public void UpdatePlacementPosition(CCPlacement newPlacementPos) { if (Toolbox.GameManager != null && !Toolbox.GameManager.accessibilityCheck) { return; } placementPos = newPlacementPos; // top = transform.GetChild(0).gameObject //Debug.Log("CCPos:" + newPlacementPos); transform.GetChild(0).gameObject.SetActive(placementPos == CCPlacement.Top); // bottom = transform.GetChild(1).gameObject transform.GetChild(1).gameObject.SetActive(placementPos == CCPlacement.Bottom); }
public void CreateCaption(CCPriority priority, int seqStringIndex, float displayTime, CCPlacement placement) { if (seqStringIndex < seqStrings.Length) { CreateCaption(seqStrings[seqStringIndex], displayTime, priority, placement); } else { Debug.LogError("Index OutOfBound Exception: " + seqStringIndex); } }
public void CreateCaption(string displayText, float displayTime, CCPriority priority = CCPriority.Medium, CCPlacement placement = CCPlacement.Bottom) { UpdatePlacementPosition(placement); CreateCaption(priority, displayText, displayTime); }