// Start is called before the first frame update
 void Start()
 {
     // prepare the next scene at start
     sceneHelper = GetComponent <CESceneHelper>();
     sceneHelper.PrepareScene(NextScene);
     StartCoroutine(GetHeadHeight());
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     // prepare the next scene at start
     sceneHelper = GetComponent <CESceneHelper>();
     sceneHelper.PrepareScene(NextScene);
 }