public override void onEnter() { base.onEnter(); CCActionInterval effect = (CCActionInterval)(CCSequence.actions(CCDelayTime.actionWithDuration(2.0f), CCShaky3D.actionWithRange(16, false, new ccGridSize(5, 5), 5.0f))); // cleanup CCNode bg = getChildByTag(EffectAdvanceScene.kTagBackground); removeChild(bg, true); // background CCLayerColor layer = CCLayerColor.layerWithColor(new ccColor4B(255, 0, 0, 255)); addChild(layer, -10); CCSprite sprite = CCSprite.spriteWithFile("Images/grossini"); sprite.position = new CCPoint(50, 80); layer.addChild(sprite, 10); // foreground CCLayerColor layer2 = CCLayerColor.layerWithColor(new ccColor4B(0, 255, 0, 255)); CCSprite fog = CCSprite.spriteWithFile("Images/Fog"); ccBlendFunc bf = new ccBlendFunc { src = 0x0302, dst = 0x0303 }; fog.BlendFunc = bf; layer2.addChild(fog, 1); addChild(layer2, 1); layer2.runAction(CCRepeatForever.actionWithAction(effect)); }
public override void onEnter() { base.onEnter(); CCNode target = getChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval shaky = CCShakyTiles3D.actionWithRange(4, false, new ccGridSize(15, 10), 5); CCActionInterval shuffle = CCShuffleTiles.actionWithSeed(0, new ccGridSize(15, 10), 3); CCActionInterval turnoff = CCTurnOffTiles.actionWithSeed(0, new ccGridSize(15, 10), 3); CCFiniteTimeAction turnon = turnoff.reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction reuse = CCReuseGrid.actionWithTimes(2); CCActionInterval delay = CCDelayTime.actionWithDuration(1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; target.runAction((CCActionInterval)(CCSequence.actions(shaky, delay, reuse, shuffle, delay, turnoff, turnon))); }
public new static CCActionInterval actionWithDuration(float t) { CCFadeOutTRTiles fadeout = CCFadeOutTRTiles.actionWithSize(new ccGridSize(16, 12), t); CCFiniteTimeAction back = fadeout.reverse(); CCDelayTime delay = CCDelayTime.actionWithDuration(0.5f); return((CCActionInterval)(CCSequence.actions(fadeout, delay, back))); }
public new static CCActionInterval actionWithDuration(float t) { CCShuffleTiles shuffle = CCShuffleTiles.actionWithSeed(25, new ccGridSize(16, 12), t); CCFiniteTimeAction shuffle_back = shuffle.reverse(); CCDelayTime delay = CCDelayTime.actionWithDuration(2); return((CCActionInterval)(CCSequence.actions(shuffle, delay, shuffle_back))); }
public new static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = CCFlipX3D.actionWithDuration(t); CCFiniteTimeAction flipx_back = flipx.reverse(); CCDelayTime delay = CCDelayTime.actionWithDuration(2); return((CCActionInterval)(CCSequence.actions(flipx, delay, flipx_back))); }
public override void onEnter() { base.onEnter(); alignSpritesLeft(1); CCActionInterval move = CCMoveBy.actionWithDuration(1, new CCPoint(150, 0)); CCFiniteTimeAction action = CCSequence.actions(move, CCDelayTime.actionWithDuration(2), move); m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); centerSprites(1); CCFiniteTimeAction action = CCSequence.actions( CCDelayTime.actionWithDuration(1), CCCallFuncN.actionWithTarget(this, new SEL_CallFuncN(repeatForever))); m_grossini.runAction(action); }
public override void onEnter() { base.onEnter(); this.isTouchEnabled = true; CCSize s = CCDirector.sharedDirector().getWinSize(); CCLayerColor layer = CCLayerColor.layerWithColorWidthHeight(new ccColor4B(0xFF, 0x00, 0x00, 0x80), s.width * 0.75f, s.height * 0.75f); layer.isRelativeAnchorPoint = true; layer.position = (new CCPoint(s.width / 2, s.height / 2)); addChild(layer, 1, kTagLayer); // // Add two labels using BM label class // CCLabelBMFont CCLabelBMFont label1 = CCLabelBMFont.labelWithString("LABEL1", "fonts/fnt/konqa32"); layer.addChild(label1); label1.position = new CCPoint(layer.contentSize.width / 2, layer.contentSize.height * 0.75f); CCLabelBMFont label2 = CCLabelBMFont.labelWithString("LABEL2", "fonts/fnt/konqa32"); layer.addChild(label2); label2.position = new CCPoint(layer.contentSize.width / 2, layer.contentSize.height * 0.25f); // // Do the sequence of actions in the bug report float waitTime = 3f; float runTime = 12f; layer.visible = false; CCHide hide = CCHide.action(); CCScaleTo scaleTo1 = CCScaleTo.actionWithDuration(0.0f, 0.0f); CCShow show = CCShow.action(); CCDelayTime delay = CCDelayTime.actionWithDuration(waitTime); CCScaleTo scaleTo2 = CCScaleTo.actionWithDuration(runTime * 0.25f, 1.2f); CCScaleTo scaleTo3 = CCScaleTo.actionWithDuration(runTime * 0.25f, 0.95f); CCScaleTo scaleTo4 = CCScaleTo.actionWithDuration(runTime * 0.25f, 1.1f); CCScaleTo scaleTo5 = CCScaleTo.actionWithDuration(runTime * 0.25f, 1.0f); CCFiniteTimeAction seq = CCSequence.actions(hide, scaleTo1, show, delay, scaleTo2, scaleTo3, scaleTo4, scaleTo5); layer.runAction(seq); }
public override void onEnter() { base.onEnter(); //CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D); CCActionInterval effect = CCLiquid.actionWithWaves(1, 20, new ccGridSize(32, 24), 2); CCActionInterval stopEffect = (CCActionInterval)(CCSequence.actions( effect, CCDelayTime.actionWithDuration(2), CCStopGrid.action() // [DelayTime::actionWithDuration:2], // [[effect copy] autorelease], )); CCNode bg = getChildByTag(EffectAdvanceScene.kTagBackground); bg.runAction(stopEffect); }
public override void onEnter() { base.onEnter(); CCSprite child = CCSprite.spriteWithFile(s_pPathGrossini); child.position = (new CCPoint(200, 200)); addChild(child, 1); //Sum of all action's duration is 1.5 second. child.runAction(CCRotateBy.actionWithDuration(1.5f, 90)); child.runAction(CCSequence.actions( CCDelayTime.actionWithDuration(1.4f), CCFadeOut.actionWithDuration(1.1f)) ); //After 1.5 second, self will be removed. runAction(CCSequence.actions( CCDelayTime.actionWithDuration(1.4f), CCCallFunc.actionWithTarget(this, (removeThis))) ); }
public override void onEnter() { base.onEnter(); CCNode target = getChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.sharedDirector().getWinSize(); CCActionInterval lens = CCLens3D.actionWithPosition(new CCPoint(size.width / 2, size.height / 2), 240, new ccGridSize(15, 10), 0.0f); CCActionInterval waves = CCWaves3D.actionWithWaves(18, 15, new ccGridSize(15, 10), 10); CCFiniteTimeAction reuse = CCReuseGrid.actionWithTimes(1); CCActionInterval delay = CCDelayTime.actionWithDuration(8); CCActionInterval orbit = CCOrbitCamera.actionWithDuration(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.reverse(); target.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(orbit, orbit_back)))); target.runAction(CCSequence.actions(lens, delay, reuse, waves)); }
public SpriteBatchNodeOffsetAnchorFlip() { CCSize s = CCDirector.sharedDirector().getWinSize(); for (int i = 0; i < 3; i++) { CCSpriteFrameCache cache = CCSpriteFrameCache.sharedSpriteFrameCache(); cache.addSpriteFramesWithFile("animations/grossini"); cache.addSpriteFramesWithFile("animations/grossini_gray", "animations/images/grossini_gray"); // // Animation using Sprite batch // CCSprite sprite = CCSprite.spriteWithSpriteFrameName("grossini_dance_01.png"); sprite.position = (new CCPoint(s.width / 4 * (i + 1), s.height / 2)); CCSprite point = CCSprite.spriteWithFile("Images/r1"); point.scale = 0.25f; point.position = sprite.position; addChild(point, 200); switch (i) { case 0: sprite.anchorPoint = new CCPoint(0, 0); break; case 1: sprite.anchorPoint = new CCPoint(0.5f, 0.5f); break; case 2: sprite.anchorPoint = (new CCPoint(1, 1)); break; } point.position = sprite.position; CCSpriteBatchNode spritebatch = CCSpriteBatchNode.batchNodeWithFile("animations/images/grossini"); addChild(spritebatch); List <CCSpriteFrame> animFrames = new List <CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (i + 1 < 10) { temp = "0" + (i + 1); } else { temp = (i + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache.spriteFrameByName(tmp); animFrames.Add(frame); } CCAnimation animation = CCAnimation.animationWithFrames(animFrames); sprite.runAction(CCRepeatForever.actionWithAction(CCAnimate.actionWithDuration(2.8f, animation, false))); animFrames = null; CCFlipY flip = CCFlipY.actionWithFlipY(true); CCFlipY flip_back = CCFlipY.actionWithFlipY(false); CCDelayTime delay = CCDelayTime.actionWithDuration(1); CCFiniteTimeAction seq = CCSequence.actions((CCFiniteTimeAction)delay, (CCFiniteTimeAction)flip, (CCFiniteTimeAction)delay.copyWithZone(null), (CCFiniteTimeAction)flip_back); sprite.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq)); spritebatch.addChild(sprite, i); } }