public void UpdateRenderData() { RenderData = new InstanceRenderData { ModelMatrix = CFrame.GetModelMatrix(), Size = Size, Colour = Colour, Transparency = Transparency }; _renderObject.UpdateInstance(this); }
public void UpdateRenderData() { RenderData = new InstanceRenderData { Colour = Colour, Emissive = 0, ShadingModel = ShadingModel.Unlit, Size = Size, ModelMatrix = CFrame.GetModelMatrix(), Transparency = Transparency }; if (_isEnabled) { _renderObject.UpdateInstance(this); } }