public static CCEmitDiskAction GetSSAction(Vector3 speed) { CCEmitDiskAction action = ScriptableObject.CreateInstance <CCEmitDiskAction> (); action.speed = speed; return(action); }
public void emitDisk(GameObject[] disks, int speed) { foreach (GameObject g in disks) { this.RunAction(g, CCEmitDiskAction.GetSSAction(new Vector3(0, Random.Range(0.5f, 1) * 10, Random.Range(0.5f, 1) * 10)), this); } }