public void Part2() { m_levelScreen.UnpauseScreen(); m_target.UnlockControls(); if (m_currentActiveLB != null) { m_currentActiveLB.StopLogicBlock(); } m_target.CurrentSpeed = 0f; m_target.ForceInvincible = true; foreach (var current in m_levelScreen.CurrentRoom.TempEnemyList) { if (!current.IsKilled) { current.Kill(); } } SoundManager.Play3DSound(this, Game.ScreenManager.Player, "Boss_Blob_Death"); base.Kill(); if (!IsNeo) { var list = new List <int>(); for (var i = 0; i < m_bossCoins; i++) { list.Add(0); } for (var j = 0; j < m_bossMoneyBags; j++) { list.Add(1); } for (var k = 0; k < m_bossDiamonds; k++) { list.Add(2); } CDGMath.Shuffle(list); var num = 0f; for (var l = 0; l < list.Count; l++) { var position = Position; if (list[l] == 0) { Tween.RunFunction(l * num, m_levelScreen.ItemDropManager, "DropItemWide", position, 1, 10); } else if (list[l] == 1) { Tween.RunFunction(l * num, m_levelScreen.ItemDropManager, "DropItemWide", position, 10, 100); } else { Tween.RunFunction(l * num, m_levelScreen.ItemDropManager, "DropItemWide", position, 11, 500); } } } }
private void ShuffleChests(int goldPaid) { int[] array = { 1, 2, 3 }; CDGMath.Shuffle(array); var num = 0; foreach (var current in GameObjList) { var chestObj = current as ChestObj; if (chestObj != null) { chestObj.ForcedItemType = 1; var num2 = array[num]; if (num2 == 1) { chestObj.IsEmpty = true; } else if (num2 == 2) { chestObj.IsEmpty = true; } else { chestObj.IsEmpty = false; chestObj.ForcedAmount = goldPaid * 3f; } num++; m_chestList.Add(chestObj); chestObj.IsLocked = false; chestObj.TextureColor = Color.White; if (num2 == 3 && Game.PlayerStats.SpecialItem == 8) { chestObj.TextureColor = Color.Gold; } } } }
public void RandomizeSentence(bool randomizeNumbers) { foreach (Match match in Regex.Matches(this.Text, "\\b[\\w']*\\b")) { string value = match.Value; int num = 0; if (!randomizeNumbers && (randomizeNumbers || int.TryParse(value, out num)) || value.Length <= 3) { continue; } List <char> list = value.ToList <char>(); char item = list[0]; char chr = list[list.Count - 1]; list.RemoveAt(list.Count - 1); list.RemoveAt(0); CDGMath.Shuffle <char>(list); string str = new string(list.ToArray()); str = string.Concat(item, str, chr); this.Text = this.Text.Replace(value, str); } }
private void DropGold() { var list = new List <int>(); for (var i = 0; i < m_bossCoins; i++) { list.Add(0); } for (var j = 0; j < m_bossMoneyBags; j++) { list.Add(1); } for (var k = 0; k < m_bossDiamonds; k++) { list.Add(2); } CDGMath.Shuffle(list); var num = 0f; SoundManager.PlaySound("Boss_Flash"); for (var l = 0; l < list.Count; l++) { var position = m_boss.Position; if (list[l] == 0) { Tween.RunFunction(l * num, Player.AttachedLevel.ItemDropManager, "DropItemWide", position, 1, 10); } else if (list[l] == 1) { Tween.RunFunction(l * num, Player.AttachedLevel.ItemDropManager, "DropItemWide", position, 10, 100); } else { Tween.RunFunction(l * num, Player.AttachedLevel.ItemDropManager, "DropItemWide", position, 11, 500); } } }
public void Part2() { m_playDeathLoop = true; foreach (var current in m_levelScreen.CurrentRoom.TempEnemyList) { if (!current.IsKilled) { current.Kill(); } } m_levelScreen.UnpauseScreen(); m_target.UnlockControls(); if (m_currentActiveLB != null) { m_currentActiveLB.StopLogicBlock(); } PauseEnemy(true); ChangeSprite("EnemyFairyGhostBossShoot_Character"); PlayAnimation(); m_target.CurrentSpeed = 0f; m_target.ForceInvincible = true; if (IsNeo) { m_target.InvincibleToSpikes = true; } Tween.To(m_levelScreen.Camera, 0.5f, Quad.EaseInOut, "X", X.ToString(), "Y", Y.ToString()); m_shake = true; m_shakeTimer = m_shakeDuration; for (var i = 0; i < 40; i++) { var vector = new Vector2(CDGMath.RandomInt(Bounds.Left, Bounds.Right), CDGMath.RandomInt(Bounds.Top, Bounds.Bottom)); Tween.RunFunction(i * 0.1f, typeof(SoundManager), "Play3DSound", this, m_target, new[] { "Boss_Explo_01", "Boss_Explo_02", "Boss_Explo_03" }); Tween.RunFunction(i * 0.1f, m_levelScreen.ImpactEffectPool, "DisplayExplosionEffect", vector); } Tween.AddEndHandlerToLastTween(this, "Part3"); if (!IsNeo) { var list = new List <int>(); for (var j = 0; j < m_bossCoins; j++) { list.Add(0); } for (var k = 0; k < m_bossMoneyBags; k++) { list.Add(1); } for (var l = 0; l < m_bossDiamonds; l++) { list.Add(2); } CDGMath.Shuffle(list); var num = 2.5f / list.Count; for (var m = 0; m < list.Count; m++) { var position = Position; if (list[m] == 0) { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", position, 1, 10); } else if (list[m] == 1) { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", position, 10, 100); } else { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", position, 11, 500); } } } }
public void Part2() { m_levelScreen.UnpauseScreen(); m_target.UnlockControls(); if (m_currentActiveLB != null) { m_currentActiveLB.StopLogicBlock(); } LockEyeball(); PauseEnemy(true); ChangeSprite("EnemyEyeballBossFire_Character"); PlayAnimation(); m_target.CurrentSpeed = 0f; m_target.ForceInvincible = true; if (IsNeo) { m_target.InvincibleToSpikes = true; } object arg_106_0 = m_levelScreen.Camera; var arg_106_1 = 0.5f; Easing arg_106_2 = Quad.EaseInOut; var array = new string[4]; array[0] = "X"; var arg_CF_0 = array; var arg_CF_1 = 1; var x = m_levelScreen.CurrentRoom.Bounds.Center.X; arg_CF_0[arg_CF_1] = x.ToString(); array[2] = "Y"; var arg_103_0 = array; var arg_103_1 = 3; var y = m_levelScreen.CurrentRoom.Bounds.Center.Y; arg_103_0[arg_103_1] = y.ToString(); Tween.To(arg_106_0, arg_106_1, arg_106_2, array); m_shake = true; m_shakeTimer = m_shakeDuration; m_playDeathLoop = true; for (var i = 0; i < 40; i++) { var vector = new Vector2(CDGMath.RandomInt(Bounds.Left, Bounds.Right), CDGMath.RandomInt(Bounds.Top, Bounds.Bottom)); Tween.RunFunction(i * 0.1f, typeof(SoundManager), "Play3DSound", this, m_target, new[] { "Boss_Explo_01", "Boss_Explo_02", "Boss_Explo_03" }); Tween.RunFunction(i * 0.1f, m_levelScreen.ImpactEffectPool, "DisplayExplosionEffect", vector); } Tween.AddEndHandlerToLastTween(this, "Part3"); if (!IsNeo) { var list = new List <int>(); for (var j = 0; j < m_bossCoins; j++) { list.Add(0); } for (var k = 0; k < m_bossMoneyBags; k++) { list.Add(1); } for (var l = 0; l < m_bossDiamonds; l++) { list.Add(2); } CDGMath.Shuffle(list); var num = 2.5f / list.Count; for (var m = 0; m < list.Count; m++) { var vector2 = new Vector2(CDGMath.RandomInt(m_pupil.AbsBounds.Left, m_pupil.AbsBounds.Right), CDGMath.RandomInt(m_pupil.AbsBounds.Top, m_pupil.AbsBounds.Bottom)); if (list[m] == 0) { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", vector2, 1, 10); } else if (list[m] == 1) { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", vector2, 10, 100); } else { Tween.RunFunction(m * num, m_levelScreen.ItemDropManager, "DropItem", vector2, 11, 500); } } } }