protected override void OnCastCommand() { CGC_ChannelSpell command = new CGC_ChannelSpell(m_target.m_cardID, m_target.m_controller.m_ID, m_target.m_turnsRemaining); m_cgManager.m_connection.TransmitStream(command.PackCommand(), 0); m_cgManager.m_connection.TransmitStream(command.PackCommand(), 1); }
/** "Channel" phase */ CGTurnState Phase1() { Debug.Log("Phase 1: Channel phase"); //SendPhaseTransition("Channel step"); List <SpellChannelData> commandData = new List <SpellChannelData>(); foreach (CGCardObject card in m_activePlayer.GetSpells()) { // Channel the spell card.ChannelSpell(); // Send channel data to client SpellChannelData data = new SpellChannelData(); data.cardID = card.m_cardID; data.playerID = m_activePlayerID; data.newChannel = card.GetTimeRemaining(); commandData.Add(data); } CGC_ChannelSpell command = new CGC_ChannelSpell(commandData); m_connection.TransmitStream(command.PackCommand(), 0); m_connection.TransmitStream(command.PackCommand(), 1); ResolveStack(); return(CGTurnState.DEFAULT); }
/** "Channel" phase */ CGTurnState Phase1() { Debug.Log("Phase 1: Channel phase"); List <SpellChannelData> commandData = new List <SpellChannelData>(); foreach (CGCardObject card in m_activePlayer.GetSpells()) { card.ChannelSpell(); SpellChannelData data = new SpellChannelData(); data.cardID = card.m_cardID; data.playerID = m_activePlayerID; data.newChannel = card.GetTimeRemaining(); commandData.Add(data); } CGC_ChannelSpell command = new CGC_ChannelSpell(commandData); CGVisualManager.instance.AddCommand(command); ResolveStack(); return(CGTurnState.DEFAULT); }
public static CGCommand CreateCommandFromPacket(BKSystem.IO.BitStream packet) { if (packet.Length < 0) { return(null); } ushort commandID; packet.Position = 0; packet.Read(out commandID, 0, 16); Debug.Log("Read packet with command ID: " + commandID); CGCommand command; switch (commandID) { case (ushort)CGCommandID.CAST_SPELL: command = new CGC_CastSpell(packet); break; case (ushort)CGCommandID.CHANNEL_SPELL: command = new CGC_ChannelSpell(packet); break; case (ushort)CGCommandID.MOVE_CARD_TO_GRAVEYARD: command = new CGC_MoveCardToGraveyard(packet); break; case (ushort)CGCommandID.OPPONENT_DRAW_CARD: command = new CGC_OpponentDrawCard(packet); break; case (ushort)CGCommandID.OPPONENT_PLAY_CARD_FROM_HAND: command = new CGC_OpponentPlayCardFromHand(packet); break; case (ushort)CGCommandID.PLAYER_DRAW_CARD: command = new CGC_PlayerDrawCard(packet); break; case (ushort)CGCommandID.PLAYER_PLAY_CARD_FROM_HAND: command = new CGC_PlayerPlayCardFromHand(packet); break; case (ushort)CGCommandID.SET_LIFE: command = new CGC_SetLife(packet); break; case (ushort)CGCommandID.WAIT_FOR_CAST_SELECTION: command = new CGC_WaitForCastSelection(packet); break; case (ushort)CGCommandID.WAIT_FOR_PLAY_FROM_HAND: command = new CGC_WaitForPlayFromHand(packet); break; case (ushort)CGCommandID.SET_PLAYER_ID: command = new CGC_SetPlayerID(packet); break; case (ushort)CGCommandID.PHASE_TRANSITION: command = new CGC_PhaseTransition(packet); break; case (ushort)CGCommandID.REQUEST_DECK: command = new CGC_RequestDeck(packet); break; case (ushort)CGCommandID.REFRESH_TIMEOUT: command = new CGC_RefreshTimeout(packet); break; default: command = null; break; } return(command); }