// Start is called before the first frame update void Start() { // prepare the next scene at start sceneHelper = GetComponent <CESceneHelper>(); sceneHelper.PrepareScene(NextScene); StartCoroutine(GetHeadHeight()); }
// Start is called before the first frame update void Start() { // prepare the next scene at start sceneHelper = GetComponent <CESceneHelper>(); sceneHelper.PrepareScene(NextScene); }