public static int UnloadBundle(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 0; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(string))) { var bundleName = LuaScriptMgr.GetString(L, 1); CAssetBundleManager.UnloadBundle(bundleName); } return(CheckReturnNum(L, count, nRet)); }
public void Clear() { _BeginFrameUpdate = false; _BlocksRootTran = null; _PlayerLightmapBundleAsset = null; _SceneLightmapDatas = null; LightmapSettings.lightmaps = null; _LoadedAQUASReflectionDic.Clear(); _LoadedStaticObjectAudioDic.Clear(); _LoadedPoints.Clear(); _CurSceneGuid = 0; foreach (var kv in _LoadedObjectDic) { if (null != kv.Value) { GameObject.Destroy(kv.Value); } } _LoadedObjectDic.Clear(); foreach (var kv in _ObjectCacheDic) { if (null != kv.Value) { GameObject.Destroy(kv.Value); } } _ObjectCacheDic.Clear(); _LightmapIdx2RefCountDic.Clear(); _BeginFrameUpdate = false; _CallBack = null; _PreLoadBlockCounter = 0; _IsLightmapsUpdated = false; if (_Config != null && !string.IsNullOrEmpty(_Config.BundleName)) { CAssetBundleManager.UnloadBundle(_Config.BundleName); } _Config = null; }