private ButtonObjPick pButton; //按钮脚本 void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; thisTransf = this.transform; pickButton = Resources.Load <ButtonObjPick>("Prefabs/UIElement-Button-PickObj"); //entered = false; }
//激活按钮 void EnableButton() { //print("进入物品区域"); //实例化为画布的子物体 pButton = Instantiate(pickButton); pButton.GetObj(thisTransf); pButton.Fade_Appear(0.2f); }