예제 #1
0
    protected override void OnCastCommand()
    {
        CGC_ChannelSpell command = new CGC_ChannelSpell(m_target.m_cardID, m_target.m_controller.m_ID, m_target.m_turnsRemaining);

        m_cgManager.m_connection.TransmitStream(command.PackCommand(), 0);
        m_cgManager.m_connection.TransmitStream(command.PackCommand(), 1);
    }
예제 #2
0
    /** "Channel" phase */
    CGTurnState Phase1()
    {
        Debug.Log("Phase 1: Channel phase");

        //SendPhaseTransition("Channel step");

        List <SpellChannelData> commandData = new List <SpellChannelData>();

        foreach (CGCardObject card in m_activePlayer.GetSpells())
        {
            // Channel the spell
            card.ChannelSpell();

            // Send channel data to client
            SpellChannelData data = new SpellChannelData();
            data.cardID     = card.m_cardID;
            data.playerID   = m_activePlayerID;
            data.newChannel = card.GetTimeRemaining();
            commandData.Add(data);
        }

        CGC_ChannelSpell command = new CGC_ChannelSpell(commandData);

        m_connection.TransmitStream(command.PackCommand(), 0);
        m_connection.TransmitStream(command.PackCommand(), 1);

        ResolveStack();

        return(CGTurnState.DEFAULT);
    }
예제 #3
0
    /** "Channel" phase */
    CGTurnState Phase1()
    {
        Debug.Log("Phase 1: Channel phase");
        List <SpellChannelData> commandData = new List <SpellChannelData>();

        foreach (CGCardObject card in m_activePlayer.GetSpells())
        {
            card.ChannelSpell();

            SpellChannelData data = new SpellChannelData();
            data.cardID     = card.m_cardID;
            data.playerID   = m_activePlayerID;
            data.newChannel = card.GetTimeRemaining();
            commandData.Add(data);
        }

        CGC_ChannelSpell command = new CGC_ChannelSpell(commandData);

        CGVisualManager.instance.AddCommand(command);

        ResolveStack();

        return(CGTurnState.DEFAULT);
    }
예제 #4
0
파일: CGCommand.cs 프로젝트: Nin1/2D-RPG
    public static CGCommand CreateCommandFromPacket(BKSystem.IO.BitStream packet)
    {
        if (packet.Length < 0)
        {
            return(null);
        }

        ushort commandID;

        packet.Position = 0;
        packet.Read(out commandID, 0, 16);
        Debug.Log("Read packet with command ID: " + commandID);

        CGCommand command;

        switch (commandID)
        {
        case (ushort)CGCommandID.CAST_SPELL:
            command = new CGC_CastSpell(packet);
            break;

        case (ushort)CGCommandID.CHANNEL_SPELL:
            command = new CGC_ChannelSpell(packet);
            break;

        case (ushort)CGCommandID.MOVE_CARD_TO_GRAVEYARD:
            command = new CGC_MoveCardToGraveyard(packet);
            break;

        case (ushort)CGCommandID.OPPONENT_DRAW_CARD:
            command = new CGC_OpponentDrawCard(packet);
            break;

        case (ushort)CGCommandID.OPPONENT_PLAY_CARD_FROM_HAND:
            command = new CGC_OpponentPlayCardFromHand(packet);
            break;

        case (ushort)CGCommandID.PLAYER_DRAW_CARD:
            command = new CGC_PlayerDrawCard(packet);
            break;

        case (ushort)CGCommandID.PLAYER_PLAY_CARD_FROM_HAND:
            command = new CGC_PlayerPlayCardFromHand(packet);
            break;

        case (ushort)CGCommandID.SET_LIFE:
            command = new CGC_SetLife(packet);
            break;

        case (ushort)CGCommandID.WAIT_FOR_CAST_SELECTION:
            command = new CGC_WaitForCastSelection(packet);
            break;

        case (ushort)CGCommandID.WAIT_FOR_PLAY_FROM_HAND:
            command = new CGC_WaitForPlayFromHand(packet);
            break;

        case (ushort)CGCommandID.SET_PLAYER_ID:
            command = new CGC_SetPlayerID(packet);
            break;

        case (ushort)CGCommandID.PHASE_TRANSITION:
            command = new CGC_PhaseTransition(packet);
            break;

        case (ushort)CGCommandID.REQUEST_DECK:
            command = new CGC_RequestDeck(packet);
            break;

        case (ushort)CGCommandID.REFRESH_TIMEOUT:
            command = new CGC_RefreshTimeout(packet);
            break;

        default:
            command = null;
            break;
        }

        return(command);
    }