public override void onEnter() { base.onEnter(); m_emitter = CCParticleSpiral.node(); m_background.addChild(m_emitter, 10); m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire); setEmitterPosition(); }
public static new CCParticleSpiral Create() { var ret = new CCParticleSpiral(); ret.InitWithTotalParticles(500); return ret; }