public void TestAvailable() { ByteQueueStream input = new ByteQueueStream(); // buffer is empty Assert.AreEqual(0, input.Available); // after adding once input.Write(new byte[10]); Assert.AreEqual(10, input.Available); // after adding more than once input.Write(new byte[5]); Assert.AreEqual(15, input.Available); // after reading a single byte input.ReadByte(); Assert.AreEqual(14, input.Available); // after reading into a byte array input.Read(new byte[4]); Assert.AreEqual(10, input.Available); input.Close(); // so compiler doesn't whine about a resource leak }
public virtual int ReadOutput(byte[] buffer, int offset, int length) { if (mBlocking) { throw new InvalidOperationException("Cannot use ReadOutput() in blocking mode! Use Stream instead."); } return(mOutputBuffer.Read(buffer, offset, length)); }
public void TestReadArray() { ByteQueueStream input = new ByteQueueStream(); input.Write(new byte[] { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 }); byte[] buffer = new byte[5]; // read less than available into specified position Assert.AreEqual(1, input.Read(buffer, 2, 1)); AssertArrayEquals(new byte[] { 0x00, 0x00, 0x01, 0x00, 0x00 }, buffer); // read equal to available Assert.AreEqual(5, input.Read(buffer)); AssertArrayEquals(new byte[] { 0x02, 0x03, 0x04, 0x05, 0x06 }, buffer); // read more than available input.Write(new byte[] { 0x01, 0x02, 0x03 }); Assert.AreEqual(3, input.Read(buffer)); AssertArrayEquals(new byte[] { 0x01, 0x02, 0x03, 0x05, 0x06 }, buffer); input.Close(); // so compiler doesn't whine about a resource leak }
public void TestReadArray() { ByteQueueStream input = new ByteQueueStream(); input.Write(new byte[] { 0x01, 0x02, 0x03, 0x04, 0x05, 0x06 }); byte[] buffer = new byte[5]; // read less than available into specified position Assert.AreEqual(1, input.Read(buffer, 2, 1)); AssertArrayEquals(new byte[]{ 0x00, 0x00, 0x01, 0x00, 0x00 }, buffer); // read equal to available Assert.AreEqual(5, input.Read(buffer)); AssertArrayEquals(new byte[]{ 0x02, 0x03, 0x04, 0x05, 0x06 }, buffer); // read more than available input.Write(new byte[]{ 0x01, 0x02, 0x03 }); Assert.AreEqual(3, input.Read(buffer)); AssertArrayEquals(new byte[]{ 0x01, 0x02, 0x03, 0x05, 0x06 }, buffer); input.Close(); // so compiler doesn't whine about a resource leak }