public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwRoleId); bs.Read(ref this.m_btHp); bs.Read(ref this.reason); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_dwBeastId); bs.Write(this.m_dwBeastTypeId); bs.Write(this.m_dwSuitId); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_uMapID); bs.Read(ref this.m_btMatchType); bs.Read(ref this.m_btAIDifficulty); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_uMapID); bs.Write(this.m_btMatchType); bs.Write(this.m_btAIDifficulty); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref m_strUsername); bs.Read(ref m_strPassword); bs.Read(ref m_dwServerId); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_strUsername); bs.Write(this.m_strPassword); bs.Write(this.m_dwServerId); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwRoleId); bs.Read(ref this.m_dwSkillId); bs.Read(ref this.m_btValue); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_dwRoleId); bs.Write(this.m_dwSkillId); bs.Write(this.m_btValue); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwBeastId); bs.Read(ref this.m_dwBeastTypeId); bs.Read(ref this.m_dwSuitId); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwID); bs.Read(ref this.m_dwExp); bs.Read(ref this.m_wLevel); bs.Read(this.m_oSkillList); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_roleName); bs.Write(this.m_roleIcon); bs.Write(this.m_sex); bs.Write(this.m_roleIndex); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_dwRoleId); bs.Write(this.m_dwSkillId); bs.Write(this.m_dwTargetRoleId); bs.Write(this.m_oTargetPos); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwRoleId); bs.Read(ref this.m_dwSkillId); bs.Read(ref this.m_dwTargetRoleId); bs.Read(this.m_oTargetPos); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_roleName); bs.Read(ref this.m_roleIcon); bs.Read(ref this.m_sex); bs.Read(ref this.m_roleIndex); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_dwID); bs.Write(this.m_dwExp); bs.Write(this.m_wLevel); bs.Write(this.m_oSkillList); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_dwBeastId); bs.Write(this.m_dwBeastTypeId); bs.Write(this.m_dwSuitId); bs.Write(this.m_btIsRandom); bs.Write(this.m_oSkillList); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.characters.Count); for (int i = 0; i < this.characters.Count; i++) { bs.Write(this.characters[i]); } return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_oBeastMap.Count); foreach (KeyValuePair <int, CBeastData> current in this.m_oBeastMap) { bs.Write(current.Key); bs.Write(current.Value); } return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_dwBeastId); bs.Read(ref this.m_dwBeastTypeId); bs.Read(ref this.m_dwLevel); bs.Read(ref this.m_dwSuitId); bs.Read(ref this.m_btIsRandom); bs.Read(this.m_oSkillList); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { this.characters.Clear(); int num = 0; bs.Read(ref num); for (int i = 0; i < num; i++) { CharacterInfo info = new CharacterInfo(); bs.Read(info); characters.Add(info); } return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.beastId); int num = 0; bs.Read(ref num); this.listPath.Clear(); for (int i = 0; i < num; i++) { CVector3 pos = new CVector3(); bs.Read(pos); this.listPath.Add(pos); } return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { this.m_oBeastMap.Clear(); int num = 0; bs.Read(ref num); for (int i = 0; i < num; i++) { int key = 0; CBeastData CBeastData = new CBeastData(); bs.Read(ref key); bs.Read(CBeastData); this.m_oBeastMap.Add(key, CBeastData); } return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { int num = playerIds.Count; bs.Write(num); for (int i = 0; i < num; i++) { bs.Write(this.playerIds[i]); } int num1 = cds.Count; bs.Write(num1); for (int i = 0; i < num1; i++) { bs.Write(this.cds[i]); } return(bs); }
public override CByteStream Serialize(CByteStream bs) { int num = 0; bs.Read(ref num); for (int i = 0; i < num; i++) { long value = 0; bs.Read(ref value); this.playerIds.Add(value); } int num1 = 0; bs.Read(ref num1); for (int i = 0; i < num1; i++) { int value = 0; bs.Read(ref value); this.cds.Add(value); } return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_accountID); bs.Read(this.m_roleAllInfo); return(bs); }
public override CByteStream Serialize(CByteStream bs) { return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.beastId); bs.Write(this.stage); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_accountID); bs.Write(this.m_roleAllInfo); return(bs); }
public override CByteStream DeSerialize(CByteStream bs) { bs.Read(ref this.m_nReason); bs.Read(ref this.m_nWaitTime); return(bs); }
public override CByteStream Serialize(CByteStream bs) { bs.Write(this.m_nReason); bs.Write(this.m_nWaitTime); return(bs); }