.12218f - 0.1f) - 0.5f, NMath.Floor(beer.Height * 0.24140f + 0.45f) - NMath.Floor(beer.Height * 0.09504f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval27Path.Fill();

                var oval28Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.36702f - 0.4f) + 0.9f, beer.GetMinY() + NMath.Floor(beer.Height * 0.10910f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.55327f + 0.1f) - NMath.Floor(beer.Width * 0.36702f - 0.4f) - 0.5f, NMath.Floor(beer.Height * 0.25546f + 0.15f) - NMath.Floor(beer.Height * 0.10910f - 0.35f) - 0.5f));
                OffWhite.SetFill();
                oval28Path.Fill();
            }
        }
        public override void Draw(CGRect rect)
        {   
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor3 = UIColor.FromRGBA(0.716f, 0.716f, 0.716f, 1.000f);
            var shadowTint2 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var strokeColor4 = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var fillColor4 = UIColor.FromRGBA(0.969f, 0.969f, 0.969f, 1.000f);
            var fillColor6 = UIColor.FromRGBA(0.314f, 0.824f, 0.761f, 1.000f);
            var strokeColor5 = UIColor.FromRGBA(0.855f, 0.855f, 0.855f, 1.000f);

            //// Shadow Declarations
            var shadow3 = new NSShadow();
            shadow3.ShadowColor = shadowTint2.ColorWithAlpha(shadowTint2.CGColor.Alpha * 0.13f);
            shadow3.ShadowOffset = new CGSize(1450.1f, 2.1f);
            shadow3.ShadowBlurRadius = 4.0f;

            //// Group 5
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 5
                var clip5Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                clip5Path.AddClip();


                //// Rectangle 6 Drawing
                var rectangle6Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                strokeColor4.SetStroke();
                rectangle6Path.LineWidth = 2.0f;
                rectangle6Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new CGPoint(rect.GetMinX() + 687.41f, rect.GetMinY() + 349.29f));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 353.29f));
            bezierPath.LineCapStyle = CGLineCap.Square;

            strokeColor3.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();


            //// Group
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip
                var clipPath = UIBezierPath.FromRect(new CGRect(rect.GetMinX() - 13.0f, rect.GetMinY() - 17.0f, 725.0f, 556.0f));
                clipPath.AddClip();


                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() - 0.21f), new CGPoint(rect.GetMinX() - 1446.2f, rect.GetMinY() - 2.0f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() - 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() - 762.87f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() - 0.21f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 509.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 511.37f), new CGPoint(rect.GetMinX() - 762.88f, rect.GetMinY() + 513.16f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() + 513.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() - 1446.21f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 511.37f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                context.SaveState();
                context.SetShadow(shadow3.ShadowOffset, shadow3.ShadowBlurRadius, shadow3.ShadowColor.CGColor);
                fillColor.SetFill();
                bezier2Path.Fill();
                context.RestoreState();



                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 2
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 3
                UIBezierPath clip3Path = new UIBezierPath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 0.07f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() - 1.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 1.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 0.07f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 511.09f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() + 512.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 512.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 511.09f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 511.65f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() + 513.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 513.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 511.64f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() - 0.49f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() - 2.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 2.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() - 0.48f));
                clip3Path.ClosePath();
                clip3Path.UsesEvenOddFillRule = true;

                clip3Path.AddClip();


                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    var clip2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    clip2Path.AddClip();


                    //// Rectangle 2 Drawing
                    var rectangle2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    fillColor.SetFill();
                    rectangle2Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 4
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 4
                var clip4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                clip4Path.AddClip();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                strokeColor4.SetStroke();
                rectangle4Path.LineWidth = 2.0f;
                rectangle4Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier 4 Drawing
            UIBezierPath bezier4Path = new UIBezierPath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.73f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.73f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 261.48f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 501.24f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.99f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 501.24f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 261.48f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.99f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.ClosePath();
            fillColor4.SetFill();
            bezier4Path.Fill();


            //// Bezier 5 Drawing
            UIBezierPath bezier5Path = new UIBezierPath();
            bezier5Path.MoveTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 589.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 686.91f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 591.55f), new CGPoint(rect.GetMinX() + 689.13f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 350.63f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 342.63f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 348.42f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 344.84f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 8.01f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 589.34f), new CGPoint(rect.GetMinX() + 5.8f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 591.55f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.ClosePath();
            bezier5Path.UsesEvenOddFillRule = true;

            fillColor6.SetFill();
            bezier5Path.Fill();


            //// Bezier 6 Drawing
            UIBezierPath bezier6Path = new UIBezierPath();
            bezier6Path.MoveTo(new CGPoint(rect.GetMinX() + 345.0f, rect.GetMinY() + 110.0f));
            bezier6Path.AddLineTo(new CGPoint(rect.GetMinX() + 345.46f, rect.GetMinY() + 4.0f));
            bezier6Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier6Path.LineWidth = 2.0f;
            bezier6Path.Stroke();


            //// Bezier 7 Drawing
            UIBezierPath bezier7Path = new UIBezierPath();
            bezier7Path.MoveTo(new CGPoint(rect.GetMinX() + 689.01f, rect.GetMinY() + 399.9f));
            bezier7Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 399.9f));
            bezier7Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier7Path.LineWidth = 2.0f;
            bezier7Path.Stroke();


            //// Bezier 8 Drawing
            UIBezierPath bezier8Path = new UIBezierPath();
            bezier8Path.MoveTo(new CGPoint(rect.GetMinX() + 688.91f, rect.GetMinY() + 110.25f));
            bezier8Path.AddLineTo(new CGPoint(rect.GetMinX() + 6.01f, rect.GetMinY() + 110.25f));
            bezier8Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier8Path.LineWidth = 2.0f;
            bezier8Path.Stroke();
        }
        //// Drawing Methods

        public static void DrawLightMapPoint(float lightColorR, float lightColorG, float lightColorB, float lightColorA, string rank, float fontSize)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var lightBaseColor = UIColor.FromRGBA(0.009f, 0.471f, 0.009f, 1.000f);

            //// Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = UIColor.Black.ColorWithAlpha(0.62f);
            shadow.ShadowOffset = new CGSize(0.1f, -0.1f);
            shadow.ShadowBlurRadius = 5.0f;

            //// Variable Declarations
            var lightColor = UIColor.FromRGBA(lightColorR, lightColorG, lightColorB, lightColorA);

            //// LightIcon
            {
                //// Oval Drawing
                var ovalPath = UIBezierPath.FromOval(new CGRect(1.0f, 1.0f, 18.0f, 38.0f));
                lightColor.SetFill();
                ovalPath.Fill();

                ////// Oval Inner Shadow
                context.SaveState();
                context.ClipToRect(ovalPath.Bounds);
                context.SetShadow(new CGSize(0, 0), 0);
                context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
                context.BeginTransparencyLayer();
                {
                    var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                    context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                    context.SetBlendMode(CGBlendMode.SourceOut);
                    context.BeginTransparencyLayer();

                    context.SetFillColor(opaqueShadow);
                    ovalPath.Fill();

                    context.EndTransparencyLayer();
                }
                context.EndTransparencyLayer();
                context.RestoreState();



                //// Rectangle Drawing
                var rectanglePath = UIBezierPath.FromRect(new CGRect(3.0f, 34.0f, 14.0f, 12.0f));
                lightBaseColor.SetFill();
                rectanglePath.Fill();

                ////// Rectangle Inner Shadow
                context.SaveState();
                context.ClipToRect(rectanglePath.Bounds);
                context.SetShadow(new CGSize(0, 0), 0);
                context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
                context.BeginTransparencyLayer();
                {
                    var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                    context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                    context.SetBlendMode(CGBlendMode.SourceOut);
                    context.BeginTransparencyLayer();

                    context.SetFillColor(opaqueShadow);
                    rectanglePath.Fill();

                    context.EndTransparencyLayer();
                }
                context.EndTransparencyLayer();
                context.RestoreState();

            }


            //// Text Drawing
            CGRect textRect = new CGRect(0.0f, 8.0f, 20.0f, 23.0f);
            UIColor.White.SetFill();
            var textStyle = new NSMutableParagraphStyle ();
            textStyle.Alignment = UITextAlignment.Center;

            var textFontAttributes = new UIStringAttributes () {Font = UIFont.SystemFontOfSize(fontSize), ForegroundColor = UIColor.White, ParagraphStyle = textStyle};
            var textTextHeight = new NSString(rank).GetBoundingRect(new CGSize(textRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, textFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(textRect);
            new NSString(rank).DrawString(new CGRect(textRect.GetMinX(), textRect.GetMinY() + (textRect.Height - textTextHeight) / 2.0f, textRect.Width, textTextHeight), UIFont.SystemFontOfSize(fontSize), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();
        }
예제 #16
0
        private void DrawCanvas(CGRect frame, string beerName)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(0.500f, 0.500f, 0.500f, 1.000f);
            var shadowTint = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var fillColor2 = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor = UIColor.FromRGBA(0.531f, 0.531f, 0.531f, 1.000f);
            var textForeground2 = UIColor.FromRGBA(0.408f, 0.408f, 0.408f, 1.000f);

            //// Shadow Declarations
            var shadow2 = new NSShadow();
            shadow2.ShadowColor = shadowTint.ColorWithAlpha(shadowTint.CGColor.Alpha * 0.3f);
            shadow2.ShadowOffset = new CGSize(930.1f, -0.1f);
            shadow2.ShadowBlurRadius = 10.0f;

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(-921.0f, 9.0f, 395.0f, 418.0f), 8.0f);
            context.SaveState();
            context.SetShadow(shadow2.ShadowOffset, shadow2.ShadowBlurRadius, shadow2.ShadowColor.CGColor);
            fillColor.SetFill();
            rectanglePath.Fill();
            context.RestoreState();



            //// Group
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 2
                UIBezierPath clip2Path = new UIBezierPath();
                clip2Path.MoveTo(new CGPoint(-11.5f, -11.5f));
                clip2Path.AddLineTo(new CGPoint(424.5f, -11.5f));
                clip2Path.AddLineTo(new CGPoint(424.5f, 447.5f));
                clip2Path.AddLineTo(new CGPoint(-11.5f, 447.5f));
                clip2Path.AddLineTo(new CGPoint(-11.5f, -11.5f));
                clip2Path.ClosePath();
                clip2Path.MoveTo(new CGPoint(9.5f, 17.0f));
                clip2Path.AddCurveToPoint(new CGPoint(17.0f, 9.5f), new CGPoint(9.5f, 12.86f), new CGPoint(12.86f, 9.5f));
                clip2Path.AddLineTo(new CGPoint(396.0f, 9.5f));
                clip2Path.AddCurveToPoint(new CGPoint(403.5f, 17.0f), new CGPoint(400.14f, 9.5f), new CGPoint(403.5f, 12.86f));
                clip2Path.AddLineTo(new CGPoint(403.5f, 419.0f));
                clip2Path.AddCurveToPoint(new CGPoint(396.0f, 426.5f), new CGPoint(403.5f, 423.14f), new CGPoint(400.14f, 426.5f));
                clip2Path.AddLineTo(new CGPoint(17.0f, 426.5f));
                clip2Path.AddCurveToPoint(new CGPoint(9.5f, 419.0f), new CGPoint(12.86f, 426.5f), new CGPoint(9.5f, 423.14f));
                clip2Path.AddLineTo(new CGPoint(9.5f, 17.0f));
                clip2Path.ClosePath();
                clip2Path.MoveTo(new CGPoint(8.5f, 17.0f));
                clip2Path.AddLineTo(new CGPoint(8.5f, 419.0f));
                clip2Path.AddCurveToPoint(new CGPoint(17.0f, 427.5f), new CGPoint(8.5f, 423.69f), new CGPoint(12.31f, 427.5f));
                clip2Path.AddLineTo(new CGPoint(396.0f, 427.5f));
                clip2Path.AddCurveToPoint(new CGPoint(404.5f, 419.0f), new CGPoint(400.69f, 427.5f), new CGPoint(404.5f, 423.69f));
                clip2Path.AddLineTo(new CGPoint(404.5f, 17.0f));
                clip2Path.AddCurveToPoint(new CGPoint(396.0f, 8.5f), new CGPoint(404.5f, 12.31f), new CGPoint(400.69f, 8.5f));
                clip2Path.AddLineTo(new CGPoint(17.0f, 8.5f));
                clip2Path.AddCurveToPoint(new CGPoint(8.5f, 17.0f), new CGPoint(12.31f, 8.5f), new CGPoint(8.5f, 12.31f));
                clip2Path.ClosePath();
                clip2Path.UsesEvenOddFillRule = true;

                clip2Path.AddClip();


                //// Group 2
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip
                    var clipPath = UIBezierPath.FromRoundedRect(new CGRect(9.0f, 9.0f, 395.0f, 418.0f), 8.0f);
                    clipPath.AddClip();


                    //// Rectangle 2 Drawing
                    var rectangle2Path = UIBezierPath.FromRoundedRect(new CGRect(9.0f, 9.0f, 395.0f, 418.0f), 8.0f);
                    fillColor2.SetFill();
                    rectangle2Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// background
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 3
                var clip3Path = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX(), frame.GetMinY() + 9.0f, 395.0f, 418.0f), 8.0f);
                clip3Path.AddClip();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX(), frame.GetMinY() + 9.0f, 395.0f, 418.0f), 8.0f);
                strokeColor.SetStroke();
                rectangle4Path.LineWidth = 2.0f;
                rectangle4Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// title Drawing
            CGRect titleRect = new CGRect(frame.GetMinX() + 0.38f, frame.GetMinY() + 19.0f, 394.62f, 41.0f);
            textForeground2.SetFill();
            var titleStyle = new NSMutableParagraphStyle ();
            titleStyle.Alignment = UITextAlignment.Center;

            var titleFontAttributes = new UIStringAttributes () {Font = UIFont.FromName("Avenir-Medium", 24.0f), ForegroundColor = textForeground2, ParagraphStyle = titleStyle};
            var titleTextHeight = new NSString(beerName).GetBoundingRect(new CGSize(titleRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, titleFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(titleRect);
            new NSString(beerName).DrawString(new CGRect(titleRect.GetMinX(), titleRect.GetMinY() + (titleRect.Height - titleTextHeight) / 2.0f, titleRect.Width, titleTextHeight), UIFont.FromName("Avenir-Medium", 24.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();
        }
예제 #17
0
        public override void Draw(CGRect frame)
        {
            // General Declarations
            var context = UIGraphics.GetCurrentContext();

            // Color Declarations
            var minimumTrackColor = UIColor.FromRGBA(0.502f, 0.812f, 0.769f, 1.000f);
            var maximumTrackColor = UIColor.FromRGBA(0.314f, 0.314f, 0.314f, 1.000f);
            var color = UIColor.FromRGBA(0.376f, 0.490f, 0.722f, 1.000f);

            // Variable Declarations
            var expression2 = percentage*2.0f;
            var expression = new CGPoint(25.0f + expression2, 61.0f);
            var expression3 = 200.0f - percentage*2.0f;

            // Minimum Track Drawing
            var minimumTrackPath =
                UIBezierPath.FromRoundedRect(
                    new CGRect(frame.GetMinX(), frame.GetMinY() + 24.0f, frame.Width, frame.Height - 29.0f), 2.0f);
            minimumTrackColor.SetFill();
            minimumTrackPath.Fill();

            // Maximum Track Drawing
            context.SaveState();
            context.TranslateCTM(frame.GetMinX() + 1.00000f*frame.Width, frame.GetMinY() + 0.85714f*frame.Height);
            context.RotateCTM(-180.0f*NMath.PI/180.0f);

            var maximumTrackPath = UIBezierPath.FromRoundedRect(new CGRect(0.0f, 0.0f, expression3, 6.0f),
                UIRectCorner.TopLeft | UIRectCorner.BottomLeft, new CGSize(2.0f, 2.0f));
            maximumTrackPath.ClosePath();
            maximumTrackColor.SetFill();
            maximumTrackPath.Fill();

            context.RestoreState();

            // Bezier Drawing
            context.SaveState();
            context.TranslateCTM(expression.X, expression.Y);

            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new CGPoint(0.0f, 2.01f));
            bezierPath.AddCurveToPoint(new CGPoint(2.6f, 0.0f), new CGPoint(0.0f, 0.9f), new CGPoint(1.17f, 0.0f));
            bezierPath.AddLineTo(new CGPoint(10.4f, 0.0f));
            bezierPath.AddCurveToPoint(new CGPoint(13.0f, 2.01f), new CGPoint(11.84f, 0.0f), new CGPoint(13.0f, 0.9f));
            bezierPath.AddLineTo(new CGPoint(13.0f, 13.04f));
            bezierPath.AddCurveToPoint(new CGPoint(11.29f, 16.56f), new CGPoint(13.0f, 14.15f),
                new CGPoint(12.23f, 15.73f));
            bezierPath.AddLineTo(new CGPoint(6.5f, 20.81f));
            bezierPath.AddLineTo(new CGPoint(6.5f, 23.65f));
            bezierPath.AddLineTo(new CGPoint(6.5f, 20.81f));
            bezierPath.AddLineTo(new CGPoint(1.71f, 16.56f));
            bezierPath.AddCurveToPoint(new CGPoint(0.0f, 13.04f), new CGPoint(0.76f, 15.73f), new CGPoint(0.0f, 14.15f));
            bezierPath.AddLineTo(new CGPoint(0.0f, 2.01f));
            bezierPath.ClosePath();
            bezierPath.UsesEvenOddFillRule = true;

            color.SetFill();
            bezierPath.Fill();
            UIColor.White.SetStroke();
            bezierPath.LineWidth = 1.5f;
            bezierPath.Stroke();

            context.RestoreState();
        }
예제 #18
0
        void DrawCanvas(CGRect frame2)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor    = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor  = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var strokeColor2 = UIColor.FromRGBA(0.851f, 0.851f, 0.851f, 1.000f);

            //// Frames
            CGRect frame = new CGRect(1.0f, 0.0f, 771.0f, 356.0f);

            //// Subframes
            CGRect group3 = new CGRect(frame.GetMinX(), frame.GetMinY(), frame.Width, frame.Height);
            CGRect group5 = new CGRect(frame.GetMinX() + 3.0f, frame.GetMinY() + 3.0f, frame.Width - 7.0f, frame.Height - 7.0f);


            //// Group 2
            {
                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    UIBezierPath clip2Path = new UIBezierPath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 1.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 1.00130f * group3.Width, group3.GetMinY() + 1.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 1.00000f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.00130f * group3.Width, group3.GetMinY() + 0.00000f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height), new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06356f * group3.Height), new CGPoint(group3.GetMinX() + 0.03056f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height), new CGPoint(group3.GetMinX() + 0.97203f * group3.Width, group3.GetMinY() + 0.05915f * group3.Height), new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.06356f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height), new CGPoint(group3.GetMinX() + 0.97406f * group3.Width, group3.GetMinY() + 0.93644f * group3.Height), new CGPoint(group3.GetMinX() + 0.97204f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height), new CGPoint(group3.GetMinX() + 0.03056f * group3.Width, group3.GetMinY() + 0.94085f * group3.Height), new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.93644f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.02853f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height), new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.93800f * group3.Height), new CGPoint(group3.GetMinX() + 0.02984f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.93099f * group3.Height), new CGPoint(group3.GetMinX() + 0.97275f * group3.Width, group3.GetMinY() + 0.94366f * group3.Height), new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.93799f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.96953f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height), new CGPoint(group3.GetMinX() + 0.97536f * group3.Width, group3.GetMinY() + 0.06200f * group3.Height), new CGPoint(group3.GetMinX() + 0.97275f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height));
                    clip2Path.AddLineTo(new CGPoint(group3.GetMinX() + 0.03307f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height));
                    clip2Path.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06901f * group3.Height), new CGPoint(group3.GetMinX() + 0.02984f * group3.Width, group3.GetMinY() + 0.05634f * group3.Height), new CGPoint(group3.GetMinX() + 0.02724f * group3.Width, group3.GetMinY() + 0.06201f * group3.Height));
                    clip2Path.ClosePath();
                    clip2Path.UsesEvenOddFillRule = true;

                    clip2Path.AddClip();


                    //// Group 4
                    {
                        context.SaveState();
                        context.BeginTransparencyLayer();

                        //// Clip Clip
                        UIBezierPath clipPath = new UIBezierPath();
                        clipPath.MoveTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + -0.00198f * group3.Height), new CGPoint(group3.GetMinX() + 0.00296f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height), new CGPoint(group3.GetMinX() + 0.94515f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + -0.00199f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.87276f * group3.Height), new CGPoint(group3.GetMinX() + 0.94516f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        clipPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height), new CGPoint(group3.GetMinX() + 0.00297f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.87278f * group3.Height));
                        clipPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        clipPath.ClosePath();
                        clipPath.UsesEvenOddFillRule = true;

                        clipPath.AddClip();


                        //// Bezier Drawing
                        UIBezierPath bezierPath = new UIBezierPath();
                        bezierPath.MoveTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + -0.00198f * group3.Height), new CGPoint(group3.GetMinX() + 0.00296f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height), new CGPoint(group3.GetMinX() + 0.94515f * group3.Width, group3.GetMinY() + -0.00702f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + -0.00199f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.94229f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.94747f * group3.Width, group3.GetMinY() + 0.87276f * group3.Height), new CGPoint(group3.GetMinX() + 0.94516f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00583f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height));
                        bezierPath.AddCurveToPoint(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.86654f * group3.Height), new CGPoint(group3.GetMinX() + 0.00297f * group3.Width, group3.GetMinY() + 0.87781f * group3.Height), new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.87278f * group3.Height));
                        bezierPath.AddLineTo(new CGPoint(group3.GetMinX() + 0.00065f * group3.Width, group3.GetMinY() + 0.00425f * group3.Height));
                        bezierPath.ClosePath();
                        fillColor.SetFill();
                        bezierPath.Fill();


                        context.EndTransparencyLayer();
                        context.RestoreState();
                    }


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Group 5
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 3
                    UIBezierPath clip3Path = new UIBezierPath();
                    clip3Path.MoveTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.00570f * group5.Height), new CGPoint(group5.GetMinX() + 0.00375f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height), new CGPoint(group5.GetMinX() + 0.99886f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.00569f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.99430f * group5.Height), new CGPoint(group5.GetMinX() + 0.99887f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    clip3Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height), new CGPoint(group5.GetMinX() + 0.00376f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.99431f * group5.Height));
                    clip3Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    clip3Path.ClosePath();
                    clip3Path.UsesEvenOddFillRule = true;

                    clip3Path.AddClip();


                    //// Bezier 4 Drawing
                    UIBezierPath bezier4Path = new UIBezierPath();
                    bezier4Path.MoveTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.00570f * group5.Height), new CGPoint(group5.GetMinX() + 0.00375f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height), new CGPoint(group5.GetMinX() + 0.99886f * group5.Width, group5.GetMinY() + 0.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.00569f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.99584f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 1.00131f * group5.Width, group5.GetMinY() + 0.99430f * group5.Height), new CGPoint(group5.GetMinX() + 0.99887f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00678f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height));
                    bezier4Path.AddCurveToPoint(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.98727f * group5.Height), new CGPoint(group5.GetMinX() + 0.00376f * group5.Width, group5.GetMinY() + 1.00000f * group5.Height), new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.99431f * group5.Height));
                    bezier4Path.AddLineTo(new CGPoint(group5.GetMinX() + 0.00131f * group5.Width, group5.GetMinY() + 0.01273f * group5.Height));
                    bezier4Path.ClosePath();
                    strokeColor2.SetStroke();
                    bezier4Path.LineWidth = 2.0f;
                    bezier4Path.Stroke();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Bezier 6 Drawing
                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(frame.GetMinX() + 0.04789f * frame.Width, frame.GetMinY() + 0.43141f * frame.Height));
                bezier6Path.AddLineTo(new CGPoint(frame.GetMinX() + 0.90281f * frame.Width, frame.GetMinY() + 0.43141f * frame.Height));
                bezier6Path.LineCapStyle = CGLineCap.Square;

                strokeColor.SetStroke();
                bezier6Path.LineWidth = 1.0f;
                bezier6Path.Stroke();
            }
        }
        //// Drawing Methods

        public static void DrawUISwitch(bool inFocus, bool switchOn)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();


            //// Shadow Declarations
            var shadow = new NSShadow();
            shadow.ShadowColor = CustomControlsStyleKit.ShadowColor;
            shadow.ShadowOffset = new CGSize(0.1f, 5.1f);
            shadow.ShadowBlurRadius = 5.0f;

            //// Variable Declarations
            var thumbHeight = inFocus ? 85.0f : 65.0f;
            var thumbY = inFocus ? 6.0f : 16.0f;
            var thumbColor = inFocus ? CustomControlsStyleKit.InFocusThumbColor : CustomControlsStyleKit.UnFocusedThumbColor;
            var textColor = inFocus ? CustomControlsStyleKit.InFocusTextColor : CustomControlsStyleKit.UnFocusedTextColor;
            var gutterColor = switchOn ? (inFocus ? CustomControlsStyleKit.OnColor : CustomControlsStyleKit.OnColorUnFocused) : (inFocus ? CustomControlsStyleKit.OffColor : CustomControlsStyleKit.OffColorUnFocused);
            var thumbX = switchOn ? 147.0f : 11.0f;
            var switchOff = !switchOn;

            //// Gutter Drawing
            var gutterPath = UIBezierPath.FromRoundedRect(new CGRect(11.0f, 16.0f, 227.0f, 67.0f), 4.0f);
            gutterColor.SetFill();
            gutterPath.Fill();

            ////// Gutter Inner Shadow
            context.SaveState();
            context.ClipToRect(gutterPath.Bounds);
            context.SetShadow(new CGSize(0, 0), 0);
            context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
            context.BeginTransparencyLayer();
            {
                var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                context.SetBlendMode(CGBlendMode.SourceOut);
                context.BeginTransparencyLayer();

                context.SetFillColor(opaqueShadow);
                gutterPath.Fill();

                context.EndTransparencyLayer();
            }
            context.EndTransparencyLayer();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            gutterPath.LineWidth = 2.0f;
            gutterPath.Stroke();


            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(thumbX, thumbY, 91.0f, thumbHeight), 4.0f);
            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            thumbColor.SetFill();
            rectanglePath.Fill();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            rectanglePath.LineWidth = 2.0f;
            rectanglePath.Stroke();


            if (switchOn)
            {
                //// OnText Drawing
                CGRect onTextRect = new CGRect(26.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "ON";
                    textColor.SetFill();
                    var onTextStyle = new NSMutableParagraphStyle ();
                    onTextStyle.Alignment = UITextAlignment.Center;

                    var onTextFontAttributes = new UIStringAttributes () {Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = onTextStyle};
                    var onTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(onTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, onTextFontAttributes, null).Height+10;
                    context.SaveState();
                    context.ClipToRect(onTextRect);
                    new NSString(textContent).DrawString(new CGRect(onTextRect.GetMinX(), onTextRect.GetMinY() + (onTextRect.Height - onTextTextHeight) / 2.0f, onTextRect.Width, onTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }


            if (switchOff)
            {
                //// OffText Drawing
                CGRect offTextRect = new CGRect(123.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "OFF";
                    textColor.SetFill();
                    var offTextStyle = new NSMutableParagraphStyle ();
                    offTextStyle.Alignment = UITextAlignment.Center;

                    var offTextFontAttributes = new UIStringAttributes () {Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = offTextStyle};
                    var offTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(offTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, offTextFontAttributes, null).Height+10;
                    context.SaveState();
                    context.ClipToRect(offTextRect);
                    new NSString(textContent).DrawString(new CGRect(offTextRect.GetMinX(), offTextRect.GetMinY() + (offTextRect.Height - offTextTextHeight) / 2.0f, offTextRect.Width, offTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }
        }
예제 #20
0
		public override void Draw (CGRect rect)
		{
			base.Draw (rect);


			_highTemps = null;
			_lowTemps = null;

			_hourlyTemps = null;


			if (Forecasts.Count == 0 || Hourly.Count == 0) return;


			graphRect = new CGRect (rect.X + padding, rect.Y + padding, rect.Width - (padding * 2), rect.Height - (padding * 2));


			var days = Hourly.GroupBy (h => h.FCTTIME.mday).Select (g => g.First ().FCTTIME.weekday_name_abbrev).ToList ();

			var dayCount = hourly ? days.Count : Forecasts.Count;


			var xAxisScale = (graphRect.Width + padding / 2) / dayCount;

			inset = xAxisScale / 2;


			var highest = (nfloat)(hourly ? HourlyTemps.Max () : HighTemps.Max ());
			var lowest = (nfloat)(hourly ? HourlyTemps.Min () : LowTemps.Min ());


			scaleHigh = NMath.Round (highest, MidpointRounding.AwayFromZero);
			scaleLow = lowest < 0 ? NMath.Round (lowest, MidpointRounding.AwayFromZero) : NMath.Round (lowest);

			var rangePadding = Settings.UomTemperature.IsImperial () ? scalePadding : (scalePadding / 2);


			scaleHigh += rangePadding;
			scaleLow -= rangePadding;

			scaleRange = scaleHigh - scaleLow;


			var scaleIncrement = scaleRange / dividerCount;

			scaleX = (graphRect.Width - inset) / (hourly ? HourlyTemps.Count : Forecasts.Count);
			scaleY = graphRect.Height / dividerCount;


			nfloat x, y;


			using (CGContext ctx = UIGraphics.GetCurrentContext ()) {

				// Draw x and y axis
				using (UIColor color = UIColor.White) {

					color.SetStroke ();
					ctx.SetLineWidth (1);

					using (CGPath p = new CGPath ()) {

						p.MoveToPoint (graphRect.GetMinX (), graphRect.GetMaxY ());

						p.AddLines (new [] {
							new CGPoint (graphRect.GetMinX (), graphRect.GetMinY ()),
							new CGPoint (graphRect.GetMinX (), graphRect.GetMaxY ()),
							new CGPoint (graphRect.GetMaxX (), graphRect.GetMaxY ())
						});

						ctx.AddPath (p);
						ctx.DrawPath (CGPathDrawingMode.Stroke);
					}
				}


				// Draw horizontal gridlines
				using (UIColor color = UIColor.Black.ColorWithAlpha (0.08f)) {

					for (int i = 1; i < dividerCount; i += 2) {

						y = (i + 1) * scaleY;

						color.SetFill ();
						ctx.FillRect (new CGRect (graphRect.GetMinX (), graphRect.GetMaxY () - y, graphRect.Width, scaleY));
						ctx.StrokePath ();
					}
				}



				drawLines ();


				// Draw y-axis labels

				nfloat yStep = scaleLow;

				ctx.SaveState ();
				ctx.TranslateCTM (0, rect.Height);
				ctx.ScaleCTM (1, -1);


				for (int i = 0; i <= dividerCount; i++) {

					y = padding + (i * scaleY);

					var step = NMath.Round (yStep).ToString ();

					drawLabel (ctx, rect, y, padding - 6, UITextAlignment.Right, step, false, true);

					yStep += scaleIncrement;
				}


				// Draw x-axis labels
				for (int i = 0; i < dayCount; i++) {

					x = padding + (i * xAxisScale);

					drawLabel (ctx, rect, padding - 6, x, UITextAlignment.Left, hourly ? days [i] : Forecasts [i]?.date?.weekday_short, false);
				}

				ctx.RestoreState ();
			}

		}
        private void DrawCancelPictureButton(CGRect frame)
        {
            var color2 = UIColor.White;

            var bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(frame.GetMinX() + 0.73928f * frame.Width, frame.GetMinY() + 0.14291f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height), new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height), new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.61785f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.85711f * frame.Width, frame.GetMinY() + 0.26074f * frame.Height), new CGPoint(frame.GetMinX() + 0.74457f * frame.Width, frame.GetMinY() + 0.37328f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.85355f * frame.Width, frame.GetMinY() + 0.73570f * frame.Height), new CGPoint(frame.GetMinX() + 0.74311f * frame.Width, frame.GetMinY() + 0.62526f * frame.Height), new CGPoint(frame.GetMinX() + 0.85355f * frame.Width, frame.GetMinY() + 0.73570f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.73570f * frame.Width, frame.GetMinY() + 0.85355f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.61785f * frame.Height), new CGPoint(frame.GetMinX() + 0.73570f * frame.Width, frame.GetMinY() + 0.85355f * frame.Height), new CGPoint(frame.GetMinX() + 0.62526f * frame.Width, frame.GetMinY() + 0.74311f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.26785f * frame.Width, frame.GetMinY() + 0.85000f * frame.Height), new CGPoint(frame.GetMinX() + 0.37621f * frame.Width, frame.GetMinY() + 0.74164f * frame.Height), new CGPoint(frame.GetMinX() + 0.26785f * frame.Width, frame.GetMinY() + 0.85000f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.15000f * frame.Width, frame.GetMinY() + 0.73215f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.38215f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.15000f * frame.Width, frame.GetMinY() + 0.73215f * frame.Height), new CGPoint(frame.GetMinX() + 0.25836f * frame.Width, frame.GetMinY() + 0.62379f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height), new CGPoint(frame.GetMinX() + 0.25689f * frame.Width, frame.GetMinY() + 0.37474f * frame.Height), new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.22060f * frame.Width, frame.GetMinY() + 0.19014f * frame.Height), new CGPoint(frame.GetMinX() + 0.14645f * frame.Width, frame.GetMinY() + 0.26430f * frame.Height), new CGPoint(frame.GetMinX() + 0.18706f * frame.Width, frame.GetMinY() + 0.22369f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height), new CGPoint(frame.GetMinX() + 0.24420f * frame.Width, frame.GetMinY() + 0.16655f * frame.Height), new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.38215f * frame.Height), new CGPoint(frame.GetMinX() + 0.26430f * frame.Width, frame.GetMinY() + 0.14645f * frame.Height), new CGPoint(frame.GetMinX() + 0.37474f * frame.Width, frame.GetMinY() + 0.25689f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height), new CGPoint(frame.GetMinX() + 0.62672f * frame.Width, frame.GetMinY() + 0.25543f * frame.Height), new CGPoint(frame.GetMinX() + 0.73926f * frame.Width, frame.GetMinY() + 0.14289f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.73928f * frame.Width, frame.GetMinY() + 0.14291f * frame.Height));
            bezierPath.ClosePath();
            color2.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();
        }
        private void DrawTakePhotoButton(CGRect frame)
        {
            var color = UIColor.White;

            var bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.08333f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.27302f * frame.Width, frame.GetMinY() + 0.15053f * frame.Height), new CGPoint(frame.GetMinX() + 0.41628f * frame.Width, frame.GetMinY() + 0.08333f * frame.Height), new CGPoint(frame.GetMinX() + 0.33832f * frame.Width, frame.GetMinY() + 0.10803f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.08333f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.15883f * frame.Width, frame.GetMinY() + 0.22484f * frame.Height), new CGPoint(frame.GetMinX() + 0.08333f * frame.Width, frame.GetMinY() + 0.35360f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.91667f * frame.Height), new CGPoint(frame.GetMinX() + 0.08333f * frame.Width, frame.GetMinY() + 0.73012f * frame.Height), new CGPoint(frame.GetMinX() + 0.26988f * frame.Width, frame.GetMinY() + 0.91667f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.91667f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.73012f * frame.Width, frame.GetMinY() + 0.91667f * frame.Height), new CGPoint(frame.GetMinX() + 0.91667f * frame.Width, frame.GetMinY() + 0.73012f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.08333f * frame.Height), new CGPoint(frame.GetMinX() + 0.91667f * frame.Width, frame.GetMinY() + 0.26988f * frame.Height), new CGPoint(frame.GetMinX() + 0.73012f * frame.Width, frame.GetMinY() + 0.08333f * frame.Height));
            bezierPath.ClosePath();
            bezierPath.MoveTo(new CGPoint(frame.GetMinX() + 1.00000f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 1.00000f * frame.Height), new CGPoint(frame.GetMinX() + 1.00000f * frame.Width, frame.GetMinY() + 0.77614f * frame.Height), new CGPoint(frame.GetMinX() + 0.77614f * frame.Width, frame.GetMinY() + 1.00000f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.00000f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.22386f * frame.Width, frame.GetMinY() + 1.00000f * frame.Height), new CGPoint(frame.GetMinX() + 0.00000f * frame.Width, frame.GetMinY() + 0.77614f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.19894f * frame.Width, frame.GetMinY() + 0.10076f * frame.Height), new CGPoint(frame.GetMinX() + 0.00000f * frame.Width, frame.GetMinY() + 0.33689f * frame.Height), new CGPoint(frame.GetMinX() + 0.07810f * frame.Width, frame.GetMinY() + 0.19203f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.50000f * frame.Width, frame.GetMinY() + 0.00000f * frame.Height), new CGPoint(frame.GetMinX() + 0.28269f * frame.Width, frame.GetMinY() + 0.03751f * frame.Height), new CGPoint(frame.GetMinX() + 0.38696f * frame.Width, frame.GetMinY() + 0.00000f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 1.00000f * frame.Width, frame.GetMinY() + 0.50000f * frame.Height), new CGPoint(frame.GetMinX() + 0.77614f * frame.Width, frame.GetMinY() + 0.00000f * frame.Height), new CGPoint(frame.GetMinX() + 1.00000f * frame.Width, frame.GetMinY() + 0.22386f * frame.Height));
            bezierPath.ClosePath();
            color.SetFill();
            bezierPath.Fill();
            UIColor.Black.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();

            var ovalPath = UIBezierPath.FromOval(new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.12500f + 0.5f), frame.GetMinY() + NMath.Floor(frame.Height * 0.12500f + 0.5f), NMath.Floor(frame.Width * 0.87500f + 0.5f) - NMath.Floor(frame.Width * 0.12500f + 0.5f), NMath.Floor(frame.Height * 0.87500f + 0.5f) - NMath.Floor(frame.Height * 0.12500f + 0.5f)));

            color.SetFill();
            ovalPath.Fill();
            UIColor.Black.SetStroke();
            ovalPath.LineWidth = 1.0f;
            ovalPath.Stroke();
        }
예제 #23
0
        public override void Draw(CGRect rect)
        {
            base.Draw(rect);


            _highTemps = null;
            _lowTemps  = null;

            _hourlyTemps = null;


            if (Forecasts.Count == 0 || Hourly.Count == 0)
            {
                return;
            }


            graphRect = new CGRect(rect.X + padding, rect.Y + padding, rect.Width - (padding * 2), rect.Height - (padding * 2));


            var days = Hourly.GroupBy(h => h.FCTTIME.mday).Select(g => g.First().FCTTIME.weekday_name_abbrev).ToList();

            var dayCount = hourly ? days.Count : Forecasts.Count;


            var xAxisScale = (graphRect.Width + padding / 2) / dayCount;

            inset = xAxisScale / 2;


            var highest = (nfloat)(hourly ? HourlyTemps.Max() : HighTemps.Max());
            var lowest  = (nfloat)(hourly ? HourlyTemps.Min() : LowTemps.Min());


            scaleHigh = NMath.Round(highest, MidpointRounding.AwayFromZero);
            scaleLow  = lowest < 0 ? NMath.Round(lowest, MidpointRounding.AwayFromZero) : NMath.Round(lowest);

            var rangePadding = Settings.UomTemperature.IsImperial() ? scalePadding : (scalePadding / 2);


            scaleHigh += rangePadding;
            scaleLow  -= rangePadding;

            scaleRange = scaleHigh - scaleLow;


            var scaleIncrement = scaleRange / dividerCount;

            scaleX = (graphRect.Width - inset) / (hourly ? HourlyTemps.Count : Forecasts.Count);
            scaleY = graphRect.Height / dividerCount;


            nfloat x, y;


            using (CGContext ctx = UIGraphics.GetCurrentContext()) {
                // Draw x and y axis
                using (UIColor color = UIColor.White) {
                    color.SetStroke();
                    ctx.SetLineWidth(1);

                    using (CGPath p = new CGPath()) {
                        p.MoveToPoint(graphRect.GetMinX(), graphRect.GetMaxY());

                        p.AddLines(new [] {
                            new CGPoint(graphRect.GetMinX(), graphRect.GetMinY()),
                            new CGPoint(graphRect.GetMinX(), graphRect.GetMaxY()),
                            new CGPoint(graphRect.GetMaxX(), graphRect.GetMaxY())
                        });

                        ctx.AddPath(p);
                        ctx.DrawPath(CGPathDrawingMode.Stroke);
                    }
                }


                // Draw horizontal gridlines
                using (UIColor color = UIColor.Black.ColorWithAlpha(0.08f)) {
                    for (int i = 1; i < dividerCount; i += 2)
                    {
                        y = (i + 1) * scaleY;

                        color.SetFill();
                        ctx.FillRect(new CGRect(graphRect.GetMinX(), graphRect.GetMaxY() - y, graphRect.Width, scaleY));
                        ctx.StrokePath();
                    }
                }



                drawLines();


                // Draw y-axis labels

                nfloat yStep = scaleLow;

                ctx.SaveState();
                ctx.TranslateCTM(0, rect.Height);
                ctx.ScaleCTM(1, -1);


                for (int i = 0; i <= dividerCount; i++)
                {
                    y = padding + (i * scaleY);

                    var step = NMath.Round(yStep).ToString();

                    drawLabel(ctx, rect, y, padding - 6, UITextAlignment.Right, step, false, true);

                    yStep += scaleIncrement;
                }


                // Draw x-axis labels
                for (int i = 0; i < dayCount; i++)
                {
                    x = padding + (i * xAxisScale);

                    drawLabel(ctx, rect, padding - 6, x, UITextAlignment.Left, hourly ? days [i] : Forecasts [i]?.date?.weekday_short, false);
                }

                ctx.RestoreState();
            }
        }
예제 #24
0
        //// Drawing Methods

        public static void DrawUISwitch(bool inFocus, bool switchOn)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();


            //// Shadow Declarations
            var shadow = new NSShadow();

            shadow.ShadowColor      = CustomControlsStyleKit.ShadowColor;
            shadow.ShadowOffset     = new CGSize(0.1f, 5.1f);
            shadow.ShadowBlurRadius = 5.0f;

            //// Variable Declarations
            var thumbHeight = inFocus ? 85.0f : 65.0f;
            var thumbY      = inFocus ? 6.0f : 16.0f;
            var thumbColor  = inFocus ? CustomControlsStyleKit.InFocusThumbColor : CustomControlsStyleKit.UnFocusedThumbColor;
            var textColor   = inFocus ? CustomControlsStyleKit.InFocusTextColor : CustomControlsStyleKit.UnFocusedTextColor;
            var gutterColor = switchOn ? (inFocus ? CustomControlsStyleKit.OnColor : CustomControlsStyleKit.OnColorUnFocused) : (inFocus ? CustomControlsStyleKit.OffColor : CustomControlsStyleKit.OffColorUnFocused);
            var thumbX      = switchOn ? 147.0f : 11.0f;
            var switchOff   = !switchOn;

            //// Gutter Drawing
            var gutterPath = UIBezierPath.FromRoundedRect(new CGRect(11.0f, 16.0f, 227.0f, 67.0f), 4.0f);

            gutterColor.SetFill();
            gutterPath.Fill();

            ////// Gutter Inner Shadow
            context.SaveState();
            context.ClipToRect(gutterPath.Bounds);
            context.SetShadow(new CGSize(0, 0), 0);
            context.SetAlpha(shadow.ShadowColor.CGColor.Alpha);
            context.BeginTransparencyLayer();
            {
                var opaqueShadow = new CGColor(shadow.ShadowColor.CGColor, 1.0f);
                context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, opaqueShadow);
                context.SetBlendMode(CGBlendMode.SourceOut);
                context.BeginTransparencyLayer();

                context.SetFillColor(opaqueShadow);
                gutterPath.Fill();

                context.EndTransparencyLayer();
            }
            context.EndTransparencyLayer();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            gutterPath.LineWidth = 2.0f;
            gutterPath.Stroke();


            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(thumbX, thumbY, 91.0f, thumbHeight), 4.0f);

            context.SaveState();
            context.SetShadow(shadow.ShadowOffset, shadow.ShadowBlurRadius, shadow.ShadowColor.CGColor);
            thumbColor.SetFill();
            rectanglePath.Fill();
            context.RestoreState();

            CustomControlsStyleKit.BorderColor.SetStroke();
            rectanglePath.LineWidth = 2.0f;
            rectanglePath.Stroke();


            if (switchOn)
            {
                //// OnText Drawing
                CGRect onTextRect = new CGRect(26.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "ON";
                    textColor.SetFill();
                    var onTextStyle = new NSMutableParagraphStyle();
                    onTextStyle.Alignment = UITextAlignment.Center;

                    var onTextFontAttributes = new UIStringAttributes()
                    {
                        Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = onTextStyle
                    };
                    var onTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(onTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, onTextFontAttributes, null).Height + 10;
                    context.SaveState();
                    context.ClipToRect(onTextRect);
                    new NSString(textContent).DrawString(new CGRect(onTextRect.GetMinX(), onTextRect.GetMinY() + (onTextRect.Height - onTextTextHeight) / 2.0f, onTextRect.Width, onTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }


            if (switchOff)
            {
                //// OffText Drawing
                CGRect offTextRect = new CGRect(123.0f, 27.0f, 99.0f, 49.0f);
                {
                    var textContent = "OFF";
                    textColor.SetFill();
                    var offTextStyle = new NSMutableParagraphStyle();
                    offTextStyle.Alignment = UITextAlignment.Center;

                    var offTextFontAttributes = new UIStringAttributes()
                    {
                        Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = offTextStyle
                    };
                    var offTextTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(offTextRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, offTextFontAttributes, null).Height + 10;
                    context.SaveState();
                    context.ClipToRect(offTextRect);
                    new NSString(textContent).DrawString(new CGRect(offTextRect.GetMinX(), offTextRect.GetMinY() + (offTextRect.Height - offTextTextHeight) / 2.0f, offTextRect.Width, offTextTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
                    context.RestoreState();
                }
            }
        }
        public static void DrawUIControlWell(CGRect frame, bool inFocus, string title)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var wellColor = UIColor.FromRGBA(0.029f, 0.029f, 0.029f, 0.189f);

            //// Variable Declarations
            var textColor = inFocus ? CustomControlsStyleKit.InFocusTextColor : CustomControlsStyleKit.UnFocusedTextColor;

            //// Background Drawing
            var backgroundPath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX() + 1.0f, frame.GetMinY() + 1.0f, NMath.Floor((frame.Width - 1.0f) * 0.99749f + 0.5f), NMath.Floor((frame.Height - 1.0f) * 0.98990f + 0.5f)), 4.0f);
            wellColor.SetFill();
            backgroundPath.Fill();


            //// Text Drawing
            CGRect textRect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.03250f + 0.5f), frame.GetMinY() + NMath.Floor(frame.Height * 0.19000f + 0.5f), NMath.Floor(frame.Width * 0.97250f + 0.5f) - NMath.Floor(frame.Width * 0.03250f + 0.5f), NMath.Floor(frame.Height * 0.80000f + 0.5f) - NMath.Floor(frame.Height * 0.19000f + 0.5f));
            textColor.SetFill();
            var textStyle = new NSMutableParagraphStyle ();
            textStyle.Alignment = UITextAlignment.Center;

            var textFontAttributes = new UIStringAttributes () {Font = UIFont.BoldSystemFontOfSize(27.0f), ForegroundColor = textColor, ParagraphStyle = textStyle};
            var textTextHeight = new NSString(title).GetBoundingRect(new CGSize(textRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, textFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(textRect);
            new NSString(title).DrawString(new CGRect(textRect.GetMinX(), textRect.GetMinY() + (textRect.Height - textTextHeight) / 2.0f, textRect.Width, textTextHeight), UIFont.BoldSystemFontOfSize(27.0f), UILineBreakMode.WordWrap, UITextAlignment.Center);
            context.RestoreState();
        }
        public override void Draw(CGRect rect)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var strokeColor2 = UIColor.FromRGBA(0.851f, 0.851f, 0.851f, 1.000f);

            //// Frames
            CGRect frame = new CGRect(0.0f, 0.0f, 772.0f, 356.0f);


            //// Group 2
            {
                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    UIBezierPath clip2Path = new UIBezierPath();
                    clip2Path.MoveTo(new CGPoint(frame.GetMinX() - 41.0f, frame.GetMinY() - 45.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 730.0f, frame.GetMinY() - 45.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 730.0f, frame.GetMinY() + 310.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 41.0f, frame.GetMinY() + 310.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 41.0f, frame.GetMinY() - 45.0f));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(frame.GetMinX() - 20.0f, frame.GetMinY() - 20.5f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() - 24.0f), new CGPoint(frame.GetMinX() - 20.0f, frame.GetMinY() - 22.44f), new CGPoint(frame.GetMinX() - 18.44f, frame.GetMinY() - 24.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() - 24.0f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 709.0f, frame.GetMinY() - 20.5f), new CGPoint(frame.GetMinX() + 707.44f, frame.GetMinY() - 24.0f), new CGPoint(frame.GetMinX() + 709.0f, frame.GetMinY() - 22.44f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 709.0f, frame.GetMinY() + 285.5f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() + 289.0f), new CGPoint(frame.GetMinX() + 709.0f, frame.GetMinY() + 287.44f), new CGPoint(frame.GetMinX() + 707.44f, frame.GetMinY() + 289.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() + 289.0f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 20.0f, frame.GetMinY() + 285.5f), new CGPoint(frame.GetMinX() - 18.44f, frame.GetMinY() + 289.0f), new CGPoint(frame.GetMinX() - 20.0f, frame.GetMinY() + 287.44f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 20.0f, frame.GetMinY() - 20.5f));
                    clip2Path.ClosePath();
                    clip2Path.MoveTo(new CGPoint(frame.GetMinX() - 21.0f, frame.GetMinY() - 20.5f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 21.0f, frame.GetMinY() + 285.5f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() + 290.0f), new CGPoint(frame.GetMinX() - 21.0f, frame.GetMinY() + 287.99f), new CGPoint(frame.GetMinX() - 18.99f, frame.GetMinY() + 290.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() + 290.0f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 710.0f, frame.GetMinY() + 285.5f), new CGPoint(frame.GetMinX() + 707.99f, frame.GetMinY() + 290.0f), new CGPoint(frame.GetMinX() + 710.0f, frame.GetMinY() + 287.99f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() + 710.0f, frame.GetMinY() - 20.5f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() - 25.0f), new CGPoint(frame.GetMinX() + 710.0f, frame.GetMinY() - 22.99f), new CGPoint(frame.GetMinX() + 707.99f, frame.GetMinY() - 25.0f));
                    clip2Path.AddLineTo(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() - 25.0f));
                    clip2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 21.0f, frame.GetMinY() - 20.5f), new CGPoint(frame.GetMinX() - 18.99f, frame.GetMinY() - 25.0f), new CGPoint(frame.GetMinX() - 21.0f, frame.GetMinY() - 22.99f));
                    clip2Path.ClosePath();
                    clip2Path.UsesEvenOddFillRule = true;

                    clip2Path.AddClip();


                    //// Group 4
                    {
                        context.SaveState();
                        context.BeginTransparencyLayer();

                        //// Clip Clip
                        UIBezierPath clipPath = new UIBezierPath();
                        clipPath.MoveTo(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 20.5f));
                        clipPath.AddCurveToPoint(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() - 24.5f), new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 22.71f), new CGPoint(frame.GetMinX() - 18.72f, frame.GetMinY() - 24.5f));
                        clipPath.AddLineTo(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() - 24.5f));
                        clipPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() - 20.5f), new CGPoint(frame.GetMinX() + 707.71f, frame.GetMinY() - 24.5f), new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() - 22.71f));
                        clipPath.AddLineTo(new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() + 285.5f));
                        clipPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() + 289.5f), new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() + 287.71f), new CGPoint(frame.GetMinX() + 707.72f, frame.GetMinY() + 289.5f));
                        clipPath.AddLineTo(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() + 289.5f));
                        clipPath.AddCurveToPoint(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() + 285.5f), new CGPoint(frame.GetMinX() - 18.71f, frame.GetMinY() + 289.5f), new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() + 287.71f));
                        clipPath.AddLineTo(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 20.5f));
                        clipPath.ClosePath();
                        clipPath.UsesEvenOddFillRule = true;

                        clipPath.AddClip();


                        //// Bezier Drawing
                        UIBezierPath bezierPath = new UIBezierPath();
                        bezierPath.MoveTo(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 20.5f));
                        bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() - 24.5f), new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 22.71f), new CGPoint(frame.GetMinX() - 18.72f, frame.GetMinY() - 24.5f));
                        bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() - 24.5f));
                        bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() - 20.5f), new CGPoint(frame.GetMinX() + 707.71f, frame.GetMinY() - 24.5f), new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() - 22.71f));
                        bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() + 285.5f));
                        bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 705.51f, frame.GetMinY() + 289.5f), new CGPoint(frame.GetMinX() + 709.5f, frame.GetMinY() + 287.71f), new CGPoint(frame.GetMinX() + 707.72f, frame.GetMinY() + 289.5f));
                        bezierPath.AddLineTo(new CGPoint(frame.GetMinX() - 16.51f, frame.GetMinY() + 289.5f));
                        bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() + 285.5f), new CGPoint(frame.GetMinX() - 18.71f, frame.GetMinY() + 289.5f), new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() + 287.71f));
                        bezierPath.AddLineTo(new CGPoint(frame.GetMinX() - 20.5f, frame.GetMinY() - 20.5f));
                        bezierPath.ClosePath();
                        fillColor.SetFill();
                        bezierPath.Fill();


                        context.EndTransparencyLayer();
                        context.RestoreState();
                    }


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Group 5
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 3
                    UIBezierPath clip3Path = new UIBezierPath();
                    clip3Path.MoveTo(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 11.14f));
                    clip3Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 9.35f, frame.GetMinY() - 15.5f), new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 13.55f), new CGPoint(frame.GetMinX() - 11.65f, frame.GetMinY() - 15.5f));
                    clip3Path.AddLineTo(new CGPoint(frame.GetMinX() + 740.35f, frame.GetMinY() - 15.5f));
                    clip3Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() - 11.14f), new CGPoint(frame.GetMinX() + 742.64f, frame.GetMinY() - 15.5f), new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() - 13.56f));
                    clip3Path.AddLineTo(new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() + 322.14f));
                    clip3Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 740.35f, frame.GetMinY() + 326.5f), new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() + 324.55f), new CGPoint(frame.GetMinX() + 742.65f, frame.GetMinY() + 326.5f));
                    clip3Path.AddLineTo(new CGPoint(frame.GetMinX() - 9.35f, frame.GetMinY() + 326.5f));
                    clip3Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() + 322.14f), new CGPoint(frame.GetMinX() - 11.64f, frame.GetMinY() + 326.5f), new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() + 324.56f));
                    clip3Path.AddLineTo(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 11.14f));
                    clip3Path.ClosePath();
                    clip3Path.UsesEvenOddFillRule = true;

                    clip3Path.AddClip();


                    //// Bezier 4 Drawing
                    UIBezierPath bezier4Path = new UIBezierPath();
                    bezier4Path.MoveTo(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 11.14f));
                    bezier4Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 9.35f, frame.GetMinY() - 15.5f), new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 13.55f), new CGPoint(frame.GetMinX() - 11.65f, frame.GetMinY() - 15.5f));
                    bezier4Path.AddLineTo(new CGPoint(frame.GetMinX() + 740.35f, frame.GetMinY() - 15.5f));
                    bezier4Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() - 11.14f), new CGPoint(frame.GetMinX() + 742.64f, frame.GetMinY() - 15.5f), new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() - 13.56f));
                    bezier4Path.AddLineTo(new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() + 322.14f));
                    bezier4Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 740.35f, frame.GetMinY() + 326.5f), new CGPoint(frame.GetMinX() + 744.5f, frame.GetMinY() + 324.55f), new CGPoint(frame.GetMinX() + 742.65f, frame.GetMinY() + 326.5f));
                    bezier4Path.AddLineTo(new CGPoint(frame.GetMinX() - 9.35f, frame.GetMinY() + 326.5f));
                    bezier4Path.AddCurveToPoint(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() + 322.14f), new CGPoint(frame.GetMinX() - 11.64f, frame.GetMinY() + 326.5f), new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() + 324.56f));
                    bezier4Path.AddLineTo(new CGPoint(frame.GetMinX() - 13.5f, frame.GetMinY() - 11.14f));
                    bezier4Path.ClosePath();
                    strokeColor2.SetStroke();
                    bezier4Path.LineWidth = 2.0f;
                    bezier4Path.Stroke();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Bezier 6 Drawing
                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(frame.GetMinX() + 36.0f, frame.GetMinY() + 155.6f));
                bezier6Path.AddLineTo(new CGPoint(frame.GetMinX() + 696.0f, frame.GetMinY() + 155.6f));
                bezier6Path.LineCapStyle = CGLineCap.Square;

                strokeColor.SetStroke();
                bezier6Path.LineWidth = 1.0f;
                bezier6Path.Stroke();
            }

        }
        void DrawCanvas(CGRect frame)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var color = UIColor.FromRGBA(0.851f, 0.851f, 0.851f, 1.000f);
            var fillColor3 = UIColor.FromRGBA(0.333f, 0.333f, 0.333f, 1.000f);
            var fillColor4 = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var fillColor5 = UIColor.FromRGBA(0.867f, 0.867f, 0.863f, 1.000f);
            var fillColor6 = UIColor.FromRGBA(0.671f, 0.671f, 0.671f, 1.000f);
            var fillColor7 = UIColor.FromRGBA(0.467f, 0.467f, 0.467f, 1.000f);
            var fillColor8 = UIColor.FromRGBA(0.918f, 0.478f, 0.149f, 1.000f);
            var fillColor9 = UIColor.FromRGBA(0.529f, 0.529f, 0.529f, 1.000f);
            var fillColor10 = UIColor.FromRGBA(0.271f, 0.271f, 0.271f, 1.000f);
            var color2 = UIColor.FromRGBA(0.941f, 0.941f, 0.941f, 1.000f);
            var color5 = UIColor.FromRGBA(0.275f, 0.275f, 0.275f, 1.000f);

            //// Rectangle Drawing
            var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX(), frame.GetMinY() + NMath.Floor((frame.Height) * 0.00000f + 0.5f), frame.Width - 0.5f, frame.Height - NMath.Floor((frame.Height) * 0.00000f + 0.5f)), 4.0f);
            color2.SetFill();
            rectanglePath.Fill();
            color.SetStroke();
            rectanglePath.LineWidth = 1.0f;
            rectanglePath.Stroke();


            //// Group 2
            {
                context.SaveState();
                context.TranslateCTM(frame.GetMinX() + 0.43716f * frame.Width, frame.GetMinY() + 0.12195f * frame.Height);
                context.ScaleCTM(0.4f, 0.4f);



                //// Rectangle 2 Drawing
                var rectangle2Path = UIBezierPath.FromRect(new CGRect(0.0f, 36.0f, 112.0f, 36.0f));
                fillColor3.SetFill();
                rectangle2Path.Fill();


                //// Rectangle 3 Drawing
                var rectangle3Path = UIBezierPath.FromRect(new CGRect(0.0f, 72.0f, 112.0f, 8.0f));
                fillColor4.SetFill();
                rectangle3Path.Fill();


                //// Bezier Drawing
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new CGPoint(0.0f, 80.0f));
                bezierPath.AddCurveToPoint(new CGPoint(8.0f, 88.0f), new CGPoint(0.0f, 84.42f), new CGPoint(3.58f, 88.0f));
                bezierPath.AddLineTo(new CGPoint(104.0f, 88.0f));
                bezierPath.AddCurveToPoint(new CGPoint(112.0f, 80.0f), new CGPoint(108.42f, 88.0f), new CGPoint(112.0f, 84.42f));
                bezierPath.AddLineTo(new CGPoint(0.0f, 80.0f));
                bezierPath.AddLineTo(new CGPoint(0.0f, 80.0f));
                bezierPath.ClosePath();
                bezierPath.UsesEvenOddFillRule = true;

                fillColor5.SetFill();
                bezierPath.Fill();


                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(56.3f, 88.0f));
                bezier2Path.AddLineTo(new CGPoint(104.0f, 88.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(112.0f, 80.0f), new CGPoint(108.42f, 88.0f), new CGPoint(112.0f, 84.42f));
                bezier2Path.AddLineTo(new CGPoint(48.3f, 80.0f));
                bezier2Path.AddLineTo(new CGPoint(56.3f, 88.0f));
                bezier2Path.AddLineTo(new CGPoint(56.3f, 88.0f));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                fillColor6.SetFill();
                bezier2Path.Fill();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRect(new CGRect(0.0f, 28.0f, 112.0f, 8.0f));
                fillColor4.SetFill();
                rectangle4Path.Fill();


                //// Bezier 3 Drawing
                UIBezierPath bezier3Path = new UIBezierPath();
                bezier3Path.MoveTo(new CGPoint(104.0f, 8.0f));
                bezier3Path.AddLineTo(new CGPoint(76.0f, 8.0f));
                bezier3Path.AddLineTo(new CGPoint(68.0f, 0.0f));
                bezier3Path.AddLineTo(new CGPoint(44.0f, 0.0f));
                bezier3Path.AddLineTo(new CGPoint(36.0f, 8.0f));
                bezier3Path.AddLineTo(new CGPoint(8.0f, 8.0f));
                bezier3Path.AddCurveToPoint(new CGPoint(0.0f, 16.0f), new CGPoint(3.6f, 8.0f), new CGPoint(0.0f, 11.6f));
                bezier3Path.AddLineTo(new CGPoint(0.0f, 28.0f));
                bezier3Path.AddLineTo(new CGPoint(112.0f, 28.0f));
                bezier3Path.AddLineTo(new CGPoint(112.0f, 16.0f));
                bezier3Path.AddCurveToPoint(new CGPoint(104.0f, 8.0f), new CGPoint(112.0f, 11.58f), new CGPoint(108.42f, 8.0f));
                bezier3Path.AddLineTo(new CGPoint(104.0f, 8.0f));
                bezier3Path.ClosePath();
                bezier3Path.UsesEvenOddFillRule = true;

                fillColor5.SetFill();
                bezier3Path.Fill();


                //// Oval Drawing
                var ovalPath = UIBezierPath.FromOval(new CGRect(28.0f, 20.0f, 56.0f, 56.0f));
                fillColor7.SetFill();
                ovalPath.Fill();


                //// Oval 2 Drawing
                var oval2Path = UIBezierPath.FromOval(new CGRect(32.0f, 24.0f, 48.0f, 48.0f));
                fillColor4.SetFill();
                oval2Path.Fill();


                //// Oval 3 Drawing
                var oval3Path = UIBezierPath.FromOval(new CGRect(8.0f, 16.0f, 8.0f, 8.0f));
                fillColor8.SetFill();
                oval3Path.Fill();


                //// Group 3
                {
                    context.SaveState();
                    context.SetAlpha(0.4f);
                    context.BeginTransparencyLayer();


                    //// Bezier 4 Drawing
                    UIBezierPath bezier4Path = new UIBezierPath();
                    bezier4Path.MoveTo(new CGPoint(104.0f, 24.0f));
                    bezier4Path.AddLineTo(new CGPoint(96.0f, 24.0f));
                    bezier4Path.AddLineTo(new CGPoint(104.0f, 16.0f));
                    bezier4Path.AddLineTo(new CGPoint(104.0f, 24.0f));
                    bezier4Path.ClosePath();
                    bezier4Path.UsesEvenOddFillRule = true;

                    fillColor3.SetFill();
                    bezier4Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Bezier 5 Drawing
                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new CGPoint(96.0f, 24.0f));
                bezier5Path.AddLineTo(new CGPoint(96.0f, 16.0f));
                bezier5Path.AddLineTo(new CGPoint(104.0f, 16.0f));
                bezier5Path.AddLineTo(new CGPoint(96.0f, 24.0f));
                bezier5Path.ClosePath();
                bezier5Path.UsesEvenOddFillRule = true;

                fillColor9.SetFill();
                bezier5Path.Fill();


                //// Oval 4 Drawing
                var oval4Path = UIBezierPath.FromOval(new CGRect(40.0f, 32.0f, 32.0f, 32.0f));
                fillColor3.SetFill();
                oval4Path.Fill();


                //// Bezier 6 Drawing
                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(60.0f, 36.0f));
                bezier6Path.AddCurveToPoint(new CGPoint(44.0f, 52.0f), new CGPoint(51.16f, 36.0f), new CGPoint(44.0f, 43.16f));
                bezier6Path.AddCurveToPoint(new CGPoint(46.88f, 61.12f), new CGPoint(44.0f, 55.4f), new CGPoint(45.07f, 58.53f));
                bezier6Path.AddCurveToPoint(new CGPoint(56.0f, 64.0f), new CGPoint(49.47f, 62.93f), new CGPoint(52.6f, 64.0f));
                bezier6Path.AddCurveToPoint(new CGPoint(72.0f, 48.0f), new CGPoint(64.84f, 64.0f), new CGPoint(72.0f, 56.84f));
                bezier6Path.AddCurveToPoint(new CGPoint(69.12f, 38.88f), new CGPoint(72.0f, 44.6f), new CGPoint(70.93f, 41.47f));
                bezier6Path.AddCurveToPoint(new CGPoint(60.0f, 36.0f), new CGPoint(66.53f, 37.07f), new CGPoint(63.4f, 36.0f));
                bezier6Path.AddLineTo(new CGPoint(60.0f, 36.0f));
                bezier6Path.ClosePath();
                bezier6Path.UsesEvenOddFillRule = true;

                fillColor7.SetFill();
                bezier6Path.Fill();


                //// Oval 5 Drawing
                var oval5Path = UIBezierPath.FromOval(new CGRect(48.0f, 40.0f, 12.0f, 12.0f));
                fillColor6.SetFill();
                oval5Path.Fill();


                //// Oval 6 Drawing
                var oval6Path = UIBezierPath.FromOval(new CGRect(60.0f, 48.0f, 8.0f, 8.0f));
                fillColor5.SetFill();
                oval6Path.Fill();


                //// Group 4
                {
                    context.SaveState();
                    context.SetAlpha(0.4f);
                    context.BeginTransparencyLayer();


                    //// Bezier 7 Drawing
                    UIBezierPath bezier7Path = new UIBezierPath();
                    bezier7Path.MoveTo(new CGPoint(41.65f, 72.0f));
                    bezier7Path.AddCurveToPoint(new CGPoint(35.96f, 67.54f), new CGPoint(39.57f, 70.75f), new CGPoint(37.65f, 69.26f));
                    bezier7Path.AddLineTo(new CGPoint(35.9f, 67.6f));
                    bezier7Path.AddLineTo(new CGPoint(40.3f, 72.0f));
                    bezier7Path.AddLineTo(new CGPoint(41.65f, 72.0f));
                    bezier7Path.AddLineTo(new CGPoint(41.65f, 72.0f));
                    bezier7Path.ClosePath();
                    bezier7Path.UsesEvenOddFillRule = true;

                    fillColor3.SetFill();
                    bezier7Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                //// Bezier 8 Drawing
                UIBezierPath bezier8Path = new UIBezierPath();
                bezier8Path.MoveTo(new CGPoint(81.26f, 36.0f));
                bezier8Path.AddCurveToPoint(new CGPoint(84.0f, 48.0f), new CGPoint(83.0f, 39.64f), new CGPoint(84.0f, 43.7f));
                bezier8Path.AddCurveToPoint(new CGPoint(70.36f, 72.0f), new CGPoint(84.0f, 58.2f), new CGPoint(78.52f, 67.1f));
                bezier8Path.AddLineTo(new CGPoint(112.0f, 72.0f));
                bezier8Path.AddLineTo(new CGPoint(112.0f, 64.5f));
                bezier8Path.AddLineTo(new CGPoint(83.5f, 36.0f));
                bezier8Path.AddLineTo(new CGPoint(81.26f, 36.0f));
                bezier8Path.AddLineTo(new CGPoint(81.26f, 36.0f));
                bezier8Path.ClosePath();
                bezier8Path.UsesEvenOddFillRule = true;

                fillColor10.SetFill();
                bezier8Path.Fill();



                context.RestoreState();
            }


            //// Text Drawing
            CGRect textRect = new CGRect(frame.GetMinX() + 7.0f, frame.GetMinY() + NMath.Floor((frame.Height - 8.0f) * 0.67568f + 0.5f), frame.Width - 14.0f, frame.Height - 8.0f - NMath.Floor((frame.Height - 8.0f) * 0.67568f + 0.5f));
            {
                var textContent = "Picture Search";
                color5.SetFill();
                var textStyle = new NSMutableParagraphStyle();
                textStyle.Alignment = UITextAlignment.Center;

                var textFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Medium", UIFont.ButtonFontSize), ForegroundColor = color5, ParagraphStyle = textStyle };
                var textTextHeight = new NSString(textContent).GetBoundingRect(new CGSize(textRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, textFontAttributes, null).Height;
                context.SaveState();
                context.ClipToRect(textRect);
                new NSString(textContent).DrawString(new CGRect(textRect.GetMinX(), textRect.GetMinY() + (textRect.Height - textTextHeight) / 2.0f, textRect.Width, textTextHeight), UIFont.FromName("Avenir-Medium", UIFont.ButtonFontSize), UILineBreakMode.WordWrap, UITextAlignment.Center);
                context.RestoreState();
            }
        }
예제 #28
0
        void DrawControl(CGRect frame, string name, string country, string abv, string ibu, string srm)
        {
            BackgroundColor = UIColor.Clear;
            Layer.BackgroundColor = UIColor.Clear.CGColor;

            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor = UIColor.FromRGBA(0.110f, 0.122f, 0.153f, 1.000f);
            var textForeground = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var fillColor2 = UIColor.FromRGBA(0.773f, 0.816f, 0.871f, 1.000f);
            var textForeground2 = UIColor.FromRGBA(0.773f, 0.816f, 0.871f, 1.000f);
            var fillColor3 = UIColor.FromRGBA(0.169f, 0.188f, 0.231f, 1.000f);

            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();
            bezierPath.MoveTo(new CGPoint(frame.GetMinX() + 0.00145f * frame.Width, frame.GetMinY() + 0.04170f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.01299f * frame.Width, frame.GetMinY() + 0.00467f * frame.Height), new CGPoint(frame.GetMinX() + 0.00145f * frame.Width, frame.GetMinY() + 0.02125f * frame.Height), new CGPoint(frame.GetMinX() + 0.00664f * frame.Width, frame.GetMinY() + 0.00467f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.98701f * frame.Width, frame.GetMinY() + 0.00467f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.99855f * frame.Width, frame.GetMinY() + 0.04170f * frame.Height), new CGPoint(frame.GetMinX() + 0.99338f * frame.Width, frame.GetMinY() + 0.00467f * frame.Height), new CGPoint(frame.GetMinX() + 0.99855f * frame.Width, frame.GetMinY() + 0.02125f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.99855f * frame.Width, frame.GetMinY() + 0.95830f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.98701f * frame.Width, frame.GetMinY() + 0.99533f * frame.Height), new CGPoint(frame.GetMinX() + 0.99855f * frame.Width, frame.GetMinY() + 0.97875f * frame.Height), new CGPoint(frame.GetMinX() + 0.99336f * frame.Width, frame.GetMinY() + 0.99533f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.01299f * frame.Width, frame.GetMinY() + 0.99533f * frame.Height));
            bezierPath.AddCurveToPoint(new CGPoint(frame.GetMinX() + 0.00145f * frame.Width, frame.GetMinY() + 0.95830f * frame.Height), new CGPoint(frame.GetMinX() + 0.00662f * frame.Width, frame.GetMinY() + 0.99533f * frame.Height), new CGPoint(frame.GetMinX() + 0.00145f * frame.Width, frame.GetMinY() + 0.97875f * frame.Height));
            bezierPath.AddLineTo(new CGPoint(frame.GetMinX() + 0.00145f * frame.Width, frame.GetMinY() + 0.04170f * frame.Height));
            bezierPath.ClosePath();
            bezierPath.LineJoinStyle = CGLineJoin.Round;

            bezierPath.UsesEvenOddFillRule = true;

            fillColor.SetFill();
            bezierPath.Fill();
            fillColor3.SetStroke();
            bezierPath.LineWidth = 0.5f;
            bezierPath.Stroke();


            //// lblName Drawing
            CGRect lblNameRect = new CGRect(frame.GetMinX() + 13.25f, frame.GetMinY() + 9.45f, frame.Width - 23.25f, NMath.Floor((frame.Height - 9.45f) * 0.31777f + 9.39f) - 8.89f);
            textForeground.SetFill();
            var lblNameStyle = new NSMutableParagraphStyle();
            lblNameStyle.Alignment = UITextAlignment.Left;

            var lblNameFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 18.0f), ForegroundColor = textForeground, ParagraphStyle = lblNameStyle };
            var lblNameTextHeight = new NSString(name).GetBoundingRect(new CGSize(lblNameRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, lblNameFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(lblNameRect);
            new NSString(name).DrawString(new CGRect(lblNameRect.GetMinX(), lblNameRect.GetMinY() + (lblNameRect.Height - lblNameTextHeight) / 2.0f, lblNameRect.Width, lblNameTextHeight), UIFont.FromName("Avenir-Heavy", 18.0f), UILineBreakMode.WordWrap, UITextAlignment.Left);
            context.RestoreState();


            //// Bezier 2 Drawing
            UIBezierPath bezier2Path = new UIBezierPath();
            bezier2Path.MoveTo(new CGPoint(frame.GetMinX() + 18.25f, frame.GetMinY() + 39.0f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 15.0f, frame.GetMinY() + 42.08f), new CGPoint(frame.GetMinX() + 16.46f, frame.GetMinY() + 39.0f), new CGPoint(frame.GetMinX() + 15.0f, frame.GetMinY() + 40.38f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 18.26f, frame.GetMinY() + 46.96f), new CGPoint(frame.GetMinX() + 15.0f, frame.GetMinY() + 44.42f), new CGPoint(frame.GetMinX() + 17.63f, frame.GetMinY() + 46.96f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 21.5f, frame.GetMinY() + 42.08f), new CGPoint(frame.GetMinX() + 18.89f, frame.GetMinY() + 46.96f), new CGPoint(frame.GetMinX() + 21.5f, frame.GetMinY() + 44.42f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 18.25f, frame.GetMinY() + 39.0f), new CGPoint(frame.GetMinX() + 21.5f, frame.GetMinY() + 40.38f), new CGPoint(frame.GetMinX() + 20.05f, frame.GetMinY() + 39.0f));
            bezier2Path.ClosePath();
            bezier2Path.MoveTo(new CGPoint(frame.GetMinX() + 18.25f, frame.GetMinY() + 43.98f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 20.0f, frame.GetMinY() + 42.23f), new CGPoint(frame.GetMinX() + 19.22f, frame.GetMinY() + 43.98f), new CGPoint(frame.GetMinX() + 20.0f, frame.GetMinY() + 43.2f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 18.25f, frame.GetMinY() + 40.49f), new CGPoint(frame.GetMinX() + 20.0f, frame.GetMinY() + 41.27f), new CGPoint(frame.GetMinX() + 19.22f, frame.GetMinY() + 40.49f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 16.5f, frame.GetMinY() + 42.23f), new CGPoint(frame.GetMinX() + 17.28f, frame.GetMinY() + 40.49f), new CGPoint(frame.GetMinX() + 16.5f, frame.GetMinY() + 41.27f));
            bezier2Path.AddCurveToPoint(new CGPoint(frame.GetMinX() + 18.25f, frame.GetMinY() + 43.98f), new CGPoint(frame.GetMinX() + 16.5f, frame.GetMinY() + 43.2f), new CGPoint(frame.GetMinX() + 17.28f, frame.GetMinY() + 43.98f));
            bezier2Path.ClosePath();
            bezier2Path.UsesEvenOddFillRule = true;

            fillColor2.SetFill();
            bezier2Path.Fill();


            //// lblCountry Drawing
            CGRect lblCountryRect = new CGRect(frame.GetMinX() + 24.0f, frame.GetMinY() + 31.0f, frame.Width - 34.0f, NMath.Floor((frame.Height - 31.0f) * 0.30263f + 0.5f));
            textForeground2.SetFill();
            var lblCountryStyle = new NSMutableParagraphStyle();
            lblCountryStyle.Alignment = UITextAlignment.Left;

            var lblCountryFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Medium", 13.0f), ForegroundColor = textForeground2, ParagraphStyle = lblCountryStyle };
            var lblCountryTextHeight = new NSString(country).GetBoundingRect(new CGSize(lblCountryRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, lblCountryFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(lblCountryRect);
            new NSString(country).DrawString(new CGRect(lblCountryRect.GetMinX(), lblCountryRect.GetMinY() + (lblCountryRect.Height - lblCountryTextHeight) / 2.0f, lblCountryRect.Width, lblCountryTextHeight), UIFont.FromName("Avenir-Medium", 13.0f), UILineBreakMode.WordWrap, UITextAlignment.Left);
            context.RestoreState();


            //// Rectangle 3 Drawing
            var rectangle3Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX(), frame.GetMinY() + NMath.Floor((frame.Height - 40.0f) * 0.98507f + 0.5f), frame.Width, frame.Height - 40.0f - NMath.Floor((frame.Height - 40.0f) * 0.98507f + 0.5f)));
            fillColor3.SetFill();
            rectangle3Path.Fill();


            //// Rectangle 4 Drawing
            var rectangle4Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + 114.3f, frame.GetMinY() + NMath.Floor((frame.Height) * 0.62804f + 0.5f), NMath.Floor((frame.Width - 114.3f) * 0.00433f + 0.5f), frame.Height - NMath.Floor((frame.Height) * 0.62804f + 0.5f)));
            fillColor3.SetFill();
            rectangle4Path.Fill();


            //// Rectangle 5 Drawing
            var rectangle5Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + NMath.Floor((frame.Width - 114.25f) * 0.99567f - 0.25f) + 0.75f, frame.GetMinY() + NMath.Floor((frame.Height) * 0.62804f + 0.5f), frame.Width - 115.0f - NMath.Floor((frame.Width - 114.25f) * 0.99567f - 0.25f), frame.Height - NMath.Floor((frame.Height) * 0.62804f + 0.5f)));
            fillColor3.SetFill();
            rectangle5Path.Fill();


            //// lblAbv Drawing
            CGRect lblAbvRect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * -0.00000f - 0.5f) + 1.0f, frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, NMath.Floor(frame.Width * 0.16812f - 0.5f) - NMath.Floor(frame.Width * -0.00000f - 0.5f), frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            textForeground2.SetFill();
            var lblAbvStyle = new NSMutableParagraphStyle();
            lblAbvStyle.Alignment = UITextAlignment.Right;

            var lblAbvFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground2, ParagraphStyle = lblAbvStyle };
            var lblAbvTextHeight = new NSString(abv).GetBoundingRect(new CGSize(lblAbvRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, lblAbvFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(lblAbvRect);
            new NSString(abv).DrawString(new CGRect(lblAbvRect.GetMinX(), lblAbvRect.GetMinY() + (lblAbvRect.Height - lblAbvTextHeight) / 2.0f, lblAbvRect.Width, lblAbvTextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Right);
            context.RestoreState();


            //// Label 4 Drawing
            CGRect label4Rect = new CGRect(frame.GetMinX() + NMath.Floor((frame.Width - 231.0f) * 0.52961f + 0.12f) + 0.38f, frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, frame.Width - 231.38f - NMath.Floor((frame.Width - 231.0f) * 0.52961f + 0.12f), frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            {
                var textContent = "ABV";
                textForeground.SetFill();
                var label4Style = new NSMutableParagraphStyle();
                label4Style.Alignment = UITextAlignment.Left;

                var label4FontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground, ParagraphStyle = label4Style };
                var label4TextHeight = new NSString(textContent).GetBoundingRect(new CGSize(label4Rect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, label4FontAttributes, null).Height;
                context.SaveState();
                context.ClipToRect(label4Rect);
                new NSString(textContent).DrawString(new CGRect(label4Rect.GetMinX(), label4Rect.GetMinY() + (label4Rect.Height - label4TextHeight) / 2.0f, label4Rect.Width, label4TextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Left);
                context.RestoreState();
            }


            //// lblIbu Drawing
            CGRect lblIbuRect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.33623f + 0.5f), frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, NMath.Floor(frame.Width * 0.49855f + 0.5f) - NMath.Floor(frame.Width * 0.33623f + 0.5f), frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            textForeground2.SetFill();
            var lblIbuStyle = new NSMutableParagraphStyle();
            lblIbuStyle.Alignment = UITextAlignment.Right;

            var lblIbuFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground2, ParagraphStyle = lblIbuStyle };
            var lblIbuTextHeight = new NSString(ibu).GetBoundingRect(new CGSize(lblIbuRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, lblIbuFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(lblIbuRect);
            new NSString(ibu).DrawString(new CGRect(lblIbuRect.GetMinX(), lblIbuRect.GetMinY() + (lblIbuRect.Height - lblIbuTextHeight) / 2.0f, lblIbuRect.Width, lblIbuTextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Right);
            context.RestoreState();


            //// Label 6 Drawing
            CGRect label6Rect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.50435f + 0.5f), frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, NMath.Floor(frame.Width * 0.66667f + 0.5f) - NMath.Floor(frame.Width * 0.50435f + 0.5f), frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            {
                var textContent = "IBU";
                textForeground.SetFill();
                var label6Style = new NSMutableParagraphStyle();
                label6Style.Alignment = UITextAlignment.Left;

                var label6FontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground, ParagraphStyle = label6Style };
                var label6TextHeight = new NSString(textContent).GetBoundingRect(new CGSize(label6Rect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, label6FontAttributes, null).Height;
                context.SaveState();
                context.ClipToRect(label6Rect);
                new NSString(textContent).DrawString(new CGRect(label6Rect.GetMinX(), label6Rect.GetMinY() + (label6Rect.Height - label6TextHeight) / 2.0f, label6Rect.Width, label6TextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Left);
                context.RestoreState();
            }


            //// lblSrm Drawing
            CGRect lblSrmRect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.66957f + 0.5f), frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, NMath.Floor(frame.Width * 0.83478f + 0.5f) - NMath.Floor(frame.Width * 0.66957f + 0.5f), frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            textForeground2.SetFill();
            var lblSrmStyle = new NSMutableParagraphStyle();
            lblSrmStyle.Alignment = UITextAlignment.Right;

            var lblSrmFontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground2, ParagraphStyle = lblSrmStyle };
            var lblSrmTextHeight = new NSString(srm).GetBoundingRect(new CGSize(lblSrmRect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, lblSrmFontAttributes, null).Height;
            context.SaveState();
            context.ClipToRect(lblSrmRect);
            new NSString(srm).DrawString(new CGRect(lblSrmRect.GetMinX(), lblSrmRect.GetMinY() + (lblSrmRect.Height - lblSrmTextHeight) / 2.0f, lblSrmRect.Width, lblSrmTextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Right);
            context.RestoreState();


            //// Label 8 Drawing
            CGRect label8Rect = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.83460f - 0.44f) + 0.94f, frame.GetMinY() + NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f) + 0.81f, NMath.Floor(frame.Width * 1.00000f - 0.5f) - NMath.Floor(frame.Width * 0.83460f - 0.44f) + 0.06f, frame.Height - 12.63f - NMath.Floor((frame.Height - 11.81f) * 0.78989f - 0.31f));
            {
                var textContent = "SRM";
                textForeground.SetFill();
                var label8Style = new NSMutableParagraphStyle();
                label8Style.Alignment = UITextAlignment.Left;

                var label8FontAttributes = new UIStringAttributes() { Font = UIFont.FromName("Avenir-Heavy", 12.0f), ForegroundColor = textForeground, ParagraphStyle = label8Style };
                var label8TextHeight = new NSString(textContent).GetBoundingRect(new CGSize(label8Rect.Width, nfloat.MaxValue), NSStringDrawingOptions.UsesLineFragmentOrigin, label8FontAttributes, null).Height;
                context.SaveState();
                context.ClipToRect(label8Rect);
                new NSString(textContent).DrawString(new CGRect(label8Rect.GetMinX(), label8Rect.GetMinY() + (label8Rect.Height - label8TextHeight) / 2.0f, label8Rect.Width, label8TextHeight), UIFont.FromName("Avenir-Heavy", 12.0f), UILineBreakMode.WordWrap, UITextAlignment.Left);
                context.RestoreState();
            }
        }
		public override void Draw(CGRect frame)
		{
            this.BackgroundColor = "F5F5F5".ToUIColor();

			var borderColor = UIColor.FromRGBA(0.808f, 0.808f, 0.808f, 1.000f);
			if (backgroundType == SearchCellBackgroundType.Header)
			{
                
                var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX() + 0.5f, frame.GetMinY() + 0.5f, frame.Width - 1.0f, frame.Height), UIRectCorner.TopLeft | UIRectCorner.TopRight, new SizeF(4.0f, 4.0f));
                rectanglePath.ClosePath();
                UIColor.White.SetFill();
                rectanglePath.Fill();
                borderColor.SetStroke();
                rectanglePath.LineWidth = 1.0f;
                rectanglePath.Stroke();

                var rectangle2Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + 1.5f, frame.GetMinY() + NMath.Floor((frame.Height - 0.5f) * 0.76471f) + 0.5f, frame.Width - 3.0f, frame.Height - 1.0f - NMath.Floor((frame.Height - 0.5f) * 0.76471f)));
                UIColor.White.SetFill();
                rectangle2Path.Fill();
                UIColor.White.SetStroke();
                rectangle2Path.LineWidth = 1.0f;
                rectangle2Path.Stroke();
			}

			if (backgroundType == SearchCellBackgroundType.Default)
			{
                var rectanglePath = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + 0.5f, frame.GetMinY() + 0.5f, frame.Width - 1.0f, frame.Height));
                UIColor.White.SetFill();
                rectanglePath.Fill();
                borderColor.SetStroke();
                rectanglePath.LineWidth = 1.0f;
                rectanglePath.Stroke();

                var rectangle2Path = UIBezierPath.FromRect(new CGRect(frame.GetMinX() + 1.5f, frame.GetMinY() + NMath.Floor((frame.Height - 0.5f) * 0.76471f) + 0.5f, frame.Width - 3.0f, frame.Height - 1.0f - NMath.Floor((frame.Height - 0.5f) * 0.76471f)));
                UIColor.White.SetFill();
                rectangle2Path.Fill();
                UIColor.White.SetStroke();
                rectangle2Path.LineWidth = 1.0f;
                rectangle2Path.Stroke();
			}		

			if (backgroundType == SearchCellBackgroundType.Footer)
            {
                var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX() + 0.5f, frame.GetMinY() + 0.5f, frame.Width - 1.0f, frame.Height - 1.0f), UIRectCorner.BottomLeft | UIRectCorner.BottomRight, new SizeF(4.0f, 4.0f));
                rectanglePath.ClosePath();
                UIColor.White.SetFill();
                rectanglePath.Fill();
                borderColor.SetStroke();
                rectanglePath.LineWidth = 1.0f;
                rectanglePath.Stroke();
			}

            if (backgroundType == SearchCellBackgroundType.Single)
            {//// Rectangle Drawing
                var rectanglePath = UIBezierPath.FromRoundedRect(new CGRect(frame.GetMinX() + 0.5f, frame.GetMinY() + 0.5f, frame.Width - 1.0f, frame.Height - 1.0f), 4.0f);
                UIColor.White.SetFill();
                rectanglePath.Fill();
                borderColor.SetStroke();
                rectanglePath.LineWidth = 1.0f;
                rectanglePath.Stroke();
            }
		}
예제 #30
0
        public override void Draw(CGRect rect)
        {
            //// General Declarations
            var context = UIGraphics.GetCurrentContext();

            //// Color Declarations
            var fillColor    = UIColor.FromRGBA(1.000f, 1.000f, 1.000f, 1.000f);
            var strokeColor3 = UIColor.FromRGBA(0.716f, 0.716f, 0.716f, 1.000f);
            var shadowTint2  = UIColor.FromRGBA(0.000f, 0.000f, 0.000f, 1.000f);
            var strokeColor4 = UIColor.FromRGBA(0.807f, 0.807f, 0.807f, 1.000f);
            var fillColor4   = UIColor.FromRGBA(0.969f, 0.969f, 0.969f, 1.000f);
            var fillColor6   = UIColor.FromRGBA(0.314f, 0.824f, 0.761f, 1.000f);
            var strokeColor5 = UIColor.FromRGBA(0.855f, 0.855f, 0.855f, 1.000f);

            //// Shadow Declarations
            var shadow3 = new NSShadow();

            shadow3.ShadowColor      = shadowTint2.ColorWithAlpha(shadowTint2.CGColor.Alpha * 0.13f);
            shadow3.ShadowOffset     = new CGSize(1450.1f, 2.1f);
            shadow3.ShadowBlurRadius = 4.0f;

            //// Group 5
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 5
                var clip5Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                clip5Path.AddClip();


                //// Rectangle 6 Drawing
                var rectangle6Path = UIBezierPath.FromRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 248.55f, 686.9f, 265.6f));
                strokeColor4.SetStroke();
                rectangle6Path.LineWidth = 2.0f;
                rectangle6Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier Drawing
            UIBezierPath bezierPath = new UIBezierPath();

            bezierPath.MoveTo(new CGPoint(rect.GetMinX() + 687.41f, rect.GetMinY() + 349.29f));
            bezierPath.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 353.29f));
            bezierPath.LineCapStyle = CGLineCap.Square;

            strokeColor3.SetStroke();
            bezierPath.LineWidth = 1.0f;
            bezierPath.Stroke();


            //// Group
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip
                var clipPath = UIBezierPath.FromRect(new CGRect(rect.GetMinX() - 13.0f, rect.GetMinY() - 17.0f, 725.0f, 556.0f));
                clipPath.AddClip();


                //// Bezier 2 Drawing
                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() - 0.21f), new CGPoint(rect.GetMinX() - 1446.2f, rect.GetMinY() - 2.0f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() - 2.0f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() - 762.87f, rect.GetMinY() - 2.0f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() - 0.21f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 509.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 765.08f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 761.09f, rect.GetMinY() + 511.37f), new CGPoint(rect.GetMinX() - 762.88f, rect.GetMinY() + 513.16f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1444.0f, rect.GetMinY() + 513.16f));
                bezier2Path.AddCurveToPoint(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() - 1446.21f, rect.GetMinY() + 513.16f), new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 511.37f));
                bezier2Path.AddLineTo(new CGPoint(rect.GetMinX() - 1448.0f, rect.GetMinY() + 2.0f));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                context.SaveState();
                context.SetShadow(shadow3.ShadowOffset, shadow3.ShadowBlurRadius, shadow3.ShadowColor.CGColor);
                fillColor.SetFill();
                bezier2Path.Fill();
                context.RestoreState();



                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 2
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 3
                UIBezierPath clip3Path = new UIBezierPath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() - 22.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 712.41f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() + 533.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() - 15.49f, rect.GetMinY() - 22.5f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 0.07f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() - 1.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 1.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() - 1.5f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 0.07f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 691.41f, rect.GetMinY() + 511.09f), new CGPoint(rect.GetMinX() + 689.85f, rect.GetMinY() + 512.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 512.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 7.07f, rect.GetMinY() + 512.66f), new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 511.09f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.51f, rect.GetMinY() + 2.0f));
                clip3Path.ClosePath();
                clip3Path.MoveTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 509.16f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 511.65f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() + 513.66f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() + 513.66f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 509.16f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 511.64f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() + 2.0f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 687.92f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 692.41f, rect.GetMinY() - 0.49f), new CGPoint(rect.GetMinX() + 690.4f, rect.GetMinY() - 2.5f));
                clip3Path.AddLineTo(new CGPoint(rect.GetMinX() + 9.0f, rect.GetMinY() - 2.5f));
                clip3Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() + 2.0f), new CGPoint(rect.GetMinX() + 6.52f, rect.GetMinY() - 2.5f), new CGPoint(rect.GetMinX() + 4.51f, rect.GetMinY() - 0.48f));
                clip3Path.ClosePath();
                clip3Path.UsesEvenOddFillRule = true;

                clip3Path.AddClip();


                //// Group 3
                {
                    context.SaveState();
                    context.BeginTransparencyLayer();

                    //// Clip Clip 2
                    var clip2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    clip2Path.AddClip();


                    //// Rectangle 2 Drawing
                    var rectangle2Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 5.0f, rect.GetMinY() - 1.98f, 686.9f, 515.15f), 4.0f);
                    fillColor.SetFill();
                    rectangle2Path.Fill();


                    context.EndTransparencyLayer();
                    context.RestoreState();
                }


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Group 4
            {
                context.SaveState();
                context.BeginTransparencyLayer();

                //// Clip Clip 4
                var clip4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                clip4Path.AddClip();


                //// Rectangle 4 Drawing
                var rectangle4Path = UIBezierPath.FromRoundedRect(new CGRect(rect.GetMinX() + 4.0f, rect.GetMinY() + 3.02f, 686.9f, 515.15f), 4.0f);
                strokeColor4.SetStroke();
                rectangle4Path.LineWidth = 2.0f;
                rectangle4Path.Stroke();


                context.EndTransparencyLayer();
                context.RestoreState();
            }


            //// Bezier 4 Drawing
            UIBezierPath bezier4Path = new UIBezierPath();

            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.73f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.73f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 249.06f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 261.48f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 501.24f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.66f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 689.51f, rect.GetMinY() + 513.99f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 249.06f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 501.24f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 261.48f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 249.06f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.56f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 248.57f));
            bezier4Path.ClosePath();
            bezier4Path.MoveTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.99f), new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 514.16f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 513.66f));
            bezier4Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.5f, rect.GetMinY() + 513.66f));
            bezier4Path.ClosePath();
            fillColor4.SetFill();
            bezier4Path.Fill();


            //// Bezier 5 Drawing
            UIBezierPath bezier5Path = new UIBezierPath();

            bezier5Path.MoveTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 513.16f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 589.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 686.91f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 690.91f, rect.GetMinY() + 591.55f), new CGPoint(rect.GetMinX() + 689.13f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 350.63f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 342.63f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 348.42f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 344.84f, rect.GetMinY() + 593.34f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 8.01f, rect.GetMinY() + 593.34f));
            bezier5Path.AddCurveToPoint(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 589.34f), new CGPoint(rect.GetMinX() + 5.8f, rect.GetMinY() + 593.34f), new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 591.55f));
            bezier5Path.AddLineTo(new CGPoint(rect.GetMinX() + 4.01f, rect.GetMinY() + 513.16f));
            bezier5Path.ClosePath();
            bezier5Path.UsesEvenOddFillRule = true;

            fillColor6.SetFill();
            bezier5Path.Fill();


            //// Bezier 6 Drawing
            UIBezierPath bezier6Path = new UIBezierPath();

            bezier6Path.MoveTo(new CGPoint(rect.GetMinX() + 345.0f, rect.GetMinY() + 110.0f));
            bezier6Path.AddLineTo(new CGPoint(rect.GetMinX() + 345.46f, rect.GetMinY() + 4.0f));
            bezier6Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier6Path.LineWidth = 2.0f;
            bezier6Path.Stroke();


            //// Bezier 7 Drawing
            UIBezierPath bezier7Path = new UIBezierPath();

            bezier7Path.MoveTo(new CGPoint(rect.GetMinX() + 689.01f, rect.GetMinY() + 399.9f));
            bezier7Path.AddLineTo(new CGPoint(rect.GetMinX() + 5.01f, rect.GetMinY() + 399.9f));
            bezier7Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier7Path.LineWidth = 2.0f;
            bezier7Path.Stroke();


            //// Bezier 8 Drawing
            UIBezierPath bezier8Path = new UIBezierPath();

            bezier8Path.MoveTo(new CGPoint(rect.GetMinX() + 688.91f, rect.GetMinY() + 110.25f));
            bezier8Path.AddLineTo(new CGPoint(rect.GetMinX() + 6.01f, rect.GetMinY() + 110.25f));
            bezier8Path.LineCapStyle = CGLineCap.Square;

            strokeColor5.SetStroke();
            bezier8Path.LineWidth = 2.0f;
            bezier8Path.Stroke();
        }