static void Main(string[] args) { int currCount = 0; var Buzz = new Buzz(); var Fizz = new Fizz(); var FizzBuzz = new FizzBuzz(); int fizzAmt = Fizz.SetFizz(); int buzzAmt = Buzz.SBuzz(); int fizzBuzzAmt = FizzBuzz.SetFizzBuzz(); while (FizzBuzz.fizzBuzzCount < fizzBuzzAmt) { Fizz.RunFizz(currCount, fizzAmt); Buzz.RBuzz(currCount, buzzAmt); FizzBuzz.RunFizzBuzz(currCount, fizzAmt, buzzAmt); currCount++; } Console.WriteLine("Fizz: " + Fizz.fizzCount); Console.WriteLine("Buzz: " + Buzz.buzzCount); Console.WriteLine("FizzBuzz: " + FizzBuzz.fizzBuzzCount); }
public async Task <IActionResult> Post([FromBody] GameSession gameSession) { SqlConnectionString sqlConnectionString = new SqlConnectionString(); string connectionString = sqlConnectionString.GetSqlConnectionString(); Question questionHelper = new Question() { SqlConnectionString = connectionString }; User userHelper = new User() { SqlConnectionString = connectionString }; JWT jwtHelper = new JWT(); Buzz buzzHelper = new Buzz() { SqlConnectionString = connectionString }; int user = jwtHelper.GetUserFromJWT(gameSession.JWT); Question.QuestionStatus questionStatus = await questionHelper.GetQuestionStatusFromUserAsync(jwtHelper.GetUserFromJWT(gameSession.JWT)); await buzzHelper.BuzzAsync(user, questionStatus.question); await _hubContext.Clients.All.SendAsync( $"User{await userHelper.GetAlexFromQuestionAsync(questionStatus.question)}", await userHelper.GetUserNameFromUserAsync(user)); return(new OkObjectResult(JsonConvert.SerializeObject(new { Success = true }))); }
public void ConcreteImplementation() { // Create your concrete implementation var fizz = new Fizz(3); var buzz = new Buzz(5); // Set it as the implementation of an interface _moq.Use <IFizz>(fizz); _moq.Create <FizzBuzzGame>().Fizz.Should().BeSameAs(fizz); // Or use for all interfaces _moq.Use(buzz).ForAllImplementedInterfaces(); _moq.Create <FizzBuzzGame>().Buzz.Should().BeSameAs(buzz); // Allow you to set a default value for value types _moq.Use(25); _moq.Create <Fizz>().Divisor.Should().Be(25); // Allow you to set a default value for reference types _moq.Use("GitHub"); _moq.Create <StringCtor>().Text.Should().Be("GitHub"); // ### Shortcuts // Shortcut for creating a concrete type, and using this instance for all implemented interfaces. // e.g. syntactic sugar for _moq.Use(_moq.Create<Leaf>).ForAllImplementedInterfaces() var leaf = _moq.Use <Leaf>(); _moq.Create <Branch>().Leaf.Should().BeSameAs(leaf); }
public Buzz Create(Buzz b) { Buzz buzz = Buzzes.Add(b); nest.SaveChanges(); return(buzz); }
public override int GetHashCode() { int hash = 1; if (buzz_ != null) { hash ^= Buzz.GetHashCode(); } if (Where.Length != 0) { hash ^= Where.GetHashCode(); } if (Who.Length != 0) { hash ^= Who.GetHashCode(); } if (How.Length != 0) { hash ^= How.GetHashCode(); } if (What.Length != 0) { hash ^= What.GetHashCode(); } if (Why.Length != 0) { hash ^= Why.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public void OnlyOneBuzzHandledWhenQueueDisabled() { Buzz lateBuzz = new Buzz() { PlayerDisplayName = "Late", TeamId = "743", Timestamp = DateTime.Now, UserId = DefaultBuzz.UserId + 1 }; TossupBonusPhaseState phaseState = new TossupBonusPhaseState(disableBuzzQueue: true); Assert.IsFalse(phaseState.HasBonus, "We shouldn't have a bonus until a correct buzz"); Assert.AreEqual(PhaseStage.Tossup, phaseState.CurrentStage, "We should be in the tossup phase"); phaseState.AddBuzz(DefaultBuzz); phaseState.AddBuzz(lateBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(0), "Scoring the buzz should succeed"); Assert.IsFalse( phaseState.TryGetNextPlayer(out _), "There shouldn't be another player after the incorrect buzz"); Assert.IsFalse(phaseState.HasBonus, "We should still be on the tossup phase"); phaseState.AddBuzz(lateBuzz); Assert.IsTrue( phaseState.TryGetNextPlayer(out _), "There should be a player after buzzing in again"); Assert.IsTrue(phaseState.TryScoreBuzz(10), "Scoring the buzz the second time should succeed"); Assert.AreEqual(PhaseStage.Bonus, phaseState.CurrentStage, "We should be in the bonus phase"); }
public void Delete(int id) { Buzz buzz = Buzzes.Find(id); if (buzz == null) { return; } nest.Buzzes.Remove(buzz); nest.SaveChanges(); }
public void UndoScoredTossup() { TossupBonusPhaseState phaseState = new TossupBonusPhaseState(); phaseState.AddBuzz(DefaultBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(-5), "Scoring the first buzz should succeed"); Assert.IsTrue( phaseState.AlreadyBuzzedPlayerIds.Contains(DefaultBuzz.UserId), "Default player not in the list of already buzzed players"); Assert.AreEqual(1, phaseState.Actions.Count, "Unexpected number of buzzes recorded"); ulong secondBuzzPlayerId = DefaultBuzz.UserId + 1; string secondTeamId = $"{DefaultBuzz.TeamId}1"; Buzz incorrectBuzz = new Buzz() { TeamId = secondTeamId, PlayerDisplayName = "Bob", UserId = secondBuzzPlayerId, Timestamp = DateTime.Now + TimeSpan.FromSeconds(1) }; phaseState.AddBuzz(incorrectBuzz); Assert.IsTrue(phaseState.TryScoreBuzz(0), "Scoring the second buzz should succeed"); Assert.IsTrue( phaseState.AlreadyBuzzedPlayerIds.Contains(secondBuzzPlayerId), "Second player not in the list of already buzzed players"); Assert.AreEqual(2, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the second buzz"); phaseState.Undo(out ulong?userId); Assert.AreEqual(secondBuzzPlayerId, userId, "Unexpected userId returned by Undo"); Assert.IsTrue( phaseState.AlreadyScoredTeamIds.Contains(DefaultBuzz.TeamId), "Default player not in the list of already scored teams after the first undo"); Assert.IsFalse( phaseState.AlreadyScoredTeamIds.Contains(secondTeamId), "Second player not in the list of already scored teams after the first undo"); Assert.AreEqual(1, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the first undo"); phaseState.Undo(out userId); Assert.AreEqual(DefaultBuzz.UserId, userId, "Unexpected userId returned by Undo"); Assert.IsFalse( phaseState.AlreadyScoredTeamIds.Contains(DefaultBuzz.TeamId), "Default player not in the list of already scored teams after the second undo"); Assert.AreEqual(0, phaseState.Actions.Count, "Unexpected number of buzzes recorded after the second undo"); }
private static void CachedFizzBuzz(FizzBuzzSolver fb) { var fizzbuzzArray = new IFizzBuzz[fb.FizzBuzz]; for (int i = 0; i < fb.FizzBuzz - 1; i++) { int s = i + 1; if (s % fb.Fizz == 0) { fizzbuzzArray[i] = new Fizz(); Console.WriteLine("Fizz"); } else if (s % fb.Buzz == 0) { fizzbuzzArray[i] = new Buzz(); Console.WriteLine("Buzz"); } else { fizzbuzzArray[i] = new NullFizzBuzz(); Console.WriteLine(s); } } fizzbuzzArray[fb.FizzBuzz - 1] = new FizzBuzz(); Console.WriteLine("FizzBuzz"); NullFizzBuzz.value = fb.FizzBuzz; for (int j = 1; j < fb.Quotient; j++) { for (int i = 0; i < fb.FizzBuzz; i++) { NullFizzBuzz.value++; Console.WriteLine(fizzbuzzArray[i]); } } for (int i = 0; i < fb.Remainder; i++) { NullFizzBuzz.value++; Console.WriteLine(fizzbuzzArray[i]); } }
public void BuzzTEst() { List <string> list = new List <string>(); list.Add("1"); list.Add("5"); list.Add("7"); list.Add("10"); List <string> expectedlist = new List <string>(); expectedlist.Add("1"); expectedlist.Add("Buzz"); expectedlist.Add("7"); expectedlist.Add("Buzz"); var newlist = new Buzz().swap(list); for (int i = 0; i < expectedlist.Count; i++) { Assert.AreEqual(expectedlist[i], newlist[i]); } }
public void ConcreteImplementation() { // Create your concrete implementation var fizz = new Fizz(3); var buzz = new Buzz(5); // Set it as the implementation of an interface _moq.Use <IFizz>(fizz); _moq.Create <FizzBuzzGame>().Fizz.Should().BeSameAs(fizz); // Or use for all interfaces _moq.Use(buzz).ForAllImplementedInterfaces(); _moq.Create <FizzBuzzGame>().Buzz.Should().BeSameAs(buzz); // Allow you to set a default value for value types _moq.Use(25); _moq.Create <Fizz>().Divisor.Should().Be(25); // Allow you to set a default value for reference types _moq.Use("GitHub"); _moq.Create <StringCtor>().Text.Should().Be("GitHub"); }
public void MergeFrom(BuzzPlay other) { if (other == null) { return; } if (other.buzz_ != null) { if (buzz_ == null) { Buzz = new global::V1Advanced.Buzz(); } Buzz.MergeFrom(other.Buzz); } if (other.Where.Length != 0) { Where = other.Where; } if (other.Who.Length != 0) { Who = other.Who; } if (other.How.Length != 0) { How = other.How; } if (other.What.Length != 0) { What = other.What; } if (other.Why.Length != 0) { Why = other.Why; } _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields); }
public void Should_be_return_false_when_value_is_not_multiple_of_three(int value) { var buzz = new Buzz(); Assert.IsFalse(buzz.IsValid(value)); }
public void BuzzStringForNumberTest(int number, string expectResult) { var result = Buzz.FormatNumber(number); Assert.Equal(result, expectResult); }
public ScoreAction(Buzz buzz, int score) { this.Buzz = buzz; this.Score = score; }
public void Condition_Should_Return_False_When_Number_Is_Not_A_Multiple_Of_5(int number) { var classUnderTest = new Buzz(); Assert.False(classUnderTest.Condition(number)); }
public void Should_be_return_Buzz_when_value_is_not_multiple_of_three(int value) { var buzz = new Buzz(); Assert.AreEqual(buzz.GetValue(value), "Buzz"); }
public void FilteredResult_Should_Return_Buzz() { var classUnderTest = new Buzz(); Assert.That(classUnderTest.FilteredOutput, Is.EqualTo("Buzz")); }
public void Should_be_return_a_empty_when_value_is_not_multiple_of_three(int value) { var buzz = new Buzz(); Assert.AreEqual(buzz.GetValue(value), string.Empty); }