public override void OnSave(ConfigNode node)
 {
     if ((enabled || HighLogic.LoadedSceneIsEditor) && CFG != null)
     {
         AllModules.ForEach(m => m.SaveToConfig());
         CFG.SaveInto(node);
     }
     base.OnSave(node);
 }
 public override void OnSave(ConfigNode node)
 {
     if (GroupMaster && CFG != null)
     {
         AllModules.ForEach(m => m.SaveToConfig());
         CFG.SaveInto(node);
     }
     base.OnSave(node);
 }
예제 #3
0
 public override void OnSave(ConfigNode node)
 {
     if (GroupMaster && CFG != null)
     {
         AllModules.ForEach(m => m.SaveToConfig());
         CFG.SaveInto(node);
         //this.Log("OnSave: GroupMaster: {}", this);//debug
     }
     base.OnSave(node);
 }