public static ServerTcpMessage[] Unpack(/*ServerType serverType,*/ byte[] responseData) { DebugUtils.Assert(responseData != null && responseData.Length > 0, "Response data is null!"); using (ByteStreamReader reader = new ByteStreamReader(responseData)) { long serverId = reader.ReadLong(); ClientTcpMessage.sessionId = reader.ReadInt(); //if sessionId is 4 bytes, that's OK. int msgNum = reader.ReadByte(); ServerTcpMessage[] responseMessages = new ServerTcpMessage[msgNum]; for (int i = 0; i < msgNum; i++) { int len = reader.ReadShort(); int code = reader.ReadInt(); long seq = reader.ReadLong(); if (Enum.IsDefined(typeof(MsgCode), code)) { responseMessages[i] = new ServerTcpMessage((MsgCode)code, seq, reader.ReadBytes(len)); DebugUtils.Log(DebugUtils.Type.Protocol, "Receive network message, protocol code " + code); } else { DebugUtils.LogError(DebugUtils.Type.Protocol, "For now, the client can't recognize the received protocol code " + code); } } return(responseMessages); } }