/// <summary> /// 删除自己 /// </summary> /// <param name="obj"></param> /// <param name="t"></param> /// <returns></returns> public static ActionInterval CCRemoveSelf(this GameObject obj, float t = 0) { var action = CCActionExecute.Create(() => { GameObject.Destroy(obj, t); }); return(action); }
/// <summary> /// 隐藏 /// </summary> /// <param name="obj">GameObject</param> /// <returns></returns> public static ActionInterval CCHide(this GameObject obj) { var action = CCActionExecute.Create(() => { obj.SetActive(false); }); return(action); }