예제 #1
0
    public override void Combo3Damage()
    {
        CCombo3Ani ani = gameObject.GetComponentInChildren <CCombo3Ani>();

        ani.SpriteRendererNone();
        Vector3    TargetVec = RotateAngle == 0.0f ? gameObject.transform.position + Vector3.right * AttackRange : gameObject.transform.position + Vector3.left * AttackRange;
        GameObject LoadedObj = Instantiate <GameObject>(CResourceMgr.LoadEffect("Arrows3"), gameObject.transform.position, new Quaternion());
        CArrows    Arrows    = LoadedObj.GetComponent <CArrows>();

        Arrows.Owner      = gameObject;
        Arrows.end_pos    = TargetVec;
        Arrows.HitAniType = EHitAniType.Type3;
        SoundMgr.PlaySound("Missile", ESoundType.Motion);
    }
예제 #2
0
    public override void Combo3Damage()
    {
        Vector3    TargetVec   = RotateAngle == 0.0f ? gameObject.transform.position + Vector3.right : gameObject.transform.position + Vector3.left;
        Quaternion newRotation = CUtility.MakeQuaternion(gameObject.transform.position, TargetVec);
        Vector3    pos         = gameObject.transform.position;

        pos.x = gameObject.transform.position.x + (TargetVec.x - pos.x) / 2.0f;
        pos.z = 1.0f;
        GameObject melee_trail = Instantiate <GameObject>(CResourceMgr.LoadEffect("SwordTrail"), pos, newRotation);

        melee_trail.transform.localScale = new Vector3(2.0f, 2.0f, 1.0f);
        CTrail trail = melee_trail.GetComponent <CTrail>();

        trail.Owner = gameObject;
        CCombo3Ani ani = gameObject.GetComponentInChildren <CCombo3Ani>();

        trail.HitMove    = ani.HitMove;
        trail.HitAniType = EHitAniType.Type3;
        ani.SpriteRendererNone();

        SoundMgr.PlaySound("Attack", ESoundType.Motion);
    }