public SceneCage2(Main main) : base("cage_2", main) { fileScene = new CEASceneFileInterpreter(Path.Combine(References.SCENES_FOLDER, "scene_cage_2.scn"), Assets.MainFont, main); chest = new ObjectChest(Assets.Chest1, Assets.Chest1Open, BaseGame); itemBook = new CEAObjectItem("book_1", Assets.Book1, 1, BaseGame.game.Inventory, BaseGame); crate = new ObjectChest(Assets.Crate, Assets.CrateOpen, BaseGame); itemGoldBlocks = new CEAObjectItem("gold_block", Assets.GoldBlock, 7, BaseGame.game.Inventory, BaseGame); fileScene.AddObject(chest); fileScene.AddObject(itemBook); fileScene.AddObject(crate); fileScene.AddObject(itemGoldBlocks); }
public SceneCage3(Main main) : base("cage_3", main) { fileScene = new CEASceneFileInterpreter(Path.Combine(References.SCENES_FOLDER, "scene_cage_3.scn"), Assets.MainFont, main); }
public SceneHall1(Main main) : base("hall_1", main) { fileScene = new CEASceneFileInterpreter(Path.Combine(References.SCENES_FOLDER, "scene_hall_1.scn"), Assets.MainFont, main); }