/// <summary> /// 发送数据给服务器 /// </summary> public void SendMessage(string data) { if (IsConnected == false) { return; } try { ByteBuffer buffer = new ByteBuffer(); buffer.WriteString(data); //Debug.Log("SendMessage:" + data); clientSocket.Send(WriteMessage(buffer.ToBytes())); } catch { IsConnected = false; clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } }
public static void SendJoinMap(string id) { for (int i = 0; i < clients.Count; i++) { if (clients[i].client != null && clients[i].id != id) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteLong((long)PacketType._JoinMap); buffer.WriteString(clients[i].id); Send(id, buffer.ToArray()); buffer.Dispose(); buffer = new ByteBuffer(); buffer.WriteLong((long)PacketType._JoinMap); buffer.WriteString(id); Send(clients[i].id, buffer.ToArray()); buffer.Dispose(); } } }
/// <summary> /// Sends this when you get cards from talon /// </summary> public static void Send_YouGotCardsFromTalon(long connectionId, string[] cards) { //New packet ByteBuffer buffer = new ByteBuffer(); //Add packet id buffer.WriteLong((long)ServerPacketId.YouGotCardsFromTalon); //Add cards number buffer.WriteInteger(cards.Length); //Add cards for (int i = 0; i < cards.Length; i++) { buffer.WriteString(cards[i]); } //Send packet SendDataTo(connectionId, buffer.ToArray()); }
public byte[] Initialize() { byte[] receiveIV = BitConverter.GetBytes(Application.Random.Next()); byte[] sendIV = BitConverter.GetBytes(Application.Random.Next()); this.Encryptograph = new AesCryptograph(sendIV, unchecked ((short)(0xFFFF - Application.MapleVersion))); this.Decryptograph = new AesCryptograph(receiveIV, Application.MapleVersion); using (ByteBuffer buffer = new ByteBuffer(16)) { buffer.WriteShort(0x0E); buffer.WriteShort(Application.MapleVersion); buffer.WriteString(Application.PatchVersion); buffer.WriteBytes(receiveIV); buffer.WriteBytes(sendIV); buffer.WriteByte(8); return(buffer.Array); } }
/// <summary> /// Remove all player reference from memory and closes the connection /// </summary> /// <param name="id">Player id</param> static void CloseConnection(int id) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteInt((int)Enums.AllEnums.SCloseConnection); buffer.WriteString(Globals.dicPlayers[id].uName); HandleClinet.SendToAllBut(id, buffer.ToArray()); Globals.clients[id].Client.Close(); Globals.clients[id] = null; Console.WriteLine(">> Closing connection from player " + Globals.dicPlayers[id].uName); DB.getInstance("", "").UpdatePlayerPlayTime(Globals.dicPlayers[id]); try { Globals.dicPlayers.Remove(id); } catch (Exception) { } //SendDefaultRespose(true, clNo); }
public void search(GameObject obj) { if (!MainData.instance.user.login()) { LoginEvent.tryToLogin(); return; } int type = 0; if (obj.name.Equals("ddjy")) { type = 1; } else if (obj.name.Equals("zzjy")) { type = 2; } else if (obj.name.Equals("ddpj")) { type = 3; } else if (obj.name.Equals("ywcjy")) { type = 4; } else if (obj.name.Equals("wdct")) { type = 5; } else if (obj.name.Equals("wdscj")) { type = 6; } ByteBuffer buffer = ByteBuffer.Allocate(1024); buffer.skip(4); buffer.WriteString("DealSearch"); buffer.WriteInt(type); buffer.WriteLong(MainData.instance.user.id); NetUtil.getInstance.SendMessage(buffer); }
public void Send(string data) { if (!IsConnected) { return; } try { ByteBuffer byteBuffer = new ByteBuffer(); byteBuffer.WriteString(data); socket.Send(WriteMessage(byteBuffer.ToBytes())); } catch (Exception e) { Console.WriteLine(e.Message); IsConnected = false; socket.Shutdown(SocketShutdown.Both); socket.Close(); } }
public void OnDBTask(MySqlConnection conn, CustomArgs args) { string token = args.GetParam("token") as string; ClientSession session = args.GetParam("session") as ClientSession; DBBase.DBStoredProcedCmd cmd = new DBBase.DBStoredProcedCmd("PRO_CHECK_LOGIN", conn); cmd.AddParamVChar("token", token, token.Length); int bSuc = cmd.Execute(); if (bSuc == 0) { string account = cmd.GetValue(0, "account") as string; int nGold = (int)cmd.GetValue(0, "gold"); ByteBuffer buffer = new ByteBuffer(); buffer.WriteString(account); buffer.WriteInt(nGold); UserUtil.Add(session.uid, session); SocketUtil.SendMessage(session, Protocal.Login, buffer); return; } }
/// <summary> /// 客户端连接请求监听 /// </summary> private static void ClientConnectListen() { while (true) { //为新的客户端连接创建一个Socket对象 Socket clientSocket = serverSocket.Accept(); Console.WriteLine("客户端{0}成功连接", clientSocket.RemoteEndPoint.ToString()); //记录客户端 clientSockets.Add(clientSocket); Console.Write(clientSockets.Count); //向连接的客户端发送连接成功的数据 ByteBuffer buffer = new ByteBuffer(); buffer.WriteString("Connected Server"); clientSocket.Send(WriteMessage(buffer.ToBytes())); //每个客户端连接创建一个线程来接受该客户端发送的消息 Thread thread = new Thread(RecieveMessage); thread.Start(clientSocket); } }
/// <summary> /// 接收指定客户端Socket的消息 /// </summary> /// <param name="clientSocket"></param> private static void RecieveMessage(object clientSocket) { Console.WriteLine("clientSocket = " + clientSocket); Socket mClientSocket = (Socket)clientSocket; while (true) { try { int receiveNumber = mClientSocket.Receive(result); Console.WriteLine("接收客户端{0}消息, 长度为{1}", mClientSocket.RemoteEndPoint.ToString(), receiveNumber); ByteBuffer buff = new ByteBuffer(result); //数据长度 int len = buff.ReadShort(); //数据内容 string data = buff.ReadString(); Console.WriteLine("数据内容:{0}", data); var e = clientSockets.GetEnumerator(); while (e.MoveNext()) { var c = e.Current; //向连接的客户端发送连接成功的数据 // buff.WriteString("Connected Server"); ByteBuffer writer = new ByteBuffer(); writer.WriteString(data); c.Send(WriteMessage(writer.ToBytes())); } } catch (Exception ex) { Console.WriteLine(ex.StackTrace); mClientSocket.Shutdown(SocketShutdown.Both); mClientSocket.Close(); break; } } }
public override void Write() { ByteBuffer whereBuffer = new ByteBuffer(); whereBuffer.WriteUInt8((byte)Payload.Where.Type); switch (Payload.Where.Type) { case AddressType.IPv4: whereBuffer.WriteBytes(Payload.Where.IPv4); break; case AddressType.IPv6: whereBuffer.WriteBytes(Payload.Where.IPv6); break; case AddressType.NamedSocket: whereBuffer.WriteString(Payload.Where.NameSocket); break; default: break; } Sha256 hash = new Sha256(); hash.Process(whereBuffer.GetData(), (int)whereBuffer.GetSize()); hash.Process((uint)Payload.Where.Type); hash.Finish(BitConverter.GetBytes(Payload.Port)); Payload.Signature = RsaCrypt.RSA.SignHash(hash.Digest, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1).Reverse().ToArray(); _worldPacket.WriteBytes(Payload.Signature, (uint)Payload.Signature.Length); _worldPacket.WriteBytes(whereBuffer); _worldPacket.WriteUInt16(Payload.Port); _worldPacket.WriteUInt32((uint)Serial); _worldPacket.WriteUInt8(Con); _worldPacket.WriteUInt64(Key); }
public static byte[] Write(PtOutBinary value) { //创建字节缓存 ByteBuffer bfs = new ByteBuffer(); //写入class_name bfs.WriteBool(value.has_class_name); if (value.has_class_name) { bfs.WriteString(value.class_name); } //写入field_count bfs.WriteBool(value.has_field_count); if (value.has_field_count) { bfs.WriteInt32(value.field_count); } //写入rows数组 bfs.WriteBool(value.has_rows); if (value.has_rows) { int len = value.rows.Count; bfs.WriteInt32(len); for (int i = 0; i < len; ++i) { bfs.WriteBytes(PtOutNode.Write(value.rows[i])); } } //返回 字节数组 return(bfs.source); }
public static byte[] Write(ReplayInfo info) { using (ByteBuffer buffer = new ByteBuffer()) { buffer.WriteLong(info.OwnerId); buffer.WriteString(info.Version); int size = info.Frames.Count; buffer.WriteInt32(size); for (int i = 0; i < size; ++i) { int infoCount = info.Frames[i].Count; buffer.WriteInt32(infoCount); for (int j = 0; j < infoCount; ++j) { FrameIdxInfo fInfo = info.Frames[i][j]; buffer.WriteBytes(FrameIdxInfo.Write(fInfo)); } } return(ByteBuffer.CompressBytes(buffer.Getbuffer())); } }
/// <summary> /// Requests that the remote computer cancel an existing remote forwarding request. /// </summary> /// <param name="bindAddress"></param> /// <param name="bindPort"></param> /// <returns></returns> public bool CancelRemoteForwarding(String bindAddress, int bindPort) { ByteBuffer baw = new ByteBuffer(); baw.WriteString(bindAddress); baw.WriteInt(bindPort); GlobalRequest request = new GlobalRequest("cancel-tcpip-forward", baw.ToByteArray()); if (SendGlobalRequest(request, true)) { forwardingListeners.Remove(bindAddress + ":" + bindPort); forwardingDestinations.Remove(bindAddress + ":" + bindPort); return(true); } else { return(false); } }
public void TestShiftAvoidance() { var bb = new ByteBuffer(1024 * 1024 * 2); var s = new string('x', 1024); var startingPos = ByteBuffer.StartWritePacket(bb); ByteBuffer.WriteString(bb, s); ByteBuffer.EndWritePacket(bb, startingPos, 0); var startingPos1 = ByteBuffer.StartWritePacket(bb); ByteBuffer.WriteUlong(bb, 1); ByteBuffer.EndWritePacket(bb, startingPos1, 0); var startingPos2 = ByteBuffer.StartWritePacket(bb); ByteBuffer.WriteString(bb, s); ByteBuffer.EndWritePacket(bb, startingPos2, 0); var startingPos3 = ByteBuffer.StartWritePacket(bb); ByteBuffer.WriteUlong(bb, 2); ByteBuffer.EndWritePacket(bb, startingPos3, 0); ByteBuffer.WriteCommit(bb); ByteBuffer.TryReadPacket(bb, r => { Assert.AreEqual(s, ByteBuffer.ReadString(r)); }, 0); ByteBuffer.TryReadPacket(bb, r => { Assert.AreEqual(1, ByteBuffer.ReadUlong(r)); }, 0); ByteBuffer.ReadCommit(bb); Assert.AreNotEqual(0, bb.ReadPosition); ByteBuffer.TryReadPacket(bb, r => { Assert.AreEqual(s, ByteBuffer.ReadString(r)); }, 0); var startingPos4 = ByteBuffer.StartWritePacket(bb); ByteBuffer.WriteUlong(bb, 3); ByteBuffer.EndWritePacket(bb, startingPos4, 0); ByteBuffer.WriteCommit(bb); ByteBuffer.TryReadPacket(bb, r => { Assert.AreEqual(2, ByteBuffer.ReadUlong(r)); }, 0); Assert.AreNotEqual(0, bb.ReadPosition); ByteBuffer.TryReadPacket(bb, r => { Assert.AreEqual(3, ByteBuffer.ReadUlong(r)); }, 0); ByteBuffer.ReadCommit(bb); Assert.AreEqual(0, bb.ReadPosition); }
public static byte[] Write(PtOutNode value) { //创建字节缓存 ByteBuffer bfs = new ByteBuffer(); //写入cols数组 bfs.WriteBool(value.has_cols); if (value.has_cols) { int len = value.cols.Count; bfs.WriteInt32(len); for (int i = 0; i < len; ++i) { bfs.WriteString(value.cols[i]); } } //返回 字节数组 return(bfs.source); }
/// <summary> /// Sends this when somebody joins room /// </summary> public static void Send_OtherPlayerJoinedRoom(long connectionId, Client joinedClient) { //New packet ByteBuffer buffer = new ByteBuffer(); //Add packet id buffer.WriteLong((long)ServerPacketId.OtherPlayerJoinedRoom); //Add player id buffer.WriteLong(joinedClient.ConnectionId); //Add player's slot number buffer.WriteInteger(joinedClient.SlotInRoom); //Add nickname buffer.WriteStringUnicode(joinedClient.UserData.Nickname); //Add avatar buffer.WriteString(joinedClient.UserData.AvatarFileUrl); //Send packet SendDataTo(connectionId, buffer.ToArray()); }
static int _m_WriteString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ByteBuffer gen_to_be_invoked = (ByteBuffer)translator.FastGetCSObj(L, 1); { string _v = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.WriteString(_v); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
/// <summary> /// Sends data about the room /// </summary> /// <param name="connectionId">Player who gets message if not sending to everybody</param> /// <param name="playerIdsInRoom">Ordered player list in room</param> /// <param name="maxPlayers">Max connected players</param> /// <param name="sendDataToAll">Send to evetybody</param> public static void Send_RoomData(long connectionId, RoomInstance room) { //New packet ByteBuffer buffer = new ByteBuffer(); //Add packet id buffer.WriteLong((long)ServerPacketId.RoomData); var clients = room.clientsInRoom; //Add maxPlayers buffer.WriteInteger(room.MaxPlayers); //Add players count buffer.WriteInteger(room.ConnectedPlayersN); //Add players foreach (var client in clients) { if (client == null) { continue; } //Write player's id buffer.WriteLong(client.ConnectionId); //Write player's slot number buffer.WriteInteger(client.SlotInRoom); //Write player's nickname buffer.WriteStringUnicode(client.UserData.Nickname); //Write player's avatar buffer.WriteString(client.UserData.AvatarFileUrl); } //Send packet SendDataTo(connectionId, buffer.ToArray()); }
public static void SpawnRegisteredPrefab(string slug, Vector3 pos, Quaternion rot) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteLong((long)PacketType.NetSpawn); //Send Server The 'slug' of the registered prefab you want to spawn... buffer.WriteString(slug); //Send Server the position you want to spawn the registered prefab at... buffer.WriteFloat(pos.x); buffer.WriteFloat(pos.y); buffer.WriteFloat(pos.z); //Send Server The rotation of the object you want to spawn... buffer.WriteFloat(rot.x); buffer.WriteFloat(rot.y); buffer.WriteFloat(rot.z); buffer.WriteFloat(rot.w); //Finally, Convert ByteBuffer to byte[] and Send to the server then dispose the buffer. SendData(buffer.ToArray()); buffer.Dispose(); }
public void Write(ByteBuffer buf) { buf.WriteByte(Id); buf.WriteString(ExtName); buf.WriteInt(Version); }
public void Encode(ByteBuffer bb) { bb.WriteString(Name); bb.WriteString(KeyName); bb.WriteString(ValueName); }
public void ShouldWriteString() { byteBuffer.WriteString(messageInputString); int bufferLength = byteBuffer.Length(); }
public static ByteBuffer GetAttackCard(MySqlConnection connection, int cardID) { //TEMPORARY: string query = "SELECT * from attack_cards WHERE id='" + cardID + "'"; MySqlCommand cmd = new MySqlCommand(query, connection); MySqlDataReader reader; ByteBuffer buffer = new ByteBuffer(); try { reader = cmd.ExecuteReader(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); throw; } //General Parameters int damage = 0, bullets = 0, accuracy = 0; string name = "", image = ""; //Initiative Effect information string initiativeName = "", initiativeEffect = ""; int initiativeValue = 0, initiativeDuration = 0; //Additional Effects Information string additionalEffectName = "", additionalEffect = ""; int addtionalEffectValue = 0, additionalEffectDuration = 0; while (reader.Read()) { damage = (int)reader["damage"]; bullets = (int)reader["bullets"]; accuracy = (int)reader["accuracy"]; name = (string)reader["name"]; image = (string)reader["image"]; initiativeName = (string)reader["initiativeName"]; initiativeEffect = (string)reader["initiativeEffect"]; initiativeValue = (int)reader["initiativeValue"]; initiativeDuration = (int)reader["initiativeDuration"]; additionalEffectName = (string)reader["additionalEffectName"]; additionalEffect = (string)reader["additionalEffect"]; addtionalEffectValue = (int)reader["additionalEffectValue"]; additionalEffectDuration = (int)reader["additionalEffectDuration"]; } reader.Close(); Console.WriteLine("Card with ID '{0}' has {1} damage and {2} bullets", cardID, damage, bullets); buffer.WriteInteger(damage); buffer.WriteInteger(bullets); buffer.WriteInteger(accuracy); buffer.WriteString(name); buffer.WriteString(image); buffer.WriteString(initiativeName); buffer.WriteString(initiativeEffect); buffer.WriteInteger(initiativeValue); buffer.WriteInteger(initiativeDuration); buffer.WriteString(additionalEffectName); buffer.WriteString(additionalEffect); buffer.WriteInteger(addtionalEffectValue); buffer.WriteInteger(additionalEffectDuration); return(buffer); }
public void Encode(ByteBuffer buffer, object value) { string str = (string)value; buffer.WriteString(str); }
public static void ProcessPacket(byte[] data, AsyncConnection connection) { AsyncConnectionData acd = (connection.AsyncState as AsyncConnectionData); ByteBuffer buffer = new ByteBuffer(ByteOrder.LittleEndian, data, 6, data.Length - 6); // 1 opcode 4 len 1 chk if (connection.State == 1) { buffer.ReadInt(); string rsaBytes = Encoding.UTF8.GetString(buffer.ReadBytes(1024)); byte[] rsa = new byte[512]; for (int i = 0; i < rsaBytes.Length; i += 2) { rsa[i / 2] = byte.Parse(rsaBytes.Substring(i, 2), NumberStyles.HexNumber); } uint resultSize = 0; IntPtr ptr = TRSADecrypt(rsa, 512, ref resultSize); byte[] decrypted = new byte[resultSize]; Marshal.Copy(ptr, decrypted, 0, (int)resultSize); Console.WriteLine("Decrypted Size = " + resultSize); Console.WriteLine(Utility.HexDump(decrypted)); // set salsa keys ByteBuffer packetbuffer = new ByteBuffer(ByteOrder.LittleEndian, decrypted); string username = packetbuffer.ReadString(); string hash = packetbuffer.ReadString(); byte[] key1 = packetbuffer.ReadBytes(32); byte[] key2 = packetbuffer.ReadBytes(32); // decrypts client byte[] iv1 = packetbuffer.ReadBytes(8); byte[] iv2 = packetbuffer.ReadBytes(8); // decrypts client connection.CipheredStream.EnableEncryption(key2, iv2, key1, iv1); connection.SetState(2); // State 2 = Ready to decrypt } else { switch (data.Length) { case 14: // discarded client packet break; case 45: byte[] response_45 = new byte[] { 0x00, 0x48, 0x00, 0x00, 0x00, 0x48, 0xAF, 0xC5, 0x31, 0x67, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x63, 0x61, 0x73, 0x74, 0x6C, 0x65, 0x68, 0x69, 0x6C, 0x6C, 0x74, 0x65, 0x73, 0x74, 0x00, 0x09, 0x00, 0x00, 0x00, 0x61, 0x66, 0x63, 0x31, 0x62, 0x62, 0x35, 0x61, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x6C, 0x6F, 0x67, 0x69, 0x6E, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; connection.SendRegularPacket(response_45); break; case 126: //omega packet ByteBuffer pkt_omega = new ByteBuffer(ByteOrder.LittleEndian); pkt_omega.WriteBytes(new byte[] { 0x00, 0x60, // Length 0x00, 0x00, 0x00, 0x60, // Length 0x84, 0xD0, 0xF2, 0x90, // PacketID (with client hack) 0x04, 0x00, 0x00, 0x00 // ObjectCode }); pkt_omega.WriteString("swtor-game-lab-1.swtor.com:20063"); // Server Address pkt_omega.WriteString("WIKRQEOYULPBIEHHADRWAAPNVRYGQHMNRXGHBUIV"); // Some key ? Console.WriteLine(Utility.HexDump(pkt_omega.ToArray())); connection.SendRegularPacket(pkt_omega.ToArray()); break; default: Console.WriteLine("recv packet, size = " + data.Length); Console.WriteLine(Utility.HexDump(data)); break; } /*List<byte[]> packets = acd.Crypter.ProcessServerFromClient(data); * * foreach (byte[] packet in packets) * { * ByteBuffer pkt = new ByteBuffer(ByteOrder.BigEndian, packet); * short opcode = pkt.ReadShort(); * int length = pkt.ReadInt(); * * switch (opcode) * { * case 45: * // Client Selecting a Shard Server * Console.WriteLine(connection.GetHashCode() + " selecting shard."); * MemoryStream response_45 = new MemoryStream(new byte[] * { * 0x00, 0x48, 0x0, 0x00, 0x00, 0x48, 0xAF, 0xC5, 0x31, 0x67, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x63, 0x61, * 0x73, 0x74, 0x6C, 0x65, 0x68, 0x69, 0x6C, 0x6C, 0x74, 0x65, 0x73, 0x74, 0x00, 0x09, 0x00, 0x00, * 0x00, 0x61, 0x66, 0x63, 0x31, 0x62, 0x62, 0x35, 0x61, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x6C, 0x6F, * 0x67, 0x69, 0x6E, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, * 0x00, 0x00, * }); * SendPacket(connection, response_45); * break; * default: * Console.WriteLine("PKTRECV Opcode = " + opcode + " Size = " + length); * Console.WriteLine("Hex Dump = " + Utility.ToHexString(pkt, true)); * Console.WriteLine("String Dump = " + Encoding.UTF8.GetString(pkt.ToArray())); * break; * } * }*/ } }
void send(GameObject container, bool flag) { if (!MainData.instance.user.login()) { LoginEvent.tryToLogin(); return; } if (flag && !MainData.instance.user.recharge.haveMoney(10)) { DialogUtil.tip("您的邮游币不足,无法推送发布。"); return; } Transform trans = container.transform; UIPopupList typeList = trans.FindChild("type").GetComponent <UIPopupList>(); string addressStr = ""; if (typeList.value.Equals("现货")) { Transform address_tran = trans.FindChild("address"); UIPopupList addressList = address_tran.GetComponent <UIPopupList>(); if (addressList.value.Equals("其他")) { UIInput input = address_tran.FindChild("inputer").GetComponent <UIInput>(); if (MyUtilTools.stringIsNull(input.value)) { UILabel label = input.transform.FindChild("tips").GetComponent <UILabel>(); DialogUtil.tip(label.text); return; } addressStr = "1," + input.value; } else { addressStr = "0," + addressList.value; } } else { Transform wjs_tran = trans.FindChild("wjs-select"); UIPopupList wjsList = wjs_tran.GetComponent <UIPopupList>(); if (wjsList.value.Equals("其他文交所")) { UIInput input = wjs_tran.FindChild("inputer").GetComponent <UIInput>(); if (MyUtilTools.stringIsNull(input.value)) { UILabel label = input.transform.FindChild("tips").GetComponent <UILabel>(); DialogUtil.tip(label.text); return; } addressStr = "1," + input.value; } else { addressStr = "0," + wjsList.value; } } UIInput input_name = trans.FindChild("name").GetComponent <UIInput>(); string name = input_name.value; if (MyUtilTools.stringIsNull(name)) { UILabel label = input_name.transform.FindChild("tips").GetComponent <UILabel>(); DialogUtil.tip(label.text); return; } UIInput input_num = trans.FindChild("num").GetComponent <UIInput>(); string num = input_num.value; if (MyUtilTools.stringIsNull(num)) { UILabel label = input_num.transform.FindChild("tips").GetComponent <UILabel>(); DialogUtil.tip(label.text); return; } UIInput input_price = trans.FindChild("price").GetComponent <UIInput>(); string price = input_price.value; if (MyUtilTools.stringIsNull(price)) { UILabel label = input_price.transform.FindChild("tips").GetComponent <UILabel>(); DialogUtil.tip(label.text); return; } UIPopupList danweiList = trans.FindChild("danwei").GetComponent <UIPopupList>(); Transform time_trans = trans.FindChild("time"); UIInput year = time_trans.FindChild("year").GetComponent <UIInput>(); UIInput month = time_trans.FindChild("month").GetComponent <UIInput>(); UIInput day = time_trans.FindChild("day").GetComponent <UIInput>(); UIInput hour = time_trans.FindChild("hour").GetComponent <UIInput>(); UIInput minute = time_trans.FindChild("minute").GetComponent <UIInput>(); string time = year.value + "-" + month.value + "-" + day.value + " " + hour.value + ":" + minute.value + ":00"; UIInput input_other = trans.FindChild("other").GetComponent <UIInput>(); string other = input_other.value; UIToggle toggle = trans.FindChild("flag").GetComponent <UIToggle>(); ByteBuffer buffer = ByteBuffer.Allocate(1024); buffer.skip(4); buffer.WriteString("BuyDeploy"); buffer.WriteByte((byte)(flag ? 1 : 0)); buffer.WriteLong(MainData.instance.user.id); buffer.WriteByte((byte)(typeList.value.Equals("入库") ? 0 : 1)); buffer.WriteString(addressStr); buffer.WriteString(name); buffer.WriteInt(int.Parse(num)); buffer.WriteString(danweiList.value); buffer.WriteString(price); buffer.WriteString(time); buffer.WriteString(other); buffer.WriteByte((byte)(toggle.value ? 1 : 0)); NetUtil.getInstance.SendMessage(buffer); }
public void Write(ByteBuffer buf) { buf.WriteByte(Id); buf.WriteString(AppName); buf.WriteShort(ExtensionCount); }
public void Write(ByteBuffer buf) { buf.WriteByte(Id); buf.WriteString(Reason); }
public void Write(ByteBuffer buf) { buf.WriteByte(Id); buf.WriteByte((byte)PlayerId); buf.WriteString(Text); }