public static void UserChat(WvsGameClient c, CInPacket p) { p.Decode4(); var sText = p.DecodeString(); var bOnlyBalloon = p.Decode1() != 0; if (sText.Length >= sbyte.MaxValue) { return; } var handle = ServerApp.Container.Resolve <CommandHandle>(); if (!handle.Execute(c.Character, sText)) { var bAdmin = c.Account.AccountData.Admin > 0; CCurseProcess.ProcessString(sText, out var output); if (output.Length <= 0) { return; } c.Character.Field.Broadcast(CPacket.UserChat(c.Character.dwId, output, bAdmin, bOnlyBalloon)); } }
public void DoChat(Character pFrom, string sMsg) { if (sMsg.Length > Constants.MaxChatMessageLength || sMsg.Length <= 0) { pFrom.Socket.Disconnect(); return; } CCurseProcess.ProcessString(sMsg, out string processedString); Broadcast(ChatMessage(processedString), pFrom); }