private void endGame(Player p, string title, string description) { UIUnit ui = p.endScreen.gameObject.GetComponent <UIUnit>(); if (ui.text != null) { ui.text.text = title; } if (ui.description != null) { ui.description.text = description; } ButtonSystem_wrapper b = Object.FindObjectOfType <ButtonSystem_wrapper>(); if (b != null) { b.showHide(p.endScreen); } foreach (FSystem system in SystemHolder.pausableSystems) { system.Pause = true; } }
// Use to process your families. protected override void onProcess(int familiesUpdateCount) { GameObject go = _selectorGO.First(); if (go != null) { SelectorEntity selector = go.GetComponent <SelectorEntity>(); bool isOnBuyable = false; foreach (GameObject buyable in _buyableSelectableGO) { if (Input.GetMouseButtonDown(0)) { unSelectAll(selector); SelectableEntity selectable = buyable.GetComponent <SelectableEntity>(); selectable.isSelected = true; GameObjectManager.setGameObjectTag(buyable, "Selected"); isOnBuyable = true; break; } } if (!isOnBuyable) { // If we press the right mouse button, move selected units or buy unit if (Input.GetMouseButtonDown(1) && !selector.isSelecting && _selectedGO.Count > 0) { foreach (GameObject selectedObject in _selectedGO) { Move move = null; if (selector.hasSelected) { //Case : unit selected -> move the unit move = selectedObject.GetComponent <Move>(); } else { //Case : buyable object selected -> buy UIUnit ui = selectedObject.GetComponent <UIUnit>(); GameObject playerGO = _playerGO.First(); if (ui != null && ui.prefab != null && playerGO != null) { Player player = playerGO.GetComponent <Player>(); Energy playerEnergy = playerGO.GetComponent <Energy>(); Buyable buyable = ui.prefab.GetComponent <Buyable>(); //Check if we have enough "money" if (buyable != null && buyable.energyPrice <= playerEnergy.energyPoints) { playerEnergy.energyPoints -= buyable.energyPrice; //Spawn List <Vector3> spawnArea = TilemapUtils.getAllWorldPosition(player.spawnArea); Vector3 position = Vector3.zero; if (spawnArea.Count > 0) { position = spawnArea[Random.Range(0, spawnArea.Count)]; } GameObject myNewUnit = Object.Instantiate <GameObject>(ui.prefab, position, Quaternion.Euler(0f, 0f, Random.Range(0f, 360f))); GameObjectManager.bind(myNewUnit); move = myNewUnit.GetComponent <Move>(); } //unSelectAll(); } } //Move the unit if (move != null) { move.targetPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); move.newTargetPosition = true; move.forcedTarget = true; } } } // If we press the left mouse button, begin selection and remember the location of the mouse if (Input.GetMouseButtonDown(0)) { selector.isSelecting = true; selector.mousePosition1 = Input.mousePosition; unSelectAll(selector); } // If we let go of the left mouse button, end selection if (Input.GetMouseButtonUp(0)) { List <GameObject> selectedObjects = new List <GameObject>(); foreach (GameObject selectableObject in _selectableGO) { if (IsWithinSelectionBounds(selectableObject, selector)) { SelectableEntity selectable = selectableObject.GetComponent <SelectableEntity>(); selectable.isSelected = false; GameObjectManager.setGameObjectTag(selectableObject, "Selected"); selectedObjects.Add(selectableObject); } } var sb = new StringBuilder(); sb.AppendLine(string.Format("Selecting [{0}] Units", selectedObjects.Count)); foreach (GameObject selectedObject in selectedObjects) { sb.AppendLine("-> " + selectedObject.name); } Debug.Log(sb.ToString()); selector.isSelecting = false; if (selectedObjects.Count > 0) { selector.hasSelected = true; } } // Highlight all objects within the selection box foreach (GameObject selectableObject in _selectableGO) { Renderer r = selectableObject.GetComponentInChildren <Renderer>(); if (IsWithinSelectionBounds(selectableObject, selector)) { if (r != null) { r.material.color = Color.green; } } else { if (r != null) { r.material.color = Color.white; } } } } if (Input.GetMouseButtonDown(0)) { //Update infos Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit2d = Physics2D.GetRayIntersection(ray, Mathf.Infinity, LayerMask.GetMask("Ignore Raycast")); if (hit2d.collider != null) { GameObject collideGO = hit2d.collider.gameObject; if (collideGO != null) { Info infos = collideGO.GetComponent <Info>(); if (infos != null) { foreach (GameObject infoPanelGo in _infoPanelGO) { UIUnit ui = infoPanelGo.GetComponent <UIUnit>(); if (ui.image != null) { SpriteRenderer sr = collideGO.GetComponentInChildren <SpriteRenderer>(); if (sr != null) { ui.image.sprite = sr.sprite; ui.image.color = sr.color; } else { ui.image.sprite = Resources.Load <Sprite>("Icons/placeholder"); ui.image.color = Color.white; } } if (ui.text != null) { ui.text.text = infos.myName.Replace("\\n", "\n");; } if (ui.description != null) { StringBuilder sb = new StringBuilder(); Prey prey = collideGO.GetComponent <Prey>(); if (prey != null) { sb.AppendLine("Type : " + prey.myType); } Predator predator = collideGO.GetComponent <Predator>(); if (predator != null) { sb.AppendLine("Targets : " + string.Join(" / ", predator.myPreys) + "\n"); } sb.AppendLine(infos.myDescription); ui.description.text = sb.ToString().Replace("\\n", "\n");; RectTransform rtInfoPanel = (RectTransform)ui.gameObject.transform; RectTransform rtDescriptionText = (RectTransform)ui.description.GetComponent <ContentSizeFitter>().transform; LayoutRebuilder.ForceRebuildLayoutImmediate(rtDescriptionText); float posy = -10 - rtDescriptionText.rect.height / 2; rtDescriptionText.anchoredPosition = new Vector2(rtDescriptionText.anchoredPosition.x, posy); rtInfoPanel.sizeDelta = new Vector2(rtInfoPanel.sizeDelta.x, rtDescriptionText.rect.height); } if (ui.button != null) { ui.button.onClick.RemoveAllListeners(); ButtonSystem_wrapper b = Object.FindObjectOfType <ButtonSystem_wrapper>(); if (infos.moreInfoUrl != null && infos.moreInfoUrl != "" && b != null) { ui.button.onClick.AddListener(delegate { b.openURL(infos.moreInfoUrl); }); GameObjectManager.setGameObjectState(ui.button.gameObject, true); } else { GameObjectManager.setGameObjectState(ui.button.gameObject, false); } } } } } } } } }