/** creates a CCRepeat action. Times is an unsigned integer between 1 and pow(2,30) */ public static CCRepeat actionWithAction(CCFiniteTimeAction action, uint times) { CCRepeat ret = new CCRepeat(); ret.initWithAction(action, times); return ret; }
protected override void InitialiseScenes() { base.InitialiseScenes(); float aspect = Scene.Viewport.AspectRatio; var x = (int)(12 * aspect); int y = 12; action = CreateAction(new CCGridSize(x, y)); }
protected override void InitialiseScenes() { base.InitialiseScenes(); float aspect = Scene.Viewport.AspectRatio; var x = (int) (12 * aspect); int y = 12; action = CreateAction(new CCGridSize(x, y)); }
protected bool InitWithTarget(CCNode target, CCFiniteTimeAction pAction) { if (base.InitWithDuration(pAction.Duration)) { m_pForcedTarget = target; m_pAction = pAction; return true; } return false; }
public void disableMenuCallback(object pSender) { m_pMenu1.Enabled = false; CCDelayTime wait = new CCDelayTime(5); CCCallFunc enable = new CCCallFunc(enableMenuCallback); CCFiniteTimeAction seq = CCSequence.FromActions(wait, enable); m_pMenu1.RunAction(seq); }
protected bool InitWithTarget(CCNode target, CCFiniteTimeAction pAction) { if (base.InitWithDuration(pAction.Duration)) { m_pForcedTarget = target; m_pAction = pAction; return(true); } return(false); }
public Atlas4() { m_time = 0; // Upper Label CCLabelBMFont label = CCLabelBMFont.labelWithString("Bitmap Font Atlas", "fonts/fnt/bitmapFontTest"); addChild(label); CCSize s = CCDirector.sharedDirector().getWinSize(); label.position = new CCPoint(s.width / 2, s.height / 2); label.anchorPoint = new CCPoint(0.5f, 0.5f); CCSprite BChar = (CCSprite)label.getChildByTag(0); CCSprite FChar = (CCSprite)label.getChildByTag(7); CCSprite AChar = (CCSprite)label.getChildByTag(12); CCActionInterval rotate = CCRotateBy.actionWithDuration(2, 360); CCAction rot_4ever = CCRepeatForever.actionWithAction(rotate); CCActionInterval scale = CCScaleBy.actionWithDuration(2, 1.5f); CCFiniteTimeAction scale_back = scale.reverse(); CCFiniteTimeAction scale_seq = CCSequence.actions(scale, scale_back); CCAction scale_4ever = CCRepeatForever.actionWithAction((CCActionInterval)scale_seq); CCActionInterval jump = CCJumpBy.actionWithDuration(0.5f, new CCPoint(), 60, 1); CCAction jump_4ever = CCRepeatForever.actionWithAction(jump); CCActionInterval fade_out = CCFadeOut.actionWithDuration(1); CCActionInterval fade_in = CCFadeIn.actionWithDuration(1); CCFiniteTimeAction seq = CCSequence.actions(fade_out, fade_in); CCAction fade_4ever = CCRepeatForever.actionWithAction((CCActionInterval)seq); BChar.runAction(rot_4ever); BChar.runAction(scale_4ever); FChar.runAction(jump_4ever); AChar.runAction(fade_4ever); // Bottom Label CCLabelBMFont label2 = CCLabelBMFont.labelWithString("00.0", "fonts/fnt/bitmapFontTest"); addChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.position = new CCPoint(s.width / 2.0f, 80); CCSprite lastChar = (CCSprite)label2.getChildByTag(3); lastChar.runAction((CCAction)(rot_4ever.copy())); //schedule( schedule_selector(Atlas4::step), 0.1f); base.schedule(step, 0.1f); }
public Atlas4() { m_time = 0; // Upper Label CCLabelBMFont label = new CCLabelBMFont("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt"); AddChild(label); CCSize s = CCDirector.SharedDirector.WinSize; label.Position = new CCPoint(s.Width / 2, s.Height / 2); label.AnchorPoint = new CCPoint(0.5f, 0.5f); CCSprite BChar = (CCSprite)label.GetChildByTag(0); CCSprite FChar = (CCSprite)label.GetChildByTag(7); CCSprite AChar = (CCSprite)label.GetChildByTag(12); CCActionInterval rotate = new CCRotateBy(2, 360); CCAction rot_4ever = new CCRepeatForever(rotate); CCActionInterval scale = new CCScaleBy(2, 1.5f); CCFiniteTimeAction scale_back = scale.Reverse(); CCFiniteTimeAction scale_seq = new CCSequence(scale, scale_back); CCAction scale_4ever = new CCRepeatForever((CCActionInterval)scale_seq); CCActionInterval jump = new CCJumpBy(0.5f, new CCPoint(), 60, 1); CCAction jump_4ever = new CCRepeatForever(jump); CCActionInterval fade_out = new CCFadeOut(1); CCActionInterval fade_in = new CCFadeIn(1); CCFiniteTimeAction seq = new CCSequence(fade_out, fade_in); CCAction fade_4ever = new CCRepeatForever((CCActionInterval)seq); BChar.RunAction(rot_4ever); BChar.RunAction(scale_4ever); FChar.RunAction(jump_4ever); AChar.RunAction(fade_4ever); // Bottom Label CCLabelBMFont label2 = new CCLabelBMFont("00.0", "fonts/bitmapFontTest.fnt"); AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.Position = new CCPoint(s.Width / 2.0f, 80); CCSprite lastChar = (CCSprite)label2.GetChildByTag(3); lastChar.RunAction((CCAction)(rot_4ever.Copy())); //schedule( schedule_selector(Atlas4::step), 0.1f); base.Schedule(step, 0.1f); }
public override void onEnter() { base.onEnter(); alignSpritesLeft(1); CCActionInterval move = CCMoveBy.actionWithDuration(1, new CCPoint(150, 0)); CCFiniteTimeAction action = CCSequence.actions(move, CCDelayTime.actionWithDuration(2), move); m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); alignSpritesLeft(1); CCActionInterval jump = CCJumpBy.actionWithDuration(2, new CCPoint(300, 0), 50, 4); CCFiniteTimeAction action = CCSequence.actions(jump, jump.reverse()); m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); centerSprites(1); CCFiniteTimeAction action = CCSequence.actions(CCMoveBy.actionWithDuration(2.0f, new CCPoint(200, 0))); //CCCallFuncND::actionWithTarget(m_grossini, callfuncND_selector(ActionCallFuncND::removeFromParentAndCleanup), (void*)true), m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); alignSpritesLeft(1); CCFiniteTimeAction action = CCSequence.actions( CCMoveBy.actionWithDuration(2, new CCPoint(240, 0)), CCRotateBy.actionWithDuration(2, 540)); m_grossini.runAction(action); }
public SpriteBatchNodeOffsetAnchorFlip() { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFrames("animations/grossini.plist"); cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray"); // Create animations and actions var animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (j + 1 < 10) { temp = "0" + (j + 1); } else { temp = (j + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache[tmp]; animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.3f); CCFlipY flip = new CCFlipY(true); CCFlipY flip_back = new CCFlipY(false); CCDelayTime delay = new CCDelayTime(1); seq = new CCSequence(delay, flip, delay, flip_back); sprites = new CCSprite[numOfSprites]; pointSprites = new CCSprite[numOfSprites]; for (int i = 0; i < numOfSprites; i++) { // Animation using Sprite batch sprites[i] = new CCSprite("grossini_dance_01.png"); pointSprites[i] = new CCSprite("Images/r1"); CCSpriteBatchNode spritebatch = new CCSpriteBatchNode("animations/grossini"); AddChild(spritebatch); AddChild(pointSprites[i], 200); spritebatch.AddChild(sprites[i], i); } }
public override void onEnter() { base.onEnter(); centerSprites(1); CCFiniteTimeAction action = CCSequence.actions( CCDelayTime.actionWithDuration(1), CCCallFuncN.actionWithTarget(this, new SEL_CallFuncN(repeatForever))); m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); centerSprites(2); CCActionInterval action1 = CCTintTo.actionWithDuration(2, 255, 0, 255); CCActionInterval action2 = CCTintBy.actionWithDuration(2, -127, -255, -127); CCFiniteTimeAction action2Back = action2.reverse(); m_tamara.runAction(action1); m_kathia.runAction(CCSequence.actions(action2, action2Back)); }
public CCRepeat(CCFiniteTimeAction action, uint times) : base(action.Duration * times) { Times = times; InnerAction = action; ActionInstant = action is CCActionInstant; //an instant action needs to be executed one time less in the update method since it uses startWithTarget to execute the action if (ActionInstant) { Times -= 1; } Total = 0; }
public override void onEnter() { base.onEnter(); alignSpritesLeft(1); CCActionInterval move1 = CCMoveBy.actionWithDuration(1, new CCPoint(250, 0)); CCActionInterval move2 = CCMoveBy.actionWithDuration(1, new CCPoint(0, 50)); CCFiniteTimeAction seq = CCSequence.actions(move1, move2, move1.reverse()); CCFiniteTimeAction action = CCSequence.actions(seq, seq.reverse()); m_grossini.runAction(action); }
void LoadStartLabels() { var bounds = mainLayer.VisibleBoundsWorldspace; var center = bounds.Center; var scaleAction = new CCScaleBy(0.5f, 1.0f, 1.5f); var fadeAction = new CCFadeIn(0.5f); scaleLabelAction = new CCSequence(new CCSpawn(scaleAction, fadeAction), new CCEaseElasticInOut(scaleAction.Reverse(), 1.0f)); tintLabelAction = new CCSequence(new CCTintTo(1.0f, 100, 152, 219), new CCTintTo(1.0f, 255, 255, 255)); }
public CCRepeat (CCFiniteTimeAction action, uint times) : base (action.Duration * times) { Times = times; InnerAction = action; ActionInstant = action is CCActionInstant; //an instant action needs to be executed one time less in the update method since it uses startWithTarget to execute the action if (ActionInstant) { Times -= 1; } Total = 0; }
public override void onEnter() { base.onEnter(); centerSprites(3); CCActionInterval actionTo = CCJumpTo.actionWithDuration(2, new CCPoint(300, 300), 50, 4); CCActionInterval actionBy = CCJumpBy.actionWithDuration(2, new CCPoint(300, 0), 50, 4); CCActionInterval actionUp = CCJumpBy.actionWithDuration(2, new CCPoint(0, 0), 80, 4); CCFiniteTimeAction actionByBack = actionBy.reverse(); m_tamara.runAction(actionTo); m_grossini.runAction(CCSequence.actions(actionBy, actionByBack)); m_kathia.runAction(CCRepeatForever.actionWithAction(actionUp)); }
public override void onEnter() { base.onEnter(); centerSprites(3); CCActionInterval actionTo = CCScaleTo.actionWithDuration(2, 0.5f); CCActionInterval actionBy = CCScaleBy.actionWithDuration(2, 2); CCActionInterval actionBy2 = CCScaleBy.actionWithDuration(2, 0.25f, 4.5f); CCFiniteTimeAction actionByBack = actionBy.reverse(); m_tamara.runAction(actionTo); m_grossini.runAction(CCSequence.actions(actionBy, actionByBack)); m_kathia.runAction(CCSequence.actions(actionBy2, actionBy2.reverse())); }
public override void OnEnter() { base.OnEnter(); CCSprite bg = new CCSprite("Images/background3"); AddChild(bg, 0, EffectAdvanceScene.kTagBackground); bg.Position = CCVisibleRect.Center; grossini = new CCSprite("Images/grossinis_sister2"); bg.AddChild(grossini, 1, EffectAdvanceScene.kTagSprite1); grossini.Position = new CCPoint(CCVisibleRect.Left.X + CCVisibleRect.VisibleRect.Size.Width / 3, CCVisibleRect.Center.Y); CCActionInterval sc = new CCScaleBy(2, 5); CCFiniteTimeAction sc_back = sc.Reverse(); grossini.RunAction(new CCRepeatForever((CCActionInterval)(new CCSequence(sc, sc_back)))); tamara = new CCSprite("Images/grossinis_sister1"); bg.AddChild(tamara, 1, EffectAdvanceScene.kTagSprite2); tamara.Position = new CCPoint(CCVisibleRect.Left.X + 2 * CCVisibleRect.VisibleRect.Size.Width / 3, CCVisibleRect.Center.Y); CCActionInterval sc2 = new CCScaleBy(2, 5); CCFiniteTimeAction sc2_back = sc2.Reverse(); tamara.RunAction(new CCRepeatForever((CCActionInterval)(new CCSequence(sc2, sc2_back)))); CCLabelTTF label = new CCLabelTTF(title(), "arial", 28); label.Position = new CCPoint(CCVisibleRect.Center.X, CCVisibleRect.Top.Y - 80); AddChild(label); label.Tag = EffectAdvanceScene.kTagLabel; CCMenuItemImage item1 = new CCMenuItemImage("Images/b1", "Images/b2", backCallback); CCMenuItemImage item2 = new CCMenuItemImage("Images/r1", "Images/r2", restartCallback); CCMenuItemImage item3 = new CCMenuItemImage("Images/f1", "Images/f2", nextCallback); CCMenu menu = new CCMenu(item1, item2, item3); menu.Position = CCPoint.Zero; item1.Position = new CCPoint(CCVisibleRect.Center.X - item2.ContentSize.Width * 2, CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2); item2.Position = new CCPoint(CCVisibleRect.Center.X, CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2); item3.Position = new CCPoint(CCVisibleRect.Center.X + item2.ContentSize.Width * 2, CCVisibleRect.Bottom.Y + item2.ContentSize.Height / 2); AddChild(menu, 1); }
public Atlas3() { m_time = 0; CCLayerColor col = CCLayerColor.layerWithColor(new ccColor4B(128, 128, 128, 255)); addChild(col, -10); CCLabelBMFont label1 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2"); // testing anchors label1.anchorPoint = new CCPoint(0, 0); addChild(label1, 0, (int)TagSprite.kTagBitmapAtlas1); CCActionInterval fade = CCFadeOut.actionWithDuration(1.0f); CCFiniteTimeAction fade_in = fade.reverse(); CCFiniteTimeAction seq = CCSequence.actions(fade, fade_in); CCAction repeat = CCRepeatForever.actionWithAction((CCActionInterval)seq); label1.runAction(repeat); // VERY IMPORTANT // color and opacity work OK because bitmapFontAltas2 loads a BMP image (not a PNG image) // If you want to use both opacity and color, it is recommended to use NON premultiplied images like BMP images // Of course, you can also tell XCode not to compress PNG images, but I think it doesn't work as expected CCLabelBMFont label2 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2"); // testing anchors label2.anchorPoint = new CCPoint(0.5f, 0.5f); label2.Color = ccRED; addChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.runAction((CCAction)(repeat.copy())); CCLabelBMFont label3 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2"); // testing anchors label3.anchorPoint = new CCPoint(1, 1); addChild(label3, 0, (int)TagSprite.kTagBitmapAtlas3); CCSize s = CCDirector.sharedDirector().getWinSize(); label1.position = new CCPoint(); label2.position = new CCPoint(s.width / 2, s.height / 2); label3.position = new CCPoint(s.width, s.height); base.schedule(step);//:@selector(step:)]; }
public Atlas3() { m_time = 0; CCLayerColor col = new CCLayerColor(new CCColor4B(128, 128, 128, 255)); AddChild(col, -10); CCLabelBMFont label1 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label1.AnchorPoint = new CCPoint(0, 0); AddChild(label1, 0, (int)TagSprite.kTagBitmapAtlas1); CCActionInterval fade = new CCFadeOut(1.0f); CCFiniteTimeAction fade_in = fade.Reverse(); CCFiniteTimeAction seq = new CCSequence(fade, fade_in); CCAction repeat = new CCRepeatForever((CCActionInterval)seq); label1.RunAction(repeat); // VERY IMPORTANT // color and opacity work OK because bitmapFontAltas2 loads a BMP image (not a PNG image) // If you want to use both opacity and color, it is recommended to use NON premultiplied images like BMP images // Of course, you can also tell XCode not to compress PNG images, but I think it doesn't work as expected CCLabelBMFont label2 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label2.AnchorPoint = new CCPoint(0.5f, 0.5f); label2.Color = ccRED; AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.RunAction((CCAction)(repeat.Copy())); CCLabelBMFont label3 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label3.AnchorPoint = new CCPoint(1, 1); AddChild(label3, 0, (int)TagSprite.kTagBitmapAtlas3); CCSize s = CCDirector.SharedDirector.WinSize; label1.Position = new CCPoint(); label2.Position = new CCPoint(s.Width / 2, s.Height / 2); label3.Position = new CCPoint(s.Width, s.Height); base.Schedule(step);//:@selector(step:)]; }
public SpriteBatchNodeColorOpacity() { // Small capacity. Testing resizing. // Don't use capacity=1 in your real game. It is expensive to resize the capacity CCSpriteBatchNode batch = new CCSpriteBatchNode("Images/grossini_dance_atlas", 1); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); sprite2 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); sprite3 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); sprite4 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); sprite5 = new CCSprite(batch.Texture, new CCRect(85 * 0, 121 * 1, 85, 121)); sprite6 = new CCSprite(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121)); sprite7 = new CCSprite(batch.Texture, new CCRect(85 * 2, 121 * 1, 85, 121)); sprite8 = new CCSprite(batch.Texture, new CCRect(85 * 3, 121 * 1, 85, 121)); CCFiniteTimeAction action = new CCFadeIn(2); CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse(); fade = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(action, action_back))); CCFiniteTimeAction tintred = new CCTintBy(2, 0, -255, -255); CCFiniteTimeAction tintred_back = (CCFiniteTimeAction)tintred.Reverse(); red = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintred, tintred_back))); CCFiniteTimeAction tintgreen = new CCTintBy(2, -255, 0, -255); CCFiniteTimeAction tintgreen_back = (CCFiniteTimeAction)tintgreen.Reverse(); green = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintgreen, tintgreen_back))); CCFiniteTimeAction tintblue = new CCTintBy(2, -255, -255, 0); CCFiniteTimeAction tintblue_back = (CCFiniteTimeAction)tintblue.Reverse(); blue = new CCRepeatForever((CCFiniteTimeAction)(new CCSequence(tintblue, tintblue_back))); batch.AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1); batch.AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2); batch.AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3); batch.AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4); batch.AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5); batch.AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6); batch.AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7); batch.AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8); }
public SpriteOffsetAnchorSkewScale() { sprites = new CCSprite[numOfSprites]; pointSprites = new CCSprite[numOfSprites]; // Create actions CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFrames("animations/grossini.plist"); cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray"); var animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { tmp = string.Format("grossini_dance_{0:00}.png", j + 1); CCSpriteFrame frame = cache[tmp]; animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.3f); // Skew CCSkewBy skewX = new CCSkewBy(2, 45, 0); CCFiniteTimeAction skewX_back = (CCFiniteTimeAction)skewX.Reverse(); CCSkewBy skewY = new CCSkewBy(2, 0, 45); CCFiniteTimeAction skewY_back = (CCFiniteTimeAction)skewY.Reverse(); seq_skew = new CCSequence(skewX, skewX_back, skewY, skewY_back); // Scale CCScaleBy scale = new CCScaleBy(2, 2); CCFiniteTimeAction scale_back = (CCFiniteTimeAction)scale.Reverse(); seq_scale = new CCSequence(scale, scale_back); for (int i = 0; i < numOfSprites; i++) { // Animation using Sprite batch sprites[i] = new CCSprite("grossini_dance_01.png"); AddChild(sprites[i], 0); pointSprites[i] = new CCSprite("Images/r1"); AddChild(pointSprites[i], 1); } }
/** initializes a CCRepeat action. Times is an unsigned integer between 1 and pow(2,30) */ public bool initWithAction(CCFiniteTimeAction action, uint times) { float d = action.Duration * times; if (base.initWithDuration(d)) { m_uTimes = times; m_pInnerAction = action; m_uTotal = 0; return true; } return false; }
/* Play a list of animations */ public void PlayAnims(string[] animList) { CCFiniteTimeAction[] actions = new CCFiniteTimeAction[animList.Length]; for (int i = 0; i < animList.Length; i++) { if (anims.ContainsKey(animList[i])) { actions[i] = (CCFiniteTimeAction)anims[animList[i]]; } else { return; } } sprite.RunActions(actions); }
public override void onEnter() { base.onEnter(); centerSprites(2); CCFiniteTimeAction seq = CCSequence.actions( CCRotateTo.actionWithDuration(0.5f, -20), CCRotateTo.actionWithDuration(0.5f, 20)); CCActionInterval rep1 = CCRepeat.actionWithAction(seq, 10); CCAction rep2 = CCRepeatForever.actionWithAction((CCActionInterval)(seq.copy())); m_tamara.runAction(rep1); m_kathia.runAction(rep2); }
/** initializes a CCRepeat action. Times is an unsigned integer between 1 and pow(2,30) */ public bool initWithAction(CCFiniteTimeAction action, uint times) { float d = action.duration * times; if (base.initWithDuration(d)) { m_uTimes = times; m_pInnerAction = action; m_uTotal = 0; return(true); } return(false); }
public override void onEnter() { base.onEnter(); centerSprites(2); m_tamara.Opacity = 0; CCActionInterval action1 = CCFadeIn.actionWithDuration(1.0f); CCFiniteTimeAction action1Back = action1.reverse(); CCActionInterval action2 = CCFadeOut.actionWithDuration(1.0f); CCFiniteTimeAction action2Back = action2.reverse(); m_tamara.runAction(CCSequence.actions(action1, action1Back)); m_kathia.runAction(CCSequence.actions(action2, action2Back)); }
void AddNewSprite() { CCSize s = Layer.VisibleBoundsWorldspace.Size; CCPoint p = new CCPoint((float)(CCRandom.NextDouble() * s.Width), (float)(CCRandom.NextDouble() * s.Height)); int idx = (int)(CCRandom.NextDouble() * 1400 / 100); int x = (idx % 5) * 85; int y = (idx / 5) * 121; CCNode node = GetChildByTag((int)kTags.kTagSpriteBatchNode); CCSprite sprite = new CCSprite(texture1, new CCRect(x, y, 85, 121)); node.AddChild(sprite); sprite.Position = (new CCPoint(p.X, p.Y)); CCFiniteTimeAction action; float random = (float)CCRandom.NextDouble(); if (random < 0.20) { action = new CCScaleBy(3, 2); } else if (random < 0.40) { action = new CCRotateBy(3, 360); } else if (random < 0.60) { action = new CCBlink(1, 3); } else if (random < 0.8) { action = new CCTintBy(2, 0, -255, -255); } else { action = new CCFadeOut(2); } CCFiniteTimeAction action_back = (CCFiniteTimeAction)action.Reverse(); CCFiniteTimeAction seq = (CCFiniteTimeAction)(new CCSequence(action, action_back)); sprite.RunAction(new CCRepeatForever(seq)); }
public SpriteOffsetAnchorScale() { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFrames("animations/grossini.plist"); cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray"); sprites = new CCSprite[numOfSprites]; pointSprites = new CCSprite[numOfSprites]; var animFrames = new List <CCSpriteFrame>(14); string str = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (j + 1 < 10) { temp = "0" + (j + 1); } else { temp = (j + 1).ToString(); } str = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache[str]; animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.3f); for (int i = 0; i < numOfSprites; i++) { // Animation using Sprite BatchNode sprites[i] = new CCSprite("grossini_dance_01.png"); AddChild(sprites[i], 0); pointSprites[i] = new CCSprite("Images/r1"); AddChild(pointSprites[i], 1); CCFiniteTimeAction scale = new CCScaleBy(2, 2); CCFiniteTimeAction scale_back = (CCFiniteTimeAction)scale.Reverse(); seq_scale = (CCFiniteTimeAction)(new CCSequence(scale, scale_back)); } }
public override void onEnter() { base.onEnter(); centerSprites(3); CCActionInterval actionTo = CCSkewTo.actionWithDuration(2, 37.2f, -37.2f); CCActionInterval actionToBack = CCSkewTo.actionWithDuration(2, 0, 0); CCActionInterval actionBy = CCSkewBy.actionWithDuration(2, 0.0f, -90.0f); CCActionInterval actionBy2 = CCSkewBy.actionWithDuration(2, 45.0f, 45.0f); CCFiniteTimeAction actionByBack = actionBy.reverse(); m_tamara.runAction(CCSequence.actions(actionTo, actionToBack)); m_grossini.runAction(CCSequence.actions(actionBy, actionByBack)); m_kathia.runAction(CCSequence.actions(actionBy2, actionBy2.reverse())); }
public override void onEnter() { base.onEnter(); centerSprites(1); CCSize s = CCDirector.sharedDirector().getWinSize(); m_grossini.position = new CCPoint(-200, s.height / 2); CCActionInterval move = CCMoveBy.actionWithDuration(2, new CCPoint(s.width * 3, 0)); CCFiniteTimeAction move_back = move.reverse(); CCFiniteTimeAction seq = CCSequence.actions(move, move_back); CCAction rep = CCRepeatForever.actionWithAction((CCActionInterval)seq); m_grossini.runAction(rep); this.runAction(CCFollow.actionWithTarget(m_grossini, new CCRect(0, 0, s.width * 2 - 100, s.height))); }
protected override void InitialiseScenes() { base.InitialiseScenes(); var bounds = Layer.VisibleBoundsWorldspace; InSceneNodeContainer.Scale = 0.5f; InSceneNodeContainer.Position = new CCPoint(bounds.Origin.X + bounds.Size.Width, bounds.Origin.Y); InSceneNodeContainer.AnchorPoint = new CCPoint(0.5f, 0.5f); OutSceneNodeContainer.AnchorPoint = new CCPoint(0.5f, 0.5f); InSceneNodeContainer.IgnoreAnchorPointForPosition = true; OutSceneNodeContainer.IgnoreAnchorPointForPosition = true; CCJumpBy jump = new CCJumpBy (Duration / 4, new CCPoint(-bounds.Size.Width, 0), bounds.Size.Width / 4, 2); CCFiniteTimeAction scaleIn = new CCScaleTo(Duration / 4, 1.0f); CCFiniteTimeAction scaleOut = new CCScaleTo(Duration / 4, 0.5f); jumpZoomOut = (new CCSequence(scaleOut, jump)); jumpZoomIn = (new CCSequence(jump, scaleIn)); delay = new CCDelayTime (Duration / 2); }
public bool InitWithAction(CCFiniteTimeAction action, uint times) { float d = action.Duration * times; if (base.InitWithDuration(d)) { m_uTimes = times; m_pInnerAction = action; m_bActionInstant = action is CCActionInstant; //an instant action needs to be executed one time less in the update method since it uses startWithTarget to execute the action if (m_bActionInstant) { m_uTimes -= 1; } m_uTotal = 0; return true; } return false; }
protected override void InitialiseScenes() { base.InitialiseScenes(); InSceneNodeContainer.Scale = 0.001f; OutSceneNodeContainer.Scale = 1.0f; var bounds = Layer.VisibleBoundsWorldspace; InSceneNodeContainer.AnchorPoint = new CCPoint(0.5f, 0.5f); OutSceneNodeContainer.AnchorPoint = new CCPoint(0.5f, 0.5f); InSceneNodeContainer.Position = bounds.Center; OutSceneNodeContainer.Position = bounds.Center; rotozoom = new CCSequence( new CCSpawn( new CCScaleBy(Duration / 2, 0.001f), new CCRotateBy(Duration / 2, 360 * 2) ), new CCDelayTime(Duration / 2) ); }
protected CCFiniteTimeAction(CCFiniteTimeAction finiteTimeAction) : base(finiteTimeAction) { }
protected override void InitialiseScenes() { base.InitialiseScenes(); var bounds = Layer.VisibleBoundsWorldspace; int x, y; if (bounds.Size.Width > bounds.Size.Height) { x = 16; y = 12; } else { x = 12; y = 16; } action = ActionWithSize(new CCGridSize(x, y)); if (Back) { // to prevent initial flicker InSceneNodeContainer.Visible = false; } }
public CCTargetedAction(CCNode target, CCFiniteTimeAction pAction) { InitWithTarget(target, pAction); }
public CCActionEase(CCFiniteTimeAction action) : base (action.Duration) { InnerAction = action; }
public CCEaseBackInOut(CCFiniteTimeAction action) : base (action) { }
public CCEaseElastic (CCFiniteTimeAction action, float period) : base (action) { Period = period; }
public CCTargetedAction (CCNode target, CCFiniteTimeAction action) : base (action.Duration) { ForcedTarget = target; TargetedAction = action; }
public virtual CCFiniteTimeAction EaseAction(CCFiniteTimeAction action) { return new CCEaseOut(action, 2.0f); }
public CCRepeat (CCFiniteTimeAction action, uint times) { InitWithAction(action, times); }
public CCEaseElastic (CCFiniteTimeAction action) : this (action, 0.3f) { }
protected virtual CCFiniteTimeAction EaseAction(CCFiniteTimeAction action) { return action; }
public CCEaseRateAction (CCFiniteTimeAction action, float rate) : base (action) { Rate = rate; }
public virtual CCFiniteTimeAction EaseAction(CCFiniteTimeAction action) { return action; }
public CCEaseBounceInOut (CCFiniteTimeAction action) : base (action) { }
protected CCFiniteTimeAction(CCFiniteTimeAction finiteTimeAction) : base(finiteTimeAction) { m_fDuration = finiteTimeAction.m_fDuration; }