static void EnqueueToServerBatch(CAsyncQueue sq, string message, int cycles, uint batchSize = 8 * 1024) { Console.WriteLine("Going to enqueue " + cycles + " messages ......"); using (CScopeUQueue sb = new CScopeUQueue()) { CUQueue q = sb.UQueue; byte[] utf8 = Encoding.UTF8.GetBytes(message); System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); for (int n = 0; n < cycles; ++n) { CAsyncQueue.BatchMessage(idMessage, utf8, q); if (q.GetSize() >= batchSize) { sq.EnqueueBatch(TEST_QUEUE_KEY, q); } } if (q.GetSize() > 0) { sq.EnqueueBatch(TEST_QUEUE_KEY, q); } sq.WaitAll(); sw.Stop(); Console.WriteLine(cycles + " messages sent to server and enqueued within " + sw.ElapsedMilliseconds + " ms"); } }
static void Main(string[] args) { Console.WriteLine("Remote host: "); string host = Console.ReadLine(); CConnectionContext cc = new CConnectionContext(host, 20901, "async_queue_client", "pwd_for_async_queue"); using (CSocketPool <CAsyncQueue> spAq = new CSocketPool <CAsyncQueue>()) { if (!spAq.StartSocketPool(cc, 1, 1)) { Console.WriteLine("Failed in connecting to remote async queue server"); Console.WriteLine("Press any key to close the application ......"); Console.Read(); return; } CAsyncQueue aq = spAq.Seek(); //Optionally, you can enqueue messages with transaction style by calling the methods StartQueueTrans and EndQueueTrans in pair aq.StartQueueTrans(TEST_QUEUE_KEY, (errCode) => { //error code could be one of CAsyncQueue.QUEUE_OK, CAsyncQueue.QUEUE_TRANS_ALREADY_STARTED, ...... }); TestEnqueue(aq); //test message batching using (CScopeUQueue sb = new CScopeUQueue()) { CUQueue q = sb.UQueue; CAsyncQueue.BatchMessage(idMessage3, "Hello", "World", q); CAsyncQueue.BatchMessage(idMessage4, true, 234.456, "MyTestWhatever", q); aq.EnqueueBatch(TEST_QUEUE_KEY, q, (res) => { System.Diagnostics.Debug.Assert(res == 2); }); } aq.EndQueueTrans(false); TestDequeue(aq); aq.WaitAll(); //get a queue key two parameters, message count and queue file size by default option oMemoryCached aq.FlushQueue(TEST_QUEUE_KEY, (messageCount, fileSize) => { Console.WriteLine("Total message count={0}, queue file size={1}", messageCount, fileSize); }); aq.GetKeys((keys) => { keys = null; }); aq.CloseQueue(TEST_QUEUE_KEY, (errCode) => { //error code could be one of CAsyncQueue.QUEUE_OK, CAsyncQueue.QUEUE_TRANS_ALREADY_STARTED, ...... }); Console.WriteLine("Press any key to close the application ......"); Console.Read(); } }
static void EnqueueToServer(CAsyncQueue sq, string message, int cycles) { Console.WriteLine("Going to enqueue " + cycles + " messages ......"); byte[] utf8 = Encoding.UTF8.GetBytes(message); System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); for (int n = 0; n < cycles; ++n) { sq.Enqueue(TEST_QUEUE_KEY, idMessage, utf8); } sq.WaitAll(); sw.Stop(); Console.WriteLine(cycles + " messages sent to server and enqueued within " + sw.ElapsedMilliseconds + " ms"); }
static void DequeueFromServer(CAsyncQueue sq) { uint messages_dequeued = 0; System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); CAsyncQueue.DDequeue d = (aq, messageCount, fileSize, messages, bytes) => { if (messageCount > 0) { //there are more messages left at server queue, we re-send a request to dequeue aq.Dequeue(TEST_QUEUE_KEY, sq.LastDequeueCallback); } else { //set dequeue callback to null and stop dequeuing aq.LastDequeueCallback = null; } }; CAsyncServiceHandler.DOnResultReturned rr = (sender, reqId, q) => { bool processed = false; switch (reqId) { case idMessage: { byte[] utf8 = q.IntenalBuffer; string s = CUQueue.ToString(utf8, (int)q.GetSize()); ++messages_dequeued; } processed = true; break; default: break; } return(processed); }; sq.ResultReturned += rr; Console.WriteLine("Going to dequeue message ......"); sw.Start(); bool ok = sq.Dequeue(TEST_QUEUE_KEY, d); //optionally, add one or two extra to improve processing concurrency at both client and server sides for better performance and throughput ok = sq.Dequeue(TEST_QUEUE_KEY, d); ok = sq.Dequeue(TEST_QUEUE_KEY, d); sq.WaitAll(); sq.ResultReturned -= rr; sw.Stop(); Console.WriteLine(messages_dequeued + " messages dequeued from server within " + sw.ElapsedMilliseconds + " ms"); }
static void DequeueFromServer(CAsyncQueue sq) { uint messages_dequeued = 0; System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); CAsyncQueue.DDequeue d = (messageCount, fileSize, messages, bytes) => { if (messageCount > 0) { //there are more messages left at server queue, we re-send a request to dequeue sq.Dequeue(TEST_QUEUE_KEY, sq.LastDequeueCallback); } }; sq.ResultReturned += (sender, reqId, q) => { bool processed = false; switch (reqId) { case idMessage: { byte[] utf8 = q.IntenalBuffer; string s = CUQueue.ToString(utf8, (int)q.GetSize()); ++messages_dequeued; } processed = true; break; default: break; } return processed; }; Console.WriteLine("Going to dequeue message ......"); sw.Start(); bool ok = sq.Dequeue(TEST_QUEUE_KEY, d); //optionally, add one or two extra to improve processing concurrency at both client and server sides for better performance and through-output ok = sq.Dequeue(TEST_QUEUE_KEY, d); ok = sq.Dequeue(TEST_QUEUE_KEY, d); sq.WaitAll(); sw.Stop(); Console.WriteLine(messages_dequeued + " messages dequeued from server within " + sw.ElapsedMilliseconds + " ms"); }
static void EnqueueToServerBatch(CAsyncQueue sq, string message, int cycles, uint batchSize = 16 * 1024) { Console.WriteLine("Going to enqueue " + cycles + " messages ......"); using (CScopeUQueue sb = new CScopeUQueue()) { CUQueue q = sb.UQueue; byte[] utf8 = Encoding.UTF8.GetBytes(message); System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); for (int n = 0; n < cycles; ++n) { CAsyncQueue.BatchMessage(idMessage, utf8, q); if (q.GetSize() >= batchSize) { sq.EnqueueBatch(TEST_QUEUE_KEY, q, (res) => { }); } } if (q.GetSize() > 0) { sq.EnqueueBatch(TEST_QUEUE_KEY, q, (res) => { }); } sq.WaitAll(); sw.Stop(); Console.WriteLine(cycles + " messages sent to server and enqueued within " + sw.ElapsedMilliseconds + " ms"); } }
static void Main(string[] args) { Console.WriteLine("Remote host: "); string host = Console.ReadLine(); CConnectionContext cc = new CConnectionContext(host, 20901, "async_queue_client", "pwd_for_async_queue"); using (CSocketPool <CAsyncQueue> spAq = new CSocketPool <CAsyncQueue>()) { if (!spAq.StartSocketPool(cc, 1)) { Console.WriteLine("Failed in connecting to remote async queue server"); Console.WriteLine("Press any key to close the application ......"); Console.Read(); return; } CAsyncQueue aq = spAq.Seek(); try { //Optionally, you can enqueue messages with transaction style by calling the methods StartQueueTrans and EndQueueTrans in pair var fsqt = aq.startQueueTrans(TEST_QUEUE_KEY); TestEnqueue(aq); //test message batching using (CScopeUQueue sb = new CScopeUQueue()) { CUQueue q = sb.UQueue; CAsyncQueue.BatchMessage(idMessage3, "Hello", "World", q); CAsyncQueue.BatchMessage(idMessage4, true, 234.456, "MyTestWhatever", q); if (!aq.EnqueueBatch(TEST_QUEUE_KEY, q)) { throw new CSocketError(CAsyncQueue.SESSION_CLOSED_BEFORE, "Socket already closed before sending the request EnqueueBatch", CAsyncQueue.idEnqueueBatch, true); } } var feqt = aq.endQueueTrans(false); TestDequeue(aq); aq.WaitAll(); //get a queue key two parameters, message count and queue file size by default option oMemoryCached var ffq = aq.flushQueue(TEST_QUEUE_KEY); var fgk = aq.getKeys(); var fcq = aq.closeQueue(TEST_QUEUE_KEY); Console.WriteLine("StartQueueTrans/res: " + fsqt.Result); Console.WriteLine("EndQueueTrans/res: " + feqt.Result); Console.WriteLine(ffq.Result); int index = 0; Console.Write("["); string[] keys = fgk.Result; foreach (string k in keys) { if (index != 0) { Console.Write(","); } Console.Write(k); } Console.WriteLine("]"); Console.WriteLine("CloseQueue/res: " + fcq.Result); } catch (AggregateException ex) { foreach (Exception e in ex.InnerExceptions) { //An exception from server (CServerError), Socket closed after sending a request (CSocketError) or request canceled (CSocketError), Console.WriteLine(e); } } catch (CSocketError ex) { //Socket is already closed before sending a request Console.WriteLine(ex); } catch (Exception ex) { //bad operations such as invalid arguments, bad operations and de-serialization errors, and so on Console.WriteLine(ex); } Console.WriteLine("Press any key to close the application ......"); Console.Read(); } }