private void Awake() { gameLogic = FindObjectOfType <ButtonsGameLogic>(); selector = FindObjectOfType <ButtonsSelector>(); LoadCurrentMode(); oneRepetitionBtn.onClick.AddListener(() => { SaveMode(1); ConfigurateModeSelector(1); gameLogic.SetRepetitionsNumber(1); }); twoRepetitionBtn.onClick.AddListener(() => { SaveMode(2); ConfigurateModeSelector(2); gameLogic.SetRepetitionsNumber(2); }); threeRepetitionBtn.onClick.AddListener(() => { SaveMode(3); ConfigurateModeSelector(3); gameLogic.SetRepetitionsNumber(3); }); returnToMainMenuBtn.onClick.AddListener(ResetGame); }
void Awake() { transitionController = FindObjectOfType <MenuTransitionController>(); gameLogic = FindObjectOfType <ButtonsGameLogic>(); startGameBtn.onClick.AddListener(() => { if (DataIsValid()) { StartGame(); } }); SelectEvent.AddListener((card) => selectedCards.Add(card)); UnselectEvent.AddListener((card) => selectedCards.Remove(card)); }