예제 #1
0
    public override void initButton(int i)
    {
        if (type == ContentShopGoods.TEHUI_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as ShopWindow).tehuiButtonPerfab);
            }
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        ButtonTeHuiGoods button = nodeList [i].GetComponent <ButtonTeHuiGoods> ();

        button.gameObject.transform.localScale = new Vector3(0.8f, 0.8f, 1f);
        button.fatherWindow = fatherWindow;
        button.updateGoods(goods [i] as Goods, shopUpdate, type);
    }
예제 #2
0
    public override void updateItem(GameObject item, int index)
    {
        ButtonTeHuiGoods button = item.GetComponent <ButtonTeHuiGoods> ();

        button.updateGoods(goods [index] as Goods, shopUpdate, type);
    }