public void Buy(int money) { var buyUpgrade = new BuyUpgrade(Price, Bonus, 11); buyUpgrade.Buy(0); Bonus = buyUpgrade.Bonus; Price = buyUpgrade.Price; MainController.Instance.GetBonus(); }
public void Buy(int money) { var buyUpgrade = new BuyUpgrade(Price, Bonus, 2); buyUpgrade.Buy(0); Bonus = buyUpgrade.Bonus; Price = buyUpgrade.Price; EventsAggregator.Publish(); }
//calls any applicable tutorial events private void CheckForTutorialEvents() { //checks whether the conditions for each tutorial have been met and runs them if so (tutorials only play once per device, unless the player resets all progress) if (OnCallTutorialEvent != null) { //the gathering tutorial if (!Utility.PlayerPrefIntToBool(GlobalVars.ELEMENTS_DRAGGED_TUTORIAL_KEY)) { OnCallTutorialEvent(Tutorial.Crafting); //###ededted from Tutorial.Gathering } //the crafting tutorial else if (!Utility.PlayerPrefIntToBool(GlobalVars.CRAFTING_TUTORIAL_KEY) && Utility.SufficientElementsToPurchase(2, new KeyValuePair <string, int>("fire", 1), new KeyValuePair <string, int>("water", 1), new KeyValuePair <string, int>("earth", 1), new KeyValuePair <string, int>("air", 1))) { OnCallTutorialEvent(Tutorial.Crafting); } //the upgrading a powerup tutorial else if (!Utility.PlayerPrefIntToBool(GlobalVars.UPGRADE_POWERUP_TUTORIAL_KEY) && Utility.SufficientElementsToPurchase(BuyUpgrade.GetBaseCosts()) && Element.AllTierElementsUnlocked(0) && Element.AllTierElementsUnlocked(1)) { #if IN_PROGRESS return; #endif #if DEBUG Debug.Log("Calling the powerup upgrade tutorial"); #endif OnCallTutorialEvent(Tutorial.UpgradePowerup); } //tier switch else if (!Utility.PlayerPrefIntToBool(GlobalVars.TIER_SWITCH_TUTORIAL_KEY) && GlobalVars.TIER_UNLOCKED[2]) { CallTierSwitchTutorial(); #if DEBUG Debug.Log("Calling the tier unlocked tutorial"); #endif } } else { #if DEBUG Debug.Log("Tbe event is null"); #endif } }
private void Start() { BuyUpgrade buyUpgradeScript = GetComponentInParent <BuyUpgrade>(); if (buyUpgradeScript != null) { buyUpgradeScript.OnZoneUpgrade += Upgrade; } if (LevelsPrefabs.Count == 0) { return; } RemoveOldPrefabs(); ChangePrefab(); }
public void createPowerList() { if (OnTogglePowerUpUpgradeScreen != null) { OnTogglePowerUpUpgradeScreen(true); } PowerUp.CheckIndexDictionary(); for (int power = 0; power < TOTAL_BASE_POWERUPS; power++) { GameObject newPower = Instantiate(powerUpButton)as GameObject; newPower.transform.SetParent(contentList.transform); newPower.transform.localScale = buttonScale; currentPower = PowerUps[power]; Debug.Log(currentPower.name); newPower.SetActive(true); //for tutorial if (currentPower.name == "LaneConversion") { newPower.AddComponent<CraftingTutorialComponent>().Reinitialize(MainMenuController.Tutorial.UpgradePowerup); } newPower.transform.FindChild ("Name/Description").GetComponent<Text>().text = "To unlock this ability discover all level "+(power+1).ToString() +" elements."; if (PowerUp.PowerUpUnlocked(currentPower)){ myPowerLevel = PowerUp.GetPowerUpLevel(currentPower); newPower.transform.FindChild ("Name").GetComponent<Text>().text = powerNames[power]; newPower.transform.FindChild ("Name/Description").GetComponent<Text>().text = powerDescriptions[(power*UPGRADE_LEVELS)+(myPowerLevel-1)]; newPower.transform.FindChild ("Bonus/BonusText").GetComponent<Text>().text = bonusTexts[(power*UPGRADE_LEVELS)+(myPowerLevel-1)]; Debug.Log("___"+bonusTexts[(power*UPGRADE_LEVELS)+myPowerLevel]); newPower.transform.FindChild ("UpgradeBars").GetComponent<Image>().sprite = upgradeBarImages[myPowerLevel]; newPower.transform.FindChild ("PowerUpIcon").GetComponent<Image>().sprite = upgradeCardImages[myPowerLevel]; newPower.transform.FindChild ("PowerUpIcon/SpecificIcon").GetComponent<Image>().sprite = GlobalVars.POWERUP_SPRITES[power]; if (myPowerLevel==PowerUp.MAX_LEVEL){ newPower.transform.FindChild ("UpgradeBars/Upgrade/Text").GetComponent<Text>().text = "MAX"; }else{ int indexOffset = myPowerLevel==2?1:0; int index = power*TIMES_UPGRADED+indexOffset; newPower.transform.FindChild ("UpgradeBars/Upgrade/Text").GetComponent<Text>().text = "UPGRADE"; elem1 = elem[index,0]; elem2 = elem[index,1]; elem3 = elem[index,2]; elem4 = elem[index,3]; cost1 = cost[index,0]; cost2 = cost[index,1]; cost3 = cost[index,2]; cost4 = cost[index,3]; newPower.transform.FindChild ("UpgradeCost/cost1").GetComponent<Text>().text = cost1.ToString(); newPower.transform.FindChild ("UpgradeCost/elem1").GetComponent<Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem1]; newPower.transform.FindChild ("UpgradeCost/elem1/Name").GetComponent<Text>().text = elem1; newPower.transform.FindChild ("UpgradeCost/myAmount1").GetComponent<Text>().text = PlayerPrefs.GetInt(elem1).ToString(); if (PlayerPrefs.GetInt(elem1) < cost1){ newPower.transform.FindChild ("UpgradeCost/myAmount1").GetComponent<Text>().color = notEnoughColor; } Debug.Log("hih"+notEnoughColor); newPower.transform.FindChild ("UpgradeCost/cost2").GetComponent<Text>().text = cost2.ToString(); newPower.transform.FindChild ("UpgradeCost/elem2").GetComponent<Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem2]; newPower.transform.FindChild ("UpgradeCost/elem2/Name").GetComponent<Text>().text = elem2; newPower.transform.FindChild ("UpgradeCost/myAmount2").GetComponent<Text>().text = PlayerPrefs.GetInt(elem2).ToString(); if (PlayerPrefs.GetInt(elem2) < cost2){ newPower.transform.FindChild ("UpgradeCost/myAmount2").GetComponent<Text>().color = notEnoughColor; } newPower.transform.FindChild ("UpgradeCost/cost3").GetComponent<Text>().text = cost3.ToString(); newPower.transform.FindChild ("UpgradeCost/elem3").GetComponent<Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem3]; newPower.transform.FindChild ("UpgradeCost/elem3/Name").GetComponent<Text>().text = elem3; newPower.transform.FindChild ("UpgradeCost/myAmount3").GetComponent<Text>().text = PlayerPrefs.GetInt(elem3).ToString(); if (PlayerPrefs.GetInt(elem3) < cost3){ newPower.transform.FindChild ("UpgradeCost/myAmount3").GetComponent<Text>().color = notEnoughColor; } newPower.transform.FindChild ("UpgradeCost/cost4").GetComponent<Text>().text = cost4.ToString(); newPower.transform.FindChild ("UpgradeCost/elem4").GetComponent<Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem4]; newPower.transform.FindChild ("UpgradeCost/elem4/Name").GetComponent<Text>().text = elem4; newPower.transform.FindChild ("UpgradeCost/myAmount4").GetComponent<Text>().text = PlayerPrefs.GetInt(elem4).ToString(); if (PlayerPrefs.GetInt(elem4) < cost4){ newPower.transform.FindChild ("UpgradeCost/myAmount4").GetComponent<Text>().color = notEnoughColor; } upgrader = newPower.transform.FindChild ("UpgradeBars/Upgrade").gameObject; upgrader.AddComponent<BuyUpgrade>(); upgradeScript = upgrader.GetComponent<BuyUpgrade>(); upgradeScript.setPower(currentPower); upgradeScript.setCost(cost1,1); upgradeScript.setCost(cost2,2); upgradeScript.setCost(cost3,3); upgradeScript.setCost(cost4,4); upgradeScript.setElem(elem1,1); upgradeScript.setElem(elem2,2); upgradeScript.setElem(elem3,3); upgradeScript.setElem(elem4,4); upgrader.GetComponent<Button>().onClick.AddListener(upgradeScript.purchaseUpgrade); } } } /* //recalculates the powerup tutorial to account for the newly created components CraftingTutorialComponent TutorialComponent = powerScreen.GetComponent<CraftingTutorialComponent>(); TutorialComponent.Reinitialize(MainMenuController.Tutorial.UpgradePowerup); TutorialComponent.ActivateComponent(); */ }
public void createPowerList() { if (OnTogglePowerUpUpgradeScreen != null) { OnTogglePowerUpUpgradeScreen(true); } PowerUp.CheckIndexDictionary(); for (int power = 0; power < TOTAL_BASE_POWERUPS; power++) { GameObject newPower = Instantiate(powerUpButton) as GameObject; newPower.transform.SetParent(contentList.transform); newPower.transform.localScale = buttonScale; currentPower = PowerUps[power]; Debug.Log(currentPower.name); newPower.SetActive(true); //for tutorial if (currentPower.name == "LaneConversion") { newPower.AddComponent <CraftingTutorialComponent>().Reinitialize(MainMenuController.Tutorial.UpgradePowerup); } newPower.transform.FindChild("Name/Description").GetComponent <Text>().text = "To unlock this ability discover all level " + (power + 1).ToString() + " elements."; if (PowerUp.PowerUpUnlocked(currentPower)) { myPowerLevel = PowerUp.GetPowerUpLevel(currentPower); newPower.transform.FindChild("Name").GetComponent <Text>().text = powerNames[power]; newPower.transform.FindChild("Name/Description").GetComponent <Text>().text = powerDescriptions[(power * UPGRADE_LEVELS) + (myPowerLevel - 1)]; newPower.transform.FindChild("Bonus/BonusText").GetComponent <Text>().text = bonusTexts[(power * UPGRADE_LEVELS) + (myPowerLevel - 1)]; Debug.Log("___" + bonusTexts[(power * UPGRADE_LEVELS) + myPowerLevel]); newPower.transform.FindChild("UpgradeBars").GetComponent <Image>().sprite = upgradeBarImages[myPowerLevel]; newPower.transform.FindChild("PowerUpIcon").GetComponent <Image>().sprite = upgradeCardImages[myPowerLevel]; newPower.transform.FindChild("PowerUpIcon/SpecificIcon").GetComponent <Image>().sprite = GlobalVars.POWERUP_SPRITES[power]; if (myPowerLevel == PowerUp.MAX_LEVEL) { newPower.transform.FindChild("UpgradeBars/Upgrade/Text").GetComponent <Text>().text = "MAX"; } else { int indexOffset = myPowerLevel == 2?1:0; int index = power * TIMES_UPGRADED + indexOffset; newPower.transform.FindChild("UpgradeBars/Upgrade/Text").GetComponent <Text>().text = "UPGRADE"; elem1 = elem[index, 0]; elem2 = elem[index, 1]; elem3 = elem[index, 2]; elem4 = elem[index, 3]; cost1 = cost[index, 0]; cost2 = cost[index, 1]; cost3 = cost[index, 2]; cost4 = cost[index, 3]; newPower.transform.FindChild("UpgradeCost/cost1").GetComponent <Text>().text = cost1.ToString(); newPower.transform.FindChild("UpgradeCost/elem1").GetComponent <Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem1]; newPower.transform.FindChild("UpgradeCost/elem1/Name").GetComponent <Text>().text = elem1; newPower.transform.FindChild("UpgradeCost/myAmount1").GetComponent <Text>().text = PlayerPrefs.GetInt(elem1).ToString(); if (PlayerPrefs.GetInt(elem1) < cost1) { newPower.transform.FindChild("UpgradeCost/myAmount1").GetComponent <Text>().color = notEnoughColor; } Debug.Log("hih" + notEnoughColor); newPower.transform.FindChild("UpgradeCost/cost2").GetComponent <Text>().text = cost2.ToString(); newPower.transform.FindChild("UpgradeCost/elem2").GetComponent <Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem2]; newPower.transform.FindChild("UpgradeCost/elem2/Name").GetComponent <Text>().text = elem2; newPower.transform.FindChild("UpgradeCost/myAmount2").GetComponent <Text>().text = PlayerPrefs.GetInt(elem2).ToString(); if (PlayerPrefs.GetInt(elem2) < cost2) { newPower.transform.FindChild("UpgradeCost/myAmount2").GetComponent <Text>().color = notEnoughColor; } newPower.transform.FindChild("UpgradeCost/cost3").GetComponent <Text>().text = cost3.ToString(); newPower.transform.FindChild("UpgradeCost/elem3").GetComponent <Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem3]; newPower.transform.FindChild("UpgradeCost/elem3/Name").GetComponent <Text>().text = elem3; newPower.transform.FindChild("UpgradeCost/myAmount3").GetComponent <Text>().text = PlayerPrefs.GetInt(elem3).ToString(); if (PlayerPrefs.GetInt(elem3) < cost3) { newPower.transform.FindChild("UpgradeCost/myAmount3").GetComponent <Text>().color = notEnoughColor; } newPower.transform.FindChild("UpgradeCost/cost4").GetComponent <Text>().text = cost4.ToString(); newPower.transform.FindChild("UpgradeCost/elem4").GetComponent <Image>().sprite = GlobalVars.ELEMENT_SPRITES[elem4]; newPower.transform.FindChild("UpgradeCost/elem4/Name").GetComponent <Text>().text = elem4; newPower.transform.FindChild("UpgradeCost/myAmount4").GetComponent <Text>().text = PlayerPrefs.GetInt(elem4).ToString(); if (PlayerPrefs.GetInt(elem4) < cost4) { newPower.transform.FindChild("UpgradeCost/myAmount4").GetComponent <Text>().color = notEnoughColor; } upgrader = newPower.transform.FindChild("UpgradeBars/Upgrade").gameObject; upgrader.AddComponent <BuyUpgrade>(); upgradeScript = upgrader.GetComponent <BuyUpgrade>(); upgradeScript.setPower(currentPower); upgradeScript.setCost(cost1, 1); upgradeScript.setCost(cost2, 2); upgradeScript.setCost(cost3, 3); upgradeScript.setCost(cost4, 4); upgradeScript.setElem(elem1, 1); upgradeScript.setElem(elem2, 2); upgradeScript.setElem(elem3, 3); upgradeScript.setElem(elem4, 4); upgrader.GetComponent <Button>().onClick.AddListener(upgradeScript.purchaseUpgrade); } } } /* * //recalculates the powerup tutorial to account for the newly created components * CraftingTutorialComponent TutorialComponent = powerScreen.GetComponent<CraftingTutorialComponent>(); * TutorialComponent.Reinitialize(MainMenuController.Tutorial.UpgradePowerup); * TutorialComponent.ActivateComponent(); * */ }