public void TransferItems() { Debug.Log("went through"); if (amount != 0) { //money transfer currInv.money += amount * selectedItem.cost; otherInv.money -= amount * selectedItem.cost; //item transfer currInv.RemoveItems(selectedItem, amount); //should never return false otherInv.AddItems(selectedItem, amount); //update item lists itemList = new List <Item>(currInv.itemDict.Keys); itemIndex = 0; UpdateItemList(itemList, currInv, itemIndex); } //exit back to item scrolling if (itemList.Count == 0) { //inventory has no more items to display Debug.Log("No more items to buy/sell"); int lastType = menuType; menuType = 0; ItemButton.GetComponent <Button>().interactable = false; switch (lastType) { case -1: BuyButton.SetActive(true); SellButton.GetComponent <Button>().enabled = true; ES.SetSelectedGameObject(SellButton); StartCoroutine("MoveLeft"); break; case 1: SellButton.SetActive(true); BuyButton.GetComponent <Button>().enabled = true; ES.SetSelectedGameObject(BuyButton); StartCoroutine("MoveRight"); break; } } else { Button button = ItemList.GetComponentInChildren <Button>(); button.interactable = true; ES.SetSelectedGameObject(button.gameObject); itemScrolling = true; } AmountSelection.SetActive(false); selectedItem = null; }
// Update is called once per frame void Update() { if (CurrentPlanet != null) { MineCostText.text = "Add a Mine" + " - " + CurrentPlanet.MineCost.ToString(); Lifeaddtext.text = "Sell Life" + " +" + (CurrentPlanet.Life / 6).ToString(); LifeSlider.value = CurrentPlanet.Life; ReasourceSlider.value = CurrentPlanet.Reasource; } MoneyText.text = Player.Currency.ToString(); EarningText.text = "Income: " + Player.EarningRate.ToString(); if (CurrentPlanet != null) { ToolTip.IsTooltipVisable(false); PlanetDislpay.SetActive(true); if (!changename) { NameText.text = CurrentPlanet.name; } PlanetPicture.sprite = CurrentPlanet.image; if (CurrentPlanet.Owned) { //button off BuyButton.SetActive(false); PlanetShopDisplay.SetActive(true); } else { //button on PlanetShopDisplay.SetActive(false); BuyButton.SetActive(true); NameText.text = "Purchase " + CurrentPlanet.name + " \n " + CurrentPlanet.Cost.ToString(); } } else { PoorText.text = " "; NameText.text = " "; PlanetDislpay.SetActive(false); } if (CurrentPlanet != null && !CurrentPlanet.Owned) { NameText.interactable = false; } if (Input.GetKeyDown(KeyCode.Escape)) { CurrentPlanet = null; } }
public void OpenSell() { menuType = -1; menu.transform.localPosition = new Vector3(-180, 0, 0); AmountSelection.transform.localPosition = new Vector3(95, -55, 0); BuyButton.SetActive(false); SellButton.GetComponent <Button>().enabled = false; ItemButton.GetComponent <Button>().interactable = true; ES.SetSelectedGameObject(ItemButton); itemList = new List <Item>(playerInv.itemDict.Keys); currInv = playerInv; otherInv = npcInv; UpdateItemList(itemList, currInv, 0); if (itemList.Count == 0) { //the button throws exceptions when there are no items selected, this prevents that ItemButton.GetComponent <Button>().interactable = false; } StartCoroutine("MoveRight"); }
public static void ShowBuyButton(bool show) { BuyButton.GetComponent <Button>().interactable = false; BuyButton.SetActive(show); }
// Update is called once per frame void Update() { int lastType = menuType; if (Input.GetButtonDown("Cancel")) { if (!itemScrolling) { //exit back to buy/sell menus AmountSelection.SetActive(false); Button button = ItemList.GetComponentInChildren <Button>(); button.interactable = true; ES.SetSelectedGameObject(button.gameObject); selectedItem = null; itemScrolling = true; } else if (menuType != 0) { menuType = 0; ItemButton.GetComponent <Button>().interactable = false; switch (lastType) { case -1: BuyButton.SetActive(true); SellButton.GetComponent <Button>().enabled = true; ES.SetSelectedGameObject(SellButton); StartCoroutine("MoveLeft"); break; case 1: SellButton.SetActive(true); BuyButton.GetComponent <Button>().enabled = true; ES.SetSelectedGameObject(BuyButton); StartCoroutine("MoveRight"); break; } } else { //exit out of the shop altogether ReturnToLast(); } } if (Input.GetButtonDown("Vertical")) { if (menuType != 0 && itemScrolling && itemList.Count != 0) { if (Input.GetAxisRaw("Vertical") > 0) { //scroll items up itemIndex--; } else { //scroll items down itemIndex++; } //loop around itemIndex += itemList.Count; itemIndex %= itemList.Count; UpdateItemList(itemList, currInv, itemIndex); } else if (menuType != 0 && !itemScrolling) { //amount select if (Input.GetAxisRaw("Vertical") > 0) { //increase amount changeItemAmount(1); } else { //decrease amount changeItemAmount(-1); } } } }