public override void OnEnter() { base.OnEnter(); var size = Layer.VisibleBoundsWorldspace.Size; var move = new CCMoveBy(3, new CCPoint(size.Width - 130, 0)); var move_back = (CCFiniteTimeAction)move.Reverse(); var move_ease_in = new CCEaseIn(move, 2.5f); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseOut(move, 2.5f); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime(0.25f); var seq1 = new CCSequence(move, delay, move_back, delay) { Tag = 1 }; var seq2 = new CCSequence(move_ease_in, delay, move_ease_in_back, delay) { Tag = 1 }; var seq3 = new CCSequence(move_ease_out, delay, move_ease_out_back, delay) { Tag = 1 }; m_grossini.RepeatForever(seq1); m_tamara.RepeatForever(seq2); m_kathia.RepeatForever(seq3); Schedule(testStopAction, 6.25f); }
public override void OnEnter() { base.OnEnter(); var size = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy(3, new CCPoint(size.Width - 130, 0)); var move_back = (CCActionInterval)move.Reverse(); var move_ease_in = new CCEaseIn((CCActionInterval)move.Copy(), 2.5f); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseOut((CCActionInterval)move.Copy(), 2.5f); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime(0.25f); var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction)delay.Copy()); var seq2 = CCSequence.FromActions(move_ease_in, (CCFiniteTimeAction)delay.Copy(), move_ease_in_back, (CCFiniteTimeAction)delay.Copy()); var seq3 = CCSequence.FromActions(move_ease_out, (CCFiniteTimeAction)delay.Copy(), move_ease_out_back, (CCFiniteTimeAction)delay.Copy()); var a2 = m_grossini.RunAction(new CCRepeatForever((CCActionInterval)seq1)); a2.Tag = 1; var a1 = m_tamara.RunAction(new CCRepeatForever((CCActionInterval)seq2)); a1.Tag = 1; var a = m_kathia.RunAction(new CCRepeatForever((CCActionInterval)seq3)); a.Tag = 1; Schedule(testStopAction, 6.25f); }