void MoveToHand() { CGHandZone hand = m_visualManager.GetOpponentHand(); Sequence sequence = hand.MoveCardToZone(m_card); // Move card to hand sequence.AppendCallback(FinishCommand); }
void MoveToHand() { CGHandZone hand = m_visualManager.GetPlayerHand(); Sequence sequence = hand.MoveCardToZone(m_card, 0.0f); // Move card to hand sequence.AppendCallback(MoveToChannel); }
void MoveToHand() { CGHandZone hand = m_visualManager.GetPlayerHand(); Sequence sequence = hand.MoveCardToZone(m_card); // Move card to hand sequence.Insert(0, m_card.SetFaceDirectionSeq(true, 0.4f)); // Turn card face-up sequence.AppendCallback(FinishCommand); }