public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to = new CCProgressTo(6, 100); CCAction tint = CCSequence.FromActions(new CCTintTo(1, 255, 0, 0), new CCTintTo(1, 0, 255, 0), new CCTintTo(1, 0, 0, 255)); CCAction fade = CCSequence.FromActions(new CCFadeTo(1.0f, 0), new CCFadeTo(1.0f, 255)); CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1)); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y left.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever((CCActionInterval)to.Copy())); left.RunAction(new CCRepeatForever((CCActionInterval)tint.Copy())); left.AddChild(new CCLabelTTF("Tint", "arial", 20.0f)); CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2)); middle.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle.BarChangeRate = new CCPoint(1, 1); AddChild(middle); middle.Position = new CCPoint(s.Width / 2, s.Height / 2); middle.RunAction(new CCRepeatForever((CCActionInterval)to.Copy())); middle.RunAction(new CCRepeatForever((CCActionInterval)fade.Copy())); middle.AddChild(new CCLabelTTF("Fade", "arial", 20.0f)); CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2)); right.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y right.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right.BarChangeRate = new CCPoint(0, 1); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever((CCActionInterval)to.Copy())); right.RunAction(new CCRepeatForever((CCActionInterval)tint.Copy())); right.RunAction(new CCRepeatForever((CCActionInterval)fade.Copy())); right.AddChild(new CCLabelTTF("Tint and Fade", "arial", 20.0f)); }
public override void OnEnter() { base.OnEnter(); CCSize s = Layer.VisibleBoundsWorldspace.Size; var progressTo = new CCProgressTo(6, 100); var tint = new CCSequence(new CCTintTo(1, 255, 0, 0), new CCTintTo(1, 0, 255, 0), new CCTintTo(1, 0, 0, 255)); var fade = new CCSequence(new CCFadeTo(1.0f, 0), new CCFadeTo(1.0f, 255)); CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1)); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y left.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RepeatForever(progressTo); left.RepeatForever(tint); left.AddChild(new CCLabel("Tint", "arial", 20.0f, CCLabelFormat.SpriteFont)); CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2)); middle.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle.BarChangeRate = new CCPoint(1, 1); AddChild(middle); middle.Position = new CCPoint(s.Width / 2, s.Height / 2); middle.RepeatForever(progressTo); middle.RepeatForever(fade); middle.AddChild(new CCLabel("Fade", "arial", 20.0f, CCLabelFormat.SpriteFont)); CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2)); right.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y right.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right.BarChangeRate = new CCPoint(0, 1); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RepeatForever(progressTo); right.RepeatForever(tint); right.RepeatForever(fade); right.AddChild(new CCLabel("Tint and Fade", "arial", 20.0f, CCLabelFormat.SpriteFont)); }